How can I mark Perl code as deprecated? - perl

In my project I'm currently preparing a step-by-step move from legacy code to new, properly-designed and tested modules. Since not every fellow programmer follows closely what I do, I would like to emit warnings when old code is used. I would also strongly prefer being able to output recommendations on how to port old code.
I've found two ways of doing it:
Attribute::Deprecated, which is fine for functions, but rather cumbersome if a complete module is deprecated. Also, no additional information apart from warnings.
Perl::Critic::Policy::Modules::ProhibitEvilModules for modules or maybe a custom Perl::Critic rule for finer deprecation on function or method level. This method is fine, but it's not immediately obvious from code itself that it's deprecated.
Any other suggestions or tricks how to do this properly and easy?

For methods and functions, you can just replace the body of the function with a warning and a call to the preferred function.
perl perllexwarn gives the following example:
package MyMod::Abc;
sub open {
warnings::warnif("deprecated",
"open is deprecated, use new instead");
new(#_);
}
sub new {
# ...
}
1;
If you are deprecating a whole module, put the warning in a BEGIN block in the module.
You can also put the warnings in the import method (e.g. Win32::GUI::import): It all depends on exactly what you want to do.

Related

What happens if I reference a package but don't use/require it?

As much as I can (mostly for clarity/documentation), I've been trying to say
use Some::Module;
use Another::Module qw( some namespaces );
in my Perl modules that use other modules.
I've been cleaning up some old code and see some places where I reference modules in my code without ever having used them:
my $example = Yet::Another::Module->AFunction($data); # EXAMPLE 1
my $demo = Whats::The::Difference::Here($data); # EXAMPLE 2
So my questions are:
Is there a performance impact (I'm thinking compile time) by not stating use x and simply referencing it in the code?
I assume that I shouldn't use modules that aren't utilized in the code - I'm telling the compiler to compile code that is unnecessary.
What's the difference between calling functions in example 1's style versus example 2's style?
I would say that this falls firmly into the category of preemptive optimisation and if you're not sure, then leave it in. You would have to be including some vast unused libraries if removing them helped at all
It is typical of Perl to hide a complex issue behind a simple mechanism that will generally do what you mean without too much thought
The simple mechanisms are these
use My::Module 'function' is the same as writing
BEGIN {
require My::Module;
My::Module->import( 'function' );
}
The first time perl successfully executes a require statement, it adds an element to the global %INC hash which has the "pathified" module name (in this case, My/Module.pm) for a key and the absolute location where it found the source as a value
If another require for the same module is encountered (that is, it already exists in the %INC hash) then require does nothing
So your question
What happens if I reference a package but don't use/require it?
We're going to have a problem with use, utilise, include and reference here, so I'm code-quoting only use and require when I mean the Perl language words.
Keeping things simple, these are the three possibilities
As above, if require is seen more than once for the same module source, then it is ignored after the first time. The only overhead is checking to see whether there is a corresponding element in %INC
Clearly, if you use source files that aren't needed then you are doing unnecessary compilation. But Perl is damn fast, and you will be able to shave only fractions of a second from the build time unless you have a program that uses enormous libraries and looks like use Catalyst; print "Hello, world!\n";
We know what happens if you make method calls to a class library that has never been compiled. We get
Can't locate object method "new" via package "My::Class" (perhaps you forgot to load "My::Class"?)
If you're using a function library, then what matters is the part of use that says
My::Module->import( 'function' );
