Discussion: Flutter app slow or insecure connection on Huawei devices & Samsung tablets users - flutter

I have a flutter app (Something like Udemy)
The app working fine but I noticed that the user with Huawei devices & Samsung tablets facing slowly connections and insecure connections sometimes (old and new devices, some of them working with android 9,10,11)
I don't know what the reason, or how to start to search about this

Related

in_app_purchase: not restored on few mobile phones in production

Is anyone having the same experience that in_app_purchase: restorePurchase is working fine on my phone and simulators but then there are a few devices not working in production, Google Play and Apple store.
I need to use this plugin to restore purchase of a subscription so that my users will have an ad-free version of the app. Somehow a few devices are still seeing ads although purchase was done. I don't know how to catch or solve the error since I cannot recreate it on both Android and iOS.
Should I just switch to other plugins?

Flutter nearby connections on IOS

I want to make chat app using nearby connections/bluetooth. I was using flutter_nearby_connection pack, which should work on both platform (ios + android), but it works only on IOS emulator. Real device is calling methods flutter -> swift.
I gave a lot of permissions (info.plist / permission handler/NSBonjourServices key). Right now I have a error [Core Bluetooth] XPC connection invalid . NSBluetoothPeripheralUsageDescription is added to plist and sandbox is off.
Did someone try this on real IOS? Documentation only has tests on IOS emulator, so idk if its problem by my side. Can u recommend other pack that will allow me to chat between Android - IOS?
MacOs 12.6.2, Xcode 14.2, IOS 15.7.1

How to get the ID to register a test device for unity ads

How and where can I see this number needed to register a test device in unity ads?
it depends wheter its what phone you are using if its an Android based phone for example you can find that number behind the battery usually or with simple commands on the phone itself,
e.g. (Android) https://www.verizonwireless.com/b2c/findDeviceId/helpOverlay.jsp?pageName=androidPhone
(Iphone) https://support.apple.com/en-il/HT204073
that number just tells unity that any ads running on that device are test ads and treat them so.
For Android device.
Open google settings from device.
Navigate to services->Ads.
Advertising id for your android device will there.

Device to device communication with Xamarin

I am developing an application for iOS, Android, UWP and Windows Phone 8.1 device with Xamarin Forms.
In this app I have a key feature witch require the app to send notifications to other device (which are also running the app).
The amout of data is realy low but it has to be fast (don't want to use a backend).
What I want to do:
When the user lunch the app, the app scan network (Wifi and/or bluethooth) to find if another app is already running)
If the app find nothing, it launch a server part.
If the app find someting, it connect to the other device (with allow/disallow screen).
So I am considering the folowing solution :
Wifi (but it requires all devices to be on the same network).
Bluetooth
I don't find best pratice or guides for this.
Does someone have already tried and have a solution ?
Thanks.

Connect iOS Device to Some other Device like Android phone for file transfer using bluetooth

I have a requirement of searching the available bluetooth devices and get paired with them for file transfer using my App. Although I knew that Apple doesn't support the feature of connecting iOS device to other devices using Bluetooth. The default frameworks like CoreBluetooth, GameKit, etc doesn't allow such features. So my questions are:-
Is there any private API that allow to search , pair and connect to devices other than iOS
devices?
If I use any private API , will my App be approved at the time of Submission to App Store?
Any help would be appreciated.