"Failed to upload *.app on Device " Error in iPhone - iphone

I am getting an error while uploading my app on device. It does installs it but not able to upload it.
Also I want to run the instrument tool on device but when I run it shows nothing.
Anyone facing the same issues.

I had this problem after changing around provisioning profiles and app ID's.
What fixed it for me:
Quit XCode
In Terminal.app, navigate to your project directory and execute rm -rf build/
Restart XCode

I also confirm, that I had that issue on Xcode 3.2.5 and iOS 4.2 GM Seed and after adding new provisioning profile.
You do not have to use terminal, you can select *.app from Products Group in 'Groups & Files' pane in Xcode. Then right-click on it, and select 'Reveal in finder'. Then manually delete the build catalogue. And restart Xcode.
Worked for me.

I was getting this issue on an iPhone running 3.0 software, but it was working fine on phones running 3.1. The app used to work on the 3.0 software until we added users to the provisioning for the app - this is the only thing I can think of that might have caused it.
If you're running 3.0 still, try upgrading to 3.1 and see if that fixes it.

I had the same error message in iOS 4.1 but from a different cause: when trying to link to a universal (ARM & X86) static library that was over 10MB. If I link directly to the ARM version of the static library (for iPhones), then it works fine.

Sometimes manual delete of Build folder of your application fails to solve the problem
"Failed to upload the .app on device"
Try
WIndows->organizer->Provisioning profile(in left pane)->refresh it once....
This has solved my problem!

Related

Xcode SDK Version Issue

I'm having a bit of an issue with distributing an app via the latest version of Xcode (Version 10.1 (10B61)). Every time I try to upload it to the App Store via organizer, I get this error after uploading:
WARNING ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.0 SDK. Starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later."
Previous answers to this question said that it was just a warning and that I should still be able to upload my app, but it is now March and I am still getting the error even on 10.1. iTunesConnect will not let me select these builds and I get emails about the validation failure.
Further details:
-The app is an iMessage extension, and uses exactly 1 framework from Carthage, which is up to date with the latest framework version and Carthage version.
-My project and Message extension targets Swift Language Version build setting is Swift 4.2.
-My deployment target is iOS 11.0, but the issue persists after selecting iOS 12.1.
-The app compiles and runs fine on my physical device running iOS 12.1.
-The issue persists after a build folder clean.
-The issue persists after reinstalling Xcode.
If anyone has any suggestions as to how I can verify my app is compiling with the latest SDK please let me know.
Whether the app runs on given iOS version, has no relevance to which SDK are you really using. The definitive SDK version used for building is found in the app's Info.plist.
after Archiving, Show the xcarchive in Finder.
right-click, Show Package Contents.
open Products/Applications/YourApp.app
right-click, Show Package Contents.
copy the Info.plist to some place where you can run terminal commands on it
/usr/libexec/PlistBuddy -c "print :DTSDKBuild" Info.plist
You would expect it to show "16B91" for SDK 12.1. If it's something else (SDK 12.0 would be "16A366"), here are some ideas:
inspect the Carthage dependency. Are you really building it locally or downloading a prebuilt binary? If in doubt, force local building with --no-use-binaries. Remove whole Carthage folder (Checkouts as well as Build) and start from scratch.
rm -rf ~/Library/Developer/Xcode/DerivedData instead of just "build folder clean"
Verify MacOS System Report section Software/Developer for the actual SDK versions that MacOS thinks that you have
xcode-select -p to verify that you are really using the Xcode instance that you would like to
If all looks correct on your side, fill Technical Support Incident. Report the exact rejected build which you uploaded already. That should speed up the support reaction.
I filled out a bug report with Apple because I was experiencing the exact same issue and none of the above solutions worked. They made a change on their backend and now everything is back to proper working order.
If you haven't tried in awhile, make another attempt and I'm betting that it'll work this time.
I was having the same problem. My app was compiled in Xcode 10.1 but I was still getting the SDK warning. I was able to resolve it by doing the following. I'm not sure if all these steps are necessary. I didn't try validating between steps.
I upgraded macOS to Mojave (10.14.3). I had been running High Sierra.
Delete Xcode from applications folder
Reinstall Xcode from the app store
Open my project and run Project->Clean Build folder
Archive and upload and no more warnings