because the first part is require and we already know that require never does anything twice. Calling import is usually a simple function call, and you would be saving nothing significant by avoiding it
What is perhaps less obvious is that big modules that include multiple subsidiaries. For instance, if I write just
use LWP::UserAgent;
then it knows what it is likely to need, and these modules will also be compiled
Carp
Config
Exporter
Exporter::Heavy
Fcntl
HTTP::Date
HTTP::Headers
HTTP::Message
HTTP::Request
HTTP::Response
HTTP::Status
LWP
LWP::MemberMixin
LWP::Protocol
LWP::UserAgent
Storable
Time::Local
URI
URI::Escape
and that's ignoring the pragmas!
Did you ever feel like you were kicking your heels, waiting for an LWP program to compile?
I would say that, in the interests of keeping your Perl code clear and tidy, it may be an idea to remove unnecessary modules from the compilation phase. But don't agonise over it, and benchmark your build times before doing any pre-handover tidy. No one will thank you for reducing the build time by 20ms and then causing them hours of work because you removed a non-obvious requirement.
You actually have a bunch of questions.
Is there a performance impact (thinking compile time) by not stating use x and simply referencing it in the code?
No, there is no performance impact, because you can't do that. Every namespace you are using in a working program gets defined somewhere. Either you used or required it earlier to where it's called, or one of your dependencies did, or another way1 was used to make Perl aware of it
Perl keeps track of those things in symbol tables. They hold all the knowledge about namespaces and variable names. So if your Some::Module is not in the referenced symbol table, Perl will complain.
I assume that I shouldn't use modules that aren't utilized in the code - I'm telling the compiler to compile code that is unnecessary.
There is no question here. But yes, you should not do that.
It's hard to say if this is a performance impact. If you have a large Catalyst application that just runs and runs for months it doesn't really matter. Startup cost is usually not relevant in that case. But if this is a cronjob that runs every minute and processes a huge pile of data, then an additional module might well be a performance impact.
That's actually also a reason why all use and require statements should be at the top. So it's easy to find them if you need to add or remove some.
What's the difference between calling functions in example 1's style versus example 2's style?
Those are for different purposes mostly.
my $example = Yet::Another::Module->AFunction($data); # EXAMPLE 1
This syntax is very similar to the following:
my $e = Yet::Another::Module::AFunction('Yet::Another::Module', $data)
It's used for class methods in OOP. The most well-known one would be new, as in Foo->new. It passes the thing in front of the -> to the function named AFunction in the package of the thing on the left (either if it's blessed, or if it's an identifier) as the first argument. But it does more. Because it's a method call, it also takes inheritance into account.
package Yet::Another::Module;
use parent 'A::First::Module';
1;
package A::First::Module;
sub AFunction { ... }
In this case, your example would also call AFunction because it's inherited from A::First::Module. In addition to the symbol table referenced above, it uses #ISA to keep track of who inherits from whom. See perlobj for more details.
my $demo = Whats::The:Difference::Here($data); # EXAMPLE 2
This has a syntax error. There is a : missing after The.
my $demo = Whats::The::Difference::Here($data); # EXAMPLE 2
This is a function call. It calls the function Here in the package Whats::The::Difference and passes $data and nothing else.
Note that as Borodin points out in a comment, your function names are very atypical and confusing. Usually functions in Perl are written with all lowercase and with underscores _ instead of camel case. So AFunction should be a_function, and Here should be here.
1) for example, you can have multiple package definitions in one file, which you should not normally do, or you could assign stuff into a namespace directly with syntax like *Some::Namespace::frobnicate = sub {...}. There are other ways, but that's a bit out of scope for this answer.

Determine where Moose attributes and methods were inherited from?

