Bringing Scala into my company - scala

Now i know that this one is actually not a very technical question but one that has been bothering me for some time. Actually we are using a lot of C++ and PHP at our company and some of our developers are really hoping for a new and modern language to come by to help us getting more productive. I have been talking about what scala can do and the other coders seem to gain some interest in the language. The tough job is, how do you convince your boss to consider scala as a language for the company. I saw the presentation "Sneaking Scala into your company", but it deals with the situation that you are using Java at your company which we don't.
How do you fight of the usual "that is just esoteric stuff" and "we can already do that in $LANGUAGE" arguments. I was planing to give a talk about Scala, and since I don't have much time I need ideas how to get people interested in the language rather then setting of reactions like "currying? we can already do something like this with boost::bind".
How did you guys do it?
Regards,
raichoo
EDIT: Gave my talk yesterday, people were very excited. My company is going to give it a try! Thanks for all your suggestions.

If you don't already have killer arguments, what are you basing your reasoning on that Scala will make your company more productive?
Don't like something then hunt for reasons to use it at work. Let the reasons speak for themselves..
"A hammer looking for nails"

Using it to do some stuff around the side, as datamigrations, testing and similar things will make sure the necessary experience is built and can give it some exposure.
ScalaTest is really nice to help with acceptance/integration testing. (Yes, I know it is nice for unit testing, but I do not see that immediately happening with C++/PHP target code, and it would probably be unwise).
Proof of Concept and other Prototypes are great for 2 reasons
1) It showcases the capabilities
2) You are certain they will be thrown away if you have to reimplement them in C++/PHP
Now a bad time to introduce Scala would be when you REALLY need it : hopes will be high, it will not immediately work as intended, hopes are dashed and everybody will blame Scala. As a result it will be burnt for a long time in the organisation.
Sooner or later some suit will think it was his idea to introduce Scala and use it on a formal project. If that project is moderately successful, then it is sold.
These kind of changes are complicated people issues, and the harder you push, the harder you will face push-back. On the other hand the persistent mind can move mountains.

Redo some of your work related code in Scala and compare KLOC, code structure and performence, if it looks and works better, show it to your peers and your managers.
In other words:
Talk is cheap. Show me the code.
-- Torvalds, Linus (2000-08-25)

In case of our company (and I assume, many companies share the same scenario), move to Scala (from Java) was initiated by tech people, who 1. wanted to work more productive writing code (living in the 21st century utilize modern approaches), 2. have less troubles building concurrent applications (Actors concept promoted by Scala is a way simpler than Java thread-based concurrency) 2.1 have a simpler way of building scalable staged event driven architectures.
In our company, transition to Scala was more or less simple, because Scala was literlly sold to business people as a library to Java :) -> from their POV, we're still using the same platform (JVM), application servers, etc., but developers are having more fun from their work, and therefore, are more inspired and work more efficiently.

Maybe you could pitch Scala by showing off the suite of tools that is used for development? For example, if you are not already using Eclipse in your company, show your execs a demo of what a modern IDE can do for your productivity.
There is a book called "Fearless Change" (Linda Rising) that describes a pattern language for "powerless leaders" (I LOVE that role title!). SE-radio had a really motivating interview with the author: http://www.se-radio.net/podcast/2009-06/episode-139-fearless-change-linda-rising. Listen up on that interview to collect a few non-technical strategies that can help you in this struggle!

I haven't used Scala yet for any real business code, but I know people who have.
One group used it to write a tool to analyze log files. So they didn't use it for mission-critical business code, but for a non-critical tool to support the project.
Another person I know is an architect and he just went and wrote some Scala code on his own for some production code without telling his manager. After the code was deployed successfully he did tell it. One of the things he mentioned is that because Scala runs on the JVM, the people who support the application don't even notice - to them, Scala is just another library that's included with the application (they were already used to the JVM). Ofcourse this approach is risky and not everybody will be in the position or be willing to do this.
You could start small - use it as your personal preferred scripting language for small things that you need yourself. Tell your fellow developers about it and make them enthusiasts too. If they also start using it then you can step it up to make some side code for your project (such as for example that log analyser tool).

