Inserting row and deleting row simultaneously. UITableView - iphone

So I have a UITableView that represents a video library. The datasource of the library is a NSMutableDictionary that contains a NSMutableArray for each of its keys. Each of the Arrays contains an Array with all the info for each value.
NSMutableDictionary -> Foreach Key a NSMutableArray that contains -> NSMutableArrays.
tableSectionDatais my datasource.
I have been trying to insert a row on the first section and delete another row in another section. This is the code I am using:
EDIT This is the new attempt. I first update the datasource and then add and delete the corresponding rows that are indexed with my dataSource.
[mainTableView beginUpdates];
NSMutableDictionary *clone = [[NSMutableDictionary alloc]
initWithDictionary:self.tableSectionData copyItems:YES];
for (NSString *key in [clone allKeys]) {
if([key isEqualToString:#"Videos available for download"]) {
for (NSArray *videoArray in [clone objectForKey:key]) {
if ([[videoArray objectAtIndex:0] isEqualToString:helper.videoName]) {
[[self.tableSectionData objectForKey:#"Downloaded videos"]
addObject:videoArray];
NSUInteger insertIndex = [[self.tableSectionData
objectForKey:#"Downloaded videos"]
indexOfObject:videoArray];
NSIndexPath *pathToInsert = [NSIndexPath
indexPathForRow:insertIndex inSection:0];
NSArray *indexesToAddition = [NSArray
arrayWithObject:pathToInsert];
[mainTableView insertRowsAtIndexPaths:indexesToAddition
withRowAnimation:UITableViewRowAnimationFade];
[[self.tableSectionData
objectForKey:#"Videos available for download"] removeObject:videoArray];
NSUInteger deleteIndex = [[self.tableSectionData
objectForKey:#"Videos available for download"] indexOfObject:videoArray];
NSIndexPath *pathToDelete = [NSIndexPath
indexPathForRow:deleteIndex inSection:1];
NSArray *indexesToDeletion = [NSArray arrayWithObject:
pathToDelete];
[mainTableView deleteRowsAtIndexPaths:indexesToDeletion
withRowAnimation:UITableViewRowAnimationFade];
}
}
}
}
[mainTableView endUpdates];
I thought this would work since I have to first delete a row if I want to insert one (in the case I want to do both.)
The specific error is the following:
'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (3), plus or minus the number of rows inserted or deleted from that section (0 inserted, 0 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out).'
I know what the error says, that I don't have a corresponding number of rows on the section however I don't see my mistake on the code and I logged the datasource and it corresponds to the desired result.
Any help and suggestions would be greatly appreciated!

You have to do all updates inside begin/end updates methods. It's valid always if you have more than one UITableView update.
And don't forget update dataSource before endUpdates called!
[self.tableView beginUpdates];
// do your staff here, like:
[self.tableView inserRowsAtIndexPaths:indexPathsToInsert];
[self.tableView deleteRowsAtIndexPaths:indexPathsToDelete];
[self.tableView endUpdates];
your mistake here - is you are using different begin/end updates sections in your code sample

Where is your dataSource?
before delete
[dataSource removeObjectAtIndex:nIndexDelete];
[mainTableView deleteRowsAtIndexPaths:indexesToDeletion
withRowAnimation:UITableViewRowAnimationFade];
before add
[dataSource inserObject:object atIndex:nIndexAdd];
[mainTableView insertRowsAtIndexPaths:indexesToAddition
withRowAnimation:UITableViewRowAnimationFade];

I think you need to reload UITableView every time you insert or delete rows with returning exact number of rows in numberOfRowsInSection ...

Related

how to properly update datasource when inserting and deleting rows from UITableView?

