CFHost DNS Resolution - When is it OK to use synchronous API? - iphone

I went to the iPhone Developer Tech Talk a few months ago and asked one of the gurus there about the lack of NSHost on the iPhone. Some code I was porting to the iPhone made significant use of NSHost throughout its networking code.
I was told that NSHost is on the iPhone, but its private. I was also told that NSHost is a synchronous API and that I shouldn't use it anyway. (If anyone could elaborate on why it shouldn't be used, as a bonus, that'd be great.)
I can see the caveats of using synchronous API's on the main thread in that they'll block until complete - and that's never a good thing with network code because there are so many factors that could cause the API to block the thread for a significant amount of time.
My solution was to write a wrapper around CFHost's asynchronous resolution functions.
The result works quite well, and I'm considering releasing it into the public domain.
But my question is this: Say my app only resolves a hostname once per run, during the connecting phase, and then cache's it for the rest of the session. During the time it is resolving, a modal screen is shown telling the user "Connecting" with a nice spinner.
Does it really matter whether or not the resolution is asynchronous?? The user has to wait to connect anyway, and the resolution is only done on the first connection. Subsequent connections use the cached result of the resolution.
When is it OK to be synchronous and when should things be asynchronous?

Your nice spinner won't spin, since the UI will get blocked as well during the synchronous call. Sure, you can make the call on a separate thread, but then you're doing essentially the same thing as the asynchronous call.

Related

how many threads is too many in iphone/objective-c dev

I have a complex sync job that does several asyncronous calls for content over HTTP. Each time this content is received, it asks for the next bit and so on. These are all daisey-chained in a big over-all sync job with data on the server.
There are probably 12 steps in this job chain. It seems to get stuck after around the 5th async request, the request never comes back and it hangs for ever waiting for it. I think it may have to do with too many threads being spawned because if I fire off the one it hangs at at the beginning it returns fine.
In the way I imagine it in my head, the main thread asks for async content a. When it comes back in its own asynchronous time it spawns a new thread which then asks for aync content b. When it comes back in its own sweet time it spawns a new thread which then asks for content c. Isn't a new thread being created everytime an async request returns a result?
Am I daisy-chaining these requests right? I was quite good at threads in Java development but I'm a bit confused on how they work in Obj-C. Do I need to use a Thread pool of say 3 threads and reuse these?
Sorry for the high-level question but I'm sure some experts can help clear the cloud of mystery around this.
NSOperationQueues are built on top of Grand Central Dispatch. If you need precise control over order of operations and the ability to dispatch synchronous requests you might want to use GCD directly. Using either, you don't really need to worry about thread creation/management. You simply queue your operations as needed by your app.
The Apple docs are fine on this IMHO but you can find a number of tutorials out there.
[EDIT: added link to Apple docs]
http://developer.apple.com/library/ios/#documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html

Architecture sketch for iphone stock app

I am currently trying to build a (simplified) stock app (like the one built-in on the iphone). I setup a simple server with a REST-interface which my app can communicate with.
However I am struggling to find the right/best way to build this kind of (streaming data consumer) client on the iphone.
My best bet at the moment is to use a timer to regularly pull the xml payload from the server (the connection is async but the xml parsing is not therefor the interface is blocked sometimes. I am a bit shy of thread programming since I learned some lessons the hard way on other platforms).
I read about websockets but it is not clear for me if and how they are supported on the iphone.
How would you do it?
Any hint would be appreciated, Thanks.
websockets aren't going to help you -- that's a server-side technology to make a socket-like interface work over HTTP.
If you don't want to block the GUI, you need to use another thread. You are right to be scared of doing this, so share as little as possible (preferably nothing) between the two threads. Use a message passing mechanism to get information from the background thread to the UI thread.
Take a look at ActorKit: http://landonf.bikemonkey.org/code/iphone/ActorKit_Async_Messaging.20081203.html
Take a look at this question.
It talks about asynchronous vs synchronous connections. You will want to use an asynchronous call to get your data so you don't lock up your UI. You could use that in conjunction with a polling timer to get your data from the server.
You can find more info about the NSURLConnection in apple's documentation here

