NSNotification vs. Delegate Protocols? - iphone

I have an iPhone application which basically is getting information from an API (in XML, but maybe JSON eventually). The result objects are typically displayed in view controllers (tables mainly).
Here is the architecture right now.
I have NSOperation classes which fetch the different objects from the remote server. Each of these NSOperation classes, will take a custom delegate method which will fire back the resulting objects as they are parsed, and then finally a method when no more results are available. So, the protocol for the delegates will be something like:
(void) ObjectTypeResult:(ObjectType *)result;
(void) ObjectTypeNoMoreResults;
I think the solution works well, but I do end up with a bunch of delegate protocols around and then my view controllers have to implement all these delegate methods. I don't think its that bad, but I'm always on the lookout for a better design.
So, I'm thinking about using NSNotifications to remove the use of the delegates. I could include the object in the userInfo part of the notification and just post objects as received, and then a final event when no more are available. Then I could just have one method in each view controller to receive all the data, even when using multiple objects in one controller.†
So, can someone share with me some pros/cons of each approach. Should I consider refactoring my code to use Events rather then the delegates? Is one better then the other in certain situations? In my scenario I'm really not looking to receive notifications in multiple places, so maybe the protocol based delegates are the way to go.
Thanks!

Actually, your design sounds sound. The clear Cocoa approach is using delegates, and is much preferred to throwing objects around. Also, defining your protocols this way makes your code very explicit and easy to understand. All in all: keep up the good work

Related

Delegates in Swift, do we need them?

I come from C# background, is it correct to say that delegates (not the C# version) in Swift are basically the same as interfaces in C#?
I see tutorials on using delegates in Swift, for passing data from one view controller to another view controller.
My question is this, can't one simply add a function to a swift class then have the view controller sub classed from that? Like
func ShowName(name : String)
And have the first view controller call the second controller using that
function (that is in the class that the second controller is subclassed from).
Technically, it is Swift protocols that are analogous to C# interfaces. A protocol is effectively a contract of what methods/properties a class will implement. Like C# interfaces, it can be used in delegation patterns, but it also has far broader applications.
But protocols serve a central function in delegation patterns (see Delegation discussion in The Swift Language or the Protocol or Delegation discussions in Cocoa Core Competencies), in which an object can designate another object with which it will communicate. The protocol simply outlines the precise nature of what an object requires of its delegate object, as well as what optional interfaces it supports with its delegate.
In answer to your question, when you have a delegate, you don't technically need to use a protocol, but it is best practice to do so. It makes the formal contract between the two classes very explicit, while at the same time keeping the two classes otherwise loosely coupled.
While it might take an extra two or three minutes up front to implement the protocol, it's almost always well worth the effort. It will simplify your maintenance of these classes in the future. So while you don't technically need to use protocols for your delegates and/or exchanging information between objects, I think you'll thank yourself if you do so.
You need delegates
No matter if you create some of your own you will not get around using them - they are builtin everywhere.
And yes, you could simply define a function in a viewController and call that one, but then the caller of that method has to now he is dealing with a viewController, nothing he really cares about. All he cares about is the fact that there is / has to be a function called showName.
If you are going to pass data forwards you do not have to use delegation since you know where you are going to pass the data to. But if you wan to pass data back you normally dont know where you came from -> second controller does not know and should not know he was presented by first view controller. He should work the same way no matter from where he got presented. And whoever feels responsible for him can and should assign himself as delegate which gets informed of changes or callbacks or whatever.
The subclassing you mention is basically that, but you can only subclass once, therefore if you want your class to be the delegate for a TableView, a CollectionView and your CustomView, you are going to have a bad time with only subclassing. What you are going to have to use is delegation via protocols

