I'm at a point in my freelance career where I've developed several web applications for small to medium sized businesses that support things such as project management, booking/reservations, and email management.
I like the work but find that eventually my applications get to a point where the overhear for maintenance is very high. I look back at code I wrote 6 months ago and find I have to spend a while just relearning how I originally coded it before I can make a fix or feature additions. I do try to practice using frameworks (I've used Zend Framework before, and am considering Django for my next project)
What techniques or strategies do you use to plan out an application that is capable of handling a lot of users without breaking and still keeping the code clean enough to maintain easily?
If anyone has any books or articles they could recommend, that would be greatly appreciated as well.
Although there are certainly good articles on that topic, none of them is a substitute of real-world experience.
Maintainability is nothing you can plan straight ahead, except on very small projects. It is something you need to take care of during the whole project. In fact, creating loads of classes and infrastructure code in advance can produce code which is even harder to understand than naive spaghetti code.
So my advise is to clean up your existing projects, by continuously refactoring them. Look at the parts which were a pain to change, and strive for simpler solutions that are easier to understand and to adjust. If the code is even too bad for that, consider rewriting it from scratch.
Don't start new projects and expect them to succeed, just because your read some more articles or used a new framework. Instead, identify the failures of your existing projects and fix their specific problems. Whenever you need to change your code, ask yourself how to restructure it to support similar changes in the future. This is what you need to do anyway, because there will be similar changes in the future.
By doing those refactorings you'll stumble across various specific questions you can ask and read articles about. That way you'll learn more than by just asking general questions and reading general articles about maintenance and frameworks.
Start cleaning up your code today. Don't defer it to your future projects.
(The same is true for documentation. Everyone's first docs were very bad. After several months they turn out to be too verbose and filled with unimportant stuff. So complement the documentation with solutions to the problems you really had, because chances are good that next year you'll be confronted with a similar problem. Those experiences will improve your writing style more than any "how to write good" style guide.)
I'd honestly recommend looking at Martin Fowlers Patterns of Enterprise Application Architecture. It discusses a lot of ways to make your application more organized and maintainable. In addition, I would recommend using unit testing to give you better comprehension of your code. Kent Beck's book on Test Driven Development is a great resource for learning how to address change to your code through unit tests.
To improve the maintainability you could:
If you are the sole developer then adopt a coding style and stick to it. That will give you confidence later when navigating through your own code about things you could have possibly done and the things that you absolutely wouldn't. Being confident where to look and what to look for and what not to look for will save you a lot of time.
Always take time to bring documentation up to date. Include the task into development plan; include that time into the plan as part any of change or new feature.
Keep documentation balanced: some high level diagrams, meaningful comments. Best comments tell that cannot be read from the code itself. Like business reasons or "whys" behind certain chunks of code.
Include into the plan the effort to keep code structure, folder names, namespaces, object, variable and routine names up to date and reflective of what they actually do. This will go a long way in improving maintainability. Always call a spade "spade". Avoid large chunks of code, structure it by means available within your language of choice, give chunks meaningful names.
Low coupling and high coherency. Make sure you up to date with techniques of achieving these: design by contract, dependency injection, aspects, design patterns etc.
From task management point of view you should estimate more time and charge higher rate for non-continuous pieces of work. Do not hesitate to make customer aware that you need extra time to do small non-continuous changes spread over time as opposed to bigger continuous projects and ongoing maintenance since the administration and analysis overhead is greater (you need to manage and analyse each change including impact on the existing system separately). One benefit your customer is going to get is greater life expectancy of the system. The other is accurate documentation that will preserve their option to seek someone else's help should they decide to do so. Both protect customer investment and are strong selling points.
Use source control if you don't do that already
Keep a detailed log of everything done for the customer plus any important communication (a simple computer or paper based CMS). Refresh your memory before each assignment.
Keep a log of issues left open, ideas, suggestions per customer; again refresh your memory before beginning an assignment.
Plan ahead how the post-implementation support is going to be conducted, discuss with the customer. Make your systems are easy to maintain. Plan for parameterisation, monitoring tools, in-build sanity checks. Sell post-implementation support to customer as part of the initial contract.
Expand by hiring, even if you need someone just to provide that post-implementation support, do the admin bits.
