Resized XIB still full size - iphone

Building an iPad app. I have a button on my main view that I want to launch a help window. The help window is fairly involved and has its own xib/controller. I resized the help window's XIB and saved it. I instantiated it and added it to the application controller's views as a modal. For some reason this window is still taking up the entire screen.
What I really want to do is have a "view" that's maybe 70% of the width and height that lays over the normal view as a modal. How is this accomplished normally? I want it to require that they hit a button to close it.
Thanks

You could also try placing your UIView into another UIView that actually takes up the entire screen, but has a backgroundColor = [UIColor clearColor].
Modal view controllers are really intended to take up the entire screen, as Apple's description states "Modal view controllers are a tool that you have at your disposal for displaying a new screen’s worth of content" (http://developer.apple.com/iphone/library/featuredarticles/ViewControllerPGforiPhoneOS/ModalViewControllers/ModalViewControllers.html).

Related

How to get the visible view size in iOS13 when presenting a view controller

In iOS13, the default way when presenting a view controller was changed to the "sheets/cards" view. As I’m not using auto layout (why not, is not really important and relevant), I rely on getting position of elements based on the frame of the view.
Now, the problem with the new method is, that the view frame doesn’t really reflect the actual content size visible on the screen anymore. E.g. if I have positioned a UIButton at the bottom on the view controller based on the view.frame bottom coordinate, it will be now cut off, as the view is actually moved down in the amount of the nice "sheets/cards" visual indication at the top. The same problem is even more evident in an iPad, where centring another view in the view controllers view will be offset, due to the fact that the default presentation style is now a "sheet" in the middle of the screen.
I’ve currently changed everything to force the full screen version, but it would be nice to use the new fancy design.
Anybody has any idea how to get the actual visible rect/coordinates in the new style without changing things to auto layout?
Here are how they look. The "flower" is centered in the view and the X button should not be so close to the bottom or missing completely in the iPad version.
Finally figured it out. As I was setting the positions of items in viewDidLoad, the frame was not calculated correctly, thus resulting things being laid out incorrectly. When resetting the frame and positions in viewDidLoadSubviews, the positions were placed correctly.

Why am I getting a blank slate after the iOS loading screen?

My app is displaying the correct iOS loading screen, and then a white screen.
Is it incumbent on me to overwrite the white screen appropriately? Before I added loading screens, I had a background view loaded, and images on top of it. Now it just is plain white.
For displaying the background correctly, does it make sense to have a draw screen method, called from viewDidLoad and from viewDidRotate, and tackle things from there?
I have a ContainerView under a ScrollView, and the ScrollView is provisionally 150x150, which should even if it clips things show non-white pixels inside.
What should I do to get real diagnostics?
My app is displaying the correct iOS loading screen, and then a white screen.
Something is wrong with your initial view controller, or with the view that it's supposed to load.
Is it incumbent on me to overwrite the white screen appropriately?
The white screen is probably either your app's window or an empty view. Normally, your app delegate would create a root view controller and load its view into the app's window (possibly automatically if you're using storyboards). It sounds like something happened to adversely affect that process -- your storyboard was changed, your Info.plist (which points the app to the right storyboard or .xib file) was changed, etc.
For displaying the background correctly, does it make sense to have a
draw screen method, called from viewDidLoad and from viewDidRotate,
and tackle things from there?
That shouldn't be necessary, at least in the context of your current problem.
What should I do to get real diagnostics?
Use the debugger. Is the window's root view controller pointing to an instance of the correct class? If yes, does its view property point to the correct view? If yes, does the view contain the appropriate objects?

Why do my UIImageviews get resized/dimmed when using UINavigation/UITabbar controller

