Does iPhone support XML-RPC? - iphone

Does iPhone support XML-RPC, Is their any open source framework which I can use?

Checkout the source for the wordpress app. They might be using XML-RPC. :)
http://iphone.wordpress.org/

"Airsource Ltd" is really really incredibly wrong about that document. That document is specific to Mac OS X and NOT the iPhone. In fact (almost) all Apple iPhone documentation is hidden away behind a login page and a licence agreement. Most of the technologies that document refer to (e.g. AppleScript) do not even exist on the iPhone.
Amit, you'll have Zero luck if you follow Airsource's advice. You will however do ok if you do as "Lounges" says and go grab the wordpress source code. It looks like they rolled their own XMLRPC library for use on the iPhone.
As for SOAP - you're on your own. You might be able to find an opensource SOAP library built on top of libxml2 though. Good luck.

Yes iPhone support XML-RPC and wordpress opensource application is best example of it,
but from performance aspect I must say JSON is better to use with iPhone application,
from here https://github.com/stig/json-framework/ u can download JSON parser.

Related

Using XML-RPC in iPhone apps

Is it possible to use XML-RPC calls in iPhone application (what approaches are the best)?
Are there any constraints with XML-RPC?
Thank you,
Paul
I have recently come across this library, take a look at the description at the end.
Hope you find it useful.
https://github.com/eczarny/xmlrpc
You might be interested in the WordPress for iOS app. It's completely open source and uses an XML-RPC library.
http://ios.wordpress.org/

Is anyone using Sencha Touch for mobile development?

We're evaluating Sencha Touch for mobile development. Has anyone used this yet (I realize that it's still in beta), and if so, what are its strengths / weaknesses? How does it compare to alternatives?
It certainly sounds compelling.
Thanks!
I'm playing with Sencha Touch, I have a project up at GitHub. If you're comfortable with ExtJS it will be familiar. The examples are impressive (requires WebKit browser). You might be interested in this question as well.
I've used it only briefly. It looks very good and has a nice array of tools to make pseudo-native apps. One of the larger concerns is the licensing (the inclusion of ExtJS and the requirement to purchase a license to use the software). Now ExtJS and Sencha have merged - so I am unsure of what the impact will be. Also, as for alternatives, Sencha has merged in JQTouch (a primary alternative). See this post for more information
I think currently it is only optimized for safari-browser. I tried in on Android Phone (HTC Magic, Android 1.6) and the examples didn't work.
but it is a beta of course....
Currently ,i'm using sencha-touch in my project and pretty easy to use and understand especially with the documentation that comes along with it . As compared other mobile fameworks whose documentation is limited

New iPhone Dev policy...how does Apple enforce this?

Apple doesn't want anyone to create iPhone apps outside of the Xcode/Objective-C environment. How can they actually enforce this?
If the non Xcode IDE, for example Unity, compiles to an iPhone executable, how will Apple know which dev environment you used to create the app? Can they have Xcode compile some sort of signature into the executable that no one knows about?
For tools such as unity, corona, flash, and other platforms used to 'generate' iphone apps, Apple may be able to 'decompile' and examine your app (look at patterns of generated functions, etc). From this, they might be able to guess that your app was generated with such a tool.
In the limit, this is impossible. Consider the following: I write some script code to generate a bunch of objective-c code. Then I manually import the objective-c files into xcode and build the app. How would apple be able to distinguish the script-generated code from human-written code? Maybe I just tend to write code that happens to look machine-generated. There's no way for apple to determine whether the code was "originally written in objective-c, c, c++ or javascript" or not, yet this would still, technically, violate the agreement. That's why the 3.3.1 part of the agreement is nonsense.
Most automated systems do things a particular way, which isn't hard to detect. If you've ever looked at the PHP or JavaScript code Adobe Dreamweaver generates, for example, you know how easy it is to find stuff like this.
Apple is doing this to prevent people from using Adobe's Flash development framework. It should also be noted that Apple's decision to limit Application Frameworks like this is causing the DOJ/FTC or some government agency to start an informal inquiry into monopolistic practices.
From this article:
"According to the Post's Hollywood source, Apple's ban of Adobe's Flash technology on the iPhone and iPad is what prompted the government to poke around. "
They really don't have an issue up until now with other frameworks because Adobe didn't have one based with the Flash environment. Now that there is one, Apple is going to restrict anything that talks/looks/smells/acts like an Adobe Flash app on the iPhone. In my opinion, they won't do anything to other frameworks, but they'll enforce the rule just for Adobe. Which brings up the whole monopolistic practices thing.
I believe that many of these translator tools have some kind of common runtime function library which take care of the portions that could not be translated 1:1. Those function could then be pretty constant regardless of your application. That way there would be no real need to decompile the app. but instead just look for usage of those function signatures.
FWIW I find the whole idea of limiting user's choice of tools is a bad move.

