Update
I have posted my solution to this problem as an answer below. It takes a different approach from my first revision.
Original Question
I previously asked a question on SO that I thought solved my issues:
How to deal with non-visible rows during row deletion. (UITableViews)
However, I now have similar problems again when removing sections from a UITableView.
(they resurfaced when I varied the number of sections/rows in the table).
Before I lose you because of the shear length of my post, let me state the problem clearly, and you can read as much as you require to provide an answer.
Problem:
If batch deleting rows AND sections from a UITableView, the application crashes, sometimes. It depends on the configuration of the table and the combination of rows and sections I choose to remove.
The log says I crashed because it says I have not updated the datasource and the table properly:
Invalid update: invalid number of rows in section 5. The number of rows contained in an existing section after the update (2) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 0 deleted).
Now quickly, before you write the obvious answer, I assure you I have indeed added and deleted the rows and sections properly from the dataSource. The explanation is lengthy, but you will find it below, following the method.
So with that, if you are still interested…
Method that handles removal of sections and rows:
- (void)createFilteredTableGroups{
//index set to hold sections to remove for deletion animation
NSMutableIndexSet *sectionsToDelete = [NSMutableIndexSet indexSet];
[sectionsToDelete removeIndex:0];
//array to track cells for deletion animation
NSMutableArray *cellsToDelete = [NSMutableArray array];
//array to track controllers to delete from presentation model
NSMutableArray *controllersToDelete = [NSMutableArray array];
//for each section
for(NSUInteger i=0; i<[tableGroups count];i++){
NSMutableArray *section = [tableGroups objectAtIndex:i];
//controllers to remove
NSMutableIndexSet *controllersToDeleteInCurrentSection = [NSMutableIndexSet indexSet];
[controllersToDeleteInCurrentSection removeIndex:0];
NSUInteger indexOfController = 0;
//for each cell controller
for(ScheduleCellController *cellController in section){
//bool indicating whether the cell controller's cell should be removed
NSString *shouldDisplayString = (NSString*)[[cellController model] objectForKey:#"filteredDataSet"];
BOOL shouldDisplay = [shouldDisplayString boolValue];
//if it should be removed
if(!shouldDisplay){
NSIndexPath *cellPath = [self indexPathOfCellWithCellController:cellController];
//if cell is on screen, mark for animated deletion
if(cellPath!=nil)
[cellsToDelete addObject:cellPath];
//marking controller for deleting from presentation model
[controllersToDeleteInCurrentSection addIndex:indexOfController];
}
indexOfController++;
}
//if removing all items in section, add section to removed in animation
if([controllersToDeleteInCurrentSection count]==[section count])
[sectionsToDelete addIndex:i];
[controllersToDelete addObject:controllersToDeleteInCurrentSection];
}
//copy the unfiltered data so we can remove the data that we want to filter out
NSMutableArray *newHeaders = [tableHeaders mutableCopy];
NSMutableArray *newTableGroups = [[allTableGroups mutableCopy] autorelease];
//removing controllers
int i = 0;
for(NSMutableArray *section in newTableGroups){
NSIndexSet *indexesToDelete = [controllersToDelete objectAtIndex:i];
[section removeObjectsAtIndexes:indexesToDelete];
i++;
}
//removing empty sections and cooresponding headers
[newHeaders removeObjectsAtIndexes:sectionsToDelete];
[newTableGroups removeObjectsAtIndexes:sectionsToDelete];
//update headers
[tableHeaders release];
tableHeaders = newHeaders;
//storing filtered table groups
self.filteredTableGroups = newTableGroups;
//filtering animation and presentation model update
[self.tableView beginUpdates];
tableGroups = self.filteredTableGroups;
[self.tableView deleteSections:sectionsToDelete withRowAnimation:UITableViewRowAnimationTop];
[self.tableView deleteRowsAtIndexPaths:cellsToDelete withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
//marking table as filtered
self.tableIsFiltered = YES;
}
My guess:
The problem seems to be this: If you look above where I list the number of cells in each section, you will see that section 5 appears to increase by 1. However, this is not true. The original section 5 has actually been deleted and another section has taken its place (specifically, it is old section 10).
