transferring images between two iphones using gestures - iphone

I'm wondering if it would be possible at all to transfer data between two different iphones using gestures on one iphone? For instance, flick an image on iphone A and it would show up on iphone B.
I realize this would require some sort of communication channel between the two iphones (may be bluetooth?). Assuming such a communication channel has been established, is it possible? I'm looking for ideas from the community on how this can be accomplished if it is possible.
Thanks! - Azeem

Take a look at the Bump API. Sure the gesture would be knocking the two devices together, but it looks really easy to implement.

Sure, just open a connection between the devices (GameKit could provide the peer-to-peer connectivity). Create a method that sends content, then call that method when you detect the gesture that you'd like to use.
You'll obviously need to have views that display the content that you'd like to send, but you can easily detect that a user has initiated a touch within one of your views in order to determine which content to actually send.

Related

Using Remote Notifications In My Application

I am currently starting my way on developing iPhone applications, and I have recently encountered a problem which I could not find a proper answer to.
In my application, I want one iPhone to send a request and another, far iPhone respond to that request using an Alert View, almost like the way Game Center works when you invite someone to play with you.
Do I do that with Push Notifications? Some server? Or what?
Thanks ahead,
A Newbie Developer.
Not the simplest things to try and do when you are new - but have a look at GameKit.
There is a sample application called GKTap which shows how to hook up two iPhones.
Don't be fooled by the word Game. This framework makes it easy to set up communication between phones, even using Bluetooth.
It depends on what you mean by "far". If you mean in another room, but within Bluetooth range or on the same local network, then there is GameKit. If you mean on a different network, or a long distance away, then you are looking at needing to have a server that keeps track of the devices and the connections between the devices so you can use Push Notifications. If you are thinking of something like Words With Friends where it sends a message to another user to tell them it is their go, then you would need the server.

Control iPad with other iOS device

I am working on an app for the iPad and would like to be able to include the option to use a separate iOS device to control it. I have seen examples of this with games (notably Chopper 2), but have no idea how it is done.
Can anyone point me in the direction of the iOS frameworks that back this feature? I have looked through the SDK but cannot find the relevant sections.
Thanks
Im sure they use Game Kit or you could use the lower level Bonjour discovery.
Read through the GameKit docs.
You can start there. I guess the controller is actually a separate feature of the app that just sends messages over the network, using sockets to send and receive the data.
Send over the network from the controller. Receive them on the ipad in a running thread or however the service you use handles it. process the received messages.
Agreed with #alJaree. I'm working on something similar, though I've found it much easier to implement through Unity. Prime31 has a number of sweet plugins that allow you to implement things like Bluetooth through gamekit in a single line of code. I'm on my ipad right now so I cant be sure of the exact URL, but I think it's just prime31.com, in their 'unity' section.

Send UITouches over a network

I am building an app which allows a user to draw on the screen. I'd like to add network capability so that user A can draw on user B's screen. My current plan is to build a system where I have my own UserOrNetworkTouch object which can be created based on either a real UITouch, or a message which comes over the network, and base all of the drawing in the app off of UserOrNetworkTouch events, rather than UITouch events.
Another thing I'll want to use this system for is recording touches, so a user will be able to press "record", and then play back their drawing at a later time.
I'd like to make sure I'm not reinventing the wheel here. Are there any libraries available which will handle some or all of this for me?
You probably wouldn't send the UITouch objects over the network (although you could if you wanted). I might package then touch positions into a struct of some kind and just send that to decrease the amount of traffic you were sending. If you needed the entire UITouch object and all of its data then sure, send the object to your server.
You could use CFNetwork framework to send data to a server from your client application. If you do you should really try to use IPv6.
Apple have sample code here for working with CFNetwork streams
If you want to record the touch events, just use an NSArray or an NSDictionary if you wanted to store say the touch along with a timestamp for when the touch occurred.
Then just add each touch to the array or dictionary as the user makes them.
Update: I wouldn't waste your time with Apple's WiTap sample code. I've read though it before and there is a LOT of code in it that is just confusing and irrelevant if you want a simple client/server app up and running quickly. It will more than likely be way too confusing for you if you haven't done any network programming before.
I would get the network transfers working first, then if you like you can refer to WiTap for the Bonjour networking part so you can do auto discovery of the client and server. But add Bonjour support only after you have data steams working first.
A good place to start would be Apple's WiTap sample. It sets up a game over Bonjour and sends taps back and forth.
Also look at GameKit which'll make some of the networking even simpler.
A SQLite DB would be a great place to record events. Search for the 'fmdb' SQLite wrapper for a nice Objective-C wrapper.