iphone app photo upload to server from app threads

I have an app that needs to upload a least 5 photos to a server using API call available with the server. For that I am planning to use threads which will take care of photo upload and the main process can go on with the navigation of views etc. What I cant decide is whether it is OK to spawn five separate threads in iphone or use a single thread that will do the upload. In the later cases obviously it will become quite slow.
Basically an HTTP POST request will be made to the server with the NSMutableURLRequest object using NSCOnnection.
More threads mean more complexity and sync issues, but I can try to write code as neat as possible if it means better performance than a single thread which is simple but is a real stopper if performance is considered.
Anybody with any experience in this kinda app. ??
I would suggest using one extra thread and queuing the uploads, one after the other. You'll end up clogging the network interfaces if you try 5 uploads concurrently. Remember that the iPhone will often be on a 3G or even EDGE connection, not always WiFi, so photo uploads can be really slow, and even slower if there are 5 at once.
You could probably benefit from using NSOperation and NSOperationQueue to nicely handle the ugly threading for you. Wrap up an upload process into an NSOperation, and then queue 5 of them for each image. Should work quite nicely.
Jasarien thanks for the bit on NSOperation and NSOperationQueue. It did simplyify in great measure. But right now I hve run into a major issue.
I spawn an extra thread from the main thread. This thread queues up each of the picture upload operation. So this thread queues up 5 picture opload operations in a queue. This is absolutely fine when working with Mac PC. Now when I push the app to the device, only one pic upload is successful and the rest fails. Most of the cases of failure are due to server time out error. So basically I am wondering, whether NSOperationQueue ensure only one operation at a time or not ? I mean if the first pic upload is in progress and say the next operation is already added in the queue. Would it create an extra thread for the second operation too while the first one is running ? I think as the name suggests, it must wait in the queue until the previous one is done. Not sure how to go abt doing it. I am uploading pic which are taken with iphone camera.

what exactly NSUrlConnection ASynchronous means?

i am getting confused what is the difference between Synchronous NSUrlConnection and ASynchronous NSUrlConnection?is there Synchronous or ASynchronous? if we use detachNewThreadSelector in connectionDidFinishLoading method,is it
ASynchronous NSUrlConnection? which is the best way?any tutorial ...
Synchronous means that you trigger your NSURLConnection request and wait for it to be done.
Asynchronous means that you can trigger the request and do other stuff while NSURLConnection downloads data.
Which is "best"?
Synchronous is very straightforward: you set it up, fire it, and wait for the data to come back. But your application sits there and does nothing until all the data is downloaded, some error occurs, or the request times out. If you're dealing with anything more than a small amount of data, your user will sit there waiting, which will not make for a good user experience.
Asynchronous requires just a little more work, but your user can do other stuff while the request does its thing, which is usually preferable. You set up some delegate methods that let you keep track of data as it comes in, which is useful for tracking download progress. This approach is probably better for most usage cases.
You can do both synchronous and asynchronous requests with NSURLConnection. Apple's documentation provides a clear explanation of the two approaches and delegate methods required for the latter approach.
It seems that you're conflating synchronous/asynchronous connections and threading. In my app I used asynchronous connections as an alternative to threading.
Let's say you want to download a big file without causing the UI to freeze. You have two basic options:
Asynchronous connection. You start with + connectionWithRequest:delegate: (or one of the other non-autorelease options) and it downloads bits of the file, calling your delegate when interesting thing happen. The runloop is still going, so your UI stays responsive. Of course you have to be careful that your delegate don't go out of scope.
Synchronous. You start the connection with + sendSynchronousRequest:returningResponse:error: but the code waits until the download is complete. You'll really need to spawn a new thread (or one of the higher level threading operations that Cocoa supports) or the UI will block.
Which option is "best" or the least painful will depend on the architecture of your application and what you're trying to achieve. If you need to create a thread for a long running process anyway, you might go with the second option. In general I would say the first option is easiest.
It's all pretty well documented on Apple's Developer site.
Something which hasn't been mentioned in the other responses is the size of the request. If you're downloading a large file, for example, then using an asynchronous connection is better. Your delegate will receive blocks of data as they arrive. In comparison, the synchronous method will wait for all the data before making it available to you. The delegate can start processing the response sooner (better user experience), or save save it to a file instead of memory (better resource usage). You also have the option to stop the response without waiting for all the data.
Basically, the asynchronous method gives you more control over the connection but at the cost of complexity. The synchronous method is much simpler, but shouldn't be used on the main UI thread because it blocks.
In response to the other answers regarding the file size: I think file size doesn't matter. If the server responds really slowly and you're loading data synchronous your UI still freezes, even if you're loading a small amount of data, like 3k.
So I'd go for the asynchronous option in every situation, cause you never know what you're going to get with regards to file size, server responsiveness or network speeds.

Running a socket stream in a thread

I have an application that opens a connection with 2 sockets (in and out) and I want to have them working in a thread.
The reason that I want them to be in a separate thread is that I don't want my application to freeze when I receive data, and this can happen anytime as long as the application is running.
Currently I have a class that handle also network communication and I run this class in an NSOperation, I'm not sure if it's the best solution.
I'm not very familiar with threading so guys if you could give me some help I would be very grateful.
Thanks
First, you should know that you can use the same socket to send and receive data — they're generally bi-directional. You should be able to share a reference to the same socket among multiple threads of execution.
Second, unless you'll be receiving large amounts of data and have experienced performance issues with your UI, I would delay optimizing for it. (Don't get me wrong, this is a good consideration, but premature optimization is the root of all evil, and simpler is generally better if it performs adequately.)
Third, NSOperation objects are "single-shot", meaning that once the main method completes, the operation task cannot be used again. This may or may not be conducive to your networking model. You might also look at NSThread. The fact that you already have the functionality "factored out" bodes well for your design, whatever turns out to be best.
Lastly, threading is a complex topic, but a good place to start (especially for Objective-C) is Apple's Threading Programming Guide.