Is there a way for my iPhone app to add media (mp3s) not in its iPod library to iTunes once the user plugs/syncs to a desktop such that the media will get sync'd back into the iPhone's iPod library?
I know the question is rather general, but if it is indeed possible, can anyone nudge me in the right direction?
Who wants to write a sync app for mac and windows? Try serving a bonjour discoverable upload page from the iPhone. I got cocoahttpserver up and running in a few minutes.
No, it's not possible to do this using anything provided by the iPhone SDK. The only way to do something similar would be to store the media in your iPhone application's local storage, write an OS X application that discovered your iPhone via Bonjour, synced the content via WIFI, and then added it to iTunes.
Take a look at "Things" (an iPhone todo list application) if you'd like to see an example with sync-to-desktop functionality.
there is a way, i've done it through an app and it wasn't complicated. sadly I forgot and am currently looking for where I found the answer and thats how I stumbled upon this.
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I'm working on a little mobile site for a musician and they want to be able to let users download a song for free on their mobile device. The problem I'm running into is that in Safari for iPhone the song plays in the browser no matter what and does not get added to the music library.
On Android I've been able to force a download which the user can then add to their music application of choice. I was hoping there was some way to get the song into the iPhone music library with out requiring some additional application or going through iTunes.
Any help would be greatly appreciated. Thanks!
It is not possible to have Mobile Safari download a media file from your site to a device's library. That and many other parts of the iOS filesystem are protected from external access.
Safari on iOS 13 and up finally supports file downloads, just like Android and Chrome.
According to a senior level Apple Support Rep, Apple has coded their OS to specifically prevent any audio file that does not have DRM protection, to be downloaded. This means Apple products will force a file to stream as opposed to downloading the entire file. Finding an official statement from Apple is difficult so the closest I could get was talking to a senior rep. You can, of course, call apple for free support with ANY apple product (including I-tunes on windows lol) by calling 1-800 My Apple. Most likely you can get additional confirmation there.
I actually created a site where if you click on a link with a windows or android device, it forces the download. This doesn't work on Apple devices, it still will only stream. The only real fix for this is to offer the file as a compressed file. (ie. zip) then they could download the compressed file but then they would have to open the .zip up and extract the audio.
Ironically, I'm currently looking into how I can use PHP to "zip" a file up on the server side per client request and then deliver them the file in the compressed format. I stumbled across this post because I was attempting to see if there was a way to fool a system into believing a file was in fact protected when it was not.
Hope this helps.
What I want to do is to make an iPhone application for my website similar to the photofunia. The users will be able to select an effect from a list, and then upload their own photo. Then the result will be shown in the browser where the user can save the image and/or publish to website like facebook, etc.
What software can I use to do that? Phonegap, appcelerator, etc? Can some of these help?
Thanks.
First of all, you may be able to make an iPhone app using Adobe Flash and the Adobe Packager for iPhone.
The other option is to get a Mac and Learn Objective-C.
There is no "easy" solution here.
Create a webservice for your website and try to use that in your iPhone Application
Of course I know there is no "easy" solution, but I'm almost sure there are other options for making iphone apps, instead of using Objective-C.
I only don't know the name of the tools.
Flash doesn't works. Adobe Air currently doesn't offer a way to access the camera roll on the ios.
My friend (who knows nothing about programming what-so-ever) asked me if I could develop an iPhone application that lets the user select an artist from thier current synced artists on their iPhone music library, and display to them a list of concerts they will be playing in the near future. Maybe even use your current location to display the certain one you would be interested in.
Obviously, I told him no.
As I have no iPhone development experience and have only recently really started programming properly, I don't think I'm capable. But I'd still like to explore, seeing as I have just purchased a MacBook anyways!
Any ideas on how to approach this app?
Thanks in advance to everyone!
I'd rather recommend you playing with Last.fm API services.
Not exactly what you want but I am not sure if iPhone lets you access the artist library directly.
If it doesn't (which is yet to find out), you can write a plugin for iTunes that exports your music collection to your website and then access it from the iPhone.
The choice is up to you, but I'd probably stick with Last.fm.
