Best Highscores Framework - iPhone [closed] - iphone

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Closed 11 years ago.
I am trying to decide between:
OpenFeint - http://www.openfeint.com/developers
Agon - http://developer.agon-online.com
ScoreLoop - http://corporate.scoreloop.com/features
All of the websites look clean. I don't know how many users they have but ScoreLoop has some recognizable games using the service.
Have you tried any of these platforms? Which is best?

Open Feint has some of the most well known apps as cross-promotions. Open Feint has a nice Objective-C API, matching Cocoa Touch.
Agonn has not as many apps for cross promotion, but are growing fast. Agon uses a C based API.
I Have no personal experience of ScoreLoop. But I understand that it allows much better UI customization than the other, making it easier to make the leader boards an integrated part of your game.

I just started experimenting with ScoreLoop, and so far I really like it. Integrating it into my cocos2d based game was pretty straightforward (just following the Getting Started document). It looks like there's a lot of room for UI customization, but I haven't really had a chance to play with this yet.
As far as I understand it, one of the differences between ScoreLoop and similar services is that in ScoreLoop, challenges are a central concept. So if your game can use challenges (mine will), this might be a good choice. It doesn't support chat, though. If you want more social networking features, OpenFeint might be worth a look.

I haven't personally tried any of these but Cocos2d also has a high-score framework built in.

I have good experience with OpenFeint. The developers were responsive to all my questions and helped me work around a few limitations.

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Difficulty level of specific iPhone app creation? [closed]

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Closed 10 years ago.
I wish to build an iPhone app, but I've never ventured into anything like this before, appart from the very basics of HTML. I want to know how difficult it will be to create this app, if you really need someone pro to do it, or if it's managable to learn by a newbie.
The app:
Basicly the app works as a notepad AND a dictaphone. You should be able to create posts, which you can give a headline, write text, record sound, add searchwords and save.
All these posts should be listed by date, with the ability to search through them, using the given searchwords.
That's it. How difficult do you think this will be to accomplish?
If you believe this will be doable by a newbie, where do I start?
(I don't have access to a Mac computer to do the work on, so can I create everything on my windows PC, and transfer the project to someone else to compile and so on?)
Btw, don't be too technical in your reply, because I really don't know much about this topic, that's why I'm asking your help, to see if I should just trash the idea all together.
I'm not sure this question can be "answered". It's to subjective. I will offer a few words of advice though.
You can develop the app. It will be hard and take a lot of
dedication. If you love to learn new tools, new programming
languages, new operating system APIs - and love the challenge of
programming; then you should absolutely give it a whirl.
If you're concerned about time to market, then you'll have to hire professionals.
This app pretty much already exists. Review similar apps already for sale and ask yourself if you or the team you assemble can build something better. If you can't, by all means build it for fun; but don't publish it.
Doing this without a Mac will be next to impossible unless you explore things like Appcelerator Titanium.
Best of luck!

Overview of implementing Kinect and Unity 3D Integration [closed]

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Closed 10 years ago.
I am looking to make a simple game project in the Unity 3D environment, that utilises the Kinect to have a game character mimic what occurs in real life. I am trying to achieve this in the shortest time possible. I am a relatively new programmer fluent in Python and with some knowledge of Java.
So I've been reading all over the internet about guides on Unity 3D, libraries like Zigfu, the Kinect, etc... But it's all scattered and presumes quite a lot of knowledge, so I was hoping someone could offer clarification.
Questions:
What packages are needed to achieve this (I hear terms like XNA, Zigfu, Microsoft SDK being thrown around), and what would you recommend based on the circumstances?
What resources are good, and where should I start. I want to try reduce redundancies (a lot of Unity tutorials cover stuff like rockets, life bars, etc that I'm not interested in). I'm a bit overwhelmed with the multitude of tutorials, and a lot of them seem very involved time-wise, and I'm just interested in getting something up as fast as possible.
Will I need to learn another programming language / which would be the best to use to achieve these goals?
I just tried Motion Toolkit package from Unity asset store. It is based on Omek Beckon middleware and actually offer a sample that does exactly what you want, an avatar that is animated by movements of a person in real life.
It is implemented in C# though, but integrated very good into Unity, So I guess you'll be able to use Boo (which is Unity scripting language based on Python)