Recommended reading:
"Code Complete" by Steve Mcconnell
Anything on design patterns are included into the list of recommended reading.
The most important advice I can give having helped grow an old web application into an extremely high available, high demand web application is to encapsulate everything. - in particular
Use good MVC principles and frameworks to separate your view layer from your business logic and data model.
Use a robust persistance layer to not couple your business logic to your data model
Plan for statelessness and asynchronous behaviour.
Here is an excellent article on how eBay tackles these problems
http://www.infoq.com/articles/ebay-scalability-best-practices
Use a framework / MVC system. The more organised and centralized your code is the better.
Try using Memcache. PHP has a built in extension for it, it takes about ten minutes to set up and another twenty to put in your application. You can cache whatever you want to it - I cache all my database records in it - for every application. It does wanders.
I would recommend using a source control system such as Subversion if you aren't already.
You should consider maybe using SharePoint. It's an environment that is already designed to do all you have mentioned, and has many other features you maybe haven't thought about (but maybe you will need in the future :-) )
Here's some information from the official site.
There are 2 different SharePoint environments you can use: Windows Sharepoint Services (WSS) or Microsoft Office Sharepoint Server (MOSS). WSS is free and ships with Windows Server 2003, while MOSS isn't free, but has much more features and covers almost all you enterprise's needs.
Related
This is a simple question. Is it better to have 2 versions of code or one? One would be an engineering version that is not V&V tested with lots of functionality the other being a stripped-down customer version that is highly regulated and highly tested.
I have a simple problem, my code base is ballooning as new engineering features are demanded. However, the core customer code is extremely simple. The engineering portions sometimes cause unexpected bugs in the customer code. Also, every engineering bug has to be debugged and treated the same as a customer one which gives longer lead times for releases.
I see it as good and bad to split. First, it would allow engineering functions to be quickly made and released with no need to V&V test the software. The second advantage would be fewer and higher quality releases of customer-facing software. However, it would mean 2(smaller) codebases to maintain.
What is the common solution to this problem? Is there limit to which you decide it is time to break into two versions? Or should I just learn even more in-depth organizational techniques? I already try my best to follow the best organizational tips for the software and follow OOP best practices.
As of now, I would say my code base is about 50% customer software and 50% engineering functionality. However, I just got a new (large) engineering/manufacturing project to add to the software.
Any experience would be appreciated.
TL;DR: Split it.
You can use either of the models that you mention. It's about how you see it grow in the future and how it is presently set up.
If you decide to go the one large code base route, I would suggest that you use the MVC Architecture as it effectively sorts one large code base into smaller more manageable parts. This allows for a layer of abstraction for the engineers where they can easily narrow down a issue to it's own team. This allows for one team to not have to worry about how the other implemented a feature; is: the Graphic team does not need to worry about how the data is stored on your servers.
If you decide to go with the multiple code bases, you add an additional layer of "difficulty". You now have to maintain "twice" as much code. You will also need to make sure that the two sources play nice with each other. The benefit of doing it this way would be that you completely isolate the engineering version from your production version.
In your case, since you mention that the split is currently 50/50 between the 2 versions, I would recommend that you split the customer and the engineering version. This isolates the engineering code that is not tested form the customer code which is properly tested. This does give you "more" code to control but this issue can easily be mitigated by having 2 teams, each responsible for their own version.
Good day,
Our school, a small high school in semi-rural New Zealand, is currently looking into online homework solutions. Being one of the IT guys, I have been asked to look into some of the options. We have checked around and there are no robust solutions that cover what we are looking for. So, we are considering development of our own system, either on our own or in collaboration with some other schools.
Before I put significant time into any one option, I would thought I should ask for some expert advice.
Please keep in mind that one of our major obstacles is that around 20% of our students are on dial-up because broadband is not available in their area.
We are also not limited to the technologies listed, they just are the ones that we have been looking into up to this point.
With that in mind, here goes.
1. Is there a way to pre-determine the bandwidth needed for these technologies?
2. If bandwidth continued to be too limiting, could the final solution stand alone so we could distribute it to students on CD or USB stick?
3. What are some pros/cons of each for use with databases, specifically mysql or postgresql? (After all we do need to keep track of lots of data)
4. What are some pros/cons of each for of these RIA development?
I appreciate everyone for sharing their time and expertise on the matter.
