Using the Autonomy Interwoven products Desksite or Filesite, it is possible to drag a document out of the application onto the desktop, which creates a .NRL file.
This file contains metadata including the name of the Interwoven server, the document id, version of the document etc.
Assuming we have a reference to an existing IManage.IManDocument object, is it possible to generate one of these nrl files programmatically via the SDK?
Sure - this is simple. Here is a basic C# function that will do just this, with the IManDocument object named aDoc:
TextWriter nrlCreator = new StreamWriter(fileName, false);
try
{
nrlCreator.WriteLine(string.Format("{0}\n{1}",
aDoc.Database.Session.ServerName, aDoc.ObjectID));
if (SLSettings.CopyLinkToLatestVersion)
{
nrlCreator.WriteLine("[Version]");
nrlCreator.Write("Latest=Y");
}
nrlFiles.Add(fileName);
}
finally
{
nrlCreator.Close();
}
Related
What is the best way to download all files in a remote directory using C# and FTP and save them to a local directory?
Thanks.
downloading all files in a specific folder seems to be an easy task. However, there are some issues which has to be solved. To name a few:
How to get list of files (System.Net.FtpWebRequest gives you unparsed list and directory list format is not standardized in any RFC)
What if remote directory has both files and subdirectories. Do we have to dive into the subdirs and download it's content?
What if some of the remote files already exist on the local computer? Should they be overwritten? Skipped? Should we overwrite older files only?
What if the local file is not writable? Should the whole transfer fail? Should we skip the file and continue to the next?
How to handle files on a remote disk which are unreadable because we don’t have sufficient access rights?
How are the symlinks, hard links and junction points handled? Links can easily be used to create an infinite recursive directory tree structure. Consider folder A with subfolder B which in fact is not the real folder but the *nix hard link pointing back to folder A. The naive approach will end in an application which never ends (at least if nobody manage to pull the plug).
Decent third party FTP component should have a method for handling those issues. Following code uses our Rebex FTP for .NET.
using (Ftp client = new Ftp())
{
// connect and login to the FTP site
client.Connect("mirror.aarnet.edu.au");
client.Login("anonymous", "my#password");
// download all files
client.GetFiles(
"/pub/fedora/linux/development/i386/os/EFI/*",
"c:\\temp\\download",
FtpBatchTransferOptions.Recursive,
FtpActionOnExistingFiles.OverwriteAll
);
client.Disconnect();
}
The code is taken from my blogpost available at blog.rebex.net. The blogpost also references a sample which shows how ask the user how to handle each problem (e.g. Overwrite/Overwrite older/Skip/Skip all).
Using C# FtpWebRequest and FtpWebReponse, you can use the following recursion (make sure the folder strings terminate in '\'):
public void GetAllDirectoriesAndFiles(string getFolder, string putFolder)
{
List<string> dirIitems = DirectoryListing(getFolder);
foreach (var item in dirIitems)
{
if ( item.Contains('.') )
{
GetFile(getFolder + item, putFolder + item);
}
else
{
var subDirPut = new DirectoryInfo(putFolder + "\\" + item);
subDirPut.Create();
GetAllDirectoriesAndFiles(getFolder + item + "\\", subDirPut.FullName + "\\");
}
}
}
The "item.Contains('.')" is a bit primitive, but has worked for my purposes. Post a comment if you need an example of the methods:
GetFile(string getFileAndPath, string putFileAndPath)
or
DirectoryListing(getFolder)
For FTP protocol you can use FtpWebRequest class from .NET framework. Though it does not have any explicit support for recursive file operations (including downloads). You have to implement the recursion yourself:
List the remote directory
Iterate the entries, downloading files and recursing into subdirectories (listing them again, etc.)
Tricky part is to identify files from subdirectories. There's no way to do that in a portable way with the FtpWebRequest. The FtpWebRequest unfortunately does not support the MLSD command, which is the only portable way to retrieve directory listing with file attributes in FTP protocol. See also Checking if object on FTP server is file or directory.
Your options are:
Do an operation on a file name that is certain to fail for file and succeeds for directories (or vice versa). I.e. you can try to download the "name". If that succeeds, it's a file, if that fails, it's a directory. But that can become a performance problem, when you have a large number of entries.
