This question already has answers here:
Is there a way to simulate multiple iphones using xcode/iphone sim?
(10 answers)
Closed 9 years ago.
Is it possible to run the iphone app in two iphone simulator at the same time?
If Yes Let me know?Please.
Yes there is. Download the script here
and then run it before you open xcode in each users account. It will open the simulator in such a way that for every user you can run a simulator. Also, running multiple instances of xcode and debugging on multiple devices under the same user seems to work fine for me at the moment (XCode 4, ios 4.3.3) however I still havent managed to find a way to open more than one simulator for the same user though.
Related
This question already has answers here:
Is there a way to simulate multiple iphones using xcode/iphone sim?
(10 answers)
Closed 9 years ago.
How can I use two iPhone simulator at the same time? I need it for doing test as soon as two users uses my app. I need to do a test like if two users are using my app.
Thanks in advance
You cannot run two simulators at the same time, but you CAN run a simulator together with other devices. Reference: Ray Wenderlich cardame tutorial
There is not way to do this. Apple would have to build it that way and they didn't.
This question already has answers here:
How do you beta test an iphone app?
(9 answers)
Closed 9 years ago.
I am very new to IOS. I have developed one application in xcode and I want to run this app with my iPhone device. HOw can I run this app in my mobile. PLease provide the steps to generate .app /IPA file and provide details that how can I run this app in my device. Thanks in advance..
You could also look at this:
ProvisionYourDevicesforDevelopment
I notice the other tutorial linked follows what I think of as the "old" way. With Xcode 4 you really don't need to do all those steps manually, use the Xcode organiser window and allow it to do all the steps for you. It is much easier.
This question already has an answer here:
How to create Universal apps in iPhone/iPad?
(1 answer)
Closed 9 years ago.
As my iPhone app is working perfectly on iPhone with full screen but when i try to run the app in iPad it shows with the iphone screen. Is it possible to run the app in full screen without jailbreaking the iPad or using the double pixel method ?
Well, you need to actually create one version for iPad, with the corresponding XIB's and classes and other functionalities you might want to add. Remember that an iPad version is more than justa bigger version of the iPhone one...
This Question ask in earlier But read this Official Documentation This might be help flu for you..other option is Search in GOOGLE is best way for getting more ways for create Universal App.
Also This site is related to Your Question.
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Is there a way to run multiple iOS Simulators at once?
I'm trying to develop an app that uses the gamekit to communicate between 2 devices using bluetooth. I was wondering if there is a way to test this using just the ios simulators? Is there a way to use a virtual machine to run multiple instances of the simulator at once?
I think you are going to run into trouble with bluetooth in the simulators.
Running your app on two separate simulators isn't that hard in itself.
You might have to use a physical iOS device and connect it to your mac via bluetooth to the simulator.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
How to install iPhone application in iPhone Simulator
I am looking for a way to deploy my application to another users simulator. To be blunt the person needs to show the application on the simulator and is not capable of compiling the source code and I don't have the time to produce the instructions.
What I want to do is provide them with the .app (or another) file and have them install it in the simulator just like they can do with any real iPhone Device.
Does anyone know how I can do this?
If they are not capable of compiling the source code, I highly doubt that they are capable of installing it in the simulator, for which you would also need to provide the instructions and support them.
Maybe you could do screensharing with them to show it to them on your own simulator? Or send them a video or screencast of the app being used?