So why does the table view seem not to realize this? It should KNOW that I removed the old section and should not expect a new section that is now located at the old section's index to be bound by the deleted section's number of rows.
Hopefully this makes sense, it is a little complicate to write this out.
(note this code worked before with a different number of rows/sections. this particular configuration seems to give it issues)
I’ve run into this problem before. You are trying to delete all rows from a section and then, in addition, that now empty section. However, it is sufficient (and proper) to remove that section only. All rows within it will be removed as well. Here is some sample code from my project that handles deletion of one row. It needs to determine whether it should remove only this row from a section or delete the entire section if it is the last remaining row in that section:
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
// modelForSection is a custom model object that holds items for this section.
[modelForSection removeItem:[self itemForRowAtIndexPath:indexPath]];
[tableView beginUpdates];
// Either delete some rows within a section (leaving at least one) or the entire section.
if ([modelForSection.items count] > 0)
{
// Section is not yet empty, so delete only the current row.
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
}
else
{
// Section is now completely empty, so delete the entire section.
[tableView deleteSections:[NSIndexSet indexSetWithIndex:indexPath.section]
withRowAnimation:UITableViewRowAnimationFade];
}
[tableView endUpdates];
}
}
I notice that you're deleting the sections from the table first, and then deleting rows.
I know there's a complicated discussion of batch insertion and deletion for UITableViews in the Table View Programming Guide, but it doesn't specifically cover this.
I think what's happening is that deleting the sections is causing the row deletions to refer to the wrong row.
i.e. you want to delete section #2 and row #1 from section #4... but after you've deleted section #2, the old section #4 is now the third section, so you when you delete with the old NSIndexPath of (4, 1) you're deleting some random different row that may not exist.
So I think the fix might be as simple as swapping those two lines of code, so you're deleting the rows first, then the sections.
So finally here is my solution to this issue.
This method can be applied to tables of any size, any number of sections (as far as I can tell)
As before I have modified Matt Gallagher's tableview Code which places cell-specific logic in a separate cell controller. However, you can easily adapt this method to a different model
I have added the following (relevant) ivars to Matt's code:
NSArray *allTableGroups; //always has a copy of every cell controller, even if filtered
NSArray *filteredTableGroups; //always has a copy of the filtered table groups
Matt's original ivar:
NSArray *allTableGroups
…always points to one of the above arrays.
This can probably be refactored and improved significantly, but I haven't had the need. Also, if you use Core Data, NSFetchedResultsController makes this easier.
Now on to the method (I am trying to comment as much as I can):
- (void)createFilteredTableGroups{
//Checking for the usual suspects. all which may through an exception
if(model==nil)
return;
if(tableGroups==nil)
return;
if([tableGroups count]==0)
return;
//lets make a new array to work with
NSMutableArray *newTableGroups = [[allTableGroups mutableCopy] autorelease];
//telling the table what we are about to do
[self.tableView beginUpdates];
//array to track cells for deletion animation
NSMutableArray *indexesToRemove = [NSMutableArray array];
//loop through each section
for(NSMutableArray *eachSection in tableGroups){
//keeping track of the indexes to delete for each section
NSMutableIndexSet *indexesForSection = [NSMutableIndexSet indexSet];
[indexesForSection removeAllIndexes];
//increment though cell indexes
int rowIndex = 0;
//loop through each cellController in the section
for(ScheduleCellController *eachCellController in eachSection){
//Ah ha! A little magic. the cell controller must know if it should be displayed.