Need of Delegation in iPhone Development or Objective C

What is the need of delegation in iphone/ipad development or objective C?
I read so many articles on it. All were telling how to implement the concept, but no one was telling why we need to implement that, in which case we should implement it.
Suppose you want to implement Login functionality in your app ... now you won't show Login screen every time you run your app.. only when it is first started and you don't have a login and password...
So in this case..
Your app starts :
View 1 loads (default view )
You check no Login name is there..
You load a new view..(Login View ) .
User enter his details..you get your login and password...
now you want to go back to default view and load the main app with
the names the user entered in Login View....
Now you will use delegate to pass these information(login details) back to default View..so that it knows..its details. now there are many different ways to do these things...like notification and singleton classes.. but when you want to sent more than 3-4 sets of data.. it is best to use delegates
Think of all the components that iOS and Cocoa provide you with. TableViews, TextFields, PopOvers...etc.
When the developers wrote these components, they couldn't possibly know all the various implementations that us developers were going to create using these components. But we need somehow to communicate with them in a generic way.
These components use delegates. The delegate is an implementation independent way of describing some behaviour that your component can conform to.
When UITableView need to find out what is the height of the rows, the UITableView only needs to know about UITableViewDelegate. It doesn't need to know about MyTableViewController, JohnsTableViewController, BobsTableViewController... etc.
So the delegate is decoupling the component from the implementation and the type.
Decoupling is a good thing. It makes maintaing and changing code a lot easier, and makes code reusable.
Delegation is a simple and powerful pattern in which one object in a
program acts on behalf of, or in coordination with, another object.
The delegating object keeps a reference to the other object—the
delegate—and at the appropriate time sends a message to it. The
message informs the delegate of an event that the delegating object is
about to handle or has just handled. The delegate may respond to the
message by updating the appearance or state of itself or other objects
in the application, and in some cases it can return a value that
affects how an impending event is handled. The main value of
delegation is that it allows you to easily customize the behavior of
several objects in one central object.
SOURCE
Use a delegate if you want to talk to only one object. For example, a
tableView has a delegate - only one object should be responsible for
dealing with it.
Use notifications if you want to tell everyone that something has
happened. For example in low memory situations a notification is sent
telling your app that there has been a memory warning. Because lots of
objects in your app might want to lower their memory usage it's a
notification.
this was an answer posted to my question here
There are two key benefits of delegation: customizing objects without subclassing, and improving encapsulation.
Customization without subclassing is a benefit you get from many of the Cocoa and Cocoa-Touch APIs using the delegate pattern. If they didn't do so, you might have to subclass a UITableView every time you wanted to change its behavior by using different types of cells or a different data source. Instead, you just set the table view's delegate and data source to customize its behavior.
As for encapsulation, the delegate pattern helps you keep the different components of your code separate. For example, if your custom View needs to have some data, it would be bad practice to simply give it access to your Model, or even full access to your Controller. Instead, you'd probably set up some kind of delegate protocol for your View that your Controller would implement. That way your classes know no more about each other than they need to, so that changes in one part would be less likely to break others.

UITextView with multiple delegates?

I have a UITextView that points to the File's Owner as its delegate, and I have a number of the delegate functions implemented. However, I would also like to point to a second object (in this case a TextExpander object, http://www.freshblocks.com/tutorials/how-to-add-textexpander-touch-sdk-to-iphone-apps/) also as a delegate. How might this be possible? As far as I know there can only be one delegate in objective-c.
I don't know the specific of TextExpander but he delegate design pattern assumes one and only one delegate. You can't have two delegates for one object.
There are ways around this. You could designate one of the delegates as the primary delegate and implement all the methods in this class. That class could then simple call the secondary delegate for the required methods. This is the simplest approach but does result in the primary delegate becoming tightly coupled with the secondary delegate.
Another approach would be to resolve the messages dynamically and use message forwarding. You would still require the a primary/secondary delegate pattern, but instead of the primary delegate needing to implement all the methods it would simply pass all messages it doesn't respond to onto the secondary delegate. This approach means that the secondary delegate can change by adding/removing additional delegate methods without having to change the primary delegate. The key method is - (id)forwardingTargetForSelector:(SEL)sel. See Objective-C Message Forwarding for a good explanation.
It seems that they solve this in step 5, by setting [textExpander setNextDelegate:self]; before setting the textExpander object as the "primary" delegate of the view.
I don't have the code myself so I haven't tried it, though, and their documentation is... well not.
Just for information: Delegates are not an Objective-C feature, but a design pattern using though Cocoa/Cocoa-touch.
Delegate pattern allow only one object to be notified of the changes of another. The solution to have an intermediate delegate object could be an easy way of doing things.
If you want to keep your code clean and reduce the coupling you might use another pattern known as KVO (Key Value Observing). Apple provides a good guide on how to use it.
In KVO a single object, that needs to be KVC (Key Value Coding) compliant, can notify multiple objects without even knowing about it. It uses an intermediate notifier object (singleton for you application).
Check the Apple doc on KVC + KVO and you shall be able to do what you want.
I have a class with the protocol NSXMLParserDelegate implemented. I call this ParserHelper. I parse a lot of XML which happen to have some tags in all of them and i have about 20 parsers (one for each type of XML), and i didnt want to implement it over and over again.
So, I subclassed my ParserHelper class 20 times, adding in each subclass the required tags/behaviours like CaseAParser, CaseBParser and so on...
I just implement the delegate methods i needed and called it on the superclass once i'm done with the method.
I assume it works on every delegate.
This way, all you need is to make your class a subclass of SMTEDelegateController and implement the methods you need, remembering to call the [super whatEverMethod:andParameters] at the end of your functions and you should be good to go.

