MPMoviePlayerViewController with embedded video within UITabBarController - iphone

I am trying to get an embedded video playback properly implemented within a tab-bar navigation. In my specific case, the video shall be displayed in a non-fullscreen manner on a UIView that is hosted by a UIViewController, managed by a UITabBarController.
For simplifying the example, lets say I have two tabs within my tabbar. First one shows some random stuff, second one shows the viewcontroller that hosts the embedded video.
Once the user selects the second tab, the video is loading and playing properly.
For initializing the player, I am using the following code from within my UIView derived class, triggered by the initializer (initWithFrame):
- (void)initPlayback
{
self.movieViewController = [[MPMoviePlayerViewController alloc] init];
movieViewController_.wantsFullScreenLayout = NO;
movieViewController_.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
[self addSubview:self.movieViewController.view];
}
For starting the playback, I am using the following code, triggered by the viewWillAppear method of my UIViewController derived class:
- (void)playVideo
{
[movieViewController_.moviePlayer setContentURL:fileURL_];
}
If then, the user selects the first tab (while the video is still playing), I am making sure that the video is stopped as it would continue playing if that was not done:
- (void)stopVideo
{
[movieViewController_.moviePlayer stop];
}
Once the user selects the second tab again, the view stays blank, nothing is loaded or played even though the playVideo-method is invoked.
What am I missing, why is the video playback failing when reselecting the second tab?
==========new attempt=============
This time I stopped relying on shouldAutoplay (as suggested) but that did not make a difference.
Adapted and added code for this;
- (void)MPMoviePlayerLoadStateDidChange:(NSNotification *)notification
{
if (movieViewController_.moviePlayer.loadState == MPMovieLoadStatePlayable &&
movieViewController_.moviePlayer.playbackState != MPMoviePlaybackStatePlaying)
{
[movieViewController_.moviePlayer play];
}
}
- (void)deregisterFromNotifications
{
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerLoadStateDidChangeNotification
object:nil];
}
- (void)registerForNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(MPMoviePlayerLoadStateDidChange:)
name:MPMoviePlayerLoadStateDidChangeNotification
object:nil];
}
- (void)initPlayback
{
NSLog(#"playback init...");
self.movieViewController = [[MPMoviePlayerViewController alloc] init];
movieViewController_.wantsFullScreenLayout = NO;
movieViewController_.moviePlayer.shouldAutoplay = NO;
movieViewController_.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
movieViewController_.moviePlayer.currentPlaybackTime = 0.0f;
[self addSubview:movieViewController_.view];
}
- (void)playVideo
{
NSLog(#"playback starting...");
[self registerForNotifications];
[movieViewController_.moviePlayer setContentURL:fileURL_];
}
- (void)stopVideo
{
NSLog(#"playback stopping...");
[movieViewController_.moviePlayer stop];
[self deregisterFromNotifications];
}

In playVideo I think it should be
[movieViewController_.moviePlayer setContentURL:fileURL_];
[movieViewController_.moviePlayer play];
I assume that it works the first time because autoplay defaults to YES

MPMoviePlayerViewController is a subclass of UIViewController. If the second tab is dedicated to displaying video why not just use an instance of it as the root view controller for the second tab?

Adding [movieViewController_.moviePlayer prepareToPlay] to my playVideo method does the trick (when working with remote streams).

Related

How to play another video in the same MPMoviePlayerController?

