Overlay View Problem When Playing Two Different Movies in Sequence - iphone

I'm trying to play two videos using the MPMoviePlayerController class and allow the user to switch between the two videos by swiping their finger across the screen. Everything works great for the first movie. The overlay view correctly detects the swipe and starts the next movie playing.
Unfortunately things don't work so well with the second movie. I'm not sure what's happening, but the overlay view does not actually seem to be on top of the movie player and is certainly not responding to touch events. In fact, double tapping the screen while the second movie is playing zooms the movie in and out, so touches seem to be going to the MPMoviePlayerController.
I've tried a number of different approaches here, but none of them work. Here is the current version of the code:
- (void)allocateMoviePlayerForCurrentVideo
{
// Create a movie player for the first video in the playlist
NSURL *url = [videoURLs objectAtIndex:nowPlayingVideoIndex];
moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];
moviePlayer.scalingMode = MPMovieScalingModeAspectFill;
moviePlayer.movieControlMode = MPMovieControlModeHidden;
moviePlayer.backgroundColor = [UIColor blackColor];
// Register for the movie preload complete notification
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePreloadComplete:)
name:MPMoviePlayerContentPreloadDidFinishNotification
object:nil];
// Register for the playback did finish notification
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieDidFinishPlaying:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
}
The code which handles the MPMoviePlayerContentPreloadDidFinishNotification starts the movie playing and adds the overlay view:
- (void)moviePreloadComplete:(NSNotification *)notification
{
// Remove this object from observing the preload complete notification
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerContentPreloadDidFinishNotification
object:nil];
// Start playing the current movie
[moviePlayer play];
// Add the overlay view to the movie player
UIWindow *moviePlayerWindow= [[[UIApplication sharedApplication] windows] objectAtIndex:1];
overlayView = [[GGDMovieOverlayView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
overlayView.backgroundColor = [UIColor clearColor];
[moviePlayerWindow addSubview:overlayView];
[moviePlayerWindow bringSubviewToFront:overlayView];
// Register for swipe notifications from the overlay view
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(handleMoviePlayerSwipeNotification:)
name:GGDMoviePlayerSwipeNotification
object:nil];
}
And finally, here's the routine which handles the swipe notification:
- (void)handleMoviePlayerSwipeNotification:(NSNotification *)notification
{
// Stop the current movie player and release it
[moviePlayer stop];
[moviePlayer release];
moviePlayer = nil;
// Remove the overlay view from its superview
[overlayView removeFromSuperview];
// Advance to the next movie, treating the array of video URLs as a circular array
if ( ++nowPlayingVideoIndex == [videoURLs count] ) {
nowPlayingVideoIndex = 0;
}
[self allocateMoviePlayerForCurrentVideo];
}
I fear there's something obvious I'm missing, but this has been driving me crazy for a while now. I very much appreciate any help!
Thanks,
Adam

I just went through this myself and I can explain the issue and a slightly better workaround.
The problem with running the next movie in sequence is that the notification that you get when the movie has finished playing occurs before the current movie player window has been removed from the view. This is an issue because (as per the Apple example) the only way to get the movie player window is to grab the top window on the stack (or the key window). But if you try to use this technique immediately you'll get the old movie player window that is fading out, not the new one that is going to start. (As an aside - frankly, the Apple example is an illustration that there really isn't a proper way to get the movie window at all.. their example is terrible and is probably a race condition to begin with unless somehow the play method blocks until the window is actually on the stack).
Anyway, rather than an arbitrary delay, what I did is to tag the player window at the time that it is first created e.g.
UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow];
moviePlayerWindow.tag = MY_MOVIE_WINDOW_TAG; // this is just an int
and then in the moviePlaybackDidFinish method I call a waitForMovieWindowToExit method that looks for that tagged window. If it's still there then I use a timer to check again in 0.1 seconds. When it finally disappears I play the next sequence.
So, it's still a mess and still using a timer, but at least you are guaranteed to play the next movie within 0.1 second (or whatever) of the next possible time and it won't break if the system is a little slow, etc.
If anyone wants more code I can post it.

