App not running on device (iPhone) - iphone

Today, m getting strange problem. My app is not running on device(Jailbreak). Earlier I have run other app on the device. Yesterday, I have formatted device, now application is not running on the iPhone - 4.2.1.
I have added all the required things like provisioning profile. I have also checked in apple developer site. that device is added to that portal.
I have targeted my application to 4.2 as my device version is 4.2.1.
No error is coming when m trying to run the app. only it ends in “finished running app on iphone”.
M not getting where and what m missing..

Reset the Simulator . Delete the Build File. And Restart the xCode. And Run the yor Project.I Hope it will help you.

Go to your project and delete the build folder. Clean all the installed provision profile from device then restart Xcode. Hope it will help you.

Delete the Build File, Reset the Simulator , And Restart the xCode. And than run your project. and got output on device.

Related

Xcode shows popup but there is no errors

Working with my application It goes well but has met into a problem with Xcode. When I try to run the application on the iPhone simulator this message always pops up:
"A coordinated app install already exists for com.apk.ios with intent IXCoordinatorIntentUpdating (creator InstallCoordination Simple SPI) but request by CoreSimulatorBridge (pid 677) was for intent IXCoordinatorIntentInitiating"
What is wrong? There are no errors when trying to build the app. Has tried to clean the build.
Erasing all content and settings is not always necessary as #user3344236 stated.
Please make sure to delete the app that you are trying to install from the iOS Simulator. That'll probably solve your problem.
Why this occurs?
In my case something went wrong while Xcode is trying to install the app on the simulator. Everything is frozen and I had to restart the Mac manually.
Found a solution that works for me:
Reason:
Either the App store or something else tool is downloading the same app with the same identifier at the time Xcode is trying to launch the same app on the Simulator or on MAC.
Solution:
Need to stop/delete all the running installs of the app with the same identifier. (How to stop -> that can be figured out to see either App Store or any other tool ) Then try again to launch the app with Xcode, this time it succeeds.
No need to Reboot the simulator/ Mac or reinstall Xcode.
Thanks, Hope this will help someone.

Getting message 'could not launch application' while launching the application

I have created the .ipa file of the application. I have installed it the device via iTunes. It is getting installed on the device but when I launch the application it shows the message "Could not launch application". I have added the deviceId to provisioning profile. Please give me some suggestion on this.
This happens to me some times but it just couldn't launch the app when I get onto my device and scroll over to the screen where the app would be it is there and if I manually launch it on my own it still works... I don't know what causes it, I wish I could help.
Delete your same previous application from iPAD, Now delete all profile and install fresh copy of your application. i hope it seems working....
Same problem i got while creating iPA file. I have solved issue in this way.
First of all check you have previous build in your device. Then you need to relaunch your xcode, build and clean your project using CMD+SHIFT+K then create iPA file and try to install in device. Make sure that you have deleted all previous instances of application and if possible then restart your device. One more thing check same provisioning profile is available in your xcode through Organizer.
This works fine for me.

iPhone: iOS 4.3 SDK Simulators stuck up and crashing:

I have updated my Mac to 10.6.7 with Xcode 4. I am trying to build and run some projects which has downloaded from Internet. I set the deployment target as 4.1/4.2/4.3 and device family as 'iPhone' and trying to build and run the application in Simulator. For ex: i downloaded a project from the following link from GitHub:
http://www.icodeblog.com/2010/10/07/cloning-uiimagepickercontroller-using-the-assets-library-framework/
I set the deployment target as 4.1 or 4.2 or 4.3 and device family as 'iPhone' and trying to build and run the application in Simulator. But Simulator launches and stuck up infinitely. I had to do force quit of simulator, i checked so many times, but the same result. But at the same time, i'm able to build and run some other my projects without any issues. This is happening only for few projects when i run.
What could be the reason here? Is there any settings that i need to make-up?
Please advise me.
Thank you in Advance!
Trash your /Users/{Your name}/Library/Application Support/iPhone Simulator/ directory and rebuild the projects you are having trouble with.
#Kirby Todd Answer perfectly correct with a small change
notifications doesn't show/ doesn't scheduled in Simulator but works in device Problm on Simulator 4.3?
Make Sure we put a copy of "User's" folder existed in iPhone Simulator folder
Thank U #Kirby Todd