*I'm creating an iPhone app where we can watch videos...
I,ve been making my own controls so I want to implement the next, back buttons, I can show theme so for the UI everything is ok the problem is to restart the MoviePlayer with another content...
Any idea???
I could use the same configuration when the playback did finish, I mean... If the video ends playing to start playing another one...
I've tried to set contentUrl but it trows an exception:
2012-04-17 11:37:41.198 NexTest2[8218:11f03] *** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan 11.5]'
viewController.m
- (void)viewDidLoad{
[super viewDidLoad];
fileURL = [NSURL URLWithString:urlString];
moviePlayerController = [[MPMoviePlayerController alloc] initWithContentURL:fileURL];
moviePlayerController.controlStyle = MPMovieControlStyleNone;
[moviePlayerController setShouldAutoplay:YES];
[self addObservers];
/* Inset the movie frame in the parent view frame. */
CGRect viewInsetRect = CGRectInset ([self.view bounds],0.0, 0.0 );
[[moviePlayerController view] setFrame: viewInsetRect ];
[self.view addSubview:moviePlayerController.view];
[self resizeControlViews];
}
then in resizeControlViews I have this, cause I'm using these two views like controls:
-(void)resizeControlViews{
CGRect barFrame = self.controlBarView.frame;
barFrame.origin.x = round((moviePlayerController.view.frame.size.width - barFrame.size.width) / 2.0);
barFrame.origin.y = round((moviePlayerController.view.frame.size.height - barFrame.size.height)/10.0);
self.controlBarView.frame = barFrame;
[moviePlayerController.view addSubview:controlBarView];
CGRect playFrame = self.controlPlaybackView.frame;
playFrame.origin.x = round((moviePlayerController.view.frame.size.width - playFrame.size.width) / 2.0);
playFrame.origin.y = round((moviePlayerController.view.frame.size.height - playFrame.size.height)/1.1);
self.controlPlaybackView.frame = playFrame;
[moviePlayerController.view addSubview:controlPlaybackView];
}
Here everything is working fine, in one of these views there is a slider who controls the seeking, and in the other one are the play, next and back buttons.
I think maybe the problem is whit the UI components of these views...
I've added these observers to control the playback:
//Add the observers to the player
-(void)addObservers{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(playbackStarted:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(setDurationLabel:) name:MPMovieDurationAvailableNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyWindowChanged:) name:UIWindowDidBecomeKeyNotification object:nil];
}
so to handle when the player is playing I use the MPMoviePlayerPlaybackStateDidChangeNotification with this selector:
//called when the playback state changes of state
- (void)playbackStarted:(NSNotification*)notification {
MPMoviePlayerController *player = notification.object;
if (player.playbackState == MPMoviePlaybackStatePlaying) {
[self timerRunning];
}
}
and if the player is "playing" I monitor it with this method:
-(void)timerRunning{
self.currentTime.text = [self floatToStringTime:(moviePlayerController.currentPlaybackTime)];
self.timeBar.value = moviePlayerController.currentPlaybackTime / moviePlayerController.duration;
if (moviePlayerController.playbackState == MPMoviePlaybackStatePlaying) {
[self performSelector:#selector(timerRunning) withObject:nil afterDelay:0.5];
}
}
so Maybe here is the issue... but with a single video it works perfectly...
I've four where the mistake is... is while i'm monitoring in the line to set the value to the slider, but I really don't know why, I think it is cause when another video or stoping video it is still executed so the player has not duration or current playback what trows this exception... how could I to solve it... here is the mistake... maybe moving this code to another part...
self.timeBar.value = moviePlayerController.currentPlaybackTime / moviePlayerController.duration;
Check your UI related code. You most likely are not properly checking the player status before getting and using content related properties from it.
Well finally it works fine... the setCurrentContentUrl works fine, the problem was my code so I solved it... I just validate that duration was different to 0...
Now I have a player with full custom controls :) cool :)
-(void)timerRunning{
if (moviePlayerController.playbackState == MPMoviePlaybackStatePlaying) {
self.currentTime.text = [self floatToStringTime:(moviePlayerController.currentPlaybackTime)];
if (moviePlayerController.duration != 0) {
self.timeBar.value = moviePlayerController.currentPlaybackTime / moviePlayerController.duration;
}
[self performSelector:#selector(timerRunning) withObject:nil afterDelay:0.5];
}
}
Thank you anyways

Get Notification when a video starts or stops in UIWebView

Hello i am new to objective - c
I'm having a problem with the UIWebView and MPMoviePlayerController: My UIWebView has a movie inside the html (it's a local html file), I'm using html5 and a video tag for the video.
I want a notification when video starts or stops in UIWebView....
I have tried using MPMoviePlayerPlaybackDidFinishNotification, but it doesnt fire ...
I have also tried to make the my main UIViewController's view a view of my own, and intercept -didAddSubview: and -willRemoveSubview:. but with no sucess...
Does any body know how to get notification from uiwebview??
You can observe #"MPAVControllerPlaybackStateChangedNotification" (use nil for the object). This notification isn't documented so I don't know if the App Store will approve your app.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(playbackStateDidChange:)
name:#"MPAVControllerPlaybackStateChangedNotification"
object:nil];
The notification has the key MPAVControllerNewStateParameter in its userInfo. The value seems to be 0 before playback starts, 1 when it is paused, 2 when it is playing, and 3 (momentarily) when you are dragging the playback slider.
- (void)playbackStateDidChange:(NSNotification *)note
{
NSLog(#"note.name=%# state=%d", note.name, [[note.userInfo objectForKey:#"MPAVControllerNewStateParameter"] intValue]);
}
I searched alot about this..Here is the solution that I have found for getting the playback end notification call. Tested code on iOS6.0 and above. All thanks to #Morten.
In viewDidLoad add observer
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(playbackDidEnd:)
name:#"MPAVControllerItemPlaybackDidEndNotification"//#"MPAVControllerPlaybackStateChangedNotification"
object:nil];
Then simply add following javascript code webViewDidFinishLoad delegate as below
- (void)webViewDidFinishLoad:(UIWebView *)webView {
//http://stackoverflow.com/a/12504918/860488
[videoView stringByEvaluatingJavaScriptFromString:#"\
var intervalId = setInterval(function() { \
var vph5 = document.getElementById(\"video-player\");\
if (vph5) {\
vph5.playVideo();\
clearInterval(intervalId);\
} \
}, 100);"];
}
- (void)playbackDidEnd:(NSNotification *)note
{
//do your stuff here
[videoView removeFromSuperview];
videoView.delegate = nil;
videoView = nil;
}
You will get playbackDid End call in the above selected and can do whatever is your requirement.
Happy Coding !!