Fixed by using a NSTimer to add the overlay view after a delay to make sure the movie has started playing.
Thanks,
Adam

Related

How to use a activity indicator before the video starts playing using MPMoviePlayerController?

I need to play a video in my UIViewcontroller using MPMoviePlayerController. So before playing the video i need to show an activity Indicator View before the video is buffered. Once the video starts playing i need to remove the Activity Indicator. I am not able to find out on how to get notified as soon as the video starts playing. Any suggestion on this would be of great help. Thanks.
Your probably looking for something like this:
- (void)viewDidAppear:(BOOL)animated {
NSLog(#"VIEW DID LOAD");
// Register to receive a notification that the movie is now in memory and ready to play
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieLoadStateDidChange:)
name:MPMoviePlayerLoadStateDidChangeNotification
object:nil];
}
-(void)movieLoadStateDidChange:(id)sender{
NSLog(#"STATE CHANGED");
if(MPMovieLoadStatePlaythroughOK ) {
NSLog(#"State is Playable OK");
NSLog(#"Enough data has been buffered for playback to continue uninterrupted..");
aiv.hidden = YES;
[aiv stopAnimating];
}
}
I also found that from this link which may help you out too: http://www.sdkboy.com/?p=48
if(MPMovieLoadStatePlaythroughOK ) { - this check is incorect. It's always TRUE.
Take a look:
Can a UIActivityIndicator be displayed over a MPMoviePlayerController in full screen mode?

MPMoviePlayerController plays after canceling in 3.1.2

I have encountered a problem with the MPMoviePlayerController in 3.1.2.
If I cancel the player while it is still loading, the player closes. However, the video starts playing a few moments later in the background. The only ways to stop it are to play another video or close the app. This seems to work fine in 3.2+.
Here's what I'm doing:
- (void)loadMoviePlayer
{
// Register to receive a notification when the movie has finished playing.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayBackDidFinish:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
if ([NSClassFromString(#"MPMoviePlayerController") instancesRespondToSelector:#selector(view)])
{
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200
// running iOS 3.2 or better
MPMoviePlayerViewController *moviePlayer = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:#"http://www.mysite.com/myvideo.m3u8"]];
[moviePlayer.view setBackgroundColor:[UIColor blackColor]];
[moviePlayer.moviePlayer setControlStyle:MPMovieControlStyleFullscreen];
// [moviePlayer.moviePlayer setControlStyle:MPMovieControlStyleNone];
[self presentMoviePlayerViewControllerAnimated:moviePlayer];
[moviePlayer.moviePlayer prepareToPlay];
[moviePlayer.moviePlayer play];
#endif
}
else
{
MPMoviePlayerController *mMPPlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:#"http://www.mysite.com/myvideo.m3u8"]];
mMPPlayer.scalingMode=MPMovieScalingModeFill;
mMPPlayer.backgroundColor=[UIColor blackColor];
[mMPPlayer play];
}
}
- (void) moviePlayBackDidFinish:(NSNotification*)notification
{
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackOpaque];
[[UIApplication sharedApplication] setStatusBarHidden:NO];
// Remove observer
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
[self dismissModalViewControllerAnimated:YES];
}
I added moviePlayBackDidFinish this morning. It gets called when I hit cancel, but dismissModalViewControllerAnimated doesn't seem to do anything. I also tried removeFromSuperView, but my player will not respond.
So, how can I make sure the player does not play after hitting "cancel"?
Thanks in advance.
You may have come across an old bug in MPMoviePlayerController. Back in the days, we actually had to play an almost empty (black, silence) M4V after playing proper content to be sure the player does not attempt to continue playback in the background when stopping at certain stages. That bug manifests in audible sound but no picture of the aborted/stopped video.
There are however a few more things worth trying when stopping (assuming your instance of MPMoviePlayerController is called moviePlayer);
set the current playback position to the complete movie duration moviePlayer.currentPlaybackTime = moviePlayer.duration;
send another stop within your notification handler [moviePlayer stop];
In my case, I found that setting the following line would eventually stop the movie player from playing:
moviePlayer.contentURL = nil;
(with moviePlayer your instance of MPMoviePlayerController).

