Audio using Yeti Mic does not work on iPhone Simulator - iphone

I am following iPhone Core Audio Tutorial by Tim Bolstad. It works as expected. I can hear the audio successfully.
But when I plug-in USB Yeti Stereo Microphone by BlueMic on my MacMini. It does not produce the sound anymore.
Why is that?
Thanks in advance for your help.

Great news! It turns out that the output (sound) is sent to the Yeti speaker.
I connect my speaker to Yeti's headphone output. Now I can hear the sound.

Related

iOS line in via headphone jack (adapter?)

I want to record an audio signal with my Audio Unit on my iPhone which comes from a normal 3.5mm audio cable (e.g. with another iPhone acting as sound source).
A direct line-in is not possible, because the iPhone has a 4 port headphone jack.
I tried different kinds of these adapters:
http://www.amazon.com/StarTech-com-headsets-separate-headphone-microphone/dp/B004SP0WAQ/ref=sr_1_3?ie=UTF8&qid=1446196112&sr=8-3&keywords=3.5mm+headphone+mic+splitter
But none of these worked.
Am I doing something wrong?
What else could I try?
Thanks a lot and have a nice day!
You have to match the expected impedance for the microphone. Otherwise the device treats it as if it weren't there. Check this out for details.

iOS capturing audio via jack port

I know ios audio programming can route the audio signal to headphone jack port instead the speakers.
But How to treat the headphone jack port as input mic (and be able to capture the signal)?
is that possible?
this is what I need
cool video explaining what I need
thanks in advance
Dario
Apple has a nice demonstration project about using Audio Queue Services
http://developer.apple.com/library/ios/#samplecode/SpeakHere/Introduction/Intro.html
I would suggest going through this project, and it should show you what you need.

In iPhone, to support bluetooth headphone, do I have to do something?

I'm developing music app.
I did nothing to support normal wired headphone or headset but I can hear music with my headphones.
Do I have to write some code to support bluetooth headphone or bluetooth headset?
Do I have to buy bluetooth headphone to check it works?
EDIT
Sorry, I did something to support wired headphone.
I wrote code to detect the event that headphone unpluged.
And when headphone unpluged, my music app paused.
Does this code work for bluetooth headphone, too?
I'm using the same code as this answer to detect unpluged-event
This should normally work, without writing.
Maybe you can ask on facebook for someone to test it.
But it should work

Audio streaming from microphone to Speaker in iphone xcode

Actually i'm a newbee to iOS development.
My requirement from a client is to make iPhone work as a MegaPhone. i.e, Audio input should be taken from the bluetooth or microphone and broadcast it through phone speakers.
I am able to record audio from microphone and play it using AVAudioRecorder and AVAudioPlayer,but what actually i needed is to broadcast to the speakers not recording.
Guys any sample codes available for this??
Thanks in advance.
AurioTouch sample code is available for this purpose
http://developer.apple.com/library/ios/#samplecode/aurioTouch/Introduction/Intro.html

MPMoviePlayerController Streaming Video won't play Audio

I'm streaming video to my app with MPMoviePlayerController, works great in Simulator and my device, but one of my beta testers devices won't play the audio. Audio controls won't appear, and instead, show the following image:
Any idea what is going on? Thanks in advance!!
The beta testers phone was on vibrate... dummy.