What are some good open-source iOS projects to study at? [closed]

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Closed 11 years ago.
I am looking for a good well designed iOS code/framework that is open sourced out there that I can study on. What I mean good design is, they follow good object oriented concepts, code is clean, and organized, possibly has some unit testing in it as well. I wanted to learn these concepts and apply it to my projects as well. Any suggestions are appreciated
Apple provides some great sample code.
Additionally, I suggest looking at the abundance of iOS code available on code sharing sites such as GitHub. There's some great work done by some StackOverflow members. Marcus Zarra and Dave DeLong are two such people. I've also posted some code up there as well. Just so you know, a lot of code posted on GitHub are not complete projects, but libraries or useful classes.
There's also the Three20 framework, published by Facebook.
At risk of shameless self plugging, here's a project I wrote that's overly commented and fairly simple. The app is a "speed dial" for iPhone. Set a number, flip a switch and you don't need to jump into the phone app to tap on a number in favorites anymore. One tap dialing right from your home screen. I've got two apps based on this code that are out on the App Store, but this app itself is not.
Edit:
Since writing this answer I've got some more project, much more complex than the one linked above. MBCalendarKit is the one I'm most proud of. Feel free to tear it up.
I think Apple makes good code sample codes.
three20
http://three20.info/
Put together by facebook.

How to learn about iPhone jailbroken programming? [closed]

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Closed 10 years ago.
I'm interested in learning about what additional features and APIs an app has access to when an iPhone is jailbroken. Can someone provide me with some basic resources to learn about this? I would be most interested in:
documentation on the private APIs
filesystem layout
app configuration, e.g. how did WinterBoard replace SpringBoard? Apps that replace the lockscreen?
tools needed
Suggestions appreciated.
Very good question. I've personally spend quite a bit of time on trying to find documentation on the private APIs, and even though I'm pretty sure I've come across it some time ago, right now I can't really find it anymore. However, I do have some answers to your questions. Let me share what I have so far:
Filesystem layout
An old, but still mostly true guide on filesystem layout.
"Replacing" apps
I think most of the "hijacking" of original iPhone apps is based on catching and re-implementing objective-c messages through posing and comparable techniques. A good guide on this is available here. I'm note entirely sure that this is the mechanism at work though.
Tools
A toolchain for iphone dev is available on google code. See this guide for info on how to install it.
See this guide for info on how to use the default apple Xcode environment for development on a jailbroken phone.
This is the best thing I'v found on the subject so far :
Jailbroken Development : Starter Pack

Is there a gallery of reusable iPhone components on the web? [closed]

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Closed 10 years ago.
There are quite a few reusable iPhone solutions/tricks on the web, mostly scattered on various blogs. However I could not find any single place where they would be collected together (something like what MacUpdate/VersionTracker is to applications).
Is there such a site already?
If not, I'm thinking to create one. What components would you like to see there, and what features do you think such a site needs? (I'm thinking about sharing non-visual classes as well as visual components, and maybe simple code snippets showing various techniques/tricks too.)
I'm aware of https://stackoverflow.com/questions/640805/open-source-iphone-components-reusable-views-controllers-buttons-table-cells.
If you need to display some sort of activity indication while doing background tasks, you can take a look at MBProgressHUD for iPhone.
i think all the answers are missing a point here.
Here are the sites from were you can find reusable components.
1) http://cocoacontrols.com/
2) http://open.iphonedev.com/
3) http://cocoaobjects.com/
Here is the twitter account where you can find popular reusable components on github about iPhone or iPad
4) https://twitter.com/#!/github_objc
The Three20 "library" helped me a lot with understanding how to create reusable components.
Perhaps you already know what functionality to implement. Plus, the library itself is already quite extensive.
If you are looking for an iPhone UI for web page design, check out the free IUI on Google Code.
Great iPhone custom UI elements repository
Graph component. Sweet and simple to use. Straighforward iPhone way: http://code.google.com/p/s7graphview/
Kal implements a Calendar like the one in the Calendar app for you.
http://github.com/klazuka/Kal