Why is MPMovieDurationAvailableNotification only getting dispatched once for my many instances of my MPMoviePlayerController?

I've got a UITableView which lists movie files from on disk. For each cell row, there is a worker instance allocated for each visible row, used to generate a thumbnail for the movie file and get its duration to display in the row.
For each instance of MPMoviePlayerController in the worker class Im listening for a MPMovieDurationAvailableNotification event from the movie player. For some reason this event only seems to be dispatched (or at least Im only able to catch it) from one of the worker instances. Here is the init and listener code. There are a few comments inline.
- (id) initWithRequestAsset:(RequestAsset *)asset {
if (self = [super init]) {
self.requestAsset = asset;
self.moviePlayer = [MPMoviePlayerController alloc];
[self setupMoviePlayerListeners];
[self.moviePlayer initWithContentURL:self.requestAsset.urlPath];
self.moviePlayer.shouldAutoplay = NO;
// I've also tried to retain the moviePlayer, to no avail
[self.moviePlayer release];
}
return self;
}
- (void) setupMoviePlayerListeners {
//
// If the object: is set to nil then Im able to catch three notifications, but they are all from last instance of the MPMoviePlayerController
//
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(onMovieDurationAvailable:)
name:MPMovieDurationAvailableNotification
object:self.moviePlayer];
}
- (void) onMovieDurationAvailable:(NSNotification *)notification {
NSLog(#"duration received notification");
self.requestAsset.duration = [[notification object] duration];
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMovieDurationAvailableNotification object:self.moviePlayer];
}
What am I doing wrong? I figured if I were to set the object: parameter to the instance of the MPMoviePlayerController it would allow me to get only the event for that instance. However, it appears that Im only getting the last notification dispatched.
You can only have 1 active MPMoviePlayerController instance. You can create multiple but only 1 will work at a time.
See (about 2 screens down):
http://developer.apple.com/library/ios/#documentation/MediaPlayer/Reference/MPMoviePlayerController_Class/Reference/Reference.html
"Note: Although you can create multiple MPMoviePlayerController objects and present their views in your interface, only one movie player at a time can play its movie."

MPMoviePlayerController worked fine up to iOS 4.0 now just plays sound, no video

The code below is more or less taken from the example MPMoviePlayerController sample code. In an app I wrote last year, it used to play videos fullscreen without an issue. Since iOS 4.0, there's just audio in the background. It's like the movie player doesn't have a view or the view is behind my app. I can still interact with my app, even 'start' a new video (audio only).
It's like the movie player now needs a view, but I don't see any way of supplying this in the API or the sample code (which does seem to be a version or two behind.
I load my videos from a URL and if I type these into Safari, they play just fine.
Here's the relevant code fragments, for what it's worth:
- (void)playMovieUrl:(NSURL*)url
delegate:(id)delegate
callbackSelector:(SEL)selector
{
#try {
movieFinishedCallbackDelegate = delegate;
movieFinishedCallbackSelector = selector;
movieURL = url;
MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:url];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(myMovieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:theMovie];
[theMovie play];
}
#catch (NSException * e) {
return;
}
}
// When the movie is done,release the controller.
-(void)myMovieFinishedCallback:(NSNotification*)aNotification
{
MPMoviePlayerController* theMovie=[aNotification object];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:theMovie];
[theMovie release];
[movieURL release];
[movieFinishedCallbackDelegate performSelector:movieFinishedCallbackSelector];
}
You probably need to present theMovie:
[self presentMoviePlayerViewControllerAnimated:theMovie];
And change to:
MPMoviePlayerViewController
in ios 3.2 letter use MPMoviePlayerViewController. it behave like a modelViewcontroller

