When is TCP option SO_LINGER (0) required? - sockets

I think I understand the formal meaning of the option. In some legacy code I'm handling now, the option is used. The customer complains about RST as response to FIN from its side on connection close from its side.
I am not sure I can remove it safely, since I don't understand when it should be used.
Can you please give an example of when the option would be required?

For my suggestion, please read the last section: “When to use SO_LINGER with timeout 0”.
Before we come to that a little lecture about:
Normal TCP termination
TIME_WAIT
FIN, ACK and RST
Normal TCP termination
The normal TCP termination sequence looks like this (simplified):
We have two peers: A and B
A calls close()
A sends FIN to B
A goes into FIN_WAIT_1 state
B receives FIN
B sends ACK to A
B goes into CLOSE_WAIT state
A receives ACK
A goes into FIN_WAIT_2 state
B calls close()
B sends FIN to A
B goes into LAST_ACK state
A receives FIN
A sends ACK to B
A goes into TIME_WAIT state
B receives ACK
B goes to CLOSED state – i.e. is removed from the socket tables
TIME_WAIT
So the peer that initiates the termination – i.e. calls close() first – will end up in the TIME_WAIT state.
To understand why the TIME_WAIT state is our friend, please read section 2.7 in "UNIX Network Programming" third edition by Stevens et al (page 43).
However, it can be a problem with lots of sockets in TIME_WAIT state on a server as it could eventually prevent new connections from being accepted.
To work around this problem, I have seen many suggesting to set the SO_LINGER socket option with timeout 0 before calling close(). However, this is a bad solution as it causes the TCP connection to be terminated with an error.
Instead, design your application protocol so the connection termination is always initiated from the client side. If the client always knows when it has read all remaining data it can initiate the termination sequence. As an example, a browser knows from the Content-Length HTTP header when it has read all data and can initiate the close. (I know that in HTTP 1.1 it will keep it open for a while for a possible reuse, and then close it.)
If the server needs to close the connection, design the application protocol so the server asks the client to call close().
When to use SO_LINGER with timeout 0
Again, according to "UNIX Network Programming" third edition page 202-203, setting SO_LINGER with timeout 0 prior to calling close() will cause the normal termination sequence not to be initiated.
Instead, the peer setting this option and calling close() will send a RST (connection reset) which indicates an error condition and this is how it will be perceived at the other end. You will typically see errors like "Connection reset by peer".
Therefore, in the normal situation it is a really bad idea to set SO_LINGER with timeout 0 prior to calling close() – from now on called abortive close – in a server application.
However, certain situation warrants doing so anyway:
If a client of your server application misbehaves (times out, returns invalid data, etc.) an abortive close makes sense to avoid being stuck in CLOSE_WAIT or ending up in the TIME_WAIT state.
If you must restart your server application which currently has thousands of client connections you might consider setting this socket option to avoid thousands of server sockets in TIME_WAIT (when calling close() from the server end) as this might prevent the server from getting available ports for new client connections after being restarted.
On page 202 in the aforementioned book it specifically says: "There are certain circumstances which warrant using this feature to send an abortive close. One example is an RS-232 terminal server, which might hang forever in CLOSE_WAIT trying to deliver data to a stuck terminal port, but would properly reset the stuck port if it got an RST to discard the pending data."
I would recommend this long article which I believe gives a very good answer to your question.

The typical reason to set a SO_LINGER timeout of zero is to avoid large numbers of connections sitting in the TIME_WAIT state, tying up all the available resources on a server.
When a TCP connection is closed cleanly, the end that initiated the close ("active close") ends up with the connection sitting in TIME_WAIT for several minutes. So if your protocol is one where the server initiates the connection close, and involves very large numbers of short-lived connections, then it might be susceptible to this problem.
This isn't a good idea, though - TIME_WAIT exists for a reason (to ensure that stray packets from old connections don't interfere with new connections). It's a better idea to redesign your protocol to one where the client initiates the connection close, if possible.

When linger is on but the timeout is zero the TCP stack doesn't wait for pending data to be sent before closing the connection. Data could be lost due to this but by setting linger this way you're accepting this and asking that the connection be reset straight away rather than closed gracefully. This causes an RST to be sent rather than the usual FIN.
Thanks to EJP for his comment, see here for details.

