Mapbox Setup window does not open after importing SDK in Unity - unity3d

After importing Mapbox SDK 2.1.1 into Unity 2021.3.18f1 the Mapbox Setup window does not open and I can not open it manually. It works in 2018 version of Unity however. Any solutions?
I tried reinstalling everything, no change.

Related

Unity HoloLens 2 deployed App stuck loading

I am trying to deploy an app from Unity 2020.3.32f1 to the Hololens 2 with Visual Studio 2022 over USB. Everytime I try to deploy the app, it builds and deploys through visual studio correctly before it begins to load in the Hololens, it then gets stuck on 4 spinning spheres and remains here until I open the start menu and click home.
I have tried building an app following the process defined here https://learn.microsoft.com/en-us/learn/paths/beginner-hololens-2-tutorials/ and still end up stuck trying to load the app with 4 endlessly spinning white spheres.
I am using MRTK 2.7.3 & Mixed Reality OpenXR Plugin 1.3.1 installed from the Mixed Reality Feature Tool
Unity 2022.3.32f1
Visual Studio 2022
The previous project I was working with using MRTK 2.5.1, Unity 2019.4.28f1, visual studio 2022 and no OpenXR, with all the same settings works perfectly.
Below are the Build and Player Settings I am using
Build Settings
XR Plugin Management Settings
OpenXR Settings
This is fixed in Unity 2020.3.33f1 which was just released.
A workaround was given by disabling the Splash screen in the Unity Editor.
Here the release notes.
https://unity3d.com/de/unity/whats-new/2020.3.33
And the bug tracker entry.
https://issuetracker.unity3d.com/issues/app-doesnt-launch-on-hl2-uwp-after-update-to-2020-dot-3-32f1
I tried it by my self and it worked.
My Environment:
Unity 2020.3.33f1
MRTK 2.7.3
Visual Studio 2019
OpenXR Plugin 1.3.1
XR Plugin Management 4.2.1
I have this exact same issue. Same version of unity & using Visual Studio 2022. Everything was working with Unity 2020.3.20f1 => Upgrade to 2020.3.32f1 and the problem (infinite loading spheres) occurs.
Reverting back to version 2020.3.20f1 & clearing the build folder has fixed the issue for me.
Apologies for not giving any understanding as to why this may be occurring, I can only inform you that reverting to a previous unity build will more than likely fix the problem (As you are probably aware).
Same here, Unity 2020.3.32f1c1

What is the best way to update the Admob plugin in Unity?

error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!
You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.

Mapbox SDK for new versions of Unity

Happy new year!
What is the procedure to import Mapbox SDK successful in latest versions of Unity (2020+). Are there extra components that need to be installed? Thanks.
I'm using Unity 2020.3 LTS and when importing the Mapbox package, if you don't need AR tools, you can remove the GoogleARCore, MapboxAR, and UnityARInterface folders and it works fine.
Download Package From here and import.
In unity, go Mapbox menu item, and past your map box key/token.
Open an example see from Mapbox > Examples and play
Congrats! MapBox installation has completed. For more details info visit offical docs.
New versions of Unity (2019.4 and 2020) are NOT supported.
If you download the package you get all kinds of errors.
Yes. This is true. There are severe issues with Mapbox Unity SDK with Unity 2020. It works fine with Unity 2018.4 LTS version and 2017 LTS version. I think Mapbox SDK is not compatible with ARFoundation that's why whenever your import this SDK in Unity 2020, you get errors in hundreds and thousands of warnings. SO stick with Unity 2018.

VUFORIA Build Support for Unity

Cannot import Vuforia SDK for Unity.
Unity Version 2019.2.6f1
Unity Hub Version 2.1.2.0
Vuforia SDK for Android Version 8.3
I'm not able to use Vuforia SDK in Unity.When i did the installation there was no downloadable file for Vuforia Android Build Support.
I went to build settings and added Vuforia Augmented Reality Support for Android, Unity just stops responding. Is there any solution or should i just prefer a older version of Unity
In this Unity Version you don't manually import the Vuforia SDK anymore.
It is now the Vuforia Engine AR Package and was moved to the PackageManager.
All you have to do is
open Window → Package Manager
Switch the filter from InProject to All Pakcages
Scroll down or search for Vuforia Engine AR
Hit Install
Unity now automatically downloads and imports this package which you later can find listed under the Packages section in the ProjectView
Or as you probably ment simply tick the Vuforia Augmented Reality Supported* option in the PlayerSettings (which basically does the same)
This should be working with 2019.2.6f1 since I'm currently using it.

Google Cardboard SDK not working in Unity 5.4.1f (Gvr Controller script not loaded)

I'm trying to use Google Cardboard SDK with Unity 5.4.1f (Free). After importing the unitypackage with SDK, I tried to run the demo scene, but I see only freezing camera. I can't look around with mouse, just static picture. And I see the errors in Console and Inspector tab. Here is the screenshot:
I tried to import different versions of Cardboard SDK and also tried Unity 5.3, but got the same errors. Please help me, I don't know what's wrong with it.
The project is likely corrupted. Make sure that the version of Unity you have is > the version used to build the Google Cardboard SDK.
If that's not the problem, close Unity, delete the current Google Cardboard SDK project and plugin. Download fresh version here.
After downloading it, import the GoogleVRForUnity.unitypackage file. This should fix your problem.
EDIT:
Things changed in the latest Google VR SDK update. The VR Demo Scenes now require VR
Technical preview to work. You can get the latest Unity version for VR here. Scroll down to the end of the page.
The latest version 5.4.2f2-GVR10.
Once you download this version of Unity UNITY_HAS_GOOGLEVR will be defined in Unity and you can now run the ControllerDemo demo.
Note:
You can run the DemoScene scene in Assets\GoogleVR\DemoScenes\HeadsetDemo directory without downloading the Unity GVR version. Right click on the Project tab then click Reimport All.
You just cannot run the ControllerDemo scene in Assets\GoogleVR\DemoScenes directory without downloading the Unity GVR version.