This isn't a really easy task. I would concentrate on the fact that you will be able to produce code and therefore products faster and with a higher quality. That's always the two reasons, business wants to hear from you and will listen to.
Maybe you can show an example of 1-2 very small projects you did in your company with C++/PHP and compare the effort, quality etc. with a similar/the same implemenation in Scala? This would be very impressive and should also convince people who are not on the coding side.

There was a very good talk at Scala Days 2010 by David Copeland:
Sneaking Scala into your organisation
The executive summary: Testing. You can use Scala for testing without affecting release code.

Related

How to motivate team to work on legacy products

We are a team working on legacy code which is pretty old and written in languages of initial programming days. As the team members are trained in latest technology and are now put to work on legacy code, they are not happy. How to motivate them to work in legacy code also?
Send your team to meet users and watch them use software. They should find out what are most critical problems users have with that software.
Getting to know users makes work more real - your team will know that adding new functionality or eliminating some bugs will help some real person. That should motivate programmers to get boring job done.
Only cash can not make the developers happy. You should provide them good environment so that they can pay attention to their work.
Another thing is no technology is bad OR legacy OR older. Thing is if your company needs to maintain it, then you must keep it going. But keep all standards for designing, coding, testing, code review, interactive sessions etc..
Also you can motivate them to convert your legacy code to some new platform for better performance and maintainability. Every company does that even once i think, because they want to compete with other market products.
Also provide them some cool sessions for other technologies which are used in your company but they don't know or use. Let them be deeply in the things, give them proper time and support for problem solving. Main goal is to deliver on time with less rework and bugs.
Provide some rewards towards their work and keep them happy about their work.
thanks.
i really like "Send your team to meet users and watch them using software"
If i have to motivate my team, I will really ask my developer to visit the use and find out how much user is happy with the product.
I will really like to take challenge on how we can make it more better then what exist.
Do you have some scope for retiring the legacy code in the foreseeable future? If so, "we only need to keep this going until..." might sweeten the pill.
Are the team members experienced in the languages/environments which the legacy code is written in? If not, it might be simple reluctance to do something that they don't know how to operate. Possibly scheduling in some time for them to gain at least a passing familiarity might be in order; provided it's not too much of a paradigm shift from latest technology, it shouldn't be all that hard?
Are the team members only allowed to work on the legacy code team or can their time be split between different projects? I don't think anyone is going to be happy about spending a 40 hour week on FORTRAN debugging. But if you have to spend a few hours on the legacy code knowing that you can take breaks during the day to work on something you actually enjoy it's a little less painful.
And I'll reiterate what was said before about making sure the team members have time to learn and gain experience with the old technologies before throwing them in there. Try to make the training enjoyable too. Our legacy code training was set up as a competition to see who could come up with the fastest/shortest/most complete/etc solution to interesting problems rather than having to look exclusively at the code we were to be working on. Really, that could be applied to the team's plan even if you don't have time set aside for training. Add a little competition to the task at hand or allow a little bit of time for challenging and competitive side projects.
How are they getting rewarded for working on these legacy products? Do you know what motivates them? Some people may prefer timely recognition and praise while others may expect cash or understanding that this isn't necessarily what they signed up for when they initially took the job. I'd be tempted to suggest having 1:1 meetings to see what would they like that would make them happier. Is it more money? More flexibility in time off? Training in the legacy technologies? Affirmation that they are doing good work on these ancient systems, as the initial programming days makes me think of mainframes and other really old tools that one may wonder, "How much longer will this run really?"
Cash isn't the answer. Free food, soft drinks, whatever, that only goes so far at alleviating the drudgery of legacy code work. What about trying to change their perspective?
"Anyone can do good work with modern code that has a nice IDE with refactoring built in, a ton of resources just one Google search away, but we proud few, we band of brothers, we are good enough to do this with ancient procedural languages. We'll tame this awful mess of code and do it with one hand behind our backs and create processes and tools to make sure the next poor bastards won't have it so bad."
I would say the simplest way to attract the most positive emotion from developers to legacy coding would be to make the old new in some way.
Have a session or two to identify what it is that the legacy code does, and then get an idea of what it would take to do it anew on a new architecture. The "new architecture" part is key, because 9/10 times, it's the architecture that is dreaded (spaghetti code, pre-standard conventions, etc...).
If you can't get your re-write estimates approved, then at least work out a plan to get your refactoring of legacy code into the daily maintenance. At the very least your developers will feel as though they are working towards something, and something new at that, instead of just monkey-wrenching the old decay that no one wants to even remember.
Just my 2ยข.
You can for example try to do fancy things on the testing side. Try out mocking frameworks etc.
Try also emphasize that handling legacy code is a good experience if you want to become a solid programmer, since every technology becomes eventually legacy.
Extra cash? :) Don't know anything else...
Even if it's new technologies legacy code it's not always a pleasure to work on such code, so on "initial technologies"... i guess the only motivating thing is to discover how programming was these days...
The amount of Time required in spending motivating the team and learning the legacy code and fixing it half heartedly can easily be used to build the same stuff in new platform , given the amount of resources , IDEs , expertise , frameworks etc available for free, the Good news you have the system in place you just need to meet the same behavior in new platform unlike we have to build something new for some product whose behavior and user experience we dont know .