MPMoviePlayerViewController with embedded video within UITabBarController

I am trying to get an embedded video playback properly implemented within a tab-bar navigation. In my specific case, the video shall be displayed in a non-fullscreen manner on a UIView that is hosted by a UIViewController, managed by a UITabBarController.
For simplifying the example, lets say I have two tabs within my tabbar. First one shows some random stuff, second one shows the viewcontroller that hosts the embedded video.
Once the user selects the second tab, the video is loading and playing properly.
For initializing the player, I am using the following code from within my UIView derived class, triggered by the initializer (initWithFrame):
- (void)initPlayback
{
self.movieViewController = [[MPMoviePlayerViewController alloc] init];
movieViewController_.wantsFullScreenLayout = NO;
movieViewController_.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
[self addSubview:self.movieViewController.view];
}
For starting the playback, I am using the following code, triggered by the viewWillAppear method of my UIViewController derived class:
- (void)playVideo
{
[movieViewController_.moviePlayer setContentURL:fileURL_];
}
If then, the user selects the first tab (while the video is still playing), I am making sure that the video is stopped as it would continue playing if that was not done:
- (void)stopVideo
{
[movieViewController_.moviePlayer stop];
}
Once the user selects the second tab again, the view stays blank, nothing is loaded or played even though the playVideo-method is invoked.
What am I missing, why is the video playback failing when reselecting the second tab?
==========new attempt=============
This time I stopped relying on shouldAutoplay (as suggested) but that did not make a difference.
Adapted and added code for this;
- (void)MPMoviePlayerLoadStateDidChange:(NSNotification *)notification
{
if (movieViewController_.moviePlayer.loadState == MPMovieLoadStatePlayable &&
movieViewController_.moviePlayer.playbackState != MPMoviePlaybackStatePlaying)
{
[movieViewController_.moviePlayer play];
}
}
- (void)deregisterFromNotifications
{
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerLoadStateDidChangeNotification
object:nil];
}
- (void)registerForNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(MPMoviePlayerLoadStateDidChange:)
name:MPMoviePlayerLoadStateDidChangeNotification
object:nil];
}
- (void)initPlayback
{
NSLog(#"playback init...");
self.movieViewController = [[MPMoviePlayerViewController alloc] init];
movieViewController_.wantsFullScreenLayout = NO;
movieViewController_.moviePlayer.shouldAutoplay = NO;
movieViewController_.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
movieViewController_.moviePlayer.currentPlaybackTime = 0.0f;
[self addSubview:movieViewController_.view];
}
- (void)playVideo
{
NSLog(#"playback starting...");
[self registerForNotifications];
[movieViewController_.moviePlayer setContentURL:fileURL_];
}
- (void)stopVideo
{
NSLog(#"playback stopping...");
[movieViewController_.moviePlayer stop];
[self deregisterFromNotifications];
}
In playVideo I think it should be
[movieViewController_.moviePlayer setContentURL:fileURL_];
[movieViewController_.moviePlayer play];
I assume that it works the first time because autoplay defaults to YES
MPMoviePlayerViewController is a subclass of UIViewController. If the second tab is dedicated to displaying video why not just use an instance of it as the root view controller for the second tab?
Adding [movieViewController_.moviePlayer prepareToPlay] to my playVideo method does the trick (when working with remote streams).