//This you must calculate in your business logic
if(![eachCellController shouldDisplay]){
//add non-displayed cell indexes
[indexesForSection addIndex:rowIndex];
}
rowIndex++;
}
//adding each array of section indexes, EVEN if it is empty (no indexes to delete)
[indexesToRemove addObject:indexesForSection];
}
//Now we remove cell controllers in newTableGroups and cells from the table
//Also, each subarray of newTableGroups is mutable as well
if([indexesToRemove count]>0){
int sectionIndex = 0;
for(NSMutableIndexSet *eachSectionIndexes in indexesToRemove){
//Now you know why we stuck the indexes into individual arrays, easy array method
[[newTableGroups objectAtIndex:sectionIndex] removeObjectsAtIndexes:eachSectionIndexes];
//tracking which cell indexPaths to remove for each section
NSMutableArray *indexPathsToRemove = [NSMutableArray array];
int numberOfIndexes = [eachSectionIndexes count];
//create array of indexPaths to remove
NSUInteger index = [eachSectionIndexes firstIndex];
for(int i = 0; i< numberOfIndexes; i++){
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:index inSection:sectionIndex];
[indexPathsToRemove addObject:indexPath];
index = [eachSectionIndexes indexGreaterThanIndex:index];
}
//delete the rows for this section
[self.tableView deleteRowsAtIndexPaths:indexPathsToRemove withRowAnimation:UITableViewRowAnimationTop];
//next section please
sectionIndex++;
}
}
//now we figure out if we need to remove any sections
NSMutableIndexSet *sectionsToRemove = [NSMutableIndexSet indexSet];
[sectionsToRemove removeAllIndexes];
int sectionsIndex = 0;
for(NSArray *eachSection in newTableGroups){
//checking for empty sections
if([eachSection count]==0)
[sectionsToRemove addIndex:sectionsIndex];
sectionsIndex++;
}
//updating the table groups
[newTableGroups removeObjectsAtIndexes:sectionsToRemove];
//removing the empty sections
[self.tableView deleteSections:sectionsToRemove withRowAnimation:UITableViewRowAnimationTop];
//updating filteredTableGroups to the newTableGroups we just created
self.filteredTableGroups = newTableGroups;
//pointing tableGroups at the filteredGroups
tableGroups = filteredTableGroups;
//invokes the animation
[self.tableView endUpdates];
}
I saw this same exact error as the result of prematurely releasing the background view of my custom tableview cell.
With NSZombieEnabled I got a an exception being thrown way down below an internal call to a function to prepare the cell for reuse. Without NSZombieEnabled, I was getting the Internal consistency error.
Incidentally when I fixed the retain/release issue on the background view of the cell, I was able to delete the last row of the section without having to delete the section explicitly.
Moral of the story: This error just means something bad is happening when you try to delete, and one of the things that happens when you delete is the cell gets prepared for reuse, so if you are doing anything custom with your tableview cells, look for a possible error there.
I suspect that you are forgetting to remove the object representing the section from your internal storage, so that the -numberOfSectionsInTableView: method is still returning 1 after all sections are deleted.
That's exactly what I was doing wrong when I had the same crash!
A much simpler way to address this is to update your data source, then call reloadSections
[self.tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationFade];
This will reload a single section. Alternatively you could use indexSetWithIndexesInRange: to reload multiple sections simultaneously.
or just do this
- (void)tableView:(UITableView *)tv
commitEditingStyle:(UITableViewCellEditingStyle)editingStyle
forRowAtIndexPath:(NSIndexPath *)indexPath {
if(editingStyle == UITableViewCellEditingStyleDelete) {
//Delete the object from the table.
[directoriesOfFolder removeObjectAtIndex:indexPath.row];
[tv deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
}
}
directories of folder being your Array! Thats is all above codes didnt work for me! This is less expensive to do and just makes sense!
Related
So I have a UITableView that represents a video library. The datasource of the library is a NSMutableDictionary that contains a NSMutableArray for each of its keys. Each of the Arrays contains an Array with all the info for each value.
NSMutableDictionary -> Foreach Key a NSMutableArray that contains -> NSMutableArrays.
tableSectionDatais my datasource.
I have been trying to insert a row on the first section and delete another row in another section. This is the code I am using:
EDIT This is the new attempt. I first update the datasource and then add and delete the corresponding rows that are indexed with my dataSource.
