I am new to cocos2d animations and I want to learn it , as always I stops at the point of animation while making iPhone games in cocos2d.
Can any one suggest me the way to learn such animations, so that games animation creating will become easy to make.
Thanks.
Seems like there are 2 ways to go - either your sprites are laid out in a regular fashion and so can be picked off the sprite sheet in a programmatic way, like this first example. The other way is to use a tool like Zwoptex to create the sprite sheet and a corresponding plist that tells Cocos2d where to find the images on the sheet, see second example.
Tutorial for getting sprites off a sheet, using a regular layout:
http://getsetgames.com/2010/04/18/how-to-animate-sprites-in-cocos2d/
The basics are:
Get your images into one large image/texture
Create a CCSpriteSheet using that texture
Create a CCSprite using one of the images in your sprite sheet
Create a CCAnimation and populate it with CCSpriteFrame's - each representing a frame in the animation
Create a CCAnimate action to manage showing each frame and run it on sprite, voila.
The alternative is to use a tool like Zwoptex to configure your images on a sheet which will export the sprite sheet and a plist of details of the images on it.
The first third of this tutorial explains it:
http://www.raywenderlich.com/606/how-to-use-box2d-for-just-collision-detection-with-cocos2d-iphone
Hope that helps,
Chris
There are several cocos2d tutorials avaliable around the net. Also take a look at their docs. Another good resource can be github.com where you'll find at least couple of opensource games made in cocos2d
There are Mainly 2 tools I use for the animation of the images they are:
Texture Packer
Zwoptex
These 2 tools are great to work with it. The Texture Packer has also the integrated the Physics Editor which can be used to integrate the physics in the game. You can get the tutorial of both these animations from Ray Wenderlich Demos.
This course helps you to build a game with Cocos2D, however it costs 99$. But animations are covered in the course, so you might look into that direction as well:
Click here
Related
so trying to make this as simple as I possibly can (which is next to impossible)
so in the unity editor using the 2d platformer learning thing im trying to switch the player sprites with many sprite lists from https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-character for the images I'm trying to make the images into a new sprite animation
I hope I made this straight forward enough.
Use this BRACKEYS TUTORIAL
You need to make sprite sheets or create the animations in the Unity animation system and then trigger them by code or state machine.
https://www.youtube.com/watch?v=87cF8jqVpBA
i found it myself so anyone who needs to know here you go
make sure the sprite isnt in single but multiple.
I'm making an app, where the sprite has to run across the screen pressing buttons and jumping and ducking. Kind of like line runner. Anyways, I'm using cocos2d. Is this what i should be using. If it is, how would i make it. Im not asking for all the code, just the basic objectives and what i should do! thanks so much!
Cocos2d is one of the best platform to make game i think what you want to do can be done by cocos2d and you need to know how to move object(sprite) across the scene and how to detect the collation.
there is lots of way to move the sprite across the screen you can also move then by the cocos2d built in methods.
search for move method which will help you.
I would definitely advise you to use Cocos2d for this purpose and also Box2d if you need real physics simulation in your game.
Regarding of writing your game have a look here : It contains very useful cocos2d tutorials and even have a tutorial of how to write a full functioning game (Look for the monkey game)
Note : It seems that the link does not work right now but I am sure it will be fixed soon..
I am new to iPhone development, and I am looking for someone with experience
to simply tell me whether I am on the right path or to perhaps point me to it
regarding what I am trying to acheive.
I am trying to develop a character animation that reacts to the volume of
the microphone input. Something like Talking Tomcat, except that instead of
having just a face react to the volume, an entire character´s body is involved.
The character has been created in illustrator and it is image based. So
this will be a 2D animation. I have created numerous frames for the different
kinds of reactions the character will have depending on the volume.
For my animation I am using UIViews using its Animation resources and adding
UIImageViews as subviews. I am also using CGAffineTransforms for rotating
images.
I am also relying on Timers to control the different stages of the
animation.
To allow for a more flexible animation, I have created UIViews for the head,
arms, torso and legs of the character. These have been severed into their own
images and I am manipulating these images individually through UIViews.
I can go over my code in more detail if necessary, although any help will be greatly appreciated even if it is something off the bat.
Seeing that you're not an advanced ios developer I would suggest starting with cocos2d.
It has everything you need to start with animation.
Web page and forums has plenty of information on how to do it and... what's most important [to me at least], you've got gurus like Ray Wenderlich writing excellent tutorials like:
http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d
I want to develop 2d game through Cocos2d.but i could not find
any tutorial based on the following.I want one game loop and one draw screen.can I do Multiple sprite animations within one scene..(translating World etc).where can i find tutorial how to use those classes which are coccos2d?
-(void)gameloop
{
calculation();
drawImage();
drawImage1();
}
It is quite simple, you do not have to know opengl essentials to use cocos2d. cocos2d is quite simple yet awesome!. Just download the cocos2d 0.99.5 and it comes with sample tests. You will be able to find almost all of the things you want to do in a game i.e. animations, touches, moving sprites, particle system etc etc
so just go to:
http://www.cocos2d-iphone.org/
How to learn OpenGL by example, say, building a rotating globe?
When you drag an iphone GUI element like a list, it scrolls in a physics correct way, and also has a nice bounce effect at the end.
I would like to write a GUI element in my game, without using UIKit. I wonder where is the code implementing this, and if I can use it instead of trying to write something similar.
Any ideas?
I think that a physics engine would be overkill for just animating a gui element (unless you already have a physics engine in your game).
You could try using animations but I've no experience of doing this without UIKit but I suppose you would start here?
If you didn't want to use Core Animation, I would take a look at Robert Penner's easing equations - they're in actionscript but are pretty simple to port to C and would be a good start to get your own animation code started.
Hope this helps,
Sam
You can perhaps use animations to achieve this, you can define animation paths for bouncing or doing whatever it is you need and activate them when needed. I think the example project MoveMe can help you out
I can recommend the O'Reilly book "Physics for Game Developers" by David Bourg, which has great coverage of algorithms and code for all sorts of simulations. You probably want to start with motion affected by drag for the flick and gradual slowing, then look at a spring model to simulate the damping at the end.
box2d is an open source project that provides a great 2d physics engine.
this library is used by Intel clutter, which is a nice physics oriented UI library that is capable of running on mobile devices. that means that box2d is already optimized for mobile platforms like the iphone.