Risk evaluation for framework selection

I'm planning on starting a new project, and am evaluating various web frameworks. There is one that I'm seriously considering, but I worry about its lasting power.
When choosing a web framework, what should I look for when deciding what to go with?
Here's what I have noticed with the framework I'm looking at:
Small community. There are only a few messages on the users list each day
No news on the "news" page since the previous release, over 6 months ago
No svn commits in the last 30 days
Good documentation, but wiki not updated since previous release
Most recent release still not in a maven repository
It is not the officially sanctioned Java EE framework, but I've seen several people mention it as a good solution in answers to various questions on Stack Overflow.
I'm not going to say which framework I'm looking at, because I don't want this to get into a framework war. I want to know what other aspects of the project I should look at in my evaluation of risk. This should apply to other areas besides just Java EE web, like ORM, etc.
I'll say that so-called "dead" projects are not that great a danger as long as the project itself is solid and you like it. The thing is that if the library or framework already does everything you can think you want, then it's not such a big deal. If you get a stable project up and running then you should be done thinking about the framework (done!) and focus only on your webapp. You shouldn't be required to update the framework itself with the latest release every month.
Personally, I think the most important point is that you find one that is intuitive to your project. What makes the most sense? MVC? Should each element in the URL be a separate object? How would interactivity (AJAX) work? It makes no sense to pick something just because it's an "industry standard" or because it's used by a lot of big-name sites. Maybe they chose it for needs entirely different from yours. Read the tutorials for each framework and be critical. If it doesn't gel with your way of thinking, or you have seen it done more elegantly, then move on. What you are considering here is the design and good design is tantamount for staying flexible and scalable. There's hundreds of web frameworks out there, old and new, in every language. You're bound to find half a dozen that works just the way you want to think in your project.
Points I consider mandatory:
Extensible through plug-ins: check if there's already plug-ins for various middleware tasks such as memcache, gzip, OpenID, AJAX goodness, etc.
Simplicity and modularity: the more complex, the steeper the learning curve and the less you can trust its stability; the more "locked" to specific technologies, the higher the chances that you'll end up with a chain around your ankle.
Database agnostic: can you use sqlite3 for development and then switch to your production DB by changing a single line of code or configuration?
Platform agnostic: can you run it on Apache, lighttpd, etc.? Could you port it to run in a cloud?
Template agnostic: can you switch out the template system? Let's say you hire dedicated designers and they really want to go with something else.
Documentation: I am not that strict if it's open-source, but there would need to be enough official documentation to enable me to fully understand how to write my own plug-ins, for example. Also look to see if there's source code of working sites using the same framework.
License and source code: do you have access to the source code and are you allowed to modify it? Consider if you can use it commercially! (Even if you have no current plans to do that currently.)
All in all: flexibility. If I am satisfied with all four points, I'm pretty much done. Notice how I didn't have anything about "deadness" in there? If the core design is good and there's easily installable plug-ins for doing every web-dev 3.0-beta buzzword thing you want to do, then I don't care if the last SVN commit was in 2006.
Here are the things I look for in a framework before I decide to use it for a production environment project:
Plenty of well laid out and written documentation. Bad documentation just means I'm wasting time trying to find how everything works. This is OK if I am playing around with some cool new micro framework or something else, but not when it's for a client.
A decently sized community so that you can ask questions, etc. A fun and active IRC channel is a big plus.
Constant iteration of the product. Are bugs being closed or opened on a daily/weekly basis? Probably a good sign.
I can go through the code of the framework and understand what's going on. Good framework code means that the projects longterm life has a better chance of success.
I enjoy working with it. If I play with it for a few hours and it's the worst time of my life, I sure as hell won't be using it for a client.
I can go on, but those are some primary ones off the top of my head.
Besides looking at the framework, you also need to consider a lot of things about yourself (and any other team members) when evaluating the risks:
If the framework is a new, immature, "bleeding-edge" framework, are you going to be willing and able to debug it and fix or work around whatever problems you encounter?
If there is a small community, you'll have to do a lot of this debugging and diagnosis yourself. Will you have time to do that and still meet whatever deadlines you may have?
Have you looked at the framework yourself to determine how good it is, or are you willing to rely on what others say about it? Why do you trust their judgment?
Why do you want to use this rather than the "officially sanctioned Java EE framework"? Is it a pragmatic reason, or just a desire to try something new?
If problems with the framework cause you to miss deadlines or deliver a poor product, how will you talk about it with your boss or customer?
All the signs you've cited could be bad news for your framework choice.
Another thing that I look for are books available at Amazon and such. If there's good documentation available, it means that authors believe it has traction and you'll be able to find users that know it.
The only saving grace I can think of is relative maturity. If the framework or open source component is mature, there's a chance that it does the job as written and doesn't require further extension.
There should still be a bug tracker with some evidence of activity, because no software is without bugs (except for mine). But it need not be a gusher of requests in that case.

