Can someone please explain delegates in objective-c? - iphone

I have been using Objective-C for a while and pretty much understand most of its features. However, the concept of delegates eludes me. Can someone please give a succinct and easy to comprehend explanation of what delegates are, how they are used in the iPhone SDK, and how I can best make use of them in my own code?
Thank you!

There are a couple main reasons to use delegates in Objective-C, which are subtly different:
Enhancing the base functionality of a framework class. For example, a UITableView is pretty boring on its own, so you can give it a delegate to handle the interesting bits (creating table cells, adding text to section headers, what have you). This way, UITableView never changes, but different table views can look and act very differently.
Communicating to parent objects in your dependency hierarchy. For example, you may have a view with a button that the user may push to do something that affects other views. The view will have to send a message to its parent view, or perhaps the view controller, so that it can create or destroy or modify other views. To do this you'd pass the parent object into your view, most likely through a protocol, as a weak reference (in Objective-C, an assign property). The view could then send any message declared in the protocol to the parent, or delegate, object.
This approach need not involve views. For example NSURLConnection passes event back to its delegate, which may be the object that created it, using this mechanism.

Essentially, all a delegate is, is an object that accepts feedback from another object. Put simply, when stuff happens to an object, it tells its delegate (assuming it has one).
For instance, lets say I have a UIViewController with a UITextView placed in the middle of the view. I set up my UIViewController to be the delegate of the UITextView. Then, when certain actions are performed on the text view (begin editing, text changes, end editing, etc), it tells it's delegate so it can do whatever logic it needs to do, like spell checking every time characters change, or dismissing the keyboard when it receives a return key press.
Delegate methods perform a similar function to callback functions in C.
Hope that makes sense :)

Best and simple concept I got from a Lynda.com Tutorial was: When you set a Delegate it means you have been given work to do. So, if you want to use methods that are written in a protocol method, you must implement them by searching in the Delegate Class Reference and using them. I hope it helped.
By the way, Delegates are excellents. They are your friends. They have been made to make your life as a programmer much easier.

Related

Model-Views-Controller

Yes, I'm a noob at Xcode. right now I'm working my way through the Big Nerd Ranch IOS programming book, and I just need a little clarification on the Model-View-Controller bit.
Model class is called 'CellData', an NSObject
View class 'CellView', a UIView
Controller class is called 'CellAppDelegate', a UIResponder.
The DrawRect method does a lot of drawing, with colors based upon the data from the CellData Class. Everything so far seems tells me that I should not call a 'CellData' method from my 'CellView' class. Normally yeah when your just using UIButtons with TestFields, yeah, makes perfect sense.
In this case, I have up to pass a value from 'CellData' to 'CellView' up to 6000 times to refresh a View. Does it still make sense to keep on calling back and forth between using the CellAppDelegate (seems like a lot more work for the computer), or am I really 'allowed' to retrieve a value from CellData?
You've answered your question yourself really. No, 6000 calls per render isn't the right thing to do, especially on a table view cell which will be redrawn pretty frequently.
Personally, I see the controller's job as asking for data objects from the model layer (where business logic etc happens) and passing them into views. So, in your case, I would just pass the data object into your cell. (I would have it as a property on your cell with a setter that also called [self setNeedsDisplay]; to trigger a redraw)
That being said, I also tend to favour the model layer giving out immutable data objects so the controller / view can't do anything wrong with them :) With this approach, if the controller wanted to edit the data object it would have to call a method in the model layer to do so.
Though, of course, this is just my personal opinion and choice of architecture. And obviously for existing UI objects (i.e. a UILabel etc) I can't pass in the data object, I have to set the text property directly from my view controller.
PS CellAppDelegate is a bad name for a view controller - the custom is to end the class name with ViewController so it would be CellAppViewController. This naming scheme makes it very easy to come back to your code in a week or so and still understand what everything does :)
Everything so far seems tells me that I should not call a 'CellData' method from my 'CellView' class.
This sounds like a misunderstanding. It is extremely common for something like CellView to be handed a single CellData by the controller. The view is free to query the model object it is responsible for displaying. This is not a violation of MVC. It should generally not write to the model object, nor should it talk to other model objects typically.