[mainTableView beginUpdates];
NSMutableDictionary *clone = [[NSMutableDictionary alloc]
initWithDictionary:self.tableSectionData copyItems:YES];
for (NSString *key in [clone allKeys]) {
if([key isEqualToString:#"Videos available for download"]) {
for (NSArray *videoArray in [clone objectForKey:key]) {
if ([[videoArray objectAtIndex:0] isEqualToString:helper.videoName]) {
[[self.tableSectionData objectForKey:#"Downloaded videos"]
addObject:videoArray];
NSUInteger insertIndex = [[self.tableSectionData
objectForKey:#"Downloaded videos"]
indexOfObject:videoArray];
NSIndexPath *pathToInsert = [NSIndexPath
indexPathForRow:insertIndex inSection:0];
NSArray *indexesToAddition = [NSArray
arrayWithObject:pathToInsert];
[mainTableView insertRowsAtIndexPaths:indexesToAddition
withRowAnimation:UITableViewRowAnimationFade];
[[self.tableSectionData
objectForKey:#"Videos available for download"] removeObject:videoArray];
NSUInteger deleteIndex = [[self.tableSectionData
objectForKey:#"Videos available for download"] indexOfObject:videoArray];
NSIndexPath *pathToDelete = [NSIndexPath
indexPathForRow:deleteIndex inSection:1];
NSArray *indexesToDeletion = [NSArray arrayWithObject:
pathToDelete];
[mainTableView deleteRowsAtIndexPaths:indexesToDeletion
withRowAnimation:UITableViewRowAnimationFade];
}
}
}
}
[mainTableView endUpdates];
I thought this would work since I have to first delete a row if I want to insert one (in the case I want to do both.)
The specific error is the following:
'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (3), plus or minus the number of rows inserted or deleted from that section (0 inserted, 0 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out).'
I know what the error says, that I don't have a corresponding number of rows on the section however I don't see my mistake on the code and I logged the datasource and it corresponds to the desired result.
Any help and suggestions would be greatly appreciated!
You have to do all updates inside begin/end updates methods. It's valid always if you have more than one UITableView update.
And don't forget update dataSource before endUpdates called!
[self.tableView beginUpdates];
// do your staff here, like:
[self.tableView inserRowsAtIndexPaths:indexPathsToInsert];
[self.tableView deleteRowsAtIndexPaths:indexPathsToDelete];
[self.tableView endUpdates];
your mistake here - is you are using different begin/end updates sections in your code sample
Where is your dataSource?
before delete
[dataSource removeObjectAtIndex:nIndexDelete];
[mainTableView deleteRowsAtIndexPaths:indexesToDeletion
withRowAnimation:UITableViewRowAnimationFade];
before add
[dataSource inserObject:object atIndex:nIndexAdd];
[mainTableView insertRowsAtIndexPaths:indexesToAddition
withRowAnimation:UITableViewRowAnimationFade];
I think you need to reload UITableView every time you insert or delete rows with returning exact number of rows in numberOfRowsInSection ...
I'm trying to collapse and expand a UITableView section with the help of deleteRowsAtIndexPaths. Nothing seems to happen though and I can't figure out why.
NSMutableArray *tmpArray = [NSMutableArray array];
for (int i=1; i<numberOfRowsInSection; i++){
NSIndexPath *tmpIndexPath = [NSIndexPath indexPathForRow:i inSection:section];
[tmpArray addObject:tmpIndexPath];
}
[_tableView beginUpdates];
[_tableView deleteRowsAtIndexPaths: tmpArray withRowAnimation:UITableViewRowAnimationAutomatic];
[_tableView endUpdates];
I've read through a lot of related questions, but nothing I do seem to help.
Any idea of what I'm doing wrong here?
UPDATE
Seems like _tableview is null. I'm guessing that's the main reason nothing is happening. Just don't understand that, since tableview is an outlet and it's already filled with rows and sections.
How can a tableview that's filled with rows and sections be null?
deleteRowAtIndexPath:withAnimation: just tells your table how it should display the table. You need to remove this row from your actual data at the same time. Aka tableView:NumberOfRowsInSection: need to return the correct number of lines.
you might be reloading the table view with original data after calling deleteRowsAt... make sure to change update your tableView data source in order to cope with the deleted changes i.e change the number of rows per section in the method numberOfRowsInSection
I've done many hours researching in stackoverflow/google and did studied several posts regards to similar problems. Yet none of them addressed the particular problem I have.
In a nutshell, I have a NSMutableArray of NSMutableDictionay(-ies). Each dictionary contains a NSMutableArray. When I delete the last item in the array, I'd like to remove the dictionary as well. In tableview words, I would like to delete the section when deleting the last row in that section.