You may be lucky and in your specific case, you can tell a file from a directory by a file name (i.e. all your files have an extension, while subdirectories do not)
You use a long directory listing (LIST command = ListDirectoryDetails method) and try to parse a server-specific listing. Many FTP servers use *nix-style listing, where you identify a directory by the d at the very beginning of the entry. But many servers use a different format. The following example uses this approach (assuming the *nix format)
void DownloadFtpDirectory(
string url, NetworkCredential credentials, string localPath)
{
FtpWebRequest listRequest = (FtpWebRequest)WebRequest.Create(url);
listRequest.UsePassive = true;
listRequest.Method = WebRequestMethods.Ftp.ListDirectoryDetails;
listRequest.Credentials = credentials;
List<string> lines = new List<string>();
using (WebResponse listResponse = listRequest.GetResponse())
using (Stream listStream = listResponse.GetResponseStream())
using (StreamReader listReader = new StreamReader(listStream))
{
while (!listReader.EndOfStream)
{
lines.Add(listReader.ReadLine());
}
}
foreach (string line in lines)
{
string[] tokens =
line.Split(new[] { ' ' }, 9, StringSplitOptions.RemoveEmptyEntries);
string name = tokens[8];
string permissions = tokens[0];
string localFilePath = Path.Combine(localPath, name);
string fileUrl = url + name;
if (permissions[0] == 'd')
{
Directory.CreateDirectory(localFilePath);
DownloadFtpDirectory(fileUrl + "/", credentials, localFilePath);
}
else
{
var downloadRequest = (FtpWebRequest)WebRequest.Create(fileUrl);
downloadRequest.UsePassive = true;
downloadRequest.UseBinary = true;
downloadRequest.Method = WebRequestMethods.Ftp.DownloadFile;
downloadRequest.Credentials = credentials;
var response = downloadRequest.GetResponse();
using (Stream ftpStream = response.GetResponseStream())
using (Stream fileStream = File.Create(localFilePath))
{
ftpStream.CopyTo(fileStream);
}
}
}
}
The url must be like:
ftp://example.com/ or
ftp://example.com/path/
Or use 3rd party library that supports recursive downloads.
For example with WinSCP .NET assembly you can download whole directory with a single call to Session.GetFiles:
// Setup session options
SessionOptions sessionOptions = new SessionOptions
{
Protocol = Protocol.Ftp,
HostName = "example.com",
UserName = "user",
Password = "mypassword",
};
using (Session session = new Session())
{
// Connect
session.Open(sessionOptions);
// Download files
session.GetFiles("/home/user/*", #"d:\download\").Check();
}
Internally, WinSCP uses the MLSD command, if supported by the server. If not, it uses the LIST command and supports dozens of different listing formats.
(I'm the author of WinSCP)
You could use System.Net.WebClient.DownloadFile(), which supports FTP. MSDN Details here
You can use FTPClient from laedit.net. It's under Apache license and easy to use.
It use FtpWebRequest :
first you need to use WebRequestMethods.Ftp.ListDirectoryDetails to get the detail of all the list of the folder
for each files you need to use WebRequestMethods.Ftp.DownloadFile to download it to a local folder
Can someone please help me with this, am trying to use OpenFileDialog class from System.Windows.Forms to open a file dialog and read the selected file. Then, this error showed up. I've referenced it but still the same, below is the code.
`using UnityEngine
using UnityEngine.UI
using System.Windows.Forms;
public class OpenFileButtonScript : MonoBehaviour
{
public TextFieldScript textFieldScript;
public void OpenFile()
{
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Filter = "Text Files (*.txt)|*.txt|All Files (*.*)|*.*";
openFileDialog.FilterIndex = 1;
openFileDialog.Multiselect = false;
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
string filePath = openFileDialog.FileName;
string text = System.IO.File.ReadAllText(filePath);
textFieldScript.inputField.text = text;
}
}
}`
It may look like you have access to all of the native Window system libraries, but it just looks like it. In actuality, a lot of the time you're simply given stubs, or shims, that look like the full Window libraries, because there's a certain element that Unity wants to use from those namespaces. If you think about it, the code you present above, what do you think it should do on Android or Nintendo devices? The simple answer is, it simply won't work.
Generally in cases like this, you have to gain access to the native operating system, and perform those calls directly. For example, there is a file browser asset on the Asset Store, that does this for you. It's not free, because the process isn't trivial.
Depending on how much effort you want to put in, you CAN read files from the local file stores (to varying degrees based on platform). It's possible to read the list of files in a location, and use either uGUI or UIToolkit to create your own File Open Dialogue box. Again, this isn't a trivial task either. So you have to be sure that you'd want to go down that path.
The reason I want to do this is that I'd like users to be able to create their own racetrack and save it as an image. Users would then be able to select their image and race on their track.