Error : The service is invalid

I am having some problem in installing my app on the iphone as I am constantly getting the following error message
The service is invalid
Please check your setup and try again
(0XE8000022)
It was running perfectly well till yesterday but since yesterday I am having this problem.
Xcode and the GDB connection is quite temperamental. The device and your Mac can become unsynchronised with each other. My checklist for this sort of thing:
Restart Xcode.
Delete the .app from your iOS device, do a Clean then Rebuild.
Disconnect, reconnect device.
Restart iOS device (90% of the time it fixes things)
If all else fails, restart your Mac (unlikely but it did fix an issue once for me).
I have solved the problem... Only needed to restart the iphone...
Restarting the Xcode wont work in this case. So just restart your iPhone and everything will be fine.
EDIT:
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
This error also happens if the iPhone provisioning profile has expired.
It can be a couple of things, the first and inmediate thing I'd check is to see if your IPhone is currently Downloading or "Preparing Update..." whilst this is running you generally get the "Device is invalid (0xe8000084)" / Error MT1006.
This i found to be the most common thing. so try this first.
And if that fails: Restart your IPhone, and then if that fails restart your Mac/Xcode
and do a clean then Rebuild and deploy..
Hope this helps
This error happens when you try to debug an application in your IPod/IPhone and the device is code-locked or executing another application.
Make sure you can see the menu with all the app icons on the device and try to run again.
Regards
If nothing works then check if your device os is compatible with your Xcode version.
I confirm that restarting your device solves the issue.
But if your device is jailbroken with a Semi-tethered jailbreak you will loose it after a reboot.
To prevent this, do a ldrestart(soft reboot).
In order to perform it, download a terminal application from Cydia, then type:
su
Input your password when asked, the default password is "alpine".
Then type
ldrestart
Unplugged the device and connected again with Mac solved my issue. Did not need to clean, build or restart XCode. XCode 10.2.1, iOS 12.3.1 version.
First remove the app from iPhone before building the app from xcode.
Then Clean All Targets from xcode and then try to build your app again.
SnowLeopard w/ XCode 4.2's Instruments will give this message on newer iOSes.
I had luck by disconnecting my iPhone from my mac, and then Analyzing (Shift + Command + B or Product -> Analyze).
After that I plugged my iPhone back in and did a clean (Command + k) and then run. Worked!
Simply restarting the device (as the alert suggests) fixed the problem, at least on iOS 12.

"Failed to upload *.app on Device " Error in iPhone

I am getting an error while uploading my app on device. It does installs it but not able to upload it.
Also I want to run the instrument tool on device but when I run it shows nothing.
Anyone facing the same issues.
I had this problem after changing around provisioning profiles and app ID's.
What fixed it for me:
Quit XCode
In Terminal.app, navigate to your project directory and execute rm -rf build/
Restart XCode
I also confirm, that I had that issue on Xcode 3.2.5 and iOS 4.2 GM Seed and after adding new provisioning profile.
You do not have to use terminal, you can select *.app from Products Group in 'Groups & Files' pane in Xcode. Then right-click on it, and select 'Reveal in finder'. Then manually delete the build catalogue. And restart Xcode.
Worked for me.
I was getting this issue on an iPhone running 3.0 software, but it was working fine on phones running 3.1. The app used to work on the 3.0 software until we added users to the provisioning for the app - this is the only thing I can think of that might have caused it.
If you're running 3.0 still, try upgrading to 3.1 and see if that fixes it.
I had the same error message in iOS 4.1 but from a different cause: when trying to link to a universal (ARM & X86) static library that was over 10MB. If I link directly to the ARM version of the static library (for iPhones), then it works fine.
Sometimes manual delete of Build folder of your application fails to solve the problem
"Failed to upload the .app on device"
Try
WIndows->organizer->Provisioning profile(in left pane)->refresh it once....
This has solved my problem!