Cheers,
Ben
1) If you write full-AJAX application, such as in GWT, the bandwitch will be:
a) the size of application java script, images, etc., you may consider that everything is loaded when user logs in (cache for images may seems to be big, but it's easily overloaded)
b) the size of communication - in GWT it depends only from you! no magic full-frame reloading, sending is only what YOU are wanting to send
2) I do not catch your point, stand alone applications can be distributed such way, applications that use databases generally can't
3) postgresql has high compatibility with Oracle - same transaction+select for update behaviour, pgPLSQL is highly inspired by PL/SQL (easy to rewrite stored procedures).
I personally suggest MySQL for a school project for its simplicity. PostgreSQL is powerful but a bit complicate to configure and the visual tool for optimizing queries not good.
Without considering the bandwidth, I definitely suggest ZK since, again, it is much easier to learn, to develop and to maintain (also much more powerful). The bandwidth consumption and latency of GWT really depends how much effort you want to invest, and how skillful your people are familiar with distributed computing, while the network bandwidth is basically the states of UI (not data), which is reasonably small. In short, you could have the best network bandwidth and latency if you optimize it at the best with GWT, while ZK is less to worry but, if you want to improve, you have to use jQuery (i.e, in JavaScript).
Thanks lechlukasz, I appreciate your comments and insight.
I will clarify my point about stand alone applications. We have a number of students, as high as 20%, who do not have access to broadband due to their geographic location. We are considering, as part of the design, how we may be able to distribute a stand alone version.
For instance, if we were to abstract all the database calls using a separate class in GWT, we could recompile a stand alone version that didn't make the database calls. The database would likely only be for tracking results and reporting.
In reality, we would likely implement the front end product first with references to empty methods for storing the results in a database and implement those methods at a later time.
For the record, we have started to code up some test cases using GWT/SmartGWT and are pleased with the results. Although we cannot comment on the other technologies considered because we didn't try them to the same extent, we are pleased with the results to this point of the project.
Cheers,
Ben
We are a team working on legacy code which is pretty old and written in languages of initial programming days. As the team members are trained in latest technology and are now put to work on legacy code, they are not happy. How to motivate them to work in legacy code also?
Send your team to meet users and watch them use software. They should find out what are most critical problems users have with that software.
Getting to know users makes work more real - your team will know that adding new functionality or eliminating some bugs will help some real person. That should motivate programmers to get boring job done.
Only cash can not make the developers happy. You should provide them good environment so that they can pay attention to their work.
Another thing is no technology is bad OR legacy OR older. Thing is if your company needs to maintain it, then you must keep it going. But keep all standards for designing, coding, testing, code review, interactive sessions etc..
Also you can motivate them to convert your legacy code to some new platform for better performance and maintainability. Every company does that even once i think, because they want to compete with other market products.
Also provide them some cool sessions for other technologies which are used in your company but they don't know or use. Let them be deeply in the things, give them proper time and support for problem solving. Main goal is to deliver on time with less rework and bugs.
Provide some rewards towards their work and keep them happy about their work.
thanks.
i really like "Send your team to meet users and watch them using software"
If i have to motivate my team, I will really ask my developer to visit the use and find out how much user is happy with the product.
I will really like to take challenge on how we can make it more better then what exist.
Do you have some scope for retiring the legacy code in the foreseeable future? If so, "we only need to keep this going until..." might sweeten the pill.
Are the team members experienced in the languages/environments which the legacy code is written in? If not, it might be simple reluctance to do something that they don't know how to operate. Possibly scheduling in some time for them to gain at least a passing familiarity might be in order; provided it's not too much of a paradigm shift from latest technology, it shouldn't be all that hard?
Are the team members only allowed to work on the legacy code team or can their time be split between different projects? I don't think anyone is going to be happy about spending a 40 hour week on FORTRAN debugging. But if you have to spend a few hours on the legacy code knowing that you can take breaks during the day to work on something you actually enjoy it's a little less painful.
And I'll reiterate what was said before about making sure the team members have time to learn and gain experience with the old technologies before throwing them in there. Try to make the training enjoyable too. Our legacy code training was set up as a competition to see who could come up with the fastest/shortest/most complete/etc solution to interesting problems rather than having to look exclusively at the code we were to be working on. Really, that could be applied to the team's plan even if you don't have time set aside for training. Add a little competition to the task at hand or allow a little bit of time for challenging and competitive side projects.