I'm thinking of using the following code to test if the file exists
using System.IO;
public static bool TrackExists(string fileName)
{
return File.Exists($#"Content\Tracks\{fileName}.xnb");
}
If it doesn't exist in the pipeline, I'd like it to be added and built so it can then be used in the project.
How should I go about doing this?
if (File.Exists(path))
{
tex.FromFile(_graphicsDevice, path);
_game.ChangeState(new RaceState(_game, _graphicsDevice, _content, tex));
}
If you need to load an image file as a Texture2D, you need to use the static method Texture2D.FromFile() as follows
myTex2D = Texture2D.FromFile(GraphicsDevice, "path/to/file");
As a rule of thumb, you cannot use the pipeline to load files dynamically. Nevertheless, it is not necessary that you have to use it. AFAIK the pipeline is the best and fastest way to load the static content of your game. There will be methods to import your custom files as content dynamically, so don't worry just because you're not using the pipeline. There are many types in Monogame (like Texture2D) that support dynamic loading from files.
EDIT:
Just to clarify, The method is a static member of Texture2D class, so you should be using it as follows:
if (File.Exists(path))
{
tex = Texture2D.FromFile(_graphicsDevice, path);
//...Rest of your code
}
I have to display content from the owl file namely the class names.. onto my browser, I am using GWT,eclipse to do so, could some one tell me the following :-
1)how do I integrate the owl file with the eclipse project?
2)How do I run queries from my java project to extract class names from the owl file?
3)Where can I get the protege api to nclude into my project?!
You could just store your .owl file anywhere inside your project or on any other location on your harddrive. You just provide a path to it, when you load/store it (see code below).
Take a look at the OWLAPI, it allows you to load an existing ontology and retrieve all classes from it. Your code could look like this:
private static void loadAndPrintEntities() {
OWLOntologyManager manager = OWLManager.createOWLOntologyManager();
IRI documentIRI = IRI.create("file:///C:/folder/", "your_rontology.owl");
try {
OWLOntology ontology = manager.loadOntologyFromOntologyDocument(documentIRI);
//Prints all axioms, not just classes
ontology.axioms().forEach(a -> System.out.println(a));
} catch (OWLOntologyCreationException e) {
e.printStackTrace();
}
}
Rather than trying to integrate the Protegé API into your project, I suggest you write a plugin for Protegé. There are some great examples that should get you started. Import this project into Eclipse, modify the content, build your plugin and drop it into Protegé. That's it, you're ready to go!
Using WinJS, while looping through a directory, how to retrieve only images in that particular directory and ignoring any other file extension, including the DoubleDots .. and the SingleDot . etc?
Something like:
var dir = Windows.Storage.KnownFolders.picturesLibrary;
dir.getFilesAsync().done(function (filesFound) {
for(var i=0; i < filesFound.length; i++){}
if(filesFound[i] IS_REALLY_AN_IMAGE_(jpeg,jpg,png,gif Only)){
//Retrieve it now!
}else{
//Escape it.
}
}})
Instead of trying to process pathnames, it will work much better to use a file query, which lets the file system do the search/filtering for you. A query also allows you to listen for the query's contentschanged event if you want to dynamically track the folder contents rather than explicitly enumerating again.
A query is created via StorageFolder.createFileQuery, createFolderQuery, or other variants. In your particular case, where you want to filter by file types, you can use createFileQueryWithOptions. This function takes a QueryOptions object which you can initialize with an array of file types. For example:
var picturesLibrary = Windows.Storage.KnownFolders.picturesLibrary;
var options = new Windows.Storage.Search.QueryOptions(
Windows.Storage.Search.CommonFileQuery.orderByName, [".jpg", ".jpeg", ".png", ".gif"]);
//Could also use orderByDate instead of orderByName
if (picturesLibrary.areQueryOptionsSupported(options)) {
var query = picturesLibrary.createFileQueryWithOptions(options);
showResults(query.getFilesAsync());
}
where showResults is some function that takes the promise from query.getFilesAsync and iterates as needed.
I go into this subject at length in Chapter 11 of my free ebook, Programming Windows Store Apps with HTML, CSS, and JavaScript, 2nd Edition, in the section "Folders and Folder Queries". Also refer to the Programmatic file search sample, as I do in the book.
When you want to display the image files, be sure to use thumbnails instead of loading the whole image (images are typically much larger than a display). That is, for each StorageFile, call its getThumbnailAsync or getScaledImageAsThumbnailAsync method. Pass the resulting thumbnail (blob) to URL.createObjectURL which returns a URL you can assign to an img.src attribute. Or you can use a WinJS.UI.ListView control, but that's another topic altogether (see Chapter 7 of my book).