Scala for Junior Programmers?

we are considering Scala for a new Project within our company. We have some Junior Programmers with only PHP knowledge, and we are in doubt that they can handle Scala. What are your opinions? Some say: "Scala is a complicated beast!", some say: "It's easy once you got it." Maybe someone has real-world experience?
"My coworkers will not understand Scala" is simultaneously overstating its difficulty and insulting your coworkers.
Scala is not that difficult. It's just another programming language. Any trouble that junior programmers have with Scala is going to be more or less the same trouble they would have with any other language.
Your coworkers are smart. Of course, I don't know them, but it's a pretty safe bet unless your company is the kind of organisation that hires stupid people, in which case, you have bigger problems.
That said, at my company we have some core products developed in Scala, and we don't find that people have any more trouble with it than Java. The code is generally more clear and concise, easier to generalise and reuse, etc.
I guess Scala could be used as a "beginners" language. Even though there are tricky ideas behind it, you dont have to use/explain them in the beginning. If you explain pure OO with Scala, I would say it is straight forward and easily understandable. As Scala reduces a lot of code overhead from other languages it might even be easier to learn concepts with Scala than with Java/C++.
A major drawback I see with Scala as a beginner language is the lack of documentation. Don't get this wrong, the official Scala doc is very good and also the few books that are available are quite useful to get the details of the language, but those have not been written for beginners. For example in Java you find hundreds of books titled something like "Learning OO with Java" you wont find that for Scala which may be a show stopper.
As Hannes mentioned, only do new language introductions within research projects and not productive or even flagship projects. If you have some juniors, that makes the situation even better, take some internal tool, you always wanted and needed and let them create it during a research project. This is also a nice opportunity to experiment with different development-processes. And your juniors most probably like to be challenged and will deliver a good prototype and a very well proofed opinion if Scala can be used as a beginner language.
I believe that most people moving to Scala are experienced and enthusiastic coders. I'd suggest that you get in-house experience with a Scala project with your senior programmers first before forming a strategy for mentoring your junior coders. I'd also suggest that you only involve people who are eager to join in.
I would advocate it. But with the proviso that you have clear guidelines on what language features are acceptable for your team. For example, coding primarily in an imperative style (which is familiar for Java-trained people), or perhaps limiting the employment of recursion or closures.
Also plan for seniors to mentor the juniors. This may take the form of any combination of: pair programming, code reviews, info sessions, regular discussion forums, etc.
The opportunity that scala presents for vastly improved coding on the JVM is too great to pass up. When your seniors get into it I would not be surprised if they find renewed passion for development. When your juniors get into it they will be learning best practice JVM development from the start.
If you choose to go this route, perhaps they'll find easier to use the Scalate framework than a more traditional one like Lift, since it allows mixing HTML with Scala, much in the same way as PHP works.
Scala is a very 'normal' programming language. Any programmer should be able to learn this language. The people that have difficulties learning Scala mostly are experienced with imperative languages and are surprised by the functional concepts. So unexperienced programmers may learn it even faster. In my opinion should be no problem, to assign it to juniors. From a management point of view, I would assign a junior and a senior developer as a team (or more of both, depending on the size of the project).
