Phone Gap Iphone development - iphone

I am just starting out experimenting with using Phone Gap to create an Iphone app, and in the Get Started guide it says a requirement is Mac OS X Snow Leopard (10.6).
Link
I thought it was possible do Phone Gap development on any machine using HTML/CSS/Javascript?

Phone Gap can build the app for you in is own server: https://build.phonegap.com/ . With that you don't need a mac to develop your app.
If you need private apps, this feature isn't free.

PhoneGap is an HTML5 app platform that allows you to author native applications with web technologies and get access to APIs and app stores. If the platform is supposed to produce a native iOS app (that can be submitted to AppStore) then you need to have Mac OS because Objective-C is supported on Mac/XCode.
More from their website:
The process for completing iOS builds is slightly different than that
for other platforms: all iOS builds need to be signed by a developer
certificate and a provisioning profile, that is tied to your Apple
developer account and the device you wish to test on. This document
covers how to set this up.
Note: Since PhoneGap Build uses Apple's standard development process
to build applications, you will need to sign up for their developer
program to build iOS applications on PhoneGap Build. You will also
need a Mac to configure your certificate and provisioning profile.

actually using phonegap application u can run your application in iPhone , Android & so many Phone application with single code which is written using html-5 ,css , jQuery , javaScript & jQuery mobile.
but if you want to post your application on apple app store then you have to have XCode which can run in only mac os.
so while you are designing or implementation time you not need mac os. all you need is notepad & html 5 supported browser.(for testing) Thats it.

Related

How to build native apps for iPhone using Windows? [duplicate]

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iPhone development on Windows
I want to build apps for the iPhone but i can't find a right program.
I don't have a mac, so xcode isn't possible. I used MobiOne, but i had to pay, and i prefer a program that's completely free.
I want to ask if some of you know a program to build native iPhone apps thats compatible with windows and is completely free.
Yours,
Gromdroid
You need a Mac computer with an Intel CPU and MacOS X 10.6+, and a copy of the Xcode software (it's free) to build apps for iPhone. That's the Apple policy. They just don't license the build toolchain to anyone. Even with third party iOS-compatible SDKs like Mono or PhoneGap you have to produce the final build on Xcode.
A Hackintosh or MacOS X under VMWare is probably your best bet, short of buying the cheapest Mac Mini you can find.
To upload your apps to the App Store or to live devices (as opposed to the emulator) you'll have to pay, too. $100/year for a basic account.
EDIT: IIRC, in the latest policy, you can run and debug on devices without a paid developer account. To upload to the App Store, an account is still required.
I don't know much about this, from my limited knowledge,you can Use phone gap for application development. It's free and you can develop applications for I-phone,android,windows mobile,black berry etc using this sdk.
Titanium sdk is another one.
But you need to create IPA on XCode for installing it on Apple devices (Iphone,Ipad etc).
It's better if you install Mac OS on your windows machine using Virtual box (Virtual box).
Please check the sdk links.
Phone gap
Titanium
if you're good in java/lwuit programming you can also check Codename One http://codenameone.com
you use their designer and framework, and you publish to iphone, android, j2me etc..
you'll still need development certificates.

iPhone application installation

i am not a member of iPhone developer, i installed one iPhoneOS 2.2 in my computer, and i developed one application. and i created it as a .ipa file and i installed my iPhone but it is not working.
i am sure i am not a iPhone developer, not register in iPhone developer.
is it that problems.
In order for you to be able to officially install applications on the iPhone that you have developed, you need to be part of the iPhone Developer program which costs $99/year.
Without the certificates and provisioning profiles you get by being part of the program, you cannot officially push software to device or submit your software to Apple to be in the App Store.
You can test the applications within the iPhone Simulator without being part of the program.
Other options all include Jailbreaking the iPhone - which I don't know anything about and cannot help you with.
Yup, you have to register with the iPhone developer program (and pay $99) in order to be able to sign the app and run it on your iPhone.

Is it possible to load a separate application into the iphone?

I am having a iphone and i have created an application using Xcode. Now i want to move this application into my iphone for my use. How can it be done?
I tried to copy my application to the iphone Applications folder using the phone view software, but i'm not able to open my application in the iphone. It shows the error
"Your Myapp.app cannot be open"
Is there any other way to install my application into the iphone? Please guide me regarding this.
Thanks
You'll need to register as an iPhone developer to get the correct keys for signing and loading an application onto an iPhone. If you are writing an application that you plan to sell via the AppStore then this is $99 to register, if it's for internal use only then $199.
First did you use the real SDK or the simulator?
The simulator SDK only hides some OS X calls that don't exist on iPhone, but is otherwise the normal OS X SDK. So first make sure you link against the (ARM) iPhone SDK.
Then comes the licensing bit. Afaik in a non jailbroken iPhone you can only load signed apps (via the AppStore, or using a license obtained from Apple to sign your own)
Xcode will automatically install and run an application on your iphone if you use the correct project setting.
Project -> Set Active SDK -> iPhone Device 3.0
Note that you will need a provisioning key before this becomes possible.
visit http://developer.apple.com/iphone to view some easy-to-understand tutorials on how to get one of these.
I assume you have signed up as an iPhone developer on that website (costs $99).

Installing iPhone App to iPhone

I followed the tutorial from this site:
http://theappleblog.com/2008/08/04/tutorial-build-a-simple-rss-reader-for-iphone/
to make my first iPhone application, now I would like to test this application on my iPhone, what steps do I need to take in order to do this?
You have two choices. You can register to become an iPhone developer like most people do on the iPhone Dev Center, and then deploy directly to the device by selecting "Device - iPhone OS 2.2" in the Overview menu and then hitting Build and Go.
If you're not using any 2.2-specific APIs, you can compile with "Device - iPhone OS 2.1" and then send your app bundle over to a jailbroken iPhone via SFTP, and fake the codesign process using the ldid utility, allowing you to mess around with your apps on the device without registering to become a developer, and without having the headache of installing the open toolchain.
Become a registered iPhone developer. You can't deploy to the phone without doing this first.
http://developer.apple.com/iphone/

Development platform for iPhone application

I am new in iPhone application development and currently working on .net (C#).
Please suggest the development platform to create iPhone application so I can adopt very soon.
Which is best among these:
Xcode
Unity using script language c#
tersus
Or any other tool that is not on the list.
Is it possible to develop iPhone application using .NET framework? I'm not sure; I think not.
It's not possible develop application for iPhone on Windows platform. You need official SDK and it's only for Mac OS X.
Look to http://developer.apple.com/iphone/
XCode is the only development environment for iPhone and Objective C is the language it uses for this. You cannot use the .NET framework to build an iPhone app.
The SDK is free to download but you will need register (for free) with apple to get the SDK and all it initially lets you do is build and run apps in a software simulator environment; to put apps on a physical phone you need to buy a license (for $99) and go through a rather convoluted process to set up signing certificates.
The SDK and a variety of sample code and tutorials are all at the Apple iPhone developer site http://developer.apple.com/iphone/.
The official SDK is free but not open-source. All the tools necessary to build iPhone apps are free. HOWEVER you cannot put your apps on an iPhone or iPod Touch device without paying the $99 for the developer license. You can run the apps you build on the iPhone Simulator, which is an application that runs on your Mac. It looks and behaves pretty much like a real iPhone, minus a few obvious things (no GPS, no camera).
Go to http://developer.apple.com/iphone/ to get started.
Learn Obj-C . If you don't have mac then buy one.
Unity looks very promising, but it's cost prohibitive for an indy programmer. I looked at this last week and for me to get the package I needed I'd have to drop down almost $3,000. You'd still have to use XCode to compile your app though.