Alternative to NSXMLDocument on the iPhone for XSLT purposes

I know it's been asked before (like here), but is there way to natively use XSLT on the iPhone? If not, and I need to use libxslt, is there any documentation/tutorial of how to use it on the iPhone?
EDIT:
I've decided to use libxslt. What files are necessary to include? I haven't found any tutorials of examples of use on the iPhone, and I'm unsure of how to approach it. Any help would be appreciated.
Thanks in advance.
Cannot use libXSLT on iPhone. Not as of today. App will be rejected. libXSLT is built into the iOS andd COULD be called - but this is a private API of the iPhone and will cause rejection. If you compile the libxslt library yourself and statically link it to your app, you will still get rejected. Many people have reported this bug in the app review process but nothing has yet changed.
It depends how you want to use XSLT; not sure what you mean by "natively". If you're just embedding a browser, MobileSafari will interpret XSLT for you.
If you're just converting one XML document into another for processing, libxslt is not a bad choice. There's no difference using libxslt on the iPhone from any other platform. Given Apple doesn't include headers for it, it is likely they don't want you using the bundled copy. You are better off compiling a copy into your application instead, against the provided libxml2 library.
If you want a more specific answer you may wish to pose a more specific question. :-)

iPhone app that access the Core Location framework over web

I was wondering if I could access the iPhones Core Location framework over a website?
My goal is to build a webapp/website that the iPhone would browse to, then upload its current GPS location. This would be a simple site primary for friends/family so we could locate each other. I can have them manually enter lng/lat but its not the easiest thing to find. If the iPhone could display or upload this automatically it would be great.
I don't own a Mac yet (waiting for the new Mac Book Pro) but would like something a little more automatic right now. Once I have the mac I could download the SDK and build a better version later. For now a webapp version would be great if possible. Thanks.
Why not simply use W3C GeoLocation API available in mobile Safari? This will work on ipod touch as well (suburb precision).
It's literally 10 lines of code and the javascript will work without change on Firefox 3.5. Far easier than scrape some third party website.
http://www.instamapper.com/iphone
iPhone App store
While this may not directly answer your question, there are quite a few iPhone apps that already do this kind of thing with GPS. Instamapper is the first one I pulled up from the app store, but I'm sure you could find something to fit your needs.
I'm pretty sure you can't do what you want directly.
The best idea I can come up with is to "reuse" an iPhone app that records location and makes it accessible on the web. Take Twitter for example. If I'm not mistaken, Tapulous' app Twinkle will grab your location and post it to your Twitter.com user profile. Here's an example of what that looks like:
From your webapp, you could then scrape the user page for each person whose location you're interested in. It's a pain in the butt, but like I said, this is the best I could come up with.
Again, if you don't want to mess with Twitter, there may be other apps out there that do this as well, but I don't personally know of any. Good luck.
We built a really thin iphone client app that simply calls a predefined .js file on our site. Works like a charm.
See arisgames.org for the project.