I think it depends whats more importent for you. If you want to learn as possible about OO Programming and the standard stuff its a bad idea.
But what you really give them is a opportunity to learn something really cool and unique. Witch can be good motivation. Scala has many cool stuff in it. If you can handle Scala you can handle a lot of otherstuff as well.
Talk to the Programmers (all of them) and tell them why you wanne to use scala. Ask if the have to motivation to make and learn something not everybody can do and go the extra mile?
If the are go with it!
My initial thought would be that Scala will be too heavy for them but then I guess because Scala is an OO/Imperitave/Functional hybrid, one could introduce them to the OO/Imperative part of scala until their comfortable, but then again they will probably have bad PHP habits in Scala since scala authors mostly prefer the functional style over the imperative one.
So, it could work, but I would do it for a research project, and definately not for a flagship one.
Edit: Perhaps this should be said also: It seems that functional/OO hybrids like Scala is becoming more popular especially because of how functional languages handles parallel processing as opposed to how we know it in languages like in Java. The amount of cores found in a chip is increasing rapidly, so this is important. However, mentioning PHP, it seems that you are developing web server scripts where threading is less important. PHP doesn't even have threads.
This raises another point. Do you want to develop Scala Web applications i.e. Lift. If so then you have a doubled up learning curve which should also be considered.
Imagine that you would have picked Java and asked whether they could handle Java. If your answer is they could, then they can probably handle Scala.
Scala is only marginally more difficult due to:
No great IDE support. The support ranges from poor to good. Not necessarily an issue for a PHP programmer.
Documentation not as rich as Java
Both Java and Scala have new challenges for a PHP programmer (JVM, new libraries, compiled language, statically typed).
I don't think Scala is a complicated beast, but you do need to understand some of the syntactic sugar and design principles, which would be true of learning Java as well.
Yes, if...
Strategic decision has been made to go with Scala
Company can handle the hit (financial and time) that will come from the steep learning curve.
No, if...
No senior Java, C# or C++ programmers can be put on the project too
Can't find a Scala programmer to act as a lead
Programmers don't have the patience to learn Scala or deal with a language where Jars (libraries) are scattered all over the place, rather than in one or two neat packages like PHP.
*Note: if the junior programmers were C++, C#, or Java Software Engineers rather than PHP, then my answer would be different like, Go for it!
I would not recommend it. My experience of Scala is only from homebrew projects, but I would imagine the currently lousy IDE support, quite frequent API changes and a very flexible syntax (that allows one to hang himself and everybody else participating in the project) would cause a lot of problems in a bigger, more official project.
Give them IntelliJ and throw 'em in the deep end.
Here is a blog post I recently stumbled upon:
http://james-iry.blogspot.com/2008/07/java-is-too-academic.html
It shows that even Java can be too academic to be understood by programmers which have no experience in functional programming. On the other hand, Scala allows to write code the "imperative way", so you can avoid all the FP stuff if you do not understand it. In my opinion, Scala is much more concise than Java, so I guess a "junior programmer" should be able to handle it.

Are there any disadvantages of using C# 3.0 features?