Whether you can remove the linger in your code safely or not depends on the type of your application: is it a „client“ (opening TCP connections and actively closing it first) or is it a „server“ (listening to a TCP open and closing it after the other side initiated the close)?
If your application has the flavor of a „client“ (closing first) AND you initiate & close a huge number of connections to different servers (e.g. when your app is a monitoring app supervising the reachability of a huge number of different servers) your app has the problem that all your client connections are stuck in TIME_WAIT state. Then, I would recommend to shorten the timeout to a smaller value than the default to still shutdown gracefully but free up the client connections resources earlier. I would not set the timeout to 0, as 0 does not shutdown gracefully with FIN but abortive with RST.
If your application has the flavor of a „client“ and has to fetch a huge amount of small files from the same server, you should not initiate a new TCP connection per file and end up in a huge amount of client connections in TIME_WAIT, but keep the connection open and fetch all data over the same connection. Linger option can and should be removed.
If your application is a „server“ (close second as reaction to peer‘s close), on close() your connection is shutdown gracefully and resources are freed up as you don‘t enter TIME_WAIT state. Linger should not be used. But if your sever app has a supervisory process detecting inactive open connections idleing for a long time („long“ is to be defined) you can shutdown this inactive connection from your side - see it as kind of error handling - with an abortive shutdown. This is done by setting linger timeout to 0. close() will then send a RST to the client, telling him that you are angry :-)

I just saw that in the websockets RFC (RFC 6455), it explicitly states that the server should call close() on the TCP socket first(!)
I was in awe, as I hold the answer/posts by #mgd in this thread as de facto, and the RFC clearly goes against that. But, perhaps this would be a case where setting a linger time of 0 would be acceptable.
The underlying TCP connection, in most normal cases, SHOULD be closed
first by the server, so that it holds the TIME_WAIT state and not the
client
I'm very interested to hear any thoughts/insight on this.

In servers, you may like to send RST instead of FIN when disconnecting misbehaving clients. That skips FIN-WAIT followed by TIME-WAIT socket states in the server, which prevents from depleting server resources, and, hence, protects from this kind of denial-of-service attack.

I like Maxim's observation that DOS attacks can exhaust server resources. It also happens without an actually malicious adversary.
Some servers have to deal with the 'unintentional DOS attack' which occurs when the client app has a bug with connection leak, where they keep creating a new connection for every new command they send to your server. And then perhaps eventually closing their connections if they hit GC pressure, or perhaps the connections eventually time out.
Another scenario is when 'all clients have the same TCP address' scenario. Then client connections are distinguishable only by port numbers (if they connect to a single server). And if clients start rapidly cycling opening/closing connections for any reason they can exhaust the (client addr+port, server IP+port) tuple-space.
So I think servers may be best advised to switch to the Linger-Zero strategy when they see a high number of sockets in the TIME_WAIT state - although it doesn't fix the client behavior, it might reduce the impact.

The listen socket on a server can use linger with time 0 to have access to binding back to the socket immediately and to reset any clients whose connections are not yet finished connecting. TIME_WAIT is something that is only interesting when you have a multi-path network and can end up with miss-ordered packets or otherwise are dealing with odd network packet ordering/arrival-timing.

Related

Half-Established TCP Connections

Half-Established Connections
With a half-established connection I mean a connection for which the client's call to connect() returned successfully, but the servers call to accept() didn't. This can happen the following way: The client calls connect(), resulting in a SYN packet to the server. The server goes into state SYN-RECEIVED and sends a SYN-ACK packet to the client. This causes the client to reply with ACK, go into state ESTABLISHED and return from the connect() call. If the final ACK is lost (or ignored, due to a full accept queue at the server, which is probably the more likely scenario), the server is still in state SYN-RECEIVED and the accept() does not return. Due to timeouts associated with the SYN-RECEIVED state the SYN-ACK will be resend, allowing the client to resend the ACK. If the server is able to process the ACK eventually, it will go into state ESTABLISHED as well. Otherwise it will eventually reset the connection (i.e. send a RST to the client).
You can create this scenario by starting lots of connections on a single listen socket (if you do not adjust the backlog and tcp_max_syn_backlog). See this questions and this article for more details.
Experiments
I performed several experiments (with variations of this code) and observed some behaviour I cannot explain. All experiments where performed using Erlang's gen_tcp and a current Linux, but I strongly suspect that the answers are not specific to this setup, so I tried to keep it more general here.
connect() -> wait -> send() -> receive()
My starting point was to establish a connection from the client, wait between 1 to 5 seconds, send a "Ping" message to the server and wait for the reply. With this setup I observed that the receive() failed with the error closed when I had a half-established connection. There was never an error during the send() on a half-established connection. You can find a more detailed description of this setup here.
connect() -> long wait -> send()
To see, if I can get errors while sending data on a half-established connection I waited for 4 minutes before sending data. The 4 minutes should cover all timeouts and retries associated with the half-established connection. Sending data was still possible, i.e. send() returned without error.
connect() -> receive()
Next I tested what happens if I only call receive() with a very long timeout (5 minutes). My expectation was to get an closed error for the half-established connections, as in the original experiments. Alas, nothing happend, no error was thrown and the receive eventually timed out.
My questions
Is there a common name for what I call a half-established connection?
Why is the send() on a half-established connection successful?
Why does a receive() only fail if I send data first?
Any help, especially links to detailed explanations, are welcome.
From the client's point of view, the session is fully established, it sent SYN, got back SYN/ACK and sent ACK. It is only on the server side that you have a half-established state. (Even if it gets a repeated SYN/ACK from the server, it will just re-ACK because it's in the established state.)
The send on this session works fine because as far as the client is concerned, the session is established. The sent data does not have to be acknowledged by the far side in order to succeed (the send system call is finished when the data is copied into kernel buffers) but see below.
I believe here that the send actually is generating an error on the connection (probably a RST) because the receiving system cannot ACK data on a session it has not finished establishing. My guess is that any system call referencing the socket on the client side that happens after the send plus a short delay (i.e. when the RST has had a chance to come back) will result in an error.
The receive by itself never causes an error because the client side doesn't need to do anything (I mean TCP protocol-wise) for a receive; it's just idly waiting. But once you send some data, you've forced the server side's hand: it either has completed the session establishment (in which case it can accept the data) or it must send a reset (my guess here that it can't "hold" undelivered data on a session that isn't fully established).

