Mobile Measurement Partner (MMP) Setup for Flutter App - flutter

I am trying to set up a TikTok Ads, but in order to target iOS 14.5 and above, Tiktok requires an MMP on our app.
I only need the bare minimum, so that I can place my Ad on Tiktok to target iOS 14.5 and above
Any thoughts on how to setup our app to run with MMP?

Related

No IAP Capability for Independent WatchOS App in Xcode

I can't find the In App Purchase capability in Xcode to add to my Independent WatchOS App (i.e. no iOS app). The bundle ID has the capability naturally (I enabled it when registering it) but the option is not in Xcode (only Apple Pay). How do I add IAP to my watch app now? Without a 3rd party extension?
There is no need to add an In-App Purchase (IAP) capability in Xcode to an independent watchOS app. However, your watch app must target watchOS 6.2 or later.
You can setup your specific IAP's in App Store Connect to get their product ID's.

How to get the ID to register a test device for unity ads

How and where can I see this number needed to register a test device in unity ads?
it depends wheter its what phone you are using if its an Android based phone for example you can find that number behind the battery usually or with simple commands on the phone itself,
e.g. (Android) https://www.verizonwireless.com/b2c/findDeviceId/helpOverlay.jsp?pageName=androidPhone
(Iphone) https://support.apple.com/en-il/HT204073
that number just tells unity that any ads running on that device are test ads and treat them so.
For Android device.
Open google settings from device.
Navigate to services->Ads.
Advertising id for your android device will there.

Deploying Delphi XE 8 APP to iOS(iPhone)

I have the following environment:
- Windows 7 64 bits
-Delphi XE8
-Oracle Virtual Box with Mountain Lion
-Google Developer Account
-Apple Developer Account
I already developed an APP for Android and it works fine and is already published on Google Play.
What I want now is to publish this APP to iOS(iPhone).
I can also run the application using the Iphone Emulator on the Virtual Box with Mountain Lion and the APP works fine on the emulator.
What I want now is the following:
Publish this APP on my device iPhone OR
Publish the APP on Play Store.
I saw several videos on Youtube showing tips, saying that I have to create certificates and etc. I did all these stuff at Apple Website and also ItunesConnect, but my problem is at Delphi XE 8. When I try to setup the Targe for Iphone Simnulator works fine, you can see in the image below that shows the options: IPAD, IPHONE and IPHONE 5
The problem is when I select the Iphone Device, Delphi does not show any options for selection:
Can someone give a tip here?
Read Embarcadero's documentation, it answers all of your questions.
iOS Mobile Application Development
Running Your iOS Application on the iOS Simulator
Running Your iOS Application on an iOS Device
Preparing an iOS Application for Deployment
Deploying Your iOS Application for Ad hoc Distribution
Deploying Your iOS Application for Submission to the App Store
Submitting Your App to the App Store (iOS)

Adwhirl not showing ads in released version on app store

I made my first application called ImgurViewer and added adWhirl to it. During testing I could see ads show up but when I released the application, ads don't seem to show up in that app store version. I don't get why this would happen.
I can see ads when I run it on xcode or run on my device but the app store build doesn't show ads for some reason.
Anyone has any idea how I could fix that?
I rather use AdMob for your application for google ads try this link especially that Admob is an advertisement SDK that allows you to show advertisements just from google or Admob, it's straight forward, unless you want to use different advertisement channels, AdMob SDK is more stable than AdWhirl SDK:
http://www.admob.com/

Phone Gap Iphone development

I am just starting out experimenting with using Phone Gap to create an Iphone app, and in the Get Started guide it says a requirement is Mac OS X Snow Leopard (10.6).
Link
I thought it was possible do Phone Gap development on any machine using HTML/CSS/Javascript?
Phone Gap can build the app for you in is own server: https://build.phonegap.com/ . With that you don't need a mac to develop your app.
If you need private apps, this feature isn't free.
PhoneGap is an HTML5 app platform that allows you to author native applications with web technologies and get access to APIs and app stores. If the platform is supposed to produce a native iOS app (that can be submitted to AppStore) then you need to have Mac OS because Objective-C is supported on Mac/XCode.
More from their website:
The process for completing iOS builds is slightly different than that
for other platforms: all iOS builds need to be signed by a developer
certificate and a provisioning profile, that is tied to your Apple
developer account and the device you wish to test on. This document
covers how to set this up.
Note: Since PhoneGap Build uses Apple's standard development process
to build applications, you will need to sign up for their developer
program to build iOS applications on PhoneGap Build. You will also
need a Mac to configure your certificate and provisioning profile.
actually using phonegap application u can run your application in iPhone , Android & so many Phone application with single code which is written using html-5 ,css , jQuery , javaScript & jQuery mobile.
but if you want to post your application on apple app store then you have to have XCode which can run in only mac os.
so while you are designing or implementation time you not need mac os. all you need is notepad & html 5 supported browser.(for testing) Thats it.