I am sure the data source is consistent.
this post here: UITableView: deleting sections with animation suggests to remove the section directly if the row to be removed is the last row.
This works fine if the section is the last section in my root array.
The bug I found is that, if the section is not the last section, the section after it will take its place. When the system is drawing the deletion animation, it would throw an NSInternalInconsistencyException.
Say, I have section 0 and section 1, both with one row. When I remove indexPath (0,0), I detect section 0 should go instead because it has only one row, then I remove section 0 in commitEditingStyle
The exception is thrown because user deleted Row 0 in Section 0, so the resulting number of rows in Section 0 should change from 1 to 0. However, after the removal, old Section 1 becomes Section 0 now, and it will return number of rows in Section 0 is 1.
Is there any suggestions here? Or am I missing something very simple?
My code in commitEditingSytle:
[tableView beginUpdates];
[... remove the item from array of this dictionary...]
// if last row in section, remove the section
NSNumber *section = [NSNumber numberWithUnsignedInteger: indexPath.section];
if ([[FoodTypes subtypes:section] count] == 0)
{
[...remove the dictionary from root array...]
[tableView deleteSections: [NSIndexSet indexSetWithIndex: indexPath.section] withRowAnimation:YES];
}
else
{
// otherwise, remove the row only
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
[tableView endUpdates];
If you want to delete an dictionary from your array which is its object as subscripted variable then you need this single line.
[yourObject removeObjectAtIndex:indexPath.section];
and then reload the table by this line
[yourTable reloadData];
now since your table depends on this data source then it automatically remove from the table.
I have trouble to add new item to my table view with core data. Here is the brief logic in my codes. In my ViewController class, I have a button to trigle the edit mode:
- (void) toggleEditing {
UITableView *tv = (UITableView *)self.view;
if (isEdit) // class level flag for editing
{
self.newEntity = [NSEntityDescription insertNewObjectForEntityName:#"entity1"
inManagedObjectContext:managedObjectContext];
NSArray *insertIndexPaths = [NSArray arrayWithObjects:
[NSInextPath indexPathForRow:0 inSection:0], nil]; // empty at beginning so hard code numbers here.
[tv insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade];
[self.tableView setEditing:YES animated:YES]; // enable editing mode
}
else { ...}
}
In this block of codes, I added a new item to my current managed object context first, and then I added a new row to my tv. I think that both the number of objects in my data source or context and the number of rows in my table view should be 1.
However, I got an exception in the event of tabView:numberOfRowsInSection:
Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (0) must be equal to the number of rows contained in that section before the update (0), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).
The exception was raised right after the delegate event:
- (NSInteger) tableView:(UITableView *) tableView numberOfRawsInSection:(NSInteger) section {
// fetchedResultsController is class member var NSFetchedResultsController
id <NSFechedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections]
objectAtIndex: section];
NSInteger rows = [sectionInfo numberOfObjects];
return rows;
}
In debug mode, I found that the rows was still 0 and the event invoked after the the even of toggleEditing. It looks like that sectionInfo obtained from fetchedResultsController did not include the new entity object inserted. Not sure if I miss anything or steps? I am not sure how it works: to get the fetcedResultsController notified or reflect the change when a new entity is inserted into the current managed object context?
I think I got a solution. Actually, I don't need to create entity in the toggleEditing event. Then entity object should be created when an insert event is committed. Here is the update of my codes in the toggleEditing event:
- (void) toggleEditing {
UITableView *tv = (UITableView *)self.view;
if (isEdit) // class level flag for editing
{
insertRows = 1; // NSInteger value defined in the class or header
NSArray *insertIndexPaths = [NSArray arrayWithObjects:
[NSInextPath indexPathForRow:0 inSection:0], nil]; // empty at beginning so hard code numbers here.