How are they getting rewarded for working on these legacy products? Do you know what motivates them? Some people may prefer timely recognition and praise while others may expect cash or understanding that this isn't necessarily what they signed up for when they initially took the job. I'd be tempted to suggest having 1:1 meetings to see what would they like that would make them happier. Is it more money? More flexibility in time off? Training in the legacy technologies? Affirmation that they are doing good work on these ancient systems, as the initial programming days makes me think of mainframes and other really old tools that one may wonder, "How much longer will this run really?"
Cash isn't the answer. Free food, soft drinks, whatever, that only goes so far at alleviating the drudgery of legacy code work. What about trying to change their perspective?
"Anyone can do good work with modern code that has a nice IDE with refactoring built in, a ton of resources just one Google search away, but we proud few, we band of brothers, we are good enough to do this with ancient procedural languages. We'll tame this awful mess of code and do it with one hand behind our backs and create processes and tools to make sure the next poor bastards won't have it so bad."
I would say the simplest way to attract the most positive emotion from developers to legacy coding would be to make the old new in some way.
Have a session or two to identify what it is that the legacy code does, and then get an idea of what it would take to do it anew on a new architecture. The "new architecture" part is key, because 9/10 times, it's the architecture that is dreaded (spaghetti code, pre-standard conventions, etc...).
If you can't get your re-write estimates approved, then at least work out a plan to get your refactoring of legacy code into the daily maintenance. At the very least your developers will feel as though they are working towards something, and something new at that, instead of just monkey-wrenching the old decay that no one wants to even remember.
Just my 2ยข.
You can for example try to do fancy things on the testing side. Try out mocking frameworks etc.
Try also emphasize that handling legacy code is a good experience if you want to become a solid programmer, since every technology becomes eventually legacy.
Extra cash? :) Don't know anything else...
Even if it's new technologies legacy code it's not always a pleasure to work on such code, so on "initial technologies"... i guess the only motivating thing is to discover how programming was these days...
The amount of Time required in spending motivating the team and learning the legacy code and fixing it half heartedly can easily be used to build the same stuff in new platform , given the amount of resources , IDEs , expertise , frameworks etc available for free, the Good news you have the system in place you just need to meet the same behavior in new platform unlike we have to build something new for some product whose behavior and user experience we dont know .
I'm planning on starting a new project, and am evaluating various web frameworks. There is one that I'm seriously considering, but I worry about its lasting power.
When choosing a web framework, what should I look for when deciding what to go with?
Here's what I have noticed with the framework I'm looking at:
Small community. There are only a few messages on the users list each day
No news on the "news" page since the previous release, over 6 months ago
No svn commits in the last 30 days
Good documentation, but wiki not updated since previous release
Most recent release still not in a maven repository
It is not the officially sanctioned Java EE framework, but I've seen several people mention it as a good solution in answers to various questions on Stack Overflow.
I'm not going to say which framework I'm looking at, because I don't want this to get into a framework war. I want to know what other aspects of the project I should look at in my evaluation of risk. This should apply to other areas besides just Java EE web, like ORM, etc.
I'll say that so-called "dead" projects are not that great a danger as long as the project itself is solid and you like it. The thing is that if the library or framework already does everything you can think you want, then it's not such a big deal. If you get a stable project up and running then you should be done thinking about the framework (done!) and focus only on your webapp. You shouldn't be required to update the framework itself with the latest release every month.
Personally, I think the most important point is that you find one that is intuitive to your project. What makes the most sense? MVC? Should each element in the URL be a separate object? How would interactivity (AJAX) work? It makes no sense to pick something just because it's an "industry standard" or because it's used by a lot of big-name sites. Maybe they chose it for needs entirely different from yours. Read the tutorials for each framework and be critical. If it doesn't gel with your way of thinking, or you have seen it done more elegantly, then move on. What you are considering here is the design and good design is tantamount for staying flexible and scalable. There's hundreds of web frameworks out there, old and new, in every language. You're bound to find half a dozen that works just the way you want to think in your project.
Points I consider mandatory:
Extensible through plug-ins: check if there's already plug-ins for various middleware tasks such as memcache, gzip, OpenID, AJAX goodness, etc.