I often work on a huge, not-very-well-documented, object-oriented Perl repo at my place of employment. While maintaining the code, I frequently need to trace things that are inherited from other classes so that I can understand what they're doing. For example, I need to figure out what $self->mystery is and what it's doing:
package Foo::Bar;
use Moose;
use Method::Signatures;
use Foo::Bar::Element;
use Foo::Bar::Function;
use base qw (Baz::Foo::Bar);
method do_stuff ($some_arg) {
# mystery is not defined in Foo::Bar
my $mystery = $self->mystery;
$mystery->another_mystery($some_arg);
}
I usually find myself spending way too much time tracing through parent classes. So my question is, is there an easy way for me to figure out where $self->mystery comes from? Or in other words, I need to find where mystery is declared.
And by "easy way", I don't mean using ack or grep to string search through files. I'm hoping there's some sort of debugging module I can install and use which could help give me some insight.
Thank you.
Thanks to Standard Perl . . . the comes_from Method!
You don’t need to download any special tool or module this, let alone some giant IDE because your undocumented class structure has gotten too complicated for mere humans ever to understand without a hulking IDE.
Why not? Simple: Standard Perl contains everything you need to get the answer you’re looking for. The easy way to find out where something comes from is to use the very useful comes_from method:
$origin = $self->comes_from("mystery");
$secret_origin = $self->comes_from("another_mystery");
$birthplace = Some::Class->comes_from("method_name");
That will return the original name of the subroutine which that method would resolve to. As you see, comes_from works as both an object method and a class method, just like can and isa.
Note that when I say the name of the subroutine it resolves to, I mean where that subroutine was originally created, back before any importing or inheritance. For example, this code:
use v5.10.1;
use Path::Router;
my($what, $method) = qw(Path::Router dump);
say "$what->$method is really ", $what->comes_from($method);
prints out:
Path::Router->dump is really Moose::Object::dump
Similar calls would also reveal things like:
Net::SMTP->mail is really Net::SMTP::mail
Net::SMTP->status is really Net::Cmd::status
Net::SMTP->error is really IO::Handle::error
It works just fine on plain ole subroutines, too:
SQL::Translator::Parser::Storable->normalize_name
is really SQL::Translator::Utils::normalize_name
The lovely comes_from method isn’t quite built in though it requires nothing outside of Standard Perl. To make it accessible to you and all your classes and objects and more, just add this bit of code somewhere — anywhere you please really :)
sub UNIVERSAL::comes_from($$) {
require B;
my($invocant, $invoke) = #_;
my $coderef = $invocant->can($invoke) || return;
my $cv = B::svref_2object($coderef);
return unless $cv->isa("B::CV");
my $gv = $cv->GV;
return if $gv->isa("B::SPECIAL");
my $subname = $gv->NAME;
my $packname = $gv->STASH->NAME;
return $packname . "::" . $subname;
}
By declaring that as a UNIVERSAL sub, now everybody who’s anybody gets to play with it, just like they do with can and isa. Enjoy!
Are you sure you don't want an IDE? It seems to be what you are asking about. Padre, Eclipse EPIC, Emacs , and vim and many other editors offer some variation on the features you mention - probably simpler than you seem to want. If you have big project to navigate ctags can help - it's usually easy to integrate into an editor and you are allowed to hack on your configuration file (with regexes BTW) to get it to recognize bits of a complicated set of source files.
There is a related PERL FAQ entry about IDEs and a SO question: What's a good development environment for Perl?. There are also a host of CPAN modules you will want to use when developing that let you look into your code programmatically:
Devel::Kit
Devel::Peek
SUPER
Devel::Trepan
MooseX::amine / mex
...
You can see an example of a script that looks for methods in classes in the SO node: Get all methods and/or properties in a given Perl class or module.
You might be able to get tools like these to help you hop around in your source in a way you find useful from a shell or from inside the debugger. Trepan has a good short summary of debugging tools as part of its documentation. Generally though you can be very productive combining Data::Dumper the B:: modules (B::Xref , B::Deparse, etc., etc.) with the debugger and ack.

use symbols from module without package (require)

