Netbeans creating a dist jar with all images etc included - netbeans

I am trying to distribute a netbeans project however the jar it creates and the contents of the dist folder are dependant on some image files which i included into the project - however these images are not in the dist folder and I cannot workout how to make things work so I can export the project in a distributable format including all the things it needs.
Can somebody please tell me how I can export a project which runs within Netbeans without using the project's /dist folder which includes everything it needs?
Cheers
Andy

One way to achieve this is to add a folder (f.i."resources") in your project's src dir. Then copy the images to that dir. Now the images should get included when you build the project (if I remember correctly). Accessing the files can be accomplished with "getResourceAsStream"...

If whatever resources you are interested in are in the classpath, packaged in the jar, war, or the distribution, you can retrieve them by getting resources.
The convention is indeed to have a directory named 'src/resources' that serves as the root for this. Depending on the amount and scope of the resources you are using you may also want to add a sub-directory hierarchy to keep the organization and state of the resources manageable.
Also, not that a resource can be any file, an image, sound, text, xml, binary, etc. no limitation.
Finally, the call will look like this if you are using an object method:
getClass().getResourceAsStream("resources/myResource") - or - getClass().getResource("resources/myResource")
depends on if you want a stream or just the URI at that point in the code. Typically one would use the URI for delegating the processing of the resource elsewhere and the stream form when you are processing it in-line.
For a class method, you will need to do something more like:
new Object().getClass()...
The think to keep in mind here, is eventually this is resolving to the class loader and it is from that class path that the resource will be fetched.

You can add images the same way:
final Image image0 = Toolkit.getDefaultToolkit().getImage(getClass().getResource("images/1.png"));

Related

Can we overlay the file to our custom path

Can we overlay the file to our custom path or we have to overlay the file to exact folder structure location as in libs?
For example, I want to overlay the constants.js (/libs/cq/ui/widgets/source/constants.js) file, in this adobe recommended Copy this file to /apps/cq/ui/widgets/source/constants.js for overlaying, but in my project that folder structure is not there, so I have copied to the custom path in apps folder and tested the changes and overlaying is working fine.
The file needs to have the same path as the one in libs except for replacing 'libs' with 'apps'. It does not work with custom paths*. If the project does not already have the structure, you can always create it. Don't forget to update the META-INF/Vault/filter.xml file to register the new path with projects package definition.
*Technically you can change the configs to add new searchpaths. But do remember that you might have to share the AEM instance with different tenants and sticking to the usual conventions goes a long way in having a predictable setup. I honestly don't see a reason to do this, it is already an acceptable practice to overlay under '/apps'. The filters on package provide enough flexibility to get along with other tenants while modifying similar areas.
I think you want to create the overlay in your custom project under /apps. If my assumption is correct, then you can certainly do it.
Taking your example in consideration, /libs/cq/ui/widgets/source/constants.js can be overlayed to /apps/<your-project>/cq/ui/widgets/source/constants.js by adding an entry in the Apache Sling Resource Resolver Factory configuration.
See this answer for the detailed steps. I hope this helps.

How to read a file in Play Framework 2.2.1?

I have a static file that I want to read in one of my Play Framework models. The file contains some simple text in it. I can't find any examples or API that shows where the appropriate location is to store such a resource and second, how to access that resource. For whatever it is worth I'm using Play for Scala, but I don't think that's relevant here.
There is no real designated location where data files should go. I usually set a path in my application.conf and then read it in the application via
Play.application().configuration.getString("my.data.path")
If you want to store it somewhere inside your Play application's directory, you can get its root path via
Play.application().path()
which returns a java.io.File.
For reading files, there is no Play-specific technique. This question has been asked and answered before. In short, to read a small text file, just do this:
val lines = scala.io.Source.fromFile("file.txt").mkString
You can place any resource file in the folder /conf and load it (Programatically) as explained here: Custom configuration files - Play! Framework 2.0
I have answered to a similar question at https://stackoverflow.com/a/37180103/5715934. I think the same answer will be applied for you too.
You can choose a location you prefer other than in dedicated folders for some specific tasks. For an example you can create /resources folder. Don't make any resource folder inside /app folder since it is only a location to store code. Same goes with other specific folders. Then you can use
import import play.Play;
Play.application().getFile("relative_path_from_<Project_Root>);
to access the file inside your code.
Only this will work perfectly on dev environment. But once you put this in production using the dist file it will not work since the entire resources folder you put will not be added to the dist. In order to do that, you have to explicitly ask play to add the /resources folder to your dist also. For that what you have to do is go to your /build.sbt and add these lines
import com.typesafe.sbt.packager.MappingsHelper._
mappings in Universal ++= directory(baseDirectory.value / "resources")
Now if you take and check your dist, you can see it has an additional folder 'resources' inside the dist. Then it will work for the production environment also.

Single image with GWT 2.4 requires an ImageResource?

I was just adding a single image to a GWT 2.4 application I was working on. I just put it under the images folder in the war and I had it working properly until I would compile it. Then it would get deleted from the folder. If I remember correctly, from working with older versions of GWT, you could just put an image in this folder to use it.
It just took a few minutes to convert the code to use an ImageResource, but do you have to use an ImageResource for just one image or is there another way to do this?
The class ImageBundle is deprecated, try to use ClientBundle instead.
Instead of putting the file in the war folder, which is typically generated, try putting it in a folder called public/ in the same directory as your client package. The compiler will move it then into your module directory.
And finally, ClientBundle (and ImageBundle, but don't use it) will automatically try to sprite your images where possible, and in some cases include the image in your main html download so that the user only needs to download and cache one large file instead of several files - even for individual images it can be worth it for repeat users of the page, to ensure that no caching issues ever occur.