Simplicity and modularity: the more complex, the steeper the learning curve and the less you can trust its stability; the more "locked" to specific technologies, the higher the chances that you'll end up with a chain around your ankle.
Database agnostic: can you use sqlite3 for development and then switch to your production DB by changing a single line of code or configuration?
Platform agnostic: can you run it on Apache, lighttpd, etc.? Could you port it to run in a cloud?
Template agnostic: can you switch out the template system? Let's say you hire dedicated designers and they really want to go with something else.
Documentation: I am not that strict if it's open-source, but there would need to be enough official documentation to enable me to fully understand how to write my own plug-ins, for example. Also look to see if there's source code of working sites using the same framework.
License and source code: do you have access to the source code and are you allowed to modify it? Consider if you can use it commercially! (Even if you have no current plans to do that currently.)
All in all: flexibility. If I am satisfied with all four points, I'm pretty much done. Notice how I didn't have anything about "deadness" in there? If the core design is good and there's easily installable plug-ins for doing every web-dev 3.0-beta buzzword thing you want to do, then I don't care if the last SVN commit was in 2006.
Here are the things I look for in a framework before I decide to use it for a production environment project:
Plenty of well laid out and written documentation. Bad documentation just means I'm wasting time trying to find how everything works. This is OK if I am playing around with some cool new micro framework or something else, but not when it's for a client.
A decently sized community so that you can ask questions, etc. A fun and active IRC channel is a big plus.
Constant iteration of the product. Are bugs being closed or opened on a daily/weekly basis? Probably a good sign.
I can go through the code of the framework and understand what's going on. Good framework code means that the projects longterm life has a better chance of success.
I enjoy working with it. If I play with it for a few hours and it's the worst time of my life, I sure as hell won't be using it for a client.
I can go on, but those are some primary ones off the top of my head.
Besides looking at the framework, you also need to consider a lot of things about yourself (and any other team members) when evaluating the risks:
If the framework is a new, immature, "bleeding-edge" framework, are you going to be willing and able to debug it and fix or work around whatever problems you encounter?
If there is a small community, you'll have to do a lot of this debugging and diagnosis yourself. Will you have time to do that and still meet whatever deadlines you may have?
Have you looked at the framework yourself to determine how good it is, or are you willing to rely on what others say about it? Why do you trust their judgment?
Why do you want to use this rather than the "officially sanctioned Java EE framework"? Is it a pragmatic reason, or just a desire to try something new?
If problems with the framework cause you to miss deadlines or deliver a poor product, how will you talk about it with your boss or customer?
All the signs you've cited could be bad news for your framework choice.
Another thing that I look for are books available at Amazon and such. If there's good documentation available, it means that authors believe it has traction and you'll be able to find users that know it.
The only saving grace I can think of is relative maturity. If the framework or open source component is mature, there's a chance that it does the job as written and doesn't require further extension.
There should still be a bug tracker with some evidence of activity, because no software is without bugs (except for mine). But it need not be a gusher of requests in that case.
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The organization that I currently work for seems to be heading in the direction of dictating to software developers which tools, languages, frameworks, etc. must be used. However, nobody has convinced me that this is a good thing. The main argument I have heard is that it will make training easier. But, after developing software for over 10 years, I've never relied on training to learn how to use an IDE, programming language, or anything else; so I just can't relate.
With the rapid speed at which technology evolves, and the s-l-o-w-n-e-s-s at which I know the standards will adapt, I am concerned that my customers will have requirements that I won't be able to easily implement or won't be able to implement as efficiently as I should. For example, if there is a UI requirement for an auto-complete feature in a web app, and no API has been approved for this yet, I would need to implement auto-complete myself as opposed to using one of the many APIs that provide it out of the box.
A more radical example is if my customers wanted to have Google Wave features. In that case I would want the flexibility of configuring my development environment (including the IDE) and selecting appropriate frameworks (ex: GWT) to use.
Please provide feedback on whether or not you think that software developer tools, languages, etc should be standardized and a few points to support your argument.
There is a lot of benefit for standardization. My organization has fairly set standards on what technology we will use. We realize strong benefits in the following areas ...
Hiring. It is easy to describe what technologies we are looking for and make sure our recruiters are looking for the right people.
