Dart Sip Ua va Call Keep flutter vs Flutter_webrtc - flutter

I am familiar with webrtc and worked with it before. callkeep service can be used for managing calling states in mobile application but then what is the use case of dart-sip-ua. The documentation is not sufficient to distinguish between them
By the way thanks in advance.

You can make class A implements SipUaHelperListener
After that, you #override the functions in this class
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How can we handle api response in both platform in ios and android in kotlin mutlplatform?

Hey I am new in the world of Kotlin Multiplatform mobile. I have experience in development of android field. I am trying to connect Android application and Ios application. I searched and see Ktor is the way to fetch data from server. In android we use Kotlin Sealed Classes for Handling API Responses example in your application and in ios side team use Understanding Swift closures and asynchronous request functions similar to these. I am little bit confused, How can I use this way in common module to use both platform because both platform have Interceptor and many more things. Do I need to write everything from scratch? or Is there any way we can use existing way. My both platforms application is huge project. I don't won't to replace the code. I want to start new api call throught KMM using Ktor. Any suggestion or project would be helpful for me. Thanks
You don't need to write anything from scratch. Basically you will need a separate Network Layer which will be in shared module. It will mainly consists of your request/response models and api call stuff. Here only you can define a sealed class which will provide you if the api is success or failure in your api callback and based on that you can handle your response.
You can refer to this amazing sample for your usecase. You can also refer to this blog for in depth understanding.
If you want to use old Android Code into Kotlin-Multiplatofrm Project you need to do some steps
First Step : you should separate your code into business layer and presentation layer you can know about it by reading clean architecture Android
Second Step : we will put business layer into Shared Module then we will put presentation layer into ANDROID APP
Third Step : you should replace Retrofit Code with Ktor Code
Fourth Step : You should replace Room Code with SqlDlight Code
fifth Step : You Should Write your view in presentation layer with Compose not Xml
then application will be ready to use his business logic into ios
sixth Step : then you can write your swift code into IOS APP
you can look at this code this is not complete code but it will make it clear to you haw you can use
my Kmm Repo at Github
note :
Presentation layer contain view , viewmodel and any Platform dependent tools like workmanger
business layer contain network and caching code like KTOR , SQLDELIGHT and any logic that may be shared between Android and Ios

Jaguar client for Flutter

Can someone tell me, when and why should I use Jaguar client
for flutter rather than using using HTTP package.
Just like we used to use Retrofit client for android instead of
Volley(By Google) because it was fast. Is this the case with Jaguar
too?
What are your thoughts on jaguar_retrofit package?
Can someone also post a demo for how to use Jaguar package?
The reason why I searched for an alternative is because writing code for HTTP request doesn't seem to be a good code. It's just all static data without any annotations (unlike Retrofit).
You can't use Jaguar in Flutter development because this is the HTTP server framework.
Retrofit is good because of its convenience. You can declare network calls in one place and divide them if you have many APIs.

Mini server implementation in Objective C

I'm trying to implement a little server service in order to upload files via web browser to my iOS app. An example of this feature is implemented in the following app:
http://itunes.apple.com/uy/app/files-document-reader/id294150896?mt=8
seems to be very simple, but don't know where to start.
I've been also looking for clues or some sample codes about this kind of implementation with no success, but maybe just don't know how to google the problem correctly.
Any clues, guides, links, etc...?
Thanks in advance
Here is a wrapper to embed the moongoose http server in your iphone application. Another simple http server is here. The latter one is the one I used in my application, recently.
EDIT:
There's at least a third one, too.

Building an Openfire XMPP External Component - use Tinder or Whack?

I'm trying to build an external component for the Openfire XMPP server, but I'm a bit confused between Tinder and Whack. Tinder seems to be the newer library and has the AbstractComponent interface which Ignite Realtime are recommending over the standard Component, however, whenever anyone talks about building an external component, they seem to be using the Whack library.
Should I be using Tinder or Whack? Or a bit of both?
Many thanks
Tinder utilises the Whack library and wraps the component in an abstract component interface so you don't have to implement all the methods for handling all types of packets if you don't need to.
Have a look at the source for the weather example.
It's also worth looking at the whack source to see how it handles the packets as this is what is ultimately connecting to your server and sending packets.
Personally I use the externalcomponent manager from whack and setup an abstract component using tinder which is exactly what the weatherabstract example does.
That's the best place to start.

Is there any iOS implementation of the Bayeux protocol (COMET, server push to client)?

Is there any library with implementation of the Bayeux protocol, for use in iOS (iPhone/iPad) development, for the building Server push technology iPhone client?
And what are your suggestion for doing this?
Even though I haven't tried it, I would check FayeObjC:
"A simple Objective-C client library for the Faye publish-subscribe messaging server. FayeObjC is implementing on top of the zimt Objective-C web socket library and will work on both Mac and iPhone projects. JSON parsing is handled using the excellent JSONKit (github.com/johnezang/JSONKit) library which is included in the FayeObjC source folder."
For more info:
http://blog.cometcoast.com/post/3668374972/fayeobjc-an-objective-c-faye-client-for-ios-mac-os
Sources:
https://github.com/pcrawfor/FayeObjC
I know that this question is fairly old, but I googled and found it. Maybe this answer can help someone else:
Take a look at ddunkin cometclient library: https://github.com/ddunkin/cometclient
I haven't tested but will try it with my next project.
I suggest you to use my reimplementation FayeClient with many additional stuff like blocks and error handling MZFayeClient
I've created a fork of the DDunkin Comet client that supports ARC and client based subscription management which helps with resubscribing on disconnects. I also added a lot of block support and delegate call backs.
https://github.com/yinzara/cometclient