Hey, I'm new to this site. I think it is great! Okay, here's the deal. I just downloaded Smule Ocarina. I was wondering how they made it so you can upload a song to the cloud. I might have an app idea that might incorporate this. How would I do this? What would I need?
Well you would have to define a format to play a song, for example MIDI, so you can Upload a MIDI file, ( not very heavy ) to a database (like mySQL) , and then you can download it and play it back with a synthesizer or something similar. There are some open source mobile synths that I think could be able to play MIDI, but you would have to check that out.
Mobile Synth Open Source
I hope this helps you a bit, your question is very broad though, so there are lot of ways to accomplish your goal.
Related
I want to create a program that stream the screen of my Mac to my iPhone. Kind of like it is done in Liveview. I'm still relatively new to Objective-C, so I don't know where to start to make such an application.
It seems you have to have something installed both on your Mac and on your iPhone, but how would you actually stream the screen of your Mac to your iPhone?
Hope someone can point me in the right direction.
Update of question
Thanks for the answers. Still seems a bit vague to me and I'm not sure I really need full video streaming. Implementing also seems to be a pain, since there aren't any real good resources for it.
Taking a screenshot every second or so and streaming it to my iPhone as an image, would actually be ok. I've figured out how to stream an image with Bonjour from my Mac to my iPhone.
The screenshot I need to send to my iPhone is of the design that I'm currently working on in photoshop. I've figured out how to take a screenshot and how to get a list of all open windows. But how to make a snapshot of an open PSD-file, I don't know.
Any suggestions on that?
It's a very big subject, so not really something that can be tackled with a simple response. However, I would suggest that one approach would be to write a VNC client for the iPhone. Indeed, this open source exists that's probably worth a look:
http://code.google.com/p/vnsea/
Tim
I would go with the frequent screenshot approach. You would prepare a screenshot of the item you want to transmit and then use some easy library like my DTBonjour to transmit these objects via WiFi to iOS clients.
https://www.cocoanetics.com/2012/11/and-bonjour-to-you-too/
If you were using layer-backing then you could also use the renderLayer... methods which would also include sub-layers.
The most fidelity you'd get from encoding the individual screen shots in a streaming video format, though this is way more work.
This is called RFB (or RDP), and most remote-screen applications use RFB/RDP protocol and libraries which implement it.
Actually i am developing an app like net flix and in that i need to save favorite songs of end user, i am playing http live streamed videos and also i need to save played time of an video so that end user would be able to play a song from where he has left this song rather then just play it again from beginning.
They are sending me url of streamed videos in following format
http://xxxxxxxxxx/vod/definsts/mp4/low/mp4:1975010026_01.mp4/playlist.m3u8
so my question is that
What should be the best option to save user's favorite songs according to streamed url, means net flix kind of app having favorite songs in client side or at server side.what should be the preferred one and i am using MPMediaPlayerController from apple MoviePlayer sample app code.
If some one has any idea and want to know any thing more from my side then i will be available. I am and will be highly obliged for your any help.
Sorry but my English is not good and i don't know how to play with words.
Any small help or suggestion would be much appreciated.
Preferably your best option here looks like server side;
Saving the Data When you are removed from the application should be ultimately dealt with on the execution of the app to close.
you have multiple options when doing server Side Calls, One i found to be the best is ASIHTTPRequestDelegate
this has worked wonders and is fairly easy to learn.
You may even want to look into a REST method of pulling Video Feeds, may be a Faster and more secure approach.
hope this Helped! :)
I've been searching a lot for ffmpeg on iphone, and how to use it to steam audio(wma ect.)
but cant figure out how this is done.
can someone please try help me on, how to/what to, download and how i get the ffmpeg lib. into my xcode project, so i can use it to steam some links i have ?
another thing is, i read something about the lisence somewhere. is it really true, that if i use the ffmpeg lib, i need to make my project/code, open source?
There is this existing question on SO, but…
You might want to read the Media Player Framework Docs as the functionality you mention already exists in the iOS SDK for many non WMA files. It is probably going to be less of a headache to convert them to mp3 or another format on your server and go from there using the built-in tech that Apple provides.
I'm looking for a solution of capturing a Microphone on a website.
I would really like it to be open source and/or at least free (if I have to install a special server or what/not)
Quality of sound is the most important issue here.
This has already been asked: Is it possible to record sound with HTML5?
There is no real HTML/JavaScript solution yet. It can be done with Flash, however. If you want to do that, here's a good example and tutorial.
#Asaf well to add to already given flash solutions ,
Flash
http://sziebert.net/posts/server-side-stream-recording-updated/ . This solution uses Red5 and flash ( getMicrophone() call http://livedocs.adobe.com/flash/9.0/main/00001866.html ) .
Silve Light also has Sound Capturing facility . ref: https://twitter.com/chuckstar/status/10541469193
Java
There is a sample working code in Java which can record sound in Ogg file Fomrat , but i am not sure if it can work on websites http://code.google.com/p/mind-listening/source/browse/trunk/freemind/mind-listening/jorbis-0.0.15.jar?spec=svn37&r=37
I am working on an application that will stream music from a server of mine from an iPhone application.
This is my first iPhone app so I am a bit confused :
What would be the best way to do
this?
Is there something already built in
that I could use, like a MP3 player
that I just need to point toward the
correct server?
Do I need a streaming server to do
so?
I'm relatively new to Objective-C/Cocoa (touch), but I have read an article on the cocoawithlove site titled "Streaming and playing an MP3 stream" and tested the sample code on my iPhone and it works perfectly. I don't know about the licensing or anything, if you would be able to use it, but I'm sure someone or even you can figure that out.
Sorry again for not being able to provide any more information or even a link. This is my first answer on SO and cannot post hyperlinks :(
(edit: Here's the link: Streaming and playing an MP3 stream)