KissXml on iPhone - iphone

I have dowload a KissXml project.
I must add all the files to my project (excluding DDXMLTesting).
Sorry for the stupid question but i must insert all class in the classes folder (http://ixhan.com/2010/03/tutorial-of-kissxml-iphone/) or i can do another operation.
Sorry but i'm a beginner programmer for iPhone.

Yes, you need to import all the classes in new group in your project when you are doing it with sdk.

yes, otherwise it will not compile/link/run

The "getting started"-section of the original source home page contains the best information to get it up and running. Just follow the steps exactly as they're described there and you should be ready to go in 5 minutes.
http://code.google.com/p/kissxml/wiki/GettingStarted

Related

iOS Application framework

I have created an ios application that can talk to the database and get the messages from the server and all i want to do now is to distribute this aplication as a templet and other application can import my current project and use it, Now i been went throw many tricks and tips such as making an Static framwork using xcode bundles and Aggregate target type and got it work with some script found hear: http://codefriend.blogspot.com.au/2011/09/creating-ios-framework-with-xcode4.html
what i want to know is whether its the correct approach for such a problem or should i been looking at something else. All i want to create is an framework for my team so that they can produce other application
without worrying about or writing same files and code again and again. And is it possible to bundle all the .xib and .html files too?
This is what we use to create framework:
https://github.com/kstenerud/iOS-Universal-Framework

Create an App within an App

I am being presented with a very interesting project. The task that I must complete is to figure out a way to allow a partner to be involved in an app without giving up their source code. The code will be included in the main bundle of the app so it is not dynamically stored. The partner has a fully functional app that is needed to be ran in a window within the main app at the appropriate time. I know having the partners create a web app would be ideal so it is treated like a webpage but I am more concerned with codes that must be written natively in iOS.
My question is what is the best way to go about solving this? In theory it is like an App within an App. Is there a way if they gave up their .app file I can include this in the bundle and then run it when I catch a certain event? Should I have the partners create their code in a framework and then import into the shell project? What is the best way to approach this problem?
If your 2nd-party doesn't want to provide you with the source code, why doesn't he compile it to object code then let you simply link it to your app?
By the way, at least on official (non-jailbroken) iDevices, apps can't 'embed' or 'open' one another in such a way - you can open an app programmatically if 1. it's a separate app 2. it has a registered special URL associated to its bundle.
Is there a way if they gave up their .app file I can include this in
the bundle and then run it when I catch a certain event?
No, you'll want to have them create a library instead. You can then include that library in your project.
Creating a library is as simple as:
Choose File->New...->Project... in Xcode.
Select the "Cocoa Touch Static Library" project template.
Add your code.
Build.
The result is a static library that you can add to your application(s). The library will contain the compiled code that you added, but doesn't include the source code. The library developer should provide whatever header files are necessary to use the code in the library.
An App within an App is possible however it requires a common data framework that allows one app to reference the same data without confusing the the source of and destination of the data.
Such a framework allows one app to interact with another app referencing the same data.

How to add one project to another(Xcode)

I wright english very bad,but I hope you'l try to help me)
There is a problem: have one project that contains another 2 projects(that contains classes I using in main project),when try to compile-there are many fails,because main project couldn't find classes from that projects. I tried to add them from build phases->link binary with files-but it doesn't help me(
Help me please with this problem!Thank you!
In Xcode 4, this is done through Workspaces. This is a fairly big topic, so I will just link you to Apple's high-level document and a blog post that walks through the process of setting one up.
Apple doc: http://developer.apple.com/library/ios/#featuredarticles/XcodeConcepts/Concept-Workspace.html
Walkthrough: http://cocoamanifest.net/articles/2011/06/library-management-with-xcode-workspaces.html
Good luck!
Try adding them as Target Dependencies instead.

How can I embed the OpenEars framework in my application?

How can I embed the OpenEars framework in my application?
When I download the sample project form this website http://www.politepix.com/openears/ it gives me 20 errors and (gcc- exit code 1 error)
If you have any tutorials for this project then please share it with me.
Without any description of what the errors are it's impossible to say what the issue is, but if you look at the first tutorial page for OpenEars here (this is what Jano is referring to):
http://www.politepix.com/openears/gettingstarted
And read onwards from the line "If (and only if) you get multiple build errors, you may have to take one more step of assigning the base SDK for the library and sample app" and follow the instructions and images there step by step, there is a good chance it will help with your problem. I agree with Jano that you should systematically go through the steps in the tutorial starting on the page I've linked and make sure you have downloaded the libraries and run the configuration script just as it says.
Jano, that is odd with the codesigning, I'll look into it.

How to use omnigroup framework in an iOS project?

I need to be able to write and read from a rtf file in iOS.
The omnigroup framework has the 2 classes i am looking for :
OmniUI/iPad/RTF/OUIRTFReader
OmniUI/iPad/RTF/OUIRTFWriter
I managed to build the frameworks but i cant figure out how to integrate theses classes in my own project.
I had the following frameworks to my project :
OmniAppKit.framework
OmniFoundation.framework
OmniBase.framework
I still get some undefined identifier such as :
RCS_ID("$Id$");
OBINITIALIZE
OMNI_POOL_START
Has anybody been able to use the omnigroup framework in your own project ?
Thanks,
Vincent
We do need some better documentation for this, but the TextEditor example app in OmniUI/iPad/Examples/TextEditor may be a good starting point for seeing how we include the frameworks in our apps.
In this particular case, you may prefer to pull out the OUIRTFReader class and any dependencies it needs from OmniAppKit and OmniFoundation into your project. updating the #imports to be "..." instead of <OmniThis/AndOmniThat.h>.
Perhaps you could try following the instructions given as part of this thread on the Omni Group forums. They appear to have been able to build the framework under the iOS 4.2 SDK.
I don't think you want the OmniAppKit framework, as that is just for the Mac.