How to create Eclipse EFS resources on the fly in a content provider?

I like to write a plugin for Eclipse, which allows to work with archive files as with normal file directories. For instance, if there is a zip file inside a project, the user should be able to view the contents of the zip file just by opening the zip folder. The user should be able e.g., to read text files in that archive.
I already created an EFS wrapper arround a particular archive format. Also, I created a new content-type for this archive format. I have a navigatorContent which is triggered on the content-type. In the content provider, currently I provide objects of type IFileStore. AFAIK there isn't any nice label provider shipped with eclipse for this types so I have to implement it on my own (there is one which is declared as private). However, this seems to be rather huge code duplication effort. What I therefore like to do is not to return IFileStore but IFile or IFolder instead so that the normal project explorer content provider can do its job. Is it possible at all to do something like this? If so, how can this practical be achieved?
Call IFolder.createLink() to create a new resource referencing a folder on your custom filesystem.
http://help.eclipse.org/mars/index.jsp?topic=%2Forg.eclipse.platform.doc.isv%2Fguide%2FresAdv_efs_resources.htm
This will create a new folder in your project, containing all files from ZIP archive. The problem, however is, that you will need to put it into an existing container, polluting resource tree.
Implementing ILabelProvider is not a huge effort at all, especially when compared to IFile or IFolder. If you extend BaseLabelprobivider you only need to implement 2 methods: getText() and getImage().

Where do I put static files for GWT app? war folder or public folder?

I have some JavaScript files, a main HTML file, a main CSS file, and some CSS files that get imported into the main one.
I understand that I can put static files in two places: a) the 'war' folder; or b) the 'public' folder.
Where is the best place to put my static files? Are the two locations treated differently? Is there a 'best practice' on this issue?
The difference between the 2 locations is that files in the public folders are copied by the gwt compiler to the 'your module' folder in the 'war' folder. This is means if you deploy the 'war' (for example via the google plugin to the google appengine) the files from the 'public' folder are not at the toplevel.
For example, if you have an index.html in the 'public' folder with gwt module named 'mymodule' and you deploy it to www.example.com it looks as follows, you need to access it via:
www.example.com/mymodule/index.html
If you have the index.html in the 'war' folder, you get:
www.example.com/index.html
Summarizing. Your landing page should be in the 'war' folder. Resource files used by the landing page can also be stored here (css, images). Any other resource file that is referred to in any gwt module file (or code, like images) should be stored in the 'public' folder related to the gwt module.
The new way of working in GWT is to use the war folder.
But, if you project is a reusable widget library which is used in a GWT application then you should put the resources in the public folder. The compiler will make sure that the files are automatically included in the generated package.
As I see it, it depends on your requirements, but let's start at a speaking example first ...
I find the documentation (should be GWT 2.6.0) about this to be incorrect or at least incomplete/confusing. As I see it (I am not a guru so please correct me if my investigations are wrong!) I am looking at the following example proj structure
myproj/
src/my/gwtproj/
client/
img/
foo1.png
AppClientBundle.java
foo2.png
public/
img/
foo3.png
foo4.png
war/
img/foo5.png
foo6.png
.classpath
.project
Imagine we may (or may not) need to reference such resources in some AppClientBundle interface (or other application reference context):
interfaces AppClientBundle extends ClientBundle {
#Source("img/foo1.png")
ImageResource fooImg();
}
Then it seems to depend on your Requirements, e.g.:
R.a) these resources (like images) are refered to in the application code, e.g. in our AppClientBundle interface via #Source annotations
R.b) these resources are to be grouped by folders, e.g. foo2.png vs. img/foo1.png
R.c) these resources should be available outside some specific application URL context path, e.g. if used as widget library, e.g. http://host1/gwtapp1/foo4.png vs. http://host1/gwtapp2/foo4.png
R.d) these resources need to be application-independently (e.g. externally) URL-referenced, e.g. http://host1/gwtapp1/foo4.png vs. http://host1/foo6.png
Here's what one can do (Possibilities) and it's implications regarding R.* above:
P.1) (generally recommended as I see it) put nicely folder-structured resources under my.gwtproj.client (here e.g. foo1.png)
this way #Source("img/foo1.png")... works fine
in the docs above they speek about some public folder (in my case my.gwtproj.public), but creating it as a package in Eclipse does not me allow this (since public is a reserved Java key word, but creating it via the Navigator view works)
however, this way the #Source above does not work (likely because it's an issue with the relative AppClientBundle file system location)
nevertheless if the resource should be publicly available under the application context one may have to do it via this public folder
P.2) put "ungrouped" resources directly under myproj/war, e.g. projdir/war/foo6.png
this way it can be used/found within annotations, e.g. #Source
and it can be referenced outside the application itself via e.g. http://host1/foo6.png
P.3) put folder-structured resources under myproj/war, e.g. projdir/war/img/foo5.png
in contrast to P.2) #Source("img/foo5.png") would not work anymore