I like C# 3.0 features especially lambda expressions, auto implemented properties or in suitable cases also implicitly typed local variables (var keyword), but when my boss revealed that I am using them, he asked me not to use any C# 3.0 features in work. I was told that these features are not standard and confusing for most developers and its usefulness is doubtful. I was restricted to use only C# 2.0 features and he is also considering forbidding anonymous methods.
Since we are targeting .NET Framework 3.5, I cannot see any reason for these restrictions. In my opinion, maybe the only disadvantage is that my few co-workers and the boss (also a programmer) would have to learn some basics of C# 3.0 which should not be difficult. What do you think about it? Is my boss right and am I missing something? Are there any good reasons for such a restriction in a development company where C# is a main programming language?
I have had a similar experience (asked not to use Generics, because the may be confusing to my colleagues).
The fact is, that we now use generics and non of my colleagues are having a problem with them. They may not have grasped how to create generic classes, but they sure do understand how to use them.
My opinion on that is that any developer can learn how to use these language features. They may seem advanced at first but as people get used to them the shock of newness lessens.
The main argument for using these features (or any new language features) is that this is a simple and easy way to help my colleagues advance their skills, rather than stagnating.
As for your particular problem - not using lambdas. Lots of the updates to the BCL have overloads that take delegates as parameters - these are in many cases most easily expressed as lambdas, not using them this way is ignoring some of the new and updated uses of the BCL.
In regards to the issues with your peers not being able to learn lambdas - I found that Jon Skeets C# in depth deals with how they evolved from delegates in a manner that was easy to follow and real eye opener. I would recommend you get a copy for your boss and colleagues.
You boss is going to need to understand that language (and other) improvements are designed to give developers more capabilities, and make them more efficient in completing the task at hand, and that if he is not going to allow them for unknown reasons then:
The development team isn't producing at its greatest potential.
The company isn't benefiting from increased efficiency/productivity.
like others have said developers aren't worth their salt if they can't keep up with some of the latest improvements in the language that they are using on a daily basis. I suspect your boss hasn't done much coding lately and it is his inability to understand the latest language improvements that has motivated this decision.
I was told that these features are not standard and confusing for most developers and its usefulness is doubtful. I was restricted to use only C# 2.0 features and he is also considering forbidding anonymous methods.
Presumably roughly translates to your boss meaning...
These features are confusing for me, and I don't find them useful because I don't understand them.
Which is fairly symptomatic of the Blub paradox (well, or just sheer laziness). Either way there's no merit in what he's saying, and you should start looking for another job if he continues down that road.
If the project is strictly C# 3+ from now on, then you would not break the build by including these items. However, before using them you should be aware of the following:
You can't use them if the project lead gets to make the decision and votes no.
Other than that, you should use them where it makes the code significantly easier to maintain.
You should not use them in ways that are confusing, or unnecessary in the sense that they do not significantly improve the maintainability of the code. This does mean you should not use them where the code is effectively the same or barely improved.
If Microsoft didn't define the standard and these were features that they added to a non-Microsoft language, I would say your boss might have a point. However, since Microsoft defines the language and uses these very features in implementing significant parts of .NET 3.5 (and 4.0), I'd say that you'd be foolish to ignore them. You may not choose to use some of them -- var, for instance, may not be acceptable in all environments due to coding standards -- but a blanket policy of avoiding new features seems unreasonable.
The trickier bit is when should you start using new features, because they can be confusing and may delay development. In general, I choose to use new language features and platform elements on new projects. I often avoid using them on projects that are currently in development when the feature/framework enhancement comes out, deferring until the next project. On a long project, I might introduce them at a significant milestone if the amount of rearchitecting is small or the feature is worth the changes. Normally, I'd wait until the project is due for significant changes anyway and then evaluate if refactoring to newer features is warranted.
