How To Make A Rounded Segmented Button Group On The iPhone - iphone

So I'm looking how to make a similar button group for an application on the iPhone that looks like the buttons in the Yelp About Me page or Twitter for Mobile application on the profile pages. Are these just a segmented controller? Or possibly images? I can't really find any resources for this online, so I figured I'd ask here. Let me know! Thanks!

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Forward and back native buttons in UIWebview iphone

Inside the Twitter iPhone app, if you click on a link it pushes in a WebView.
Ive gotten this far, but I can't find the correct identifier for the forward and backward buttons like at the bottom left of the image below. Are they native? or are they just images they have created themselves?
You might want to have a look at a drop-in inline web view controller I did: SVWebViewController. It should save you a fair bit of coding :)
Per the list of UIBarButtonItems from the docs, those items you desire need to be custom images a they are not provided in the current SDK.

iPhone App Tutorial/Help Screen UI

What is the best way to create tutorial or help screens that can be viewed in an iPhone App on launch?
I'm debating between using two paradigms:
Edit a screenshot of the app with an image editing program to add static help text. Interaction is tapping or scrolling through the tips. This involves creating a custom UIViewController to advance to the next help screen.
Create a custom iPhone UIControl on top of the App user interface that can be tapped to advance to the next tutorial tip. The application will transition between the modes and will be active, rather than static. It involves adding hooks into the App's custom ViewController's to handle "TutorialUIControl" objects.
Here's some screenshots of the application that I need to make help screen UI for, it's an application that creates artwork. More App Information
Screenshot 1: View mode that allows viewers to scroll through an image list, like the UIImagePicker, but for custom image collections.
Screenshot 2: Action mode - allows viewers to select images to save to the "My Saved" album from the active art generation album "My Evolution" or evolve images using sexual/asexual image reproduction.
The "right" answer really depends on the application you are designing. I would highly suggest getting as many apps as you can and looking at how they do help. See what works and what doesn't and think about how that is related to your own design.
In my app (a game) I chose to build a set of static images that could be scrolled through to provide detailed help (based on Apple's sample code). But, I also built an interactive tutorial that plays the first time you run the game. I also pop up a welcome overlay the first time the app is run and suggest what button to press to start a game.
It also helps if you test your tutorial with a lot of different people. After several designs with things too complex, I boiled down my instructions to something extremely simple: "Press the green buttons", and then built up from there.
You can easily store a preference to say whether the app has been launched before, and if that entry is blank you run the tutorial again.
You can create an HTML tutorial that you view through a UIWebView. In on of my iPad apps, I just made a large image that I presented modally with images and text explaining how to use the app.
For iPhone, the best way to include a "How-To" tutorial for your app would have to be a web document, seeing as how you can add images and formatted text.
Alternatively, You can add more views to your controllers with transparent backgrounds and animated buttons and text, for a more interactive feel.
To answer my own questions many months later.
I revamped and used WEPopover to show my help popups, as seen in the iPhone/iPad App, Wallpaper Evolution Lite. The help disappears only if tapped or the button it was attached to was pressed. Using this flow I could highlight a series of buttons to the user.
I added help images within the application to highlight interaction behaviors with the content. The tap, zoom, and drag images are fully interactive.
As #WrightsCS mentioned HTML is another avenue. I use the UIWebView to provide a more in depth help/tips screen with contact information.
In my upcoming app, I'm making use of a paging UIScrollView with help content highlighting app features. The help screen is loaded on the first start of the app, and is accessible through a help menu option.
Here's my fork of the WEPopover github project: https://github.com/PaulSolt/WEPopover

How To change the Tabbaritem Images dynamically In Iphone App

I am working in One Iphone Application that has tabBarController with 4 tabs where each has different Image.
The Image for each Tab would be in different color when selected and should not be highlited .
That is generally its highlighted the selected tab.. I dont want this
can anyone help me
Thanks All
You can't do this. There are some possibilities with use of private API's. But your app will fail at Apple's review.

Grid View as demoed in iPad

I'm trying to develop a grid-like application for the iPad. Has anyone seen a control that displays info in a grid? In the demos they use a grid-like layout in both the iBooks store and the pictures application.
Specifically in pictures, they are displaying a dynamic list of data in a grid.
I can work around it, of course, but I'd rather use a control if one exists. Thanks!
DTGridView:
http://www.danieltull.co.uk/blog/2009/10/28/dtgridview/
You should try AQGridView it does what you need.
Here are few screens of apps that use this library:
The people who know what controls are or or not in the 3.2 iPhone dev tools have all committed to Apple NDA so we can't tell you.
Steve is always watching.
If you have signed the NDA you should go to the Apple boards and ask.
You can however, make a gird like display very simply with the standard UITableview. Just have a tableviewcell subclass that displays columns. It took me about an hour to reproduce the photo picker display using that method.
Nope, you will have to create your own. People have been writing Home Screen compatible views though, so you might want to search for open source projects with that functionality.

iPhone Image Gallery Like App Store

Can anyone point me in the right direction on how to implement a image gallery like the one that the App Store uses for screen shots of apps? I am trying to get images in a horizontal gallery so that the user can flick through them. The app store nicely snaps to each image.
If you want an "App Store screenshot"-like experience, check out this post by Alexander Repty. I've been looking at doing something similar, and UIScrollView's pagingEnabled functionality definitely won't get you there by itself.
Look at the UIScrollView API here. There is a property 'pagingEnabled' that should help you out.
Check out Three20. http://github.com/facebook/three20/