iPhone in app purchase for charitable donations [closed] - iphone

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I am developing an app for a registered charity in the United Kingdom and would like to touch base with you folks to see if any of you have experience with donations via in app purchases.
The donations will likely consist of pre-defined amounts, such as:
£1
£5
£10
£50
£100
My questions is: does Apple allow in app purchases for donations? I understand Apple will want to take their cut despite the charity status (they're evil, after all), but, I mean, a donation is effectively a purchase without any physical or digital goods in return, so will this be allowed under the in app purchase terms?
Thanks friends.

It seems like from the App Store Review Guidelines, you can't use in-app for donations:
21. Charities and contributions
21.1 Apps that include the ability to make donations to recognized charitable organizations must be free
21.2 The collection of donations must be done via a web site in Safari or an SMS
https://developer.apple.com/app-store/review/guidelines/ (from http://www.iphonedownloadblog.com/2010/12/24/apple-is-denying-in-app-donations-to-developers/)

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I sell real products through my application? [closed]

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I always used to in-app virtual goods or subscriptions, but my client wants to sell real products as toy art. Someone could tell me how it works?
I sell real products through my application? How would I do this using in-app or pay pal? The apple approve.
Thanks
In app purchase is just for the content in the app, bonus levels, virtual coins and subscribes. Of course you can sell real world items in your app, Apple accepts this kind of app, but remember you can not use Apple's in app purchase to charge users. Your must turn to other payment method, like Paypal or credit card.
Because it is something related sensitivity data (for money, you know). So maybe you have to supply your own use term and assurance to make your users trust you.
If you plan to use Paypal to implement the payment, you might want to see the Paypal's iOS SDK.
Apple doesn't allow selling real-world products by in-app purchases.
Here you have guide from Apple. Check pages 3 and 6.
If it comes to the second part of the question, you can redirect a user to prepared site to finish transaction as long as it's not stuff for the app. More about this you can find here.

how to sale products inside the ios app without using in app purchase [closed]

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Hi Is their any other way available to integrate payment process and buy products inside IOS application without using the in app purchase, how to sale products inside the ios app without in app purchase?
you can integrate payment gateways like stripe, paypal which are available for mobile platform. But if you trying to replace in-app purchase because of Apple cut 30%, you most likely to get rejected by Apple.
You can use payment gateways if you are selling digital goods, may be a e-commerce app or something.

free iOS apps that allow end users to purchase merchant products? [closed]

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Anyone knows the policies for free iOS apps that allow end users to purchase merchant products?
For example, Walmart iOS appl that has a shopping card and allows their customers to purchase things using the app.
If its digital then you must offer it via an in-app purchase (and give apple 30%).
It's it's a physical product then you can do that (look at Amazon/Tesco/Argos apps).

sell ebooks in app [closed]

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I will be making an iPhone app that will sell ebooks. we have a website version of this and we want to have mobile version also. So, my question is what is the best approach(approved by Apple) for this kind of model? In our website version, we do payment by paypal. In my understanding, selling digital goods via paypal that is integrated within the app is not allowed(correct me if I'm wrong). Also, we have like 5000+ books on the website, so adding all books in iTunes(if it can be done) is no cake work I think. :D So help me out guys, this is my first app that involves buying and paying. After a successful payment, this book can now be read from within the app. Thanks!
Your correct, Apple does not allow any payment method for in app content that circumvents the IAP model.
You have two real options. One is to use IAP (In app purchase). This will give users the best native experience and will allow you to use apples framework BUT there are two downsides:
- Apple takes a 30% cut of all IAP revenue
- There is a chance that patent trolls Lodsys will come after you for unauthorized use of IAP (its not actually unauthorized, but they will try and argue that it is and sue you for it, google 'IAP Lodsys' for more info)
The other option that gives you more control over the payment system and gives you full revenue it to allow users to purchase books for their app on your website (The way kindle works). Not the best experience for users, but definitely best for your wallets.
Unfortunately I am not aware of any other payment methods, would be interesting to hear of some if anyone has any.
Hope that helps :)

Can you offer prizes, cash and/or products, to say the person w/highest score on an iphone game app? [closed]

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Does apple allow that? I remember a $30K contest that a team from MIT ended up winning. I think it had to do with locating red balloons on a GPS that were scattered all over the world. Something like that.
From the App Store Review Guidelines:
Contests, sweepstakes, lotteries, and raffles
1 Sweepstakes and contests must be sponsored by the developer/company of
the app
2 Official rules for sweepstakes and contests, must be presented in the
app and make it clear that Apple is
not a sponsor or involved in the
activity in any manner
3 It must be permissible by law for the developer to run a lottery app,
and a lottery app must have all of the
following characteristics:
consideration, chance, and a prize
4 Apps that allow a user to directly purchase a lottery or raffle
ticket in the app will be rejected
I'm not sure why they wouldn't, but if you offer anything of value on your "game" I'm almost 100% sure that hackers will find a way to the top =/.
As long as the game continues to function after the competition period you should be fine