I already asked a similar question, but it had more to do with using barewords for functions. Basically, I am refactoring some of my code as I have begun learning about "package" and OOP in perl. Since none of my modules used "package" I could just "require" them into my code, and I was able to use their variables and functions without any trouble. But now I have created a module that I will be using as a class for object manipulation, and I want to continue being able to use my functions in other modules in the same way. No amount of reading docs and tutorials has quite answered my question, so please, if someone can offer an explanation of how it works, and why, that would go a really long way, more than a "this is how you do it"-type answer.
Maybe this can illustrate the problem:
myfile.cgi:
require 'common.pm'
&func_c('hi');
print $done;
common.pm:
$done = "bye";
sub func_c {print #_;}
will print "hi" then "bye", as expected.
myfile_obj.cgi:
use common_obj;
&func_obj('hi');
&finish;
common_obj.pm:
package common_obj;
require 'common.pm';
sub func_obj {&func_c(#_);}
sub finish {print $done;}
gives "Undefined subroutine func_c ..."
I know (a bit) about namespaces and so on, but I don't know how to achieve the result I want (to get func_obj to be able to call func_c from common.pm) without having to modify common.pm (which might break a bunch of other modules and scripts that depend on it working the way it is). I know about use being called as a "require" in BEGIN along with its import().. but again, that would require modifying common.pm. Is what I want to accomplish even possible?
You'll want to export the symbols from package common_obj (which isn't a class package as it stands).
You'll want to get acquainted with the Exporter module. There's an introduction in Modern Perl too (freely available book, but consider buying it too).
It's fairly simple to do - if you list functions in #EXPORT_OK then they can be made available to someone who uses your package. You can also group functions together into named groups via EXPORT_TAGS.
Start by just exporting a couple of functions, list those in your use statement and get the basics. It's easy enough then.
If your module was really object-oriented then you'd access the methods through an object reference $my_obj->some_method(123) so exporting isn't necessary. It's even possible for one package to offer both procedural/functional and object-oriented interfaces.
Your idea of wrapping old "unsafe" modules with something neater seems a sensible way to proceed by the way. Get things under control without breaking existing working code.
Edit : explanation.
If you require a piece of unqualified code then its definitions will end up in the requiring package (common_obj) but if you restrict code inside a package definition and then use it you need to explicitly export definitions.
You can use common_obj::func_obj and common_obj::finish. You just need to add their namespaces and it will work. You don't need the '&' in this case.
When you used the package statement (in common_obj.pm) you changed the namespace for the ensuing functions. When you didn't (in common.pm) you included the functions in the same namespace (main or common_obj). I don't believe this has anything to do with use/require.
You should use Exporter. Change common_obj to add:
use base Exporter;
#EXPORT_OK = qw/func_obj finish/;
Then change myfile_obj:
use common_obj qw/func_obj finish/;
I am assuming you are just trying to add a new interface into an old "just works" module. I am sure this is fraught with problems but if it can be done this is one way to do it.
It's very good that you're making the move to use packages as that will help you a lot in the future. To get there, i suggest that you start refactoring your old code as well. I can understand not wanting to have to touch any of the old cgi files, and agree with that choice for now. But you will need to edit some of your included modules to get where you want to be.
Using your example as a baseline the goal is to leave myfile.cgi and all files like it as they are without changes, but everything else is fair game.
Step 1 - Create a new package to contain the functions and variables in common.pm
common.pm needs to be a package, but you can't make it so without effecting your old code. The workaround for this is to create a completely new package to contain all the functions and variables in the old file. This is also a good opportunity to create a better naming convention for all of your current and to be created packages. I'm going to assume that maybe you don't have it named as common.pm, but regardless, you should pick a directory and name that bits your project. I'm going to randomly choose the name MyProject::Core for the functions and variables previously held in common.pm
package MyProject::Core;
#EXPORT = qw();
#EXPORT_OK = qw($done func_c);
%EXPORT_TAGS = (all => [#EXPORT, #EXPORT_OK]);
use strict;
use warnings;
our $done = "bye";
sub func_c {
print #_, "\n";
}
1;
__END__
This new package should be placed in MyProject/Core.pm. You will need to include all variables and functions that you want exported in the EXPORT_OK list. Also, as a small note, I've added return characters to all of the print statements in your example just to make testing easier.
Secondly, edit your common.pm file to contain just the following:
use MyProject::Core qw(:all);
1;
__END__
Your myfile.cgi should work the same as it always does now. Confirm this before proceeding.
Next you can start creating your new packages that will rely on the functions and variables that used to be in the old common.pm. Your example common_obj.pm could be recoded to the following:
package common_obj;
use MyProject::Core qw($done func_c);
use base Exporter;
#EXPORT_OK = qw(func_obj finish);
use strict;
use warnings;
sub func_obj {func_c(#_);}
sub finish {print "$done\n";}
1;
__END__
Finally, myfile_obj.cgi is then recoded as the so:
use common_obj qw(func_obj finish);
use strict;
use warnings;
func_obj('hi');
finish();
1;
__END__
Now, I could've used #EXPORT instead of #EXPORT_OK to automatically export all the available functions and variables, but it's much better practice to only selectively import those functions you actually need. This method also makes your code more self-documenting, so someone looking at any file, can search to see where a particular function came from.
Hopefully, this helps you get on your way to better coding practices. It can take a long time to refactor old code, but it's definitely a worthwhile practice to constantly be updating ones skills and tools.

