choose random value - iphone

I am new to iPhone programming. I have 10 number say (1,2,3,4,5,6,7,8,9,10). I want to choose randomly 1 number from the above 10 numbers. How can I choose a random number from a set of numbers?

If you simply want a value between 1 and 10, you can use the standard C rand() method. This returns an integer between zero and RAND_MAX.
To get a value between 0 and 9 you can use the % operator. So to get a value between 1 and 10 you can use:
rand()%10 + 1
If you don't want the same series of pseudo random numbers each time, you'll need to use srand to seed the random number generator. A good value to seed it with would be the current time.
If you're asking about choosing a number from a list of arbitrary (and possibly non consecutive) numbers, you could use the following.
int numbers[] = {2,3,5,7,11,13,17,19,23,29};
int randomChoice = numbers[rand()%10];

To generate a random number you should use random() function. But if you call it twice it gives you two equal answers. Before calling random(), call srand(time()) to get fresh new random number. if you want to use for(int i = 0; ...) to create numbers,
use srand(time() + i).

Something like this:
- (IBAction)generate:(id)sender
{
// Generate a number between 1 and 10 inclusive
int generated;
generated = (random() % 10) + 1;
}

Related

Hash an 8 digit number that contains non repetitive digits from 1 to 8 only

Given that a number can contain only digits from 1 to 8 (with no repetition), and is of length 8, how can we hash such numbers without using a hashSet?
We can't just directly use the value of the number of the hashing value, as the stack size of the program is limited. (By this, I mean that we can't directly make the index of an array, represent our number).
Therefore, this 8 digit number needs to be mapped to, at maximum, a 5 digit number.
I saw this answer. The hash function returns a 8-digit number, for a input that is an 8-digit number.
So, what can I do here?
There's a few things you can do. You could subtract 1 from each digit and parse it as an octal number, which will map one-to-one every number from your domain to the range [0,16777216) with no gaps. The resulting number can be used as an index into a very large array. An example of this could work as below:
function hash(num) {
return parseInt(num
.toString()
.split('')
.map(x => x - 1), 8);
}
const set = new Array(8**8);
set[hash(12345678)] = true;
// 12345678 is in the set
Or if you wanna conserve some space and grow the data structure as you add elements. You can use a tree structure with 8 branches at every node and a maximum depth of 8. I'll leave that up to you to figure out if you think it's worth the trouble.
Edit:
After seeing the updated question, I began thinking about how you could probably map the number to its position in a lexicographically sorted list of the permutations of the digits 1-8. That would be optimal because it gives you the theoretical 5-digit hash you want (under 40320). I had some trouble formulating the algorithm to do this on my own, so I did some digging. I found this example implementation that does just what you're looking for. I've taken inspiration from this to implement the algorithm in JavaScript for you.
function hash(num) {
const digits = num
.toString()
.split('')
.map(x => x - 1);
const len = digits.length;
const seen = new Array(len);
let rank = 0;
for(let i = 0; i < len; i++) {
seen[digits[i]] = true;
rank += numsBelowUnseen(digits[i], seen) * fact(len - i - 1);
}
return rank;
}
// count unseen digits less than n
function numsBelowUnseen(n, seen) {
let count = 0;
for(let i = 0; i < n; i++) {
if(!seen[i]) count++;
}
return count;
}
// factorial fuction
function fact(x) {
return x <= 0 ? 1 : x * fact(x - 1);
}
kamoroso94 gave me the idea of representing the number in octal. The number remains unique if we remove the first digit from it. So, we can make an array of length 8^7=2097152, and thus use the 7-digit octal version as index.
If this array size is bigger than the stack, then we can use only 6 digits of the input, convert them to their octal values. So, 8^6=262144, that is pretty small. We can make a 2D array of length 8^6. So, total space used will be in the order of 2*(8^6). The first index of the second dimension represents that the number starts from the smaller number, and the second index represents that the number starts from the bigger number.

How to round off ten random numbers in array?

Trying to generate ten numbers which are random and without decimal point.
my #randoms = map { rand } (1..10)
This code returns ten random numbers yet with decimal like
0.218220758325518.
I want round off these numbers.
Need a help. Thanks.
rand can take a parameter that specifies the supremum of the generated numbers. Just call int to truncate it:
my #randoms = map int rand 20, 1 .. 10;
It generates numbers in the range 0 .. 19.

How do I generate a random number not including one without using a while loop?