License/Software costs. I can buy enterprise licenses easily. It gives me the opportunity to keep costs down by letting me spend more with a smaller number of vendors and thus get more leverage.
Consistency of delivery. Our teams have a very good idea of what projects will take to build, rollout and maintain because they have done it with success before (and they know the pitfalls too).
Agility. I can have one team take over for another or one individual take over for another more easily because of standardization.
Quality. We have peer reviews across teams as well as QA across teams.
Without a consistent use of a technology stack, tools, languages and frameworks, these types of benefits would be more difficult to realize. I am not closed off to new technologies, but there has to be a concrete reason beyond "what if I want to ..."
A major issue with standardization is that once standards are out there, they get stamped in concrete and are difficult to change. This is why our corporate IT environment is stuck on IE 6, and the best change control system we have access to is CVS. Given this situation, some developers break the rules, and some find jobs at more innovative companies.
You have a mixed bag here.
I wouldn't standardize on IDEs, because every developer works differently. Those who are insanely proficient in emacs may see their performance suffer if forced to use Visual Studio. I optimize my Visual Studio experience with a 30" monitor and find it incredibly productive.
However, standardizing on some tools, such as SCons or make or something to build products is perfectly reasonable.
Banning some libraries and having a process where new libraries are either approved or not is also very reasonable. I know lots of companies that ban boost, or JQuery, or ban open source libraries in general, etc. And they had good reasons for doing it. I know I got fairly upset when an intern incorporated some random "security" library he found on the internet without running it by anyone.
In the end every company is different. You have to be standardized enough to avoid serious complications and issues as people come and go, or as new products are formed and organizational structures change. But you have to be flexible enough to avoid re-inventing every wheel you need.
The important thing is to have clear reasons for adopting a certain tool or banning some other tool or library. You can't just have management dictate that thou shalt use this and not that without consulting the engineering team and making the decision for good reasons. And once decisions are made those reasons should be written down and clearly communicated.
And also, if, in the end, your favorite tool or library isn't adopted, please don't whine about it. Be adaptable and do your job, or find a new one that makes you happier.
I once worked for a manager who felt the need to innovate at every level of his software development operation. Every development tool had to be cutting edge (preferably in beta). Many of the tools he asked us to use didn't have good documentation, and training was not available. Ultimately, most of the technology we tried simply didn't work. We wasted a lot of time churning through new technologies, only to dump them when it became clear we couldn't make progress.
I tried to make the case that innovation is perfect in the area where your value proposition lies. Innovation can also be used judiciously where standard techniques fail. But for most mundane tasks, using tried-and-true tools and methods should be the default. Less risk, less cost, less management attention needed. So you can focus time and energy on the areas where innovation has the most benefit.
So I think standardization has an important role. But blindly saying everything must be standard is just as sure to fail as my manager who thought everything must be innovative.
The number one argument in favor of standardization is that it maximizes the ability of the organization as a whole to use a common body of knowledge. Don't know how custom web controls are built in ASP.NET/C#? Ask Bill down the hall who has the knowledge. If you use different tools, such organizational wisdom is cut off at the knees. While it is not good to be restricted to a least common denominator (and hopefully your management will realize this) you should not overlook the benefits of shared experience!
UPDATE: I do not agree that innovation and standardization are polar opposites. Indeed, would we have nearly the level of web innovation if we still had the mishmash of networking standards characteristic of the 1980s? No we would not. Of course, we might have more innovation on new low-level networking protocols but is that really worth it? In its place, we've had an explosion of creativity within the bounds of TCP/IP and the Web standards (http, html, etc.)
The trick is knowing how to standardize without using it as an argument for closing down all new exploration. For example, we use only ASP.NET/C#/SQL Server in my company but I'm perfectly open to the use of new tools within this framework (we recently adopted the DevExpress reporting package, for example, supplanting the earlier standard).
Standardization is a must for a productive development team. However that doesn't mean that you can't revist the standards from time to time to adjust them to new technologies and trends.
Whether you develop operations software for internal clients, or products for external clients, there is no compelling reason not to standardize. You certainly did not give one.
Had you seen how companies are struggling with holding heterogenous products together that have been maintained for 10 years or more, and are now a conglomerate of various technologies that developers at some point thought made sense, you would not have asked this question.
