iPhone Development Developer Program and a Client - iphone

Note: I have given up on compiling iPhone Apps without a developer certificate for the SDK 3.x... for now. But it wasn't for a lack of trying. Anyway...
I work for a client who will will be making iPhone Apps but will not deliver them through the AppStore for the time being. I will be testing and deploying iPhone apps to a device I own, and they will need to distribute to their iPhones/iPod Touches. If I buy a $99 developer certificate, will that be enough to distribute an app onto iPhones that are not connected to my computer?
If not, how can this be done for testing -- distributing to other iPhones -- with the least number of certificates? I have checked this out a bit, but I haven't been able to fully undertand it (I'm kind of busy trying to learn to program for the iPhone :)

You want to use an Ad Hoc distribution certificate (available as part of the $99 program). This will enable you to install on up to 100 devices. To install all the user needs is a device with the correct provisioning profile and iTunes (Mac or PC)

Purchasing the $99 iPhone Developer Program will give you the ability to create ad hoc builds which will be able to run on up to 100 provisioned devices.

Related

Generate ipa without paid apple developer account

Can we generate ipa from Xcode without paid apple developer account? I want to share ipa so that it can be installed on any of the iPhone.
Thanks,
No, unless the iphones are jailbroken, you cannot run unsigned code on iOS devices. There's not way to generate a signed IPA for iOS without a developer account. A free developer account will allow you to build an app that will run for 7 days on a pre-defined set of devices (you would need to register any devices on which you want the code to run).
But if you could build and deploy an app without the signing process, developer could bypass the App Store, which is something Apple doesn't want for multiple reasons.

How to run an iOS Application on a real device

I had developed an iOS Application using PhoneGap Framework. It's working good and well in simulator. Now I would like to test it in real device i.e iPhone 5 with iOS 6.0. I Googled thoroughly. I have two ways: jailbreak the device (not acceptable to me) or bidding the account in Apple portal.
Is there any other way to test my device my application in real device? Is there anybody here to solve my issue?
The official way is to enter the iOS Developer Program (99$), so that you will get the possibility to create certificates and provisioning profiles required. You will also get the chance to distribute your apps through the App Store.
If you are not willing to do it, the other way is jailbreaking your device, which is basically a way to circumvent the need to use certificates for your apps. Your app would then be distributed through an alternative app store like Cydia (i.e, no Apple App Store).
A third option could be getting in touch with an iOS developer friend of yours, and ask him/her to build the app for your device, so you can install it through iTunes.
There are no other options.
You have to register for a developer certificate in Apple.Developer.Then create provisioning profiles and install it. Otherwise you cant install your app in a real device.
You can refer this link for more info

Host options for an iPhone app

I'm developing an iPhone/android app and, in the case of iphone one, I need to host it asap. I am about to finish it but the average time to be published in the AppStore is about 7 days once been aproved. I was looking for any othe host but I'm not sure if they would be work as AppStore, I mean: downloading by everycustoner without doing throught Cydia or things like that.
Any suggestion or experiences?
Thanks
If you have an enterprise account, you can use Enterprise Distribution for in-house apps. But you probably don't, or you wouldn't be asking this question.
If it's a very limited number of devices and you have personal contact with all potential users:
You could deploy it on devices yourself.
You could use ad-hoc beta distribution (made easy with TestFlight, for instance).
Other than that - there are no other legitimate options.
If you want widespread, "ordinary" distribution of a native app on iOS, you'll have to go through the app store, period.
Other than for time-limited plus number-of-devices-limited beta test distribution (Ad Hoc and/or testflight), the only host option for unlimited distribution of an iOS app to ordinary customers with stock devices is waiting for an app to be approved and hosted on Apple's iTunes App store.

Deploying an app on Iphone device and on App store

I am using haskintosh (Snow Leopad 10.6) and I am implementing an Iphone application. I want to deploy my app on device and deploy to App Store. I have already have $99 for paying IOS developer program. However, I am not sure after payment, whether I have a certification and a keychain for deploying or not. Please tell me I should spend $99 or not? or I have to pay a Mac OS license and then spend %99?. Thanks in advanced!
Certificate is essential to run you app on device or to upload it on App Store, and that certificate is obtained when you pay $99 to apple. I am also doing iphone development on hackintosh and i have obtained a certificate from apple to deploy my apps on AppStore and device and it works fine.

iPhone application installation

i am not a member of iPhone developer, i installed one iPhoneOS 2.2 in my computer, and i developed one application. and i created it as a .ipa file and i installed my iPhone but it is not working.
i am sure i am not a iPhone developer, not register in iPhone developer.
is it that problems.
In order for you to be able to officially install applications on the iPhone that you have developed, you need to be part of the iPhone Developer program which costs $99/year.
Without the certificates and provisioning profiles you get by being part of the program, you cannot officially push software to device or submit your software to Apple to be in the App Store.
You can test the applications within the iPhone Simulator without being part of the program.
Other options all include Jailbreaking the iPhone - which I don't know anything about and cannot help you with.
Yup, you have to register with the iPhone developer program (and pay $99) in order to be able to sign the app and run it on your iPhone.