How to implement pedometer in iphone?

I have implemented one application in which i want to implement pedometer functionality.Is it possible to implement pedometer?Please give me idea.
This is certainly possible, and I believe has been done. The main drawback is that since the iPhone does not permit 3rd party background tasks, your app will have to be open to collect pedometer data.
The simplest way to do this would be to setup an Accelerometer listener, and watch for 'step events'. You'd have to do some experimentation to determine the type and size-range of these, but that wouldn't be too difficult.
Expanding on Ben's answer: you might want to write an app (or use an existing one) that continuously records the data from the accelerometer and shows a graph thereof, then have that app running while you and a few different people walk around with the device in their pocket. That should give you an idea of the patterns of acceleration you need to be looking for, as well as the variation possible in peoples' stride lengths, gaits, etc.

What does iPhone OS 3.0 need from a programming perspective?

iPhone OS 3.0 is being announced and previewed next week (March 17).
We all know the feature set users want. Copy/paste, MMS, Flash on iPhone, etc.
We'll see about those.
What I'm interested in what does the development community feel the SDK is missing, in need of, to make programming for the platform easier and more productive.
A more complete Interface Builder with support for custom palettes and all sorts of goodies like that.
Better control over the keyboard.
Better unit testing support. (Unit testing can be done, but only on the simulator, and it's very awkward to set up.)
Push notifications. Please.
A more accurate simulator, i.e. one with a more accurate set of frameworks.
The ability to easily build views like the Mail compose window.
For that matter, an in-application compose window.
A better way for apps to share data locally than by invoking URLs.
Access to the calendar, notes, mail (possibly read-only), and bookmarks (again, read-only) databases. Maybe even limited access to the iPod database—even just the ability to read song metadata and access and change the playing song would be helpful.
Some sort of middle ground between UILabel and UIWebView that allows for formatted text without a huge hassle.
More built-in toolbar icons.
The return of the "glass" button style that was in the beta SDK.
A few useful internal views, like UIProgressHUD, exposed.
And last but not least...
A pony.
An easy Javascript bookmarklet installation method for Mobile Safari. (OpenRadar: 1, 2)
UIWebView needs more of UIScrollView's properties and methods, such as contentOffset.
More configurability on some of the built-in behaviors and views, e.g. the button text on UITableViewCell's "Delete" button, or the styles and text of UIAlertSheet/UIAlertView buttons. (Some of these can be done today with undocumented calls, but I'd rather not rely on those.)
More flexibility from UINavigationController, such as the ability to push/pop views that selectively don't display the navigation bar but using the same animations and stack, or more customizability over the navigation bar button labels and behaviors.
The ability to restrict interface orientation per UIViewController, not just accept/reject changes via shouldAutorotate. E.g. I want my main content view to be autorotatable, but I want my navigation hierarchy and settings screens to always display in portrait, even if the content view was rotated to landscape.
libxml and its handy DOM XML parser instead of the SAX-based NSXMLParser.
libcurl w/SSL, or more options and functionality for NSURLConnection.
Ability to check whether a URL scheme is registered. This could be used for apps to detect whether other specific apps are installed, and enable functionality selectively, e.g. when Instapaper detects Tweetie is installed, it can offer a "Post with Tweetie" button. (Disclaimer: That was a plug. I make Instapaper.)
I'm sure I'll think of more, but overall, I'm very happy developing for the iPhone. I'm amazed at the quality and sophistication of the iPhone OS, the SDK, and the development tools given how incredibly young they all are.
I'm surprised no one has mentioned garbage collection yet. Objective-C 2.0 on the Mac supports optional garbage collection. I don't really see any reason it wouldn't work just fine on the iPhone as well and it would eliminate much of the tedium of having to explicitly release objects all over the place.
What I'm hoping most for is to allow iPhones to talk to each other either via Bluetooth or some other means. Granted, they can talk via Bonjour if they are on the same Wi-Fi network, but that's just not convenient enough in 2009. If I'm out with a friend and want to play a multi-player game we first have to find a Starbucks or whatever the heck to get on the same Wi-Fi network. Also, think of the ridiculous amount of social apps you could have if iPhones could talk to each other without needing Wi-Fi. Exchange business cards, flirt with the cute girl over there, etc.