Understanding the MVC design pattern in Cocoa Touch

Usually I just put together an app in any random way, as long as it works, but this means I don't pay any attention to any design patterns. My application currently makes extensive use of global variables (I carry an instance of my AppDelegate in every view controller to access properties I declared in my AppDelegate.h). Although it does what I want it to do, I've read this is not a good design practice.
So I want to start making my code "legit". However, I can't imagine my app right now without global variables. They are so important to the well-being of the app, but this must mean I'm doing something wrong, right? I just can't imagine how else I'd do some things. Take for example this:
You have two view controllers here, a SideViewController and a MainViewController. Using global variables, such as say if the entire application had one shared instance of SideViewController and MainViewController (appDelegate.sideViewController and appDelegate.mainViewController), I can easily communicate between the two view controllers, so that if I press "News Feed" in my SideViewController, I can tell my MainViewController to reload it's view.
I can't imagine, however, how this would be done if these were not global variables? If an event occurs in my SideViewController, how would I notify my MainViewController, in a way that is in accordance with design standards?
I can't imagine, however, how this would be done if these were not
global variables? If an event occurs in my SideViewController, how
would I notify my MainViewController, in a way that is in accordance
with design standards?
The same way you do it now, except that the SideViewController gets its reference to the MainViewController from a different place.
How are these two view controllers created? It's likely that it happens in one of two ways:
One of the objects creates the other. In this case, maybe the MainViewController creates the SideViewController.
Some other object, such as the app delegate or another view controller, creates them both.
In the first case, the MainViewController has a reference to the SideViewController as soon as it creates it. It can store that reference in one of its own instance variables, so that it can always send messages to the SideViewController that it created. Similarly, the MainViewController can give the SideViewController a reference to itself (that is, to the MainViewController), and the SideViewController can store that and use it in the future to talk to its MainViewController.
The second case is similar -- if the app delegate (or some other object) creates both MainViewController and SideViewController, that object knows about both objects and can configure each with a reference to the other.
In both cases, the objects in question are able to communicate with each other just as easily as they ever did and there's no need for a global variable.
What I've explained above is perhaps the simplest way to accomplish what you asked for -- communication between two objects. There are a number of patterns that can be used to refine the relationship between those objects to make your code even better:
delegation: Give SideViewController a delegate property, and define some protocol that establishes what SideViewController expects of its delegate. Implement that protocol in MainViewController. Make your MainViewController instance the SideViewController's delegate. SideViewController doesn't need to know exactly what type its delegate is -- it only cares that it's delegate implements the required protocol. This makes it easy to use SideViewController with something other than MainViewController if that opportunity arises, or to use it in a different project.
notifications: SideViewController may not even need a delegate -- it can simply broadcast notifications about certain events to any object that happens to be listening. This is particularly effective if more than one object might need to know about something that happens in SideViewController, or if the objects that care about SideViewController's actions might change.
MVC: Instead of telling MainViewController that something has changed, SideViewController just changes the data in the model. Whenever the MainViewController's view appears (or any other view controller's view, for that matter), the controller reads the data from the model and redisplays itself.
If you're interested, you might want to pick up a copy of Erik Buck's Cocoa Design Patterns, which explains these patterns and many others in great detail. Don't feel like you have to learn it all at once, or that it's all too much trouble. Learn a little bit at a time and see how it improves (or doesn't) your projects.