I am trying to delete some rows from UITableView and here is my code...
[self.responsesTableView beginUpdates];
[self.responsesTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:self.processingIndexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self. responsesTableView endUpdates];
noOfRsponses --;
if (self.segFrndEveryone.selectedSegmentIndex == 0) {
[self.arrFriendComments removeObjectAtIndex:self.processingIndexPath.row];
}else {
[self.arrAllComments removeObjectAtIndex:self.processingIndexPath.row];
}
where one of the two arrays is my datasource depnding on the segment selected.
I am getting the following error and not sure how to deal with this.
The number of rows contained in an existing section after the update
(9) must be equal to the number of rows contained in that section
before the update (9), plus or minus the number of rows inserted or
deleted from that section (0 inserted, 1 deleted) and plus or minus
the number of rows moved into or out of that section (0 moved in, 0
moved out).'
You should update your data source before making manual changes to the UITableView.
// update the data source for the table change
noOfRsponses--;
NSMutableArray *targetArray = (self.segFrndEveryone.selectedSegmentIndex == 0) ? self.arrFriendComments : self.arrAllComments;
[targetArray removeObjectAtIndex:self.processingIndexPath.row];
// update the table view itself
[[self responsesTableView] beginUpdates];
[[self responsesTableView] deleteRowsAtIndexPaths:[NSArray arrayWithObject:self.processingIndexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[[self responsesTableView] endUpdates];
Are you calling the removeObjectAtIndex on the correct array? Based on the error message, you haven't actually removed an object from the datasource that the tableview is expecting you to have removed from. I'm guessing that maybe you are removing from the wrong array.
And one other thing to try: remove the object first and then do the deleteRowsAtIndexPath.
You should use methods for sections
- (void)deleteSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation;

How to insert and delete cell in tableview

Actually my requirement is , I have data with me and i am showing those on my tableview cell. When i click on any cell the tableview should insert three more cell immediately after the clicked cell and when u click another cell the old one should shrink and expand once again.
You need to use these methods:
[self.tableView insertRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationAutomatic];
and
[self.tableView deleteRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationAutomatic];
where you can set the paths as needed.
NSArray *paths = [NSArray arrayWithObjects: [NSIndexPath indexPathForRow:0 inSection:0], ..., nil];
Update:
You also need to update numberOfRowsInSection. You could set a BOOL in your class that tells whether the extra cells are currently showing are hidden, and then check that BOOL to know what number to return. For example:
if (extraCellsAreShowing) {
return 4;
}
else {
return 1;
}
Additionally, if you use an array of values for your table view data source, you may need to alter those values as well. I can't really give an example of that as it will depend on your specific situation.

Add new item to UITableView and Core Data as data source?

I have trouble to add new item to my table view with core data. Here is the brief logic in my codes. In my ViewController class, I have a button to trigle the edit mode:
- (void) toggleEditing {
UITableView *tv = (UITableView *)self.view;
if (isEdit) // class level flag for editing
{
self.newEntity = [NSEntityDescription insertNewObjectForEntityName:#"entity1"
inManagedObjectContext:managedObjectContext];
NSArray *insertIndexPaths = [NSArray arrayWithObjects:
[NSInextPath indexPathForRow:0 inSection:0], nil]; // empty at beginning so hard code numbers here.
[tv insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade];
[self.tableView setEditing:YES animated:YES]; // enable editing mode
}
else { ...}
}
In this block of codes, I added a new item to my current managed object context first, and then I added a new row to my tv. I think that both the number of objects in my data source or context and the number of rows in my table view should be 1.
However, I got an exception in the event of tabView:numberOfRowsInSection:
Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (0) must be equal to the number of rows contained in that section before the update (0), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).
The exception was raised right after the delegate event:
- (NSInteger) tableView:(UITableView *) tableView numberOfRawsInSection:(NSInteger) section {
// fetchedResultsController is class member var NSFetchedResultsController
id <NSFechedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections]
objectAtIndex: section];
NSInteger rows = [sectionInfo numberOfObjects];
return rows;
}
In debug mode, I found that the rows was still 0 and the event invoked after the the even of toggleEditing. It looks like that sectionInfo obtained from fetchedResultsController did not include the new entity object inserted. Not sure if I miss anything or steps? I am not sure how it works: to get the fetcedResultsController notified or reflect the change when a new entity is inserted into the current managed object context?
I think I got a solution. Actually, I don't need to create entity in the toggleEditing event. Then entity object should be created when an insert event is committed. Here is the update of my codes in the toggleEditing event:
- (void) toggleEditing {
UITableView *tv = (UITableView *)self.view;
if (isEdit) // class level flag for editing
{
insertRows = 1; // NSInteger value defined in the class or header
NSArray *insertIndexPaths = [NSArray arrayWithObjects:
[NSInextPath indexPathForRow:0 inSection:0], nil]; // empty at beginning so hard code numbers here.
[tv insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade];
[self.tableView setEditing:YES animated:YES]; // enable editing mode
}
else { insertRows = 0; ...}
}
In the event, a row is dynamically inserted into the current table view. Since a new row is added, in the following delegate, I have to make sure the rows returned in the section reflects the incitement:
- (NSInteger) tableView:(UITableView *) tableView numberOfRawsInSection:(NSInteger) section {
// fetchedResultsController is class member var NSFetchedResultsController
id <NSFechedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections]
objectAtIndex: section];
NSInteger rows = [sectionInfo numberOfObjects];
return rows + insertRows;
}
Then in the delegate tableView:numberOfRowsInSection:, I add accessory to the inserted row to mark it as Add.
The lesson I learned from this experience is that when a row is dynamically added to the table view, an entity object is not needed to be created in the managed object context. The object is created only on the event to commit the edit style (add). Another important thing to remember is that I have to track the rows in section in sync with the dynamically inserted or removed rows, as described above.
By the way, the reason I tried to add a row to my table view as an UI to add new entity or data is based on iPhone's Contact application. I understand that the most common way to add new entity is to display Add button on the navigation bar, but Contact app provides an alternative way to do that. If you select one person and touch the edit button on navigation bar, several Add rows are displayed in the table view in an animation way. I am not sure if my solution is the correct way to achieve this goal. Please correct me and I would like to accept any good answers!