tcp keep alive basic query

I have a tcp socket for my app. TCP keep alive is enabled with a 10 seconds freq.
In addition, I also have msgs flowing between the app and the server every 1 sec to get status.
So, since there are msgs flowing anyway over the socket at a faster rate, there will be no keep alives flowing at all.
Now,consider this scenario: The remote server is down, so the periodic msg send (that happens every 1 sec) fails 3-5 times in a row. I dont think by enabling tcp keep alives, we can detect that the socket is broken, can we?
Do we have to then build logic in our code to ensure that if this periodic msg fails a certain number of times in a row, the other end is to be assumed dead?
Let me know.
In your application it makes no sense to enable keep alive.
Keep alive is for applications that have an open connection, and don't use it all the time, you are using it all the time so keep alive is not needed.
When you send something and the other end has crashed, TCP on the client will send all retransmissions with an increasing timeout. Finally if you have a blocking socket, you well get an error indication on the send operation where you know that you have to close the socket and retry a connection.
An error indication is where the return code of the socket operation is < 0.
I don't know the value of these timeouts by heart but it can go up to a minute or longer.
When the server is gracefully shutdown, meaning it will close its send of the socket, you will get that information by receiving 0 bytes on your receiving socket.
You might wanna check out my answer of yesterday as well :
Reset TCP connection if server closes/crashes mid connection
No, you don't need to assume anything. The connection will break either because a send will time out or a keep alive will time out. Either way, the connection will break and you'll start getting errors on reads and writes.

vxworks 6.3 active sockets maxs out at 255?

I have a LPD server running on vxworks 6.3. The client application (over which I have no control) is sending me a LPQ query every tenth of a second. After 235 requests, the client receives a RST when trying to connect. After a time device will again accept some queries (about 300), until it again starts sending out RST.
I have confirmed that it is the TCP stack that is causing the RST. There are some things that I have noticed.
1) I can somewhat change the number of sockets that will accepted if I change the number of other applications that are running. For example, I freed up 4 sockets thereby changing the number accepted from 235 to 239.
2) If I send requests to lpr (port 515) and another port (say, port 80), the total number of connections that are accepted before the RST start happening stays constant at 235.
3) There are lots of sockets sitting TIME_WAIT.
4) I have a mock version of the client. If I slow the client down to one request every quarter second, the server doesn't reject the connections.
5) If I slow down the server's responses, I don't have any connections rejected.
So my theory is that there is some share resource (my top guess is total number of socket handles) that VxWorks can have consumed at a given time. I'm also guessing that this number tops out at 255.
Does anyone know how I can get VxWorks to accept more connections, and leave them in TIME_WAIT when closed? I have looked through the kernel configuration and changed all the values that looked remotely likely, but I have not been able change the number.
We know that we could set SO_LINGER but this not an acceptable solution. However, this does prevent the client connections from getting rejected. We have also tried changed the timeout value for SO_LINGER. This does not appear to be supported in VxWorks. It's either on or off.
Thanks!
Gail
To me it sounds like you are making a new connection for every LPQ query, and after the query is done you aren't closing the connection. In my opinion the correct thing to do is to accept one TCP connection and then use that to get all of the LPQ queries, however that may require mods to the client application. To avoid mods to the client, you should just close the TCP connection after each LPQ query.
Furthermore you can set the max number of FDs open in vxworks by adjusting the #define NUM_FILES config.h (or configall.h or one of those files), but that will just postpone an error if you have a FD leak, which you probably do.