Overlay View Problem When Playing Two Different Movies in Sequence

I'm trying to play two videos using the MPMoviePlayerController class and allow the user to switch between the two videos by swiping their finger across the screen. Everything works great for the first movie. The overlay view correctly detects the swipe and starts the next movie playing.
Unfortunately things don't work so well with the second movie. I'm not sure what's happening, but the overlay view does not actually seem to be on top of the movie player and is certainly not responding to touch events. In fact, double tapping the screen while the second movie is playing zooms the movie in and out, so touches seem to be going to the MPMoviePlayerController.
I've tried a number of different approaches here, but none of them work. Here is the current version of the code:
- (void)allocateMoviePlayerForCurrentVideo
{
// Create a movie player for the first video in the playlist
NSURL *url = [videoURLs objectAtIndex:nowPlayingVideoIndex];
moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];
moviePlayer.scalingMode = MPMovieScalingModeAspectFill;
moviePlayer.movieControlMode = MPMovieControlModeHidden;
moviePlayer.backgroundColor = [UIColor blackColor];
// Register for the movie preload complete notification
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePreloadComplete:)
name:MPMoviePlayerContentPreloadDidFinishNotification
object:nil];
// Register for the playback did finish notification
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieDidFinishPlaying:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
}
The code which handles the MPMoviePlayerContentPreloadDidFinishNotification starts the movie playing and adds the overlay view:
- (void)moviePreloadComplete:(NSNotification *)notification
{
// Remove this object from observing the preload complete notification
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerContentPreloadDidFinishNotification
object:nil];
// Start playing the current movie
[moviePlayer play];
// Add the overlay view to the movie player
UIWindow *moviePlayerWindow= [[[UIApplication sharedApplication] windows] objectAtIndex:1];
overlayView = [[GGDMovieOverlayView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
overlayView.backgroundColor = [UIColor clearColor];
[moviePlayerWindow addSubview:overlayView];
[moviePlayerWindow bringSubviewToFront:overlayView];
// Register for swipe notifications from the overlay view
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(handleMoviePlayerSwipeNotification:)
name:GGDMoviePlayerSwipeNotification
object:nil];
}
And finally, here's the routine which handles the swipe notification:
- (void)handleMoviePlayerSwipeNotification:(NSNotification *)notification
{
// Stop the current movie player and release it
[moviePlayer stop];
[moviePlayer release];
moviePlayer = nil;
// Remove the overlay view from its superview
[overlayView removeFromSuperview];
// Advance to the next movie, treating the array of video URLs as a circular array
if ( ++nowPlayingVideoIndex == [videoURLs count] ) {
nowPlayingVideoIndex = 0;
}
[self allocateMoviePlayerForCurrentVideo];
}
I fear there's something obvious I'm missing, but this has been driving me crazy for a while now. I very much appreciate any help!
Thanks,
Adam
I just went through this myself and I can explain the issue and a slightly better workaround.
The problem with running the next movie in sequence is that the notification that you get when the movie has finished playing occurs before the current movie player window has been removed from the view. This is an issue because (as per the Apple example) the only way to get the movie player window is to grab the top window on the stack (or the key window). But if you try to use this technique immediately you'll get the old movie player window that is fading out, not the new one that is going to start. (As an aside - frankly, the Apple example is an illustration that there really isn't a proper way to get the movie window at all.. their example is terrible and is probably a race condition to begin with unless somehow the play method blocks until the window is actually on the stack).
Anyway, rather than an arbitrary delay, what I did is to tag the player window at the time that it is first created e.g.
UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow];
moviePlayerWindow.tag = MY_MOVIE_WINDOW_TAG; // this is just an int
and then in the moviePlaybackDidFinish method I call a waitForMovieWindowToExit method that looks for that tagged window. If it's still there then I use a timer to check again in 0.1 seconds. When it finally disappears I play the next sequence.
So, it's still a mess and still using a timer, but at least you are guaranteed to play the next movie within 0.1 second (or whatever) of the next possible time and it won't break if the system is a little slow, etc.
If anyone wants more code I can post it.
Fixed by using a NSTimer to add the overlay view after a delay to make sure the movie has started playing.
Thanks,
Adam