Need of Delegation in iPhone Development or Objective C

What is the need of delegation in iphone/ipad development or objective C?
I read so many articles on it. All were telling how to implement the concept, but no one was telling why we need to implement that, in which case we should implement it.
Suppose you want to implement Login functionality in your app ... now you won't show Login screen every time you run your app.. only when it is first started and you don't have a login and password...
So in this case..
Your app starts :
View 1 loads (default view )
You check no Login name is there..
You load a new view..(Login View ) .
User enter his details..you get your login and password...
now you want to go back to default view and load the main app with
the names the user entered in Login View....
Now you will use delegate to pass these information(login details) back to default View..so that it knows..its details. now there are many different ways to do these things...like notification and singleton classes.. but when you want to sent more than 3-4 sets of data.. it is best to use delegates
Think of all the components that iOS and Cocoa provide you with. TableViews, TextFields, PopOvers...etc.
When the developers wrote these components, they couldn't possibly know all the various implementations that us developers were going to create using these components. But we need somehow to communicate with them in a generic way.
These components use delegates. The delegate is an implementation independent way of describing some behaviour that your component can conform to.
When UITableView need to find out what is the height of the rows, the UITableView only needs to know about UITableViewDelegate. It doesn't need to know about MyTableViewController, JohnsTableViewController, BobsTableViewController... etc.
So the delegate is decoupling the component from the implementation and the type.
Decoupling is a good thing. It makes maintaing and changing code a lot easier, and makes code reusable.
Delegation is a simple and powerful pattern in which one object in a
program acts on behalf of, or in coordination with, another object.
The delegating object keeps a reference to the other object—the
delegate—and at the appropriate time sends a message to it. The
message informs the delegate of an event that the delegating object is
about to handle or has just handled. The delegate may respond to the
message by updating the appearance or state of itself or other objects
in the application, and in some cases it can return a value that
affects how an impending event is handled. The main value of
delegation is that it allows you to easily customize the behavior of
several objects in one central object.
SOURCE
Use a delegate if you want to talk to only one object. For example, a
tableView has a delegate - only one object should be responsible for
dealing with it.
Use notifications if you want to tell everyone that something has
happened. For example in low memory situations a notification is sent
telling your app that there has been a memory warning. Because lots of
objects in your app might want to lower their memory usage it's a
notification.
this was an answer posted to my question here
There are two key benefits of delegation: customizing objects without subclassing, and improving encapsulation.
Customization without subclassing is a benefit you get from many of the Cocoa and Cocoa-Touch APIs using the delegate pattern. If they didn't do so, you might have to subclass a UITableView every time you wanted to change its behavior by using different types of cells or a different data source. Instead, you just set the table view's delegate and data source to customize its behavior.
As for encapsulation, the delegate pattern helps you keep the different components of your code separate. For example, if your custom View needs to have some data, it would be bad practice to simply give it access to your Model, or even full access to your Controller. Instead, you'd probably set up some kind of delegate protocol for your View that your Controller would implement. That way your classes know no more about each other than they need to, so that changes in one part would be less likely to break others.