Perl: CPAN - Module modifying and adding functionality

I find a module, that I want to change.
My problem have some features like this:
I want to add functionality and flexibility to this module.
Now this module solves tasks, but web-service, for what it was written, change API
And also, I want to use code of this module.
It is not my module
Fix some bugs
How i should be in this situation?
Inheriting from this module and add functionality and upload to CPAN?
Ask author about my modifications (and reload module)?
Something else?
There are various ways to modify a module as you use it, and I cover most of them in Mastering Perl.
As Dave Cross mentions, send fixes upstream or become part of that project. It sounds like you have the ambition to be a significant contributor. :)
Create a subclass to replace methods
Override or overload subroutines or methods
Wrap subroutines to modify or adapt either inputs or outputs (e.g. Hook::LexWrap)
Create a locally patched version, and store it separately from the main code so it doesn't disappear in an upgrade
For example, this is something I often do directly in program code while I wait for an upstream fix:
use Some::Module; # load the original first
BEGIN {
package Some::Module;
no warnings 'redefine';
if( $VERSION > 1.23 and $VERSION < 1.45 ) {
*broken = sub { ... fixed version ... };
}
}
This way, I have the fix even if the target module is upgraded.
I think that your a and b options are pretty much the best approach - although I'd probably do them the other way round.
Approach the module author with your suggestions. Read the module
documentation to find out how the author likes to be contacted. Some
like email, some like RT, other have more specific methods.
Authors tend to like suggestions better if they come with tests for
the new/changed code and patches that can be applied freely. Perhaps
the code is on Github. Can you fork it, make your changes and send
the author a pull request?
If the author is unresponsive, then consider either forking or
subclassing their code. In this case, naming is important as you
want people to be able to find your module as well as the original
one. You'll also want to carefully document the differences between
your version and the original one so that people can choose which
one they want.

Dependencies in Perl code

I've been assigned to pick up a webapplication written in some old Perl Legacy code, get it working on our server to later extend it. The code was written 10 years ago by a solitary self-taught developer...
The code has weird stuff going on - they are not afraid to do lib-param.pl on line one, and later in the file do /lib-pl/lib-param.pl - which is offcourse a different file.
Including a.pl with methods b() and c() and later including d.pl with methods c() and e() seems to be quite popular too... Packages appear to be unknown, so you'll just find &c() somewhere in the code later.
Interesting questions:
Is there a tool that can draw relations between perl-files? Show a list of files used by each other file?
The same for MySQL databases and tables? Can it show which schema's/tables are used by which files?
Is there an IDE that knows which c() is called - the one in a.pl or the one in d.pl?
How would you start to try to understand the code?
I'm inclined to go through each file and refactor it, but am not allowed to do that - only the strict minimum to get the code working. (But since the code never uses strict, I don't know if I'm gonna...)
Not using strict is a mistake -- don't continue it. Move the stuff in d.pl to D.pm (or perhaps a better name alltogether), and if the code is procedural use Sub::Exporter to get those subs back into the calling package. strict is lexical, you can turn it on for just one package. Such as your new package D;. To find out which code is being called, use Devel::SimpleTrace.
perl -MDevel::SimpleTrace ./foo.pl
Now any warnings will be accompanied by a full back-log -- sprinkle warnings around the code and run it.
I think the MySQL question should be removed, from this. Schema Table mappings have nothing to do with perl, it seems an out of place distraction on this question.
I would write a utility to scan a complete list of all subs and which file they live in; then I would write a utility to give me a list of all function calls and which file they come from.
By the way - it is not terribly hard to write a fairly mindless static analysis tool to generate a call graph.
For many cases, in well-written code, that will be enough to help me out...