Cancel a Movie before it begins playing

I'm streaming video to the iPhone and don't like the way MPMoviePlayerController handles things at the beginning. I noticed that when you click on the row to select a particular movie the app just sits there until it is loaded sufficiently to play it. So I popped in a UIImageView with a loading image and a nice spinner to keep the user informed.
I think they should have the option to cancel the play back of the movie if they get tired of waiting. So I've got a cancel button with a background image.
UIButton *cancel;
UIImage *cancelImage = [UIImage imageNamed:#"cancel.png"];
cancel = [UIButton buttonWithType:UIButtonTypeCustom];
cancel.frame = CGRectMake(0,0, cancelImage.size.width, cancelImage.size.height);
cancel.center = CGPointMake(35, 20);
[cancel setImage:cancelImage forState:UIControlStateNormal];
[cancel addTarget:self action:#selector(cancelMovie) forControlEvents:UIControlEventTouchUpInside];
[moviePreviewView addSubview:cancel];
But I'm not sure what to put in the cancelMovie method. I've tried duplicating what I have in the moviePlayBackDidFinish call back method but it crashes rather spectacularly.
I also tried:
-(void)cancelMovie {
[theMovie.view removeFromSuperview];
[theMovie release];
}
But that doesn't do anything good either. I was thinking I could call the moviePlayBackDidFinish directly but I don't think you can call a notification method directly.
Your thoughts?
I hate answering my own question but since this question only had 7 views it couldn't be that important I suppose. Perhaps I shouldn't post them in the middle of the night... no one sees them when you do.
Anyway, I didn't find a good solution to this problem... just a hack.
In the cancel method I told the moviePlayer to load a different, one second movie that is a the same photo I used in the previewImage. When that 'movie' finishes it then proceeds to call the MPMoviePlayerPlaybackDidFinishNotification and cleans up and returns the user back where they were.
-(void)cancelMovie
{
cancelURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"cancel" ofType:#"m4v"]];
[theMovie setContentURL:cancelURL];
[theMovie setControlStyle:MPMovieControlStyleFullscreen];
[theMovie setFullscreen:YES];
// for some reason ... this is neccessary
[theMovie prepareToPlay];
// Register that the load state changed (movie is ready)
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayerLoadStateChanged:)
name:MPMoviePlayerLoadStateDidChangeNotification
object:theMovie];
// Register for the PlayBackDidFinish (movie is finished)
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayBackDidFinish:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:theMovie];
}
Not good... but it works.
#Michael solution works.
There could be improvement that there is no need to play cancel video. Instead, you can directly call the MPMoviePlayerPlaybackDidFinishNotification directly.
[self moviePlayBackDidFinish:nil];
First i implemented #Michael's idea, but eventually, i succeeded without playing next video.
-(void)cancelMovie
{
if (_mediaPlayer){
[_mediaPlayer stop];
_mediaPlayer.initialPlaybackTime = -1.0;
_mediaPlayer.contentURL = nil;
[_mediaPlayer prepareToPlay];
}
}

Loading Multiple Movies in iPhone MPMoviePlayerController

-(void)initAndPlayMovie:(NSURL *)movieURL
{
// Initialize a movie player object with the specified URL
MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:movieURL];
if (mp)
{
self.moviePlayer = mp;
[mp release];
[self.moviePlayer play];
}
}
Here, in above code, We can pass just one movie URL. Isn't it possible to pass multiple urls to it?
So, Movie Player will load second url after playing first one.
Is it possible? How can we do that?
Right now, when I try to pass other url, after finishing first one.
- (void) moviePlayBackDidFinish:(NSNotification*)notification
{
[self initAndPlayMovie:secondURL];
}
The Device First change its orientation while loading and after loading Device again come back to landscape mode.
How to resolve this problem?
You might want to change the orientation by changing the statusBar orientation before you start playing videos and change it back after you are done with all.
[[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated:YES];
You should be able to call setContentURL just as the first movie is about to close to change to another movie. Check endPlaybackTime and fire off your method to invoke setContentURL one second prior to the movie ending.