good examples of model-view-controller

I'm new to Objective-C and the iPhone and thought I was getting the hang of it until, after many play apps, I ran into a really basic problem around MVCs, NIBs and IB. Are there any really clear explained examples of how to follow this framework that I could go back to?
#interface test1ViewController : UIViewController {
IBOutlet myView *myview;
IBOutlet myModel *mymodel;
}
Both the views and models are linked in by IBOutlets but instantiating the model object either kills the application or produces an object which does not respond to any messages.
I am also unclear as to where to carry best out initialisations. I currently do this over viewDidLoad in the view controller. Is there a standard way to do this and does the simulator actually always start up in the same way? Should one use awakeFromNib? Does it make any difference if I use plain code or the IB? And if I have use the IB, should it include a model object?
The MVC idea would make good sense for me here because I have potentially several views and view controllers all feeding back into - and sharing - one common central data model. Any references or advance on this newbie problem would be more than welcome!
I wouldn't spend too much time worrying about the 'classic' definition of MVC. iOS follows it, but there's a lot of confusing terminology. ("View Controller")
You say trying to use model kills your app. Are you retaining myModel? You have to retain all IBOutlets.
nibs are collections of "Freeze-Dried" objects. When you load a nib, the objects in it are "rehydrated", if you will. This means they spring back to life with all of their properties set to whatever they were when you froze them. So you talk of "instantiating" and "initializing" but this does not apply to IB. The objects are ALREADY instantiated and initialized. Imagine that compiling the nib 'pauses' the objects. When you load the nib, the objects resume doing whatever they were doing when frozen. They will get an awakeFromNib message, so that's a good place to put some code to check on what the state of the app is, see if you have to do stuff with your object to bring it up to speed.
viewDidLoad seems like an "initialization" method but don't be fooled. It's part of the view controller life cycle and it can be called more than once! (If your controller's view is purged as part of a low memory warning, viewDidLoad might be called again if the view has to be... wait for it... reloaded.) So, it's appropriate to put view setup stuff in viewDidLoad, but not other initialization type things.
For the "common data" thing, I like to create a singleton data model class. Your various views can set properties on the model, or send notifications. You can also use KVO (key value observing) to watch for changes in the model.
IB makes functionality invisible. I don't like it and I don't use IB any more, preferring to have everything in code. Then when you look at code you see what is going on - all the navigation controllers, all the formatters etc. - without switching over to IB. Maybe Xcode4 will make it better with integrated IB but I probably won't go back. Lots of people do like IB so try both methods and see what you like best.
IBOutlet/IBAction actually mean nothing to the compiler but they let IB recognise the ivars it can send messages to or that will write to elements in a xib. Your use of it here is a bit simplistic unless you really do have a model that only communicates one way with the xib. What you more usually have is a range of controls in the xib linked to the view object, the view communicating directly with the controller. The controller communicates with the model. Very loosely speaking, model is your internal representation of data and logic, view is what you see, controller is the glue between them.
The MVC line can be fuzzy and you just have to get comfortable with it. If you have a slider control with a value representing some value in your model then it can be hard to think of it as part of the interface especially when you persist the value and use it as a central part of your model. I like the Stanford iPhone class introduction of it. They don't spend a heap of time on it because it can be difficult to follow exactly and there are situations where it isn't best.
Notes from that class - you can find the video on iTunes to follow along.
Your use of viewDidLoad is correct, that's your chance to perform initialization on views and their objects. If using IB you will probably not have much to do there because you can set most properties in the xib. If not using IB you will use it a lot more.
A lot of times something like your model would be wired at runtime by your application delegate or by the view controller itself.
IB is generally used more to link views and controllers together, with the application handing around model(s).
That said, you should be able to have IB create an instance of your model and assign it in an IBOutlet. Was your model OK with just being created without the classic init method being called? Did it implement NSCoding properly?

UITableViewController.view crash

So I'm trying to use a UITableViewController (let's call it homeView) in my iPhone application to display a simple table with only a few rows of text which are loaded from an NSArray in the controller. I want to display the table in the grouped style in a subview of a subview (let's call it subSubView) of my main controller. When I try the following: [subSubView addSubview:homeView.view], my app crashes on launch. However, when I allocate the object without adding it to any views, it launches fine.
What's the best way (or rather a working way) to display the table generated by my UITableViewController?
There isn't enough to tell for sure what is going on, but if I had to guess I would think that you probably aren't retaining homeView. Normally I would say that as a comment to your question, since it is not really an answer, but I have a completely separate answer:
Just use a UITableView, not a UITableViewController. Instead of trying to embed a controller within a controller (which is quite difficult since Apple doesn't expose the necessary tools to actually modify the view controller hierarchy), just make the VC you are writing support the appropriate delegate/dataSource methods and directly create the view.
While it might make some logical sense to try to embed VCs inside of each other, with the exception of the builtin container VCs (UINavigationController, UITabBarController) it Really Doesn't Work™. The technical reason for this is that internally some of the event routing and messaging depends on parentViewController being correct, but since you can't set it (setParentViewController: is private) tons of latent bugs in UIKit start rearing their head. The internal collection classes can set the parentViewController correctly, so everything works right.
Also, one last thing. In your question you named your view controller homeView. Please, please on't do that. A view controller and a view are separate things, call it homeViewController. Aside from the fact that a lot of new iPhone developers get confused about what the distinction is, there is nothing more aggravating then tracing through someone else's code and realizing that something you are assuming is one type is another.