Reorder-able UITableView with Max # of Rows per Section

I'm new to iPhone dev and programming in general, having recently completed Stephen Kochan's Programming in Objective-C 2.0, and parts of Erica Sadun's iPhone Cookbook. Just reading answered questions on this site has helped me a lot, so I owe a big thanks to all its users. Now I'm working on my first iPhone app, and am making good progress, save for one thing that's got me stumped.
I'm having some trouble with a UITableView. Basically, I have a table that needs to have a maximum of 6 rows per section, with no minimum (except if the row of a 1-row section is deleted, in which case the section goes along with it). The table can also be reordered by the user. When the user drags a row into a section that already has the maximum 6 allotted rows, I want the bottom row of that section to sort-of 'budge' down to become the top row of the next section.
As for implementing this, my first thought was to call a method in tableView:moveRowAtIndexPath:toIndexPath: that would go through the sections in a loop, making sure that none of them had 7+ rows, adjusting the array as needed, and then using a [myTable beginUpdates] block to delete and insert the required rows. This is what all that looks like (note: my array structure is: Array (Table) > Arrays (Sections) > Dictionaries (Items)):
-(void) tableView: (UITableView *) tableView moveRowAtIndexPath: (NSIndexPath *) from toIndexPath: (NSIndexPath *) to
{
// Get the dictionary object for the icon.
NSMutableDictionary *theIcon = [[[TABLE_ARRAY_MACRO objectAtIndex: from.section] objectAtIndex: from.row] mutableCopy];
// Now remove it from the old position, and insert it in the new one.
[[TABLE_ARRAY_MACRO objectAtIndex: from.section] removeObjectAtIndex: from.row];
[[TABLE_ARRAY_MACRO objectAtIndex: to.section] insertObject: theIcon atIndex: to.row];
if ( [[TABLE_ARRAY_MACRO objectAtIndex: to.section] count] > 6 )
[self budgeRowsAtSection: to.section];
// Now we're done with the dictionary.
[theIcon release];
if ( PM_DEBUG_MODE )
NSLog(#"Pet moved!");
}
-(void) budgeRowsAtSection: (NSUInteger) section
{
if ( PM_DEBUG_MODE )
NSLog(#"Budging rows...");
// Set up an array to hold the index paths of the cells to move.
NSMutableArray *budgeFrom = [[NSMutableArray alloc] init];
NSMutableArray *budgeTo = [[NSMutableArray alloc] init];
// Start at the current section, and enumerate down to the nearest page with < 6 items.
int i = section;
while ( i < [TABLE_ARRAY_MACRO count] ) {
if ( PM_DEBUG_MODE )
NSLog(#"Attempting to budge rows in section %i!", i);
if ( [[TABLE_ARRAY_MACRO objectAtIndex: i] count] > 6 ) {
// Grab the last object, and move it to the beginning of the next array.
NSMutableDictionary *lastIcon = [[[PET_ICON_DATA objectAtIndex: i] lastObject] mutableCopy];
[[TABLE_ARRAY_MACRO objectAtIndex: i] removeLastObject];
[[TABLE_ARRAY_MACRO objectAtIndex: (i + 1)] insertObject: lastIcon atIndex: 0];
// Create an index path, and reflect the changes in the table.
[budgeFrom addObject: [NSIndexPath indexPathForRow: 6 inSection: i]];
[budgeTo addObject: [NSIndexPath indexPathForRow: 0 inSection: (i + 1)]];
// Now we're done with the icon.
[lastIcon release];
}
if ( PM_DEBUG_MODE )
NSLog(#"Rows budged for section %i!", i);
++i;
}
if ( PM_DEBUG_MODE )
NSLog(#"From cells: %#\nTo cells: %#", budgeFrom, budgeTo);
if ( PM_DEBUG_MODE )
NSLog(#"Data budged! Updating table...");
[editTable beginUpdates];
[editTable deleteRowsAtIndexPaths: budgeFrom withRowAnimation: UITableViewRowAnimationBottom];
[editTable insertRowsAtIndexPaths: budgeTo withRowAnimation: UITableViewRowAnimationTop];