Let's say I want to generate a random number between 1 and 100, but I don't want to include 42. How would I do this without repeating the random method until it is not 42.
Updated for Swift 5.1
Excluding 1 value
var nums = [Int](1...100)
nums.remove(at: 42)
let random = Int(arc4random_uniform(UInt32(nums.count)))
print(nums[random])
Excluding multiple values
This extension of Range does provide a solution when you want to exclude more than 1 value.
extension ClosedRange where Element: Hashable {
func random(without excluded:[Element]) -> Element {
let valid = Set(self).subtracting(Set(excluded))
let random = Int(arc4random_uniform(UInt32(valid.count)))
return Array(valid)[random]
}
}
Example
(1...100).random(without: [40,50,60])
I believe the computation complexity of this second solution is O(n) where n is the number of elements included in the range.
The assumption here is the no more than n excluded values are provided by the caller.
appzYourLife has some great general purpose solutions, but I want to tackle the specific problem in a lightweight way.
Both of these approaches work roughly the same way: Narrow the range to the random number generator to remove the impossible answer (99 answers instead of 100), then map the result so it isn't the illegal value.
Neither approach increases the probability of an outcome relative to another outcome. That is, assuming your random number function is perfectly random the result will still be random (and no 2x chance of 43 relative to 5, for instance).
Approach 1: Addition.
Get a random number from 1 to 99. If it's greater than or equal to the number you want to avoid, add one to it.
func approach1()->Int {
var number = Int(arc4random_uniform(99)+1)
if number >= 42 {
number = number + 1
}
return number
}
As an example, trying to generate a random number from 1-5 that's not 3, take a random number from 1 to 4 and add one if it's greater than or equal to 3.
rand(1..4) produces 1, +0, = 1
rand(1..4) produces 2, +0, = 2
rand(1..4) produces 3, +1, = 4
rand(1..4) produces 4, +1, = 5
Approach 2: Avoidance.
Another simple way would be to get a number from 1 to 99. If it's exactly equal to the number you're trying to avoid, make it 100 instead.
func approach2()->Int {
var number = Int(arc4random_uniform(99)+1)
if number == 42 {
number = 100
}
return number
}
Using this algorithm and narrowing the range to 1-5 (while avoiding 3) again, we get these possible outcomes:
rand(1..4) produces 1; allowed, so Result = 1
rand(1..4) produces 2, allowed, so Result = 2
rand(1..4) produces 3; not allowed, so Result = 5
rand(1..4) produces 4, allowed, so Result = 4

How to compare random numbers in Swift

I’m a beginner in programming and playing around with the arc4random_uniform() function in Swift. The program I’m making so far generates a random number from 1-10 regenerated by a UIButton. However, I want the variable ’highest' that gets initialised to the random number to update if the next generated number is larger than the one currently held in it. For example the random number is 6 which is stored in highest and if the next number is 8 highest becomes 8. I don't know how to go about this. I have connected the UIButton to an IBAction function and have the following code:
var randomValue = arc4random_uniform(11) + 1
highest = Int(randomValue)
if (Int(randomValue) < highest) {
// Don’t know what to do
}
Initialise highest to 0
Every time you generate a new random number, replace the value of highest with the higher of the two numbers
highest = max(highest, randomValue)
The max() function is part of the Swift standard library and returns the larger of the two passed in vales.
edited to add
Here's a playground showing this with a bit more detail, including casting of types:
var highest: Int = 0
func random() -> Int {
let r = arc4random_uniform(10) + 1
return Int(r)
}
var randomValue = random()
highest = max(highest, randomValue)
You can see that multiple calls persist the highest value.

binary to decimal in objective-c

I want to convert the decimal number 27 into binary such a way that , first the digit 2 is converted and its binary value is placed in an array and then the digit 7 is converted and its binary number is placed in that array. what should I do?
thanks in advance
That's called binary-coded decimal. It's easiest to work right-to-left. Take the value modulo 10 (% operator in C/C++/ObjC) and put it in the array. Then integer-divide the value by 10 (/ operator in C/C++/ObjC). Continue until your value is zero. Then reverse the array if you need most-significant digit first.
If I understand your question correctly, you want to go from 27 to an array that looks like {0010, 0111}.
If you understand how base systems work (specifically the decimal system), this should be simple.
First, you find the remainder of your number when divided by 10. Your number 27 in this case would result with 7.
Then you integer divide your number by 10 and store it back in that variable. Your number 27 would result in 2.
How many times do you do this?
You do this until you have no more digits.
How many digits can you have?
Well, if you think about the number 100, it has 3 digits because the number needs to remember that one 10^2 exists in the number. On the other hand, 99 does not.
The answer to the previous question is 1 + floor of Log base 10 of the input number.
Log of 100 is 2, plus 1 is 3, which equals number of digits.
Log of 99 is a little less than 2, but flooring it is 1, plus 1 is 2.
In java it is like this:
int input = 27;
int number = 0;
int numDigits = Math.floor(Log(10, input)) + 1;
int[] digitArray = new int [numDigits];
for (int i = 0; i < numDigits; i++) {
number = input % 10;
digitArray[numDigits - i - 1] = number;
input = input / 10;
}
return digitArray;
Java doesn't have a Log function that is portable for any base (it has it for base e), but it is trivial to make a function for it.
double Log( double base, double value ) {
return Math.log(value)/Math.log(base);
}
Good luck.