Jailcoder how to

I just tried to get my own app on my iPhone without a developer account. The following are steps I did:
I patched Xcode and my project (Currency.xcodeproj) with JailCoder
I want to build the project with "iOS device" in Xcode. But I got a error message like "no device found". So I ran it in the emulator and I got the currency.app-file in /Users/Dogan/Library/Developer/Xcode/DerivedData/Currency-gjxrulouxbmjslbzslsplyehgfgm/Build/Products/Debug-iphonesimulator
SSH to iPhone in /var/mobile/Applications
Creating a new folder named FADE9826-4878-4458-B5BE-90AD4EB60FDF (I have to take a valid UDID. Have I use to specific tools to create a UDID? I have the UDID from an other example). I also created a directory in this folder with the name "Documents".
chown -R mobile FADE9826-4878-4458-B5BE-90AD4EB60FDF
scp -r Currency.app root#IP-ADRESS-OF-IPHONE:/var/mobile/Applications/FADE9826-4878-4458-B5BE-90AD4EB60FDF/
Restarting Springboard in SSH with "killall SpringBoard"
I got the app, but it doesn't work. Every time on click, it crashes and kicks me to the home screen. Had I missed something?
You missed that simulator builds don't work on iPhones, because they are built for the wrong CPU type. Simulator builds are Intel x86 apps, and the iPhone has an ARM CPU.
There might be other problems (I don't know how jailcoder works) but there's no way you're getting the simulator build running on the phone.
After downloading Jailcoder and going through the guided patch of Xcode and then patching your project, if your device is plugged into your computer, select the target type (where you can select simulator, iOS Device, etc.) and there should be a listing of your device's name.

Cannot install .ipa created from Xcode 4.5

I'm developing my application in xcode 4.5 and i want to create the .ipa file to transfer the project in to client's device. But unfortunately I can't install it in device. Giving a pop up says "Cannot install".
i have created the ipa and installed it from xcode 4.0.2. So i know the process. I thinks i have given correct provisionning profile too. Is there any reason or anyone can give me a tutorial on this in xcode 4.5?
Did you build the app with an ad-hoc distribution profile that includes the client's device UDID?
Alteratively, use Testflight which works extremely well for this sort of thing.
for replies. i found the solution in entitlements.plist file thr is a property called
get-task-allow. i had to set it to NO.
Tht wat happed with xcode 4.5.
Thank you
Assuming the ipa is correct, is the client's device running an OS supported by the ipa (check deployment target of your project)?
What do you see in the Xcode Organizer console for the device as you perform the install? There is likely an error message in the console that will give you a clue.
Are there any unsafe characters in the .ipa filename? I had a case once where iTunes was installing the app and changing the .ipa filename to be the app name. Well, the app name had a '/' in it, and that doesn't work so well in filenames. The console showed me the error as it occurred.
If you aren't installing with the device connected to Xcode, you can use the iPhone Configuration Utility to watch/record the console on a remote machine.

App not running on device (iPhone)

Today, m getting strange problem. My app is not running on device(Jailbreak). Earlier I have run other app on the device. Yesterday, I have formatted device, now application is not running on the iPhone - 4.2.1.
I have added all the required things like provisioning profile. I have also checked in apple developer site. that device is added to that portal.
I have targeted my application to 4.2 as my device version is 4.2.1.
No error is coming when m trying to run the app. only it ends in “finished running app on iphone”.
M not getting where and what m missing..
Reset the Simulator . Delete the Build File. And Restart the xCode. And Run the yor Project.I Hope it will help you.
Go to your project and delete the build folder. Clean all the installed provision profile from device then restart Xcode. Hope it will help you.
Delete the Build File, Reset the Simulator , And Restart the xCode. And than run your project. and got output on device.

iPhone: There is no SDK with the name or path 'iphoneos3.0'

A friend of mine just had to reinstall his OS (after power went down while updating) and when he installed Xcode he got this error. In the drop down that usually has device/simulator etc, it said 'missing'. I also noticed he had no developer folder on his machine as well. Anyone know why this might be?
Tell me about it. Try this
in XCode goto 'Project' Menu and select 'Edit Project Settings'. In the General tab, last but one item, select the drop down list 'Base SDK for all Configuration' There you can specify which SDK your project will target.
I had this problem after installing the Xcode that comes with Snow Leopard. To solve it I downloaded Xcode for iPhone. The Xcode that comes with Snow Leopard does not include the iPhone SDK.You have to be a registered iPhone developed to use it.
I had him reinstall it with me there, and I noticed that the action for the developer tools, was install as opposed to upgrade, and it was grayed out so not sure how he would have been able to avoid that. In any event he reinstalled and got the same error when launching from the dock. He then launched from terminal and it worked fine... so somehow he got two installs or some weird scenario. In any event we found the .app that spotlight saw and put it on the dock and then it worked.
The system does not include the dev tools (and hence the /Developer folder) by default. He needs to re-install the dev-tools from his CD (or from developer.apple.com), and also re-install the iPhone SDK (only available on developer.apple.com).
EDIT: I didn't see he re-installed XCode. Sounds weird. Make sure you re-install everything, and that you have the correct rights. However, is no issue is found by the installer and you still don't have a /Developer directoty, there might be something weird going on...
After Xcode updated to Version 11.6 got this error.
error: There is no SDK with the name or path '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.5.sdk'
Looks like iPhoneSimulator13.5.sdk got removed.
Fix by downloading "iOS 13.5 Simulator"
In Xcode -> Preferences -> Components downloaded iOS 13.5 Simulator again.