[editTable endUpdates];
[budgeFrom release];
[budgeTo release];
if ( PM_DEBUG_MODE )
NSLog(#"Row budge done!");
}
The problem is when I run this, it invariably throws an exception; it gives me either Invalid update: number of rows in section after update must be equal to number of rows before update, + or - the number inserted or deleted (etc.), or Attempted to create two animations for cell, depending upon which tweak I'm trying. As for what those tweaks are, I've also tried using reloadSections:withRowAnimation:, and of course a simple [editTable reloadData]. I've tried placing the call to this method in the relevant TableView delegate/data source methods, including targetIndexPathForMoveFromRowAtIndexPath:toProposedIndexPath:, and the somewhat mysterious willMoveToRowAtIndexPath:fromIndexPath: method that is mentioned in the Apple guide on TableViews, but is non-existent elsewhere.
I've searched all over the Google, this site, and Apple's docs for any inkling of a solution, but to no avail.
So, to put my question simply, what is the best way to go about this? Is there some obvious thing that I'm overlooking? Or is my implementation concept just fundamentally flawed from the get-go?
Thanks in advance for the help! Any insight would be much appreciated.
-- Drew R. Hood
UPDATE: Following Jordan's advice from his comment on his answer, I've verified that the actual edits to the data source are going through correctly. I now consistently get the error Attempt to create two animations for cell when the table edit block executes (that timing verified by common sense and breakpoints). So I'm doing something wrong in my edit block. The current code for that is exactly as shown above. Ideas?
[editTable beginUpdates]; [editTable
deleteRowsAtIndexPaths: budgeFrom
withRowAnimation:
UITableViewRowAnimationBottom];
[editTable insertRowsAtIndexPaths:
budgeTo withRowAnimation:
UITableViewRowAnimationTop];
[editTable endUpdates];
I believe you need to update the DataSource before you actually delete the Row in whatever section you're deleting it from. So in this code, before you do the delete, delete the row from Table_Array_Macro (which I think is where your data is).
So, I've finally solved the problem and thought I'd post what I did here for the sake of posterity. It's quite simple, really: I just moved the actual insertion and deletion of rows in the table off to a separate method, which I then invoked after a delay. It had been clear from the start, and Jordan helped me to confirm, that the problem was occurring when performing the updates on the table itself, rather than in the process of actually changing data. So here's the code that did the trick:
-(void) performBudges
{
if ( PM_DEBUG_MODE )
NSLog(#"Performing budge animations...");
[editTable beginUpdates];
[editTable deleteRowsAtIndexPaths: budgeFrom withRowAnimation: UITableViewRowAnimationRight];
[editTable insertRowsAtIndexPaths: budgeTo withRowAnimation: UITableViewRowAnimationRight];
[editTable endUpdates];
[editTable performSelector: #selector(reloadData) withObject: nil afterDelay: 0.5];
[reloadedSections release];
[budgeFrom release];
[budgeTo release];
if ( PM_DEBUG_MODE )
NSLog(#"Budges completed!");
}
And all I have to do to perform this is add this snippet into my moveRowAtIndexPath: method:
if ( [[PET_ICON_DATA objectAtIndex: to.section] count] > 6 ) {
[self budgeRowsAtSection: to.section];
[self performSelector: #selector(performBudges) withObject: nil afterDelay: 1.0];
}
So I hope this helps anyone who may have this problem in the future. Thanks to Jordan and all who viewed this question. :)