[tv insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade];
[self.tableView setEditing:YES animated:YES]; // enable editing mode
}
else { insertRows = 0; ...}
}
In the event, a row is dynamically inserted into the current table view. Since a new row is added, in the following delegate, I have to make sure the rows returned in the section reflects the incitement:
- (NSInteger) tableView:(UITableView *) tableView numberOfRawsInSection:(NSInteger) section {
// fetchedResultsController is class member var NSFetchedResultsController
id <NSFechedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections]
objectAtIndex: section];
NSInteger rows = [sectionInfo numberOfObjects];
return rows + insertRows;
}
Then in the delegate tableView:numberOfRowsInSection:, I add accessory to the inserted row to mark it as Add.
The lesson I learned from this experience is that when a row is dynamically added to the table view, an entity object is not needed to be created in the managed object context. The object is created only on the event to commit the edit style (add). Another important thing to remember is that I have to track the rows in section in sync with the dynamically inserted or removed rows, as described above.
By the way, the reason I tried to add a row to my table view as an UI to add new entity or data is based on iPhone's Contact application. I understand that the most common way to add new entity is to display Add button on the navigation bar, but Contact app provides an alternative way to do that. If you select one person and touch the edit button on navigation bar, several Add rows are displayed in the table view in an animation way. I am not sure if my solution is the correct way to achieve this goal. Please correct me and I would like to accept any good answers!
I have a tableView that needs to be updated after information has been inserted from another view. If I perform a
[self.tableView reloadData];
The very next time I insert more information in another view and try to reload the table, all the currently visible rows are duplicated.
In other words, when I start up the app I have:
tableView:
Row 1
Row 2
Then I submit some information that will also show up in the table and suddenly I have:
tableView
Row 1
Row 2
Row 3 <- info I just added
Row 1
Row 2
My numberOfRowsInSection implementation looks like this:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [ItemsController sharedItemsController].count;
}
My cellForRowAtIndexPath implementation looks like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
ItemsController* controller = [ItemsController sharedItemsController];
NSMutableArray* recentItems = controller.listOfRecentItems;
CustomCell *cell = nil;
NSUInteger row = [indexPath row];
if( row < recentItems.count )
{
Items* item = [recentItems objectAtIndex:row];
if( recentCellData == nil )
recentCellData = [[NSMutableDictionary alloc] initWithCapacity:[indexPath length]];
if( [recentCellData count] > 0 )
cell = [recentCellData objectForKey:[NSString stringWithFormat:#"%d", row]];
if (cell == nil) {
UIViewController * view1 = [[UIViewController alloc] initWithNibName:#"CustomCell" bundle:nil];
cell = (CustomCell*)[view1 view];
[recentCellData setObject:cell forKey:[NSString stringWithFormat:#"%d",row]];
}
// do some other stuff here
}
// Set up the cell
return cell;
}
What's the best way to update the table and avoid duplicating the currently visible rows.
Thank in advance for all the help!
The error isn't in how you're reloading the table, it's in how you're providing data to it. Set a breakpoint in the data source methods and the method that adds new rows to see where you're going wrong.
You'll only end up with five items if tableView:numberOfRowsinSection: returns 5. Thats the simple answer to your question, but I see other problems here. I'm wondering why you have this test: row < recentItems.count. Is that array the same thing as [ItemsController sharedItemsController].count? You really need to be using the same array for both methods.
(Also, it's not a syntax error, but you shouldn't use the property syntax for things that aren't declared as properties. You should write [recentItems count] instead.)
I'm also confused by the code you use to set up the cell. Cells are meant to be reusable. That is, you create one cell, then reconfigure it every time in your implementation of tableView:cellForRowAtIndexPath:. Your code creates a cell for each item in your list. This is very memory-inefficient, and will likely crash your program due to insufficient memory on the iPhone if you keep lots of cells in memory like this.
The recommended approach is to call dequeueReusableCellWithIdentifier:. If that returns nil, then you set up a cell using the initWithFrame:reuseIdentifier: initializer. The table view is very smart, and will only ask you to redraw the cell when it needs you to.
Your recentCellData dictionary looks really shaky to me, too. What if you insert an item after the item with key #"2"? All the items with key #"3" onward will need to be shifted one element to the right to work the way you expect. That's a ton of bookkeeping that seems rather unnecessary to me. If you really needed something like this -- and to be clear, I don't think you do -- why wouldn't you use an NSMutableArray, which is much easier to use?
I added a bit more info above.