Form a PURE programmers perspective, make XCode as helpful of an IDE as Eclipse or IntelliJ are in the Java world. There's so much time I waste on stupid stuff that the IDE could have found for me as I typed it.
I also don't understand why I can't color buttons without having to use images.
Better multitasking is absolutely key at this point. Android's got it, Palm's WebOS has it - both, it seems, in largely unrestricted and well-implemented fashion. Possibilities:
Push notifications with a good UI (message stack in addition to badging/sound/whatever - if they have to have an extra approval step so apps can't be obnoxious, so be it)
Multiple full processes (not possible with current OS, I realize, but then I've never seen a good explanation why the iPhone doesn't support virtual memory)
Smaller "background" versions of apps that can run in the background - no GUI and a significantly tighter memory constraint
A good mapping API. Let us access the Google Maps abstraction that the Maps application uses !
More Interface Builder goodness
Better simulator
Smart inbox. Incoming messages are routed to installed handlers based on type.
Synchronisation framework that simplifies syncing with desktop & Mobile Me.
Decent landscape support, without the multitude of bugs, especially for the camera picker. Better support for rotation and more control of it.
Access to EXIF data on images from the picker, so we can tell their location
Deeper access to the camera API, so that we are not rail-roaded into the standard photo taker / picker
Push notifications that can launch an application. (In lieu of full multi-tasking, which I don't think we'll get and which could be problematic.)
Better, more intuitive keyboard controls.
API for inter-application messaging.
Access to data from Calendar, iTunes, Mail, Notes and more (with user's permission)
A more accurate simulator, with, for example, ways to limit bandwidth, and use the Mac's camera to actually take a photo.
Phone-phone bluetooth for data exchange
Access to more of the views used by iPhone apps, e.g. the progress HUD, email "blobbing" mechanism for email addresses, thumbnail scrollers, HUD brought up in Photos app, and more.
Less sandboxing. It won't likely happen, but it would always be appreciated for an app to have slightly more power than they currently do (actual filesystem access, for example. even if it was read-only access, it would still allow for more interesting applications to exist).
EDIT: Also, access to the copy/paste API. But I hope that one is obvious to Apple.
My list:
More full-featured IB support as the Mac has
Inter-app Data transfer mechanism (could be C&P, but does not have to be)
Greatly improved camera API with deeper level of control and more flexibility
SDK access to bluetooth and more support for protocols
Real ObjectiveC framework around the address book like the Mac has today.
Warnings similar to the location warning when an app tries to access address book data.
I'm sure whatever they actually have prepared, there will be a few interesting twists.
Ability to send SMS messages without having to have launch the SMS client and have the user type the message.
Access to the raw camera data so that things can be done without having to take a picture and wait for it to save (like you can do with Android)
push notification so that you can launch tasks... would need to be user controllable.
A camera that can focus (I know... have to wait for the next iPhone for that... if they decide to put it in...)
A UIKit level drawing api.
We all know the feature set people want. Copy/Paste, MMS, Flash on iPhone, etc.
I would have thought those specific items were down the SO wish list (although it seems I'm wrong looking at the votes on this comment :-).
MMS is a pretty pointless app when you have eMail. Flash is not an OS issue - Flash could be delivered today.
I don't even want push notifications - they're just a patch, I want background apps. I also want fixes for all the broken APIs like Camera, video and landscape support. Support for CoreImage filters would be nice too but probably too much to wish for.
[[ABAddressBook sharedAddressBook] me] for being able to use the owner's Zip code, phone number, or whatever.
Ability to download files to local storage and sync them back to iTunes or your hard drive
Get EXIF data from photos
Pull all photos at once
Pull all contacts at once
Control screen brightness
Access to music in iPod section
Read access to email and text messages
Access to Safari cookies (so maybe I could make some kind of keep-me-logged-in app.)
fix table view in landscape mode
new camera API with direct access to the camera
distribution code signing automatically when uploading to the app store (instead of code signing in xcode)
ability to request more memory so users don't have to reboot their phones to get rid of background apps
A non-Mac based development envionment.