The jury is still out on the long term consequences of some features, but if their main rationale is 'it is confusing to other developers' or something similar than I would be concerned about the quality of the talent.
I like C# 3.0 features especially
lambda expressions, auto implemented
properties or in suitable cases also
implicitly typed local variables (var
keyword), but when my boss revealed
that I am using them, he asked me not
to use any C# 3.0 features in work. I
was told that these features are not
standard and confusing for most
developers and its usefulness is
doubtful.
He's got a point.
Following that line of thought, let's make a rule against generic collections since List<T> doesn't make any sense (angle brackets? wtf?).
While we're at it, let's eliminate all interfaces (when are you ever gonna need a class without any implementation?).
Hell, let's go ahead eliminate inheritance since its so tricky these days (is-a? has-a? can't we all just be friends?).
And use of recursion is grounds for dismissal (Foo() invokes Foo()? Surely you must be joking!).
Errrm... back to reality.
Its not that C# 3.0 features are confusion to programmers, its that the features are confusing to your boss. He's familiar with one technology and stubbornly refuses to part with it. You're about to enter the Twilight Zone Blub Paradox:
Programmers get very attached to their
favorite languages, and I don't want
to hurt anyone's feelings, so to
explain this point I'm going to use a
hypothetical language called Blub.
Blub falls right in the middle of the
abstractness continuum. It is not the
most powerful language, but it is more
powerful than Cobol or machine
language.
And in fact, our hypothetical Blub
programmer wouldn't use either of
them. Of course he wouldn't program in
machine language. That's what
compilers are for. And as for Cobol,
he doesn't know how anyone can get
anything done with it. It doesn't even
have x (Blub feature of your choice).
As long as our hypothetical Blub
programmer is looking down the power
continuum, he knows he's looking down.
Languages less powerful than Blub are
obviously less powerful, because
they're missing some feature he's used
to. But when our hypothetical Blub
programmer looks in the other
direction, up the power continuum, he
doesn't realize he's looking up. What
he sees are merely weird languages. He
probably considers them about
equivalent in power to Blub, but with
all this other hairy stuff thrown in
as well. Blub is good enough for him,
because he thinks in Blub.
When we switch to the point of view of
a programmer using any of the
languages higher up the power
continuum, however, we find that he in
turn looks down upon Blub. How can you
get anything done in Blub? It doesn't
even have y.
C# 3.0 isn't hard. Sure you can abuse it, but it isn't hard or confusing to any programmer with more than week of C# 3.0 experience. Your boss's skills have just fallen behind and he wants to bring the rest of the team down to his level. DON'T LET HIM!
Continue using anonymous funcs, the var keyword, auto-properties, and what have you to your hearts content. You won't lose your job over it. If he gets pissy about it, laugh it off.
Like it or not, if you plan on using LINQ in any situation, you're going to have to utilize some of the C# 3.0 language specs.
Your boss is going to have to warm up to them if he wants to utilize the feature sets you get from 3.5, which are numerous and worth your time investing in.
Also, from my experience in leading teams, I've found that using the 3.0 specs actually has helped devs readability and understanding of the code base. There's about a weeks worth of time that is spent by the dev trying to understand what the syntax means, but once they get it they much prefer the new way over the old way.
Perhaps you can do a presentation once a week on each feature to everyone and get some of the developers on your side to help convince management of the benefits.
I recently moved from a bleeding edge C# house to a C# house that was running mostly on dot.Net 1.1 and some 2.0 projects, using mostly only 1.1 features. Luckily management stay away from the code. Most of the developers love all the new features in the newer frameworks, they just don't have the time or inclination to figure them out by themselves. Once I managed to show them how they can make their own lives easier they started using them by themselves and we have migrated several projects to gain the new language features and better tool advantages.
Some people are just afraid of change, because maybe you'll make them all look stupid using fancy new technologies. Could also be that your boss doesn't want the team learning new things instead of getting work done the old fasioned way.
The var keyword can certainly be abused, but in most cases reduces redundant code. LINQ is the main thing you want from .Net 3.5 because of the huge time saving in the amount of code you have to write. Your boss should be encouraging you to use it. Also the base class libraries now take delegates are parameters, so you will be limiting yourself a lot by not using them. Lambda's are just some fancy syntactic sugar to make delegates cleaner.
I would refer you to Effectively Integrating into Software Development Teams and Leading by Example. Two really great articles on how to deal with teams that are afraid of change.