Is there any chance of data of old TCP connection to sneak into new TCP connection on same port

I am setting SO_REUSEADDR option on sockets.
Suppose a socket is closed from one end.
And socket descriptor got reassigned to other process.
Is there any chance of data from old TCP connection to sneak into new TCP connection?
Did anybody observe old data sneaking into new TCP connection especially on Solaris?
No.
If you re-use the local port, but either the remote host or port changes in the subsequent connection, then this is impossible.
For the case of reconnecting back to the same remote IP/port from the same local IP/port, also known as TIME-WAIT Assasination, there are some rules for the TCP stack to abide by. Mainly - starting out with a higher sequence number than the previous connection. You can read the fine print in RFC 1337. But here's a better link and quote that outlines how the sequence number is adjusted on subsequent connections.
http://blogs.technet.com/b/networking/archive/2010/08/11/how-tcp-time-wait-assassination-works.aspx
In a situation where the server side socket goes to a TIME-WAIT state
and the client reconnects to the server within 2MSL (default TIME-WAIT
time), there are 2 things that can happen:
The server will not respond to the SYN packets from the client because the socket is
in the TIME-WAIT state.
The server may accept the SYN from the client and change the state of the socket
from TIME-WAIT to ESTABLISHED. This is known as TIME-WAIT assassination, or
incarnation of a previous connection.
The key to scenario ‘2’ above is that the ISN (Initial Sequence
number) of the SYN sent needs to be higher than the highest sequence
number used in the previous session. If the ISN is not as expected,
the server will not respond to the SYN and the socket will wait for
2MSL before being available for use again.
That's what the TIME_WAIT state is for. It lasts for twice the maximum segment lifetime, so that any data sent to an old connection will expire before a new connection between the same IP:port pairs can be formed.

What's the difference between TIME-WAIT Assassination and SO_REUSEADDR

I was reading about using the SO_LINGER socket option to intentionally 'assassinate' the time-wait state by setting the linger time to zero. The author of the book then goes on to say we should never do this and in general that we should never interfere with the time-wait state. He then immediately recommends using the SO_REUSEADDR option to bypass the time-wait state.
My question is, what's the difference? In both cases you're prematurely terminating the time-wait state and taking the risk of receiving duplicate segments. Why is one good and the other bad?
TIME_WAIT is absolutely normal. It occurs after a TCP FIN on the local side followed by a TCP FIN ACK from the remote location. In TIME_WAIT you are just waiting for any stray packets to arrive at the local address. However if there is a lost or stray packet then TIME_WAIT ensure that TTL or "time to live" expires before using the address again.
If you use SO_REUSEADDR then you are basically saying, I will assume that there are no stray packets. Which is increasingly likely with modern, reliable, TCP networks. Although it is still possible it is unlikely.
Setting SO_LINGER to zero causes you to initiate an abnormal close, also called "slamming the connection shut." Here you do not respect TIME_WAIT and ignore the possiblity of a stray packet.
If you see FIN_WAIT_1 then this can cause problems, as the remote location has not sent a TCP FIN ACK in response to your FIN. So the process was either killed or the TCP FIN ACK was lost due to a network partition or a bad route.
When you see CLOSE_WAIT you have a problem, here you are leaking connections as you are not sending the TCP FIN ACK when given the TCP FIN.
I did some more reading and this is my understanding of what happens (hopefully correct):
When you call close on a socket which has SO_REUSEADDR set ( or your app crashes ) the following sequence occurs:
TCP Sends any remaining data in the send buffer and a FIN
If close was called it returns immediately without indicated if any remaining data was delivered successfully.
If data was sent the peer sends a data ACK
The peer sends an ACK of the FIN and sends it's own FIN packet
The peer's FIN is acked and the socket resources are deallocated.
The socket does not enter TIME-WAIT.
When you close a socket with the SO_LINGER time set to zero:
TCP discards any data in the send buffer
TCP sends a RST packet to the peer
The socket resource are deallocated.
The socket does not enter TIME-WAIT
So beyond the fact that setting linger to zero is a hack and bad style it's also bad manners as it doesn't go through a clean shutdown of the connection.
I have use SO_REUSEADDR to wildcard bind() to a local port for which some other program already had a connection open on. It turns out this particular use will never cause a problem so long as no two sockets try to listen() on the same addr/port combo at the same time.