Can someone please explain delegates in objective-c?

I have been using Objective-C for a while and pretty much understand most of its features. However, the concept of delegates eludes me. Can someone please give a succinct and easy to comprehend explanation of what delegates are, how they are used in the iPhone SDK, and how I can best make use of them in my own code?
Thank you!
There are a couple main reasons to use delegates in Objective-C, which are subtly different:
Enhancing the base functionality of a framework class. For example, a UITableView is pretty boring on its own, so you can give it a delegate to handle the interesting bits (creating table cells, adding text to section headers, what have you). This way, UITableView never changes, but different table views can look and act very differently.
Communicating to parent objects in your dependency hierarchy. For example, you may have a view with a button that the user may push to do something that affects other views. The view will have to send a message to its parent view, or perhaps the view controller, so that it can create or destroy or modify other views. To do this you'd pass the parent object into your view, most likely through a protocol, as a weak reference (in Objective-C, an assign property). The view could then send any message declared in the protocol to the parent, or delegate, object.
This approach need not involve views. For example NSURLConnection passes event back to its delegate, which may be the object that created it, using this mechanism.
Essentially, all a delegate is, is an object that accepts feedback from another object. Put simply, when stuff happens to an object, it tells its delegate (assuming it has one).
For instance, lets say I have a UIViewController with a UITextView placed in the middle of the view. I set up my UIViewController to be the delegate of the UITextView. Then, when certain actions are performed on the text view (begin editing, text changes, end editing, etc), it tells it's delegate so it can do whatever logic it needs to do, like spell checking every time characters change, or dismissing the keyboard when it receives a return key press.
Delegate methods perform a similar function to callback functions in C.
Hope that makes sense :)
Best and simple concept I got from a Lynda.com Tutorial was: When you set a Delegate it means you have been given work to do. So, if you want to use methods that are written in a protocol method, you must implement them by searching in the Delegate Class Reference and using them. I hope it helped.
By the way, Delegates are excellents. They are your friends. They have been made to make your life as a programmer much easier.

iphone tabbar where to load data?

I have two tabbar items(views) that use the same data, whats the best solution for getting the data?
Make two fetch request for the same
data in each view controller.
Make one fetch request in
appDelegate, and use
sharedApplication to get to the data
in appDelegate. I can use KVO and
notifications to notify the views if
the data has changed.
If i had to choose, i obviously would go for 2, but i want to make sure i am doing the right thing.
Can anyone tell me if this is the right approach?
I'm not sure why you'd be sticking data fetching-related stuff inside your app delegate, unless there's a good reason to do it there. (I can't really think of one). Having your view controllers observe the app delegate via KVO seems like a bad code smell to me.
I prefer to create data model classes (sometimes designed as Singletons) and use KVO or notifications with my view controllers. It makes for a cleaner design.
Here's a blog post by someone else on the subject.
I would recommend you use something like a singleton class. There is a very good example at bit-101 . The good thing about this example is that it extends easily to more complex cases, e.g. more tabs ...