From the top of my head, I could name at least 2 well-known software companies that will be driven out of business because their cost of maintenance has become so high that they can no longer compete (but I won't).
I think the misconception here is that suppressing individualism would supress innovation. That is simply not true. It is poor technical leadership that suppresses innovation.
One unpleasant consequence of standardization is that it tends to stifle innovation.
Innovation is scary. It involves cost and risk.
Standardization is not scary. It reduces cost and risk in the short term. Until your competitors have created a game-changing innovation. Then standardization is very costly.
It depends on the organization I think. One like Microsoft, yes, there should be a bit of a standard. A small business with one IT department, no. A larger business with several offices around the world ... maybe.
it all depends :-P
Assuming the organization has a broad suite of enterprise applications to manage, I'd say no for the following reasons, though I may be taking the message of everything being the same a bit too literally:
Compromise on using best-of-breed for systems, e.g. if all the databases are to be MS-SQL then any Oracle DB solution is thrown out. This would also apply to the fact that everyone using an IDE has to use the same one whether they be doing Data Warehouse report development, web applications, console applications or winForms. I'm thinking of systems like ERP, CRM, SCM, CMS, SSO and various other TLAs, FLAs, and SLAs. (LA = Letter acronyms for a decoding hint if you need it)
Upgrading by committee is another interesting issue. Where if each team can choose their tools and have one person that decides it is to upgrade things, e.g. start using Visual Studio 2008 instead of Visual Studio 2005, now have to determine at what threshold is it worth it to upgrade everyone simultaneously which may be a big headache if there are more than a few developers. For example, over the past 10 years when would there be IDE changes, framework changes, etc.?
Exceptions to the standards. Could a contractor bring in something not used in the organization if they believe it helps them build better software, e.g. Resharper or other add-ons that some contractors believe are very worthwhile that the organization doesn't want to spend the money to get? What about legacy systems that may make the standard become a bit unwieldy, e.g. this was built in ASP.Net 1.1 and so everyone has to have VS 2003 installed even if most will never use it?
Just my thoughts on this.
There are several good reasons to standardize.
First, it allows the enterprise better organizational flexibility, if everybody is more or less familiar with the same things. It also allows people to help each other better. I can't help with problems in the ASP.NET stuff, and there's not all that many people who can help me on the C++ side.
Second, it reduces support problems and expenses. Oracle and SQL Server are both decent products, but using both for similar functions is only going to cause problems. Not to mention that I've been in shops using several widely different platforms to do similar things, and it wasn't fun.
Third, there are some things that just have to be standardized. We couldn't operate half with VS 2005 and VS 2008, since we keep project files under source control. We had to pick a time and convert over.
Fourth, in some businesses, it simplifies the regulatory problems. I don't know what business you're in. I work at a place where we can get away with making mistakes right now, but I've also contracted at a bank and a utility, where it's necessary to be able to show auditors that everything is going in a standard way.
Fifth, it can simplify procurement, if you're dealing with software that costs money.
This doesn't particularly limit us, since if there's something we need that isn't standardized on we just go ahead and get it or do it.
If you want to make a business case against standardization, you'll need to have a business-related argument. Your argument seems to be that you won't be able to implement features the user wants, and that is a consideration. Got another argument?
There's nothing wrong with standardizing on an IDE that is rich enough to be configured for individual developers.
However, do make sure that you don't prevent individual developers from using additional tools, as long as the tools are licensed and that the use of the tool by one developer doesn't require all other developers to use it.
For instance, I happen to use NORMA to help me design databases. The output is SQL Server DDL (or anything else I want). I can make the DDL part of the project without making my NORMA source part of it. Later developers do not need to use NORMA to work on the project.
On the other hand, if I decided to use the Configuration Section Designer to create configuration sections, then future developers would also have to use it. A decision would need to be made about whether to use that tool.
The company I work for uses C#, ASP.NET, JavaScript and generates HTML. The advantages over and above those mentioned above are that there is a perception of improved velocity for maintenance and adaptive changes. The disadvantages include generating some boredom for people who are technically savvy (geeky) and prefer to use a mix and match of languages, depending on what they fancy is better suited, or for 'performance reasons'.
Technical and personal supervision is always good to have when you are developing as fast as you can to meet tight deadlines and competing in a highly saturated market for web development.