Any practical coding dojo/kata ideas?

I've been asked to run a workshop and coding dojo soon for people to try out Scala and try to build something with it. The attendees are all going to be new to Scala, and could come from any of a number of languages (I'm presuming they can code in at least one mainstream language - I'm including syntax comparisons with Java, C#, Python and Ruby).
Part of the appeal of Scala is that it's practical - you can use it as a drop-in "power Java" (Java with less syntactical clutter, closures, immutability, FP, traits, singleton objects, nifty XML handling, type inference etc.) that still runs on the JVM (and on the .NET CLR supposedly) and doesn't require you to change build tools, server infrastructure, libraries, IDEs and so on. Most of the katas I've seen have been fun but not 'real world' - mathematical challenges like Project Euler and so on. These don't seem appropriate as we're trying to explore the use of it as a practical, real world language that people could consider using for both hacking and work, and because people aren't necessarily going to be too familiar with either the deeper parts of the Scala syntax or necessarily of the concepts behind functional programming.
So, has anyone come across any more practical, everyday katas rather than arithmetical 'problem solving' ones? Katas, that is, that can test whether the language, libraries and tools can satisfy the use cases of the actual day-to-day programming most people have to do rather than testing out. (Not that the impractical ones aren't fun, but just not appropriate for the kind of thing I've been asked to run.)
If I can't find good examples, I'm thinking that it might be useful to try and build something like a library catalogue - the event is for programmers who primarily work on building infrastructure for universities (and in education and culture - museums, galleries, schools, libraries and so on). It's a bit boring though, but it's the sort of thing that the attendees work on in their day-to-day existence. Any suggestions?
There is a creative commons licensed introductory training course with hands-on exercises here:
http://github.com/javaBin/scala-training-slides
http://github.com/javaBin/scala-training-code
The slides are in Open Office format. If you don't have this installed, you can upload them to SlideShare, which will convert them for online viewing.
Most of the programming examples in my blog are, effectively, coding dojo exercises. Particularly the matrices series, but also the puzzles and 99 beers. Now, don't disregard the matrices series as being "mathematical", because the problems I concern myself in it are related to the construction of classes in Scala, not to doing fancy algorithms. In fact, I pretty much skip over the mathematical algorithms themselves.
Now, 99 Scala Problems and pretty much everything from Project Euler are nice exercises for the functional part of Scala, but I understand that not to be your emphasis. I do recommend retronym's answer. Rosetta Code, not being functionally oriented, might have more general examples. There are many with Scala examples, of course, though you may wish to consider other tasks as well, for ideas.
There's lot of cool things to learn about Scala, but one has to be careful at beginner level. For instance, I would not speak of dependency injection (self types and the cake pattern) or of type classes (the pattern that simulates such with implicits).
Do look as well at the material on the Scala Lang site, particularly the Scala by Example document.
EDIT
I have now overseen several Scala dojos, so here's a bit of stuff I've learned from then:
Problems: they have to be fun, not-quite-easy, not-that-hard, and that has to be everyone's opinion.
We use the Dojo Puzzles site, which is in Portuguese so it won't be of use for most people here. If there's a similar site in English, I'd love to hear about it.
The way it works is you ask for a random problem, look it over and discuss to see if you'll pick it up or not, and then indicate by saying you'll use it, you'll not use it, or maybe you'll use it but you'd like to see another one. This vote gets registered and you can see how many people picked up a problem, which helps deciding whether to pick it up or not in first place.
Scala knowledge: it turns out it's not that important to introduce key concepts of Scala language beforehand, particularly if some of the participants have basic knowledge.
In my experience, setting up the testing environment with a trivial "pass" test and explaining how people should write the tests is often enough to get people started. If you feel someone is struggling to write something, give a quick explanation and get on with it.
Teaching Scala: if you do set out to teach Scala, keep lessons short and follow up with a dojo. In this case, keep a set of dojo problems that are adequate to the lesson, and, depending on how many lessons you want in one day, short.
It helps imposing artificial constraints on how one must solve a problem. Some examples of constraints I have put in practice are no classes and single-expression methods (that is, no multiple statements or val/var declarations). The point of these constraints is making it impossible for people to solve the problem in the way they are used to, which gets them to explore the language in search of alternatives.
I have the final results of three dojos done at my current job in this repository.
At the moment we are using the Randori Kata format, but without fixed time or break, and with retrospective at the end of the dojo, not at the beginning of the next. This, however, is just were we are currently at -- we have experimented many variations, and we are still evolving.
Perhaps you could have a look at the Ruby Quiz material for inspiration.
Take a look at Scala by example from Martin Odersky (creator of scala)