UITableView: deleting sections with animation

Update
I have posted my solution to this problem as an answer below. It takes a different approach from my first revision.
Original Question
I previously asked a question on SO that I thought solved my issues:
How to deal with non-visible rows during row deletion. (UITableViews)
However, I now have similar problems again when removing sections from a UITableView.
(they resurfaced when I varied the number of sections/rows in the table).
Before I lose you because of the shear length of my post, let me state the problem clearly, and you can read as much as you require to provide an answer.
Problem:
If batch deleting rows AND sections from a UITableView, the application crashes, sometimes. It depends on the configuration of the table and the combination of rows and sections I choose to remove.
The log says I crashed because it says I have not updated the datasource and the table properly:
Invalid update: invalid number of rows in section 5. The number of rows contained in an existing section after the update (2) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 0 deleted).
Now quickly, before you write the obvious answer, I assure you I have indeed added and deleted the rows and sections properly from the dataSource. The explanation is lengthy, but you will find it below, following the method.
So with that, if you are still interested…
Method that handles removal of sections and rows:
- (void)createFilteredTableGroups{
//index set to hold sections to remove for deletion animation
NSMutableIndexSet *sectionsToDelete = [NSMutableIndexSet indexSet];
[sectionsToDelete removeIndex:0];
//array to track cells for deletion animation
NSMutableArray *cellsToDelete = [NSMutableArray array];
//array to track controllers to delete from presentation model
NSMutableArray *controllersToDelete = [NSMutableArray array];
//for each section
for(NSUInteger i=0; i<[tableGroups count];i++){
NSMutableArray *section = [tableGroups objectAtIndex:i];
//controllers to remove
NSMutableIndexSet *controllersToDeleteInCurrentSection = [NSMutableIndexSet indexSet];
[controllersToDeleteInCurrentSection removeIndex:0];
NSUInteger indexOfController = 0;
//for each cell controller
for(ScheduleCellController *cellController in section){
//bool indicating whether the cell controller's cell should be removed
NSString *shouldDisplayString = (NSString*)[[cellController model] objectForKey:#"filteredDataSet"];
BOOL shouldDisplay = [shouldDisplayString boolValue];
//if it should be removed
if(!shouldDisplay){
NSIndexPath *cellPath = [self indexPathOfCellWithCellController:cellController];
//if cell is on screen, mark for animated deletion
if(cellPath!=nil)
[cellsToDelete addObject:cellPath];
//marking controller for deleting from presentation model
[controllersToDeleteInCurrentSection addIndex:indexOfController];
}
indexOfController++;
}
//if removing all items in section, add section to removed in animation
if([controllersToDeleteInCurrentSection count]==[section count])
[sectionsToDelete addIndex:i];
[controllersToDelete addObject:controllersToDeleteInCurrentSection];
}
//copy the unfiltered data so we can remove the data that we want to filter out
NSMutableArray *newHeaders = [tableHeaders mutableCopy];
NSMutableArray *newTableGroups = [[allTableGroups mutableCopy] autorelease];
//removing controllers
int i = 0;
for(NSMutableArray *section in newTableGroups){
NSIndexSet *indexesToDelete = [controllersToDelete objectAtIndex:i];
[section removeObjectsAtIndexes:indexesToDelete];
i++;
}
//removing empty sections and cooresponding headers
[newHeaders removeObjectsAtIndexes:sectionsToDelete];
[newTableGroups removeObjectsAtIndexes:sectionsToDelete];
//update headers
[tableHeaders release];
tableHeaders = newHeaders;
//storing filtered table groups
self.filteredTableGroups = newTableGroups;
//filtering animation and presentation model update
[self.tableView beginUpdates];
tableGroups = self.filteredTableGroups;
[self.tableView deleteSections:sectionsToDelete withRowAnimation:UITableViewRowAnimationTop];
[self.tableView deleteRowsAtIndexPaths:cellsToDelete withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
//marking table as filtered
self.tableIsFiltered = YES;
}
My guess:
The problem seems to be this: If you look above where I list the number of cells in each section, you will see that section 5 appears to increase by 1. However, this is not true. The original section 5 has actually been deleted and another section has taken its place (specifically, it is old section 10).
So why does the table view seem not to realize this? It should KNOW that I removed the old section and should not expect a new section that is now located at the old section's index to be bound by the deleted section's number of rows.
Hopefully this makes sense, it is a little complicate to write this out.
(note this code worked before with a different number of rows/sections. this particular configuration seems to give it issues)
I’ve run into this problem before. You are trying to delete all rows from a section and then, in addition, that now empty section. However, it is sufficient (and proper) to remove that section only. All rows within it will be removed as well. Here is some sample code from my project that handles deletion of one row. It needs to determine whether it should remove only this row from a section or delete the entire section if it is the last remaining row in that section:
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
// modelForSection is a custom model object that holds items for this section.
[modelForSection removeItem:[self itemForRowAtIndexPath:indexPath]];
[tableView beginUpdates];
// Either delete some rows within a section (leaving at least one) or the entire section.
if ([modelForSection.items count] > 0)
{
// Section is not yet empty, so delete only the current row.
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
}
else
{
// Section is now completely empty, so delete the entire section.
[tableView deleteSections:[NSIndexSet indexSetWithIndex:indexPath.section]
withRowAnimation:UITableViewRowAnimationFade];
}
[tableView endUpdates];
}
}
I notice that you're deleting the sections from the table first, and then deleting rows.
I know there's a complicated discussion of batch insertion and deletion for UITableViews in the Table View Programming Guide, but it doesn't specifically cover this.
I think what's happening is that deleting the sections is causing the row deletions to refer to the wrong row.
i.e. you want to delete section #2 and row #1 from section #4... but after you've deleted section #2, the old section #4 is now the third section, so you when you delete with the old NSIndexPath of (4, 1) you're deleting some random different row that may not exist.
So I think the fix might be as simple as swapping those two lines of code, so you're deleting the rows first, then the sections.
So finally here is my solution to this issue.
This method can be applied to tables of any size, any number of sections (as far as I can tell)
As before I have modified Matt Gallagher's tableview Code which places cell-specific logic in a separate cell controller. However, you can easily adapt this method to a different model
I have added the following (relevant) ivars to Matt's code:
NSArray *allTableGroups; //always has a copy of every cell controller, even if filtered
NSArray *filteredTableGroups; //always has a copy of the filtered table groups
Matt's original ivar:
NSArray *allTableGroups
…always points to one of the above arrays.
This can probably be refactored and improved significantly, but I haven't had the need. Also, if you use Core Data, NSFetchedResultsController makes this easier.
Now on to the method (I am trying to comment as much as I can):
- (void)createFilteredTableGroups{
//Checking for the usual suspects. all which may through an exception
if(model==nil)
return;
if(tableGroups==nil)
return;
if([tableGroups count]==0)
return;
//lets make a new array to work with
NSMutableArray *newTableGroups = [[allTableGroups mutableCopy] autorelease];
//telling the table what we are about to do
[self.tableView beginUpdates];
//array to track cells for deletion animation
NSMutableArray *indexesToRemove = [NSMutableArray array];
//loop through each section
for(NSMutableArray *eachSection in tableGroups){
//keeping track of the indexes to delete for each section
NSMutableIndexSet *indexesForSection = [NSMutableIndexSet indexSet];
[indexesForSection removeAllIndexes];
//increment though cell indexes