I have an app with a primary view that has a UITabBarController with 5 tabs. Each tab is a UINavigationController.
In interface builder, I'm customizing the background of each page by dragging a UIImageView and setting it fullscreen. The image I'm setting to the view is 640x960. I am setting it to be Aspect Fill.
However, what I've noticed is that it is not where I would expect it to be. When navigating between by tabs, the image seems to be shifted down from where it should be.
Also, when pushing a new view to the navigation controller, the background of this new view isn't offset in the same way as the tabbar one, and it is also slightly dimmed.
How can I set my UIImageViews on each page to be aspect correct and fill the screen 1:1? Also, how does one disable the dimming when pushing a view to the navigation controller?
Thanks for any tips, and apologies if this is covered in another thread, I couldn't find an answer searching the site.
Assuming that you are using the IB to setup your views, you should select navbar/tabbar options to reflect what will be on the actual page. That should place your image correctly. I would also recommend that you make both a low res and hi res version of your background images -- 320x480 and 640x960. Of course, your size may need to be adjusted (reduced) for the navbar and/or tabbar which will leave less than 960 px of vertical height -- probably more like 920px if you are in portrait mode. Then you add #2x to the base name of the hi res version, this would account for older iPhone screens.
Once you have the image placed correctly, resizing should be unnecessary. You can have the image automatically resize width and height using the little arrows on the layout page -- that's a bit hard to describe. It can also be done in code -- if you still need that I can provide a sample.
Maybe you need to set all AutoresizingMask in order to resize the UIImageView properly on each view. And to main aspect ratio u should use either AspectFill or AspectFit on the contentMode.

Why is there a 20-pixel-high dark overlay over my app's navigation bar?

Once again, I'm almost entirely sure this is something dumb that I'm doing, but I've been banging my head against this one for hours & am getting nowhere.
I'm trying to restructure the view hierarchy of my app. I need to be able to detect user interface orientation changes globally in order to correctly rotate a "Loading" view displayed when the app is downloading content. (device orientation changes seem to fire at different times, causing the view that needs to respond to these events to rotate sporadically).
The app previously added a UINavigationController's view to the main window. I modified the hierarchy to add the view of a UIViewController subclass to the main window, and added the view of the UINavigationController to the subclass's view. The UIViewController subclass manages the display & rotation of the "Loading" subview, and I was expecting the rest of the app to continue behaving normally, as inserting one extra empty view into the hierarchy didn't feel like I was changing too much.
My initial problem was the positioning of the UINavigationController - it was 20 pixels too low, resulting in a gap between the status bar and the navigation bar, and cutting off the bottom 20 pixels of the tab bar. I was able to adjust this by setting the frame property of the UINavigationController's view to the bounds property of the UIViewController's view, which corrected the position.
However, now I'm stuck with a 20-pixel-high dark "overlay" on top of my navigation bar. If I were to guess, I'd say it was black with 50% opacity. Touch events on this bar don't work (e.g. if I try to tap the "Back" button through the overlay, nothing happens). The fact that the height is equal to that of the status bar hasn't escaped me, but I'm at a total loss as to what could be causing it.
I hate feeling this stupid, so if anyone has any insight into this problem, you'd really make my day. Thanks in advance!
OK, a few things pop out from your post.
My initial problem was the positioning of the
UINavigationController - it was 20
pixels too low
This makes me believe it is related to your new problem.
I was able to adjust this by setting
the frame property of the
UINavigationController's view to the
bounds property of the
UIViewController's view
This sounds like the view it was loaded onto was offset 20 pixels, and when you set it to the bounds, it repositioned it on the windows view space.
Touch events on this bar don't work
(e.g. if I try to tap the "Back"
button through the overlay, nothing
happens)
This is the big thing. If touch events aren't being sent to the view, then what that means is that the OS doesn't see a view where you are pressing (or rather the view you want it to), so that view doesn't get the message to do something.
From what you have said, I believe your problem is with your base view controller that you just added. Try redoing the frame on, making it conform to where you want. Then take out the code you put in to set the navigation controllers frame. The navigation controller should fit to the view you added too, and once you have that main view where it needs to be (20 pixels higher apparently), then everything should work.

Custom size app screen on iPad

I am trying to create a mid-size screen for my app on iPad.
In didFinishLaunchingWithOptions(), I do this:
CGRect winRect = CGRectMake(100,100,500,500);
navController.view.frame = winRect;
the screen comes up fine and I can click around and do stuff until the orientation changes. It takes the screen to original full size - how can I make it stick to my winRect frame? I tried setting the parentViewController.view.frame/view.frame to winRect in willRotateToInterfaceOrientation() but no good.
Any ideas?
Thanks.
Generally, you shouldn't mess with the frame of a view controller's view. View controllers tend to resize their views on many occasions, for example when toolbars and navigation bars are hidden or made visible or when the interface orientation changes.
For custom-sized views, create a separate view, set its frame to your custom size and add it as a subview to your view controller's view.