The best place to start learning iPhone/iPad programming in general is to read this book:
http://www.amazon.com/Beginning-iPhone-Development-Exploring-SDK/dp/1430224592
And more specific to your question, yes, apps are allowed to access the iPod music library in the phone, through the MPMediaQuery class and its brethren:
http://developer.apple.com/library/ios/#documentation/Audio/Conceptual/iPodLibraryAccess_Guide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40008765
Can I successfully do iPhone/iPad web development (not native apps) on Windows, and without having an iPhone/iPad device?
I.e. work like PSD-to-iPhone-optimized XHTML/CSS layout.
I’m interested to learn about and make iPhone/iPad optimized websites. Any tips? How different will it be from desktop? What’s different other than the smaller screen?
From experience I will say the only true way to test for the iPad is to test on an iPad. I have been developing a site in html5 specifically for an iPad and we initially used the iPhone to test. The drag function we had implemented with jQuery had worked almost perfectly on the iPhone but after the client had tested on the iPad they came back to us and said the function did not work period and they were correct.
I guess this could change depending on what type of development you are doing. From experience I would say either A. Make some trips to the apple store B. Make friends with iPad owner C. Buy and iPad
yes for an ipohne emulator... try MobiOne.
It's a good application to test the pages in iphone like environment.
http://www.genuitec.com/mobile/
I don’t think you can really do iPhone/iPad development successfully without an iPhone/iPad at all, whether on Windows, Mac or Commodore 64.
If you’re serious about iPhone/iPad development, how could you not try your software out yourself on the devices it’s going to run on? Your clients are going to want code that works on the iPhone/iPad. You need an iPhone/iPad to check that it works.
if your developing a web app then i think you can use this: http://ipadpeek.com/
The answer is: Yes you can absolutely do iPhone and iPad website development on a Windows PC.
However, you really should/must test the result on an actual iPhone/iPod Touch/iPad. Especially if you are integrating in any way with special device features like the dialing feature of the phone. (Yes you can have phone numbers in a webpage trigger dialing when you tap on them.)
However, you can do the bulk of the development on Windows, testing the WebApp in Safari or Chrome, which are the most fully compliant HTML5 WebKit based browsers out there.
Also highly recommend using an HTML5 touch framework like jQuery Mobile or Sencha Touch. This will go a long way to ensuring that your WebApp is optimized for the screen size and touch gestures of the mobile devices.
Remember that you can't deploy a pure WebApp to the app store, only download it from a website. You'll need a native wrapper like PhoneGap for that. And to compile a PhoneGap wrapped WebApp you'll need XCode on a Mac.
But there's a lot of power in adding your WebApp to the home screen on iOS. No native code involved and you get a full screen webapp with a home screen icon, loading image and no browser toolbars. Highly recommended.
I was wondering if I could access the iPhones Core Location framework over a website?
My goal is to build a webapp/website that the iPhone would browse to, then upload its current GPS location. This would be a simple site primary for friends/family so we could locate each other. I can have them manually enter lng/lat but its not the easiest thing to find. If the iPhone could display or upload this automatically it would be great.
I don't own a Mac yet (waiting for the new Mac Book Pro) but would like something a little more automatic right now. Once I have the mac I could download the SDK and build a better version later. For now a webapp version would be great if possible. Thanks.
Why not simply use W3C GeoLocation API available in mobile Safari? This will work on ipod touch as well (suburb precision).
It's literally 10 lines of code and the javascript will work without change on Firefox 3.5. Far easier than scrape some third party website.
http://www.instamapper.com/iphone
iPhone App store
While this may not directly answer your question, there are quite a few iPhone apps that already do this kind of thing with GPS. Instamapper is the first one I pulled up from the app store, but I'm sure you could find something to fit your needs.
I'm pretty sure you can't do what you want directly.
The best idea I can come up with is to "reuse" an iPhone app that records location and makes it accessible on the web. Take Twitter for example. If I'm not mistaken, Tapulous' app Twinkle will grab your location and post it to your Twitter.com user profile. Here's an example of what that looks like:
From your webapp, you could then scrape the user page for each person whose location you're interested in. It's a pain in the butt, but like I said, this is the best I could come up with.
Again, if you don't want to mess with Twitter, there may be other apps out there that do this as well, but I don't personally know of any. Good luck.
We built a really thin iphone client app that simply calls a predefined .js file on our site. Works like a charm.
See arisgames.org for the project.