int rowIndex = 0;
//loop through each cellController in the section
for(ScheduleCellController *eachCellController in eachSection){
//Ah ha! A little magic. the cell controller must know if it should be displayed.
//This you must calculate in your business logic
if(![eachCellController shouldDisplay]){
//add non-displayed cell indexes
[indexesForSection addIndex:rowIndex];
}
rowIndex++;
}
//adding each array of section indexes, EVEN if it is empty (no indexes to delete)
[indexesToRemove addObject:indexesForSection];
}
//Now we remove cell controllers in newTableGroups and cells from the table
//Also, each subarray of newTableGroups is mutable as well
if([indexesToRemove count]>0){
int sectionIndex = 0;
for(NSMutableIndexSet *eachSectionIndexes in indexesToRemove){
//Now you know why we stuck the indexes into individual arrays, easy array method
[[newTableGroups objectAtIndex:sectionIndex] removeObjectsAtIndexes:eachSectionIndexes];
//tracking which cell indexPaths to remove for each section
NSMutableArray *indexPathsToRemove = [NSMutableArray array];
int numberOfIndexes = [eachSectionIndexes count];
//create array of indexPaths to remove
NSUInteger index = [eachSectionIndexes firstIndex];
for(int i = 0; i< numberOfIndexes; i++){
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:index inSection:sectionIndex];
[indexPathsToRemove addObject:indexPath];
index = [eachSectionIndexes indexGreaterThanIndex:index];
}
//delete the rows for this section
[self.tableView deleteRowsAtIndexPaths:indexPathsToRemove withRowAnimation:UITableViewRowAnimationTop];
//next section please
sectionIndex++;
}
}
//now we figure out if we need to remove any sections
NSMutableIndexSet *sectionsToRemove = [NSMutableIndexSet indexSet];
[sectionsToRemove removeAllIndexes];
int sectionsIndex = 0;
for(NSArray *eachSection in newTableGroups){
//checking for empty sections
if([eachSection count]==0)
[sectionsToRemove addIndex:sectionsIndex];
sectionsIndex++;
}
//updating the table groups
[newTableGroups removeObjectsAtIndexes:sectionsToRemove];
//removing the empty sections
[self.tableView deleteSections:sectionsToRemove withRowAnimation:UITableViewRowAnimationTop];
//updating filteredTableGroups to the newTableGroups we just created
self.filteredTableGroups = newTableGroups;
//pointing tableGroups at the filteredGroups
tableGroups = filteredTableGroups;
//invokes the animation
[self.tableView endUpdates];
}
I saw this same exact error as the result of prematurely releasing the background view of my custom tableview cell.
With NSZombieEnabled I got a an exception being thrown way down below an internal call to a function to prepare the cell for reuse. Without NSZombieEnabled, I was getting the Internal consistency error.
Incidentally when I fixed the retain/release issue on the background view of the cell, I was able to delete the last row of the section without having to delete the section explicitly.
Moral of the story: This error just means something bad is happening when you try to delete, and one of the things that happens when you delete is the cell gets prepared for reuse, so if you are doing anything custom with your tableview cells, look for a possible error there.
I suspect that you are forgetting to remove the object representing the section from your internal storage, so that the -numberOfSectionsInTableView: method is still returning 1 after all sections are deleted.
That's exactly what I was doing wrong when I had the same crash!
A much simpler way to address this is to update your data source, then call reloadSections
[self.tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationFade];
This will reload a single section. Alternatively you could use indexSetWithIndexesInRange: to reload multiple sections simultaneously.
or just do this
- (void)tableView:(UITableView *)tv
commitEditingStyle:(UITableViewCellEditingStyle)editingStyle
forRowAtIndexPath:(NSIndexPath *)indexPath {
if(editingStyle == UITableViewCellEditingStyleDelete) {
//Delete the object from the table.
[directoriesOfFolder removeObjectAtIndex:indexPath.row];
[tv deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
}
}
directories of folder being your Array! Thats is all above codes didnt work for me! This is less expensive to do and just makes sense!