Half-Established TCP Connections - sockets

Half-Established Connections
With a half-established connection I mean a connection for which the client's call to connect() returned successfully, but the servers call to accept() didn't. This can happen the following way: The client calls connect(), resulting in a SYN packet to the server. The server goes into state SYN-RECEIVED and sends a SYN-ACK packet to the client. This causes the client to reply with ACK, go into state ESTABLISHED and return from the connect() call. If the final ACK is lost (or ignored, due to a full accept queue at the server, which is probably the more likely scenario), the server is still in state SYN-RECEIVED and the accept() does not return. Due to timeouts associated with the SYN-RECEIVED state the SYN-ACK will be resend, allowing the client to resend the ACK. If the server is able to process the ACK eventually, it will go into state ESTABLISHED as well. Otherwise it will eventually reset the connection (i.e. send a RST to the client).
You can create this scenario by starting lots of connections on a single listen socket (if you do not adjust the backlog and tcp_max_syn_backlog). See this questions and this article for more details.
Experiments
I performed several experiments (with variations of this code) and observed some behaviour I cannot explain. All experiments where performed using Erlang's gen_tcp and a current Linux, but I strongly suspect that the answers are not specific to this setup, so I tried to keep it more general here.
connect() -> wait -> send() -> receive()
My starting point was to establish a connection from the client, wait between 1 to 5 seconds, send a "Ping" message to the server and wait for the reply. With this setup I observed that the receive() failed with the error closed when I had a half-established connection. There was never an error during the send() on a half-established connection. You can find a more detailed description of this setup here.
connect() -> long wait -> send()
To see, if I can get errors while sending data on a half-established connection I waited for 4 minutes before sending data. The 4 minutes should cover all timeouts and retries associated with the half-established connection. Sending data was still possible, i.e. send() returned without error.
connect() -> receive()
Next I tested what happens if I only call receive() with a very long timeout (5 minutes). My expectation was to get an closed error for the half-established connections, as in the original experiments. Alas, nothing happend, no error was thrown and the receive eventually timed out.
My questions
Is there a common name for what I call a half-established connection?
Why is the send() on a half-established connection successful?
Why does a receive() only fail if I send data first?
Any help, especially links to detailed explanations, are welcome.

From the client's point of view, the session is fully established, it sent SYN, got back SYN/ACK and sent ACK. It is only on the server side that you have a half-established state. (Even if it gets a repeated SYN/ACK from the server, it will just re-ACK because it's in the established state.)
The send on this session works fine because as far as the client is concerned, the session is established. The sent data does not have to be acknowledged by the far side in order to succeed (the send system call is finished when the data is copied into kernel buffers) but see below.
I believe here that the send actually is generating an error on the connection (probably a RST) because the receiving system cannot ACK data on a session it has not finished establishing. My guess is that any system call referencing the socket on the client side that happens after the send plus a short delay (i.e. when the RST has had a chance to come back) will result in an error.
The receive by itself never causes an error because the client side doesn't need to do anything (I mean TCP protocol-wise) for a receive; it's just idly waiting. But once you send some data, you've forced the server side's hand: it either has completed the session establishment (in which case it can accept the data) or it must send a reset (my guess here that it can't "hold" undelivered data on a session that isn't fully established).

Related

error/timeout detection from socket send() call

I am troubleshooting a socket connection issue where a peer irregularly gets WSAETIMEDOUT (10060) from socket send() and I would like to understand the detail on the actual TCP level.
The actual implementation is done with Winsock blocking socket and has the following call pattern:
auto result = ::send(...);
if (result == SOCKET_ERROR)
{
auto err = ::WSAGetLastError();
// err can be WSAETIMEDOUT
}
As far as I understand the send returns immediately if the outgoing data is copied to the kernel buffer [as asked in another SO].
On the other hand, I assume that the error WSAETIMEDOUT should be caused by missing TCP ACK from the receiving side. Right? (see Steffen Ullrich's answer)
What I am not sure is if such WSAETIMEDOUT only happens when option SO_SNDTIMEO is set.
The default value of SO_SNDTIMEO is 0 for never timeout. Does it mean that an unsuccessful send would block forever? or is there any built-in/hard-coded timeout on Windows for such case?
And how TCP retransmission come into play?
I assume that unacknowledged packet would trigger retransmission. But what happen if all retransmission attempts fail? is the socket connection just stall? or WSAETIMEDOUT would be raised (independent from SO_SNDTIMEO)?
My assumption for my connection issue would be like this:
A current send operation returns SOCKET_ERROR and has error code with WSAETIMEDOUT because the desired outgoing data cannot be copied to kernel buffer which is still occupied with old outgoing data which is either lost or cannot be ACKed from socket peer in time. Is my understanding right?
Possible causes may be: intermediate router drops packets, intermediate network just gets disconnected or peer has problem to receive. What else?
What can be wrong on receiving side?
Maybe the peer application hangs and stops reading data from socket buffer. The receive buffer (on receiver side) is full and block sender to send data.
Thanks you for clarifying all my questions.
On the other hand, I assume that the error WSAETIMEDOUT should be caused by missing TCP ACK from the receiving side. Right?
No. send does not provide any information if the data are acknowledged by the other side. A timeout simply means that the data could not be stored in time into the local socket buffer - because it was already full all the time. The socket buffer stays full if data can not be delivered to the other side, i.e. if the recipient does not read the data or not fast enough.
But what happen if all retransmission attempts fail? is the socket connection just stall?
TCP sockets will not try to retransmit data forever but give up after some time and treat the connection dead - and the associated socket closed. This error will be propagated to the application within send. Thus in this case send might return with WSAETIMEDOUT (or ETIMEDOUT on UNIX systems) due to retransmission timeout even before the the send timeout of the socket (SO_SNDTIMEO) was finished.

What is the callback mechanism used when non-blocking version of connect() call is used in socket programming?

In socket programming, let us say the server is listen for TCP connection on a particular port.
Now, on the client side, i create a socket and call connect() to establish a connection with the server. Note: the connect() API is called in non-blocking mode.
Since it is an non-blocking call and there is no callback method being passed when calling connect() API to be notified on completion of the event. So, i want to know HOW does the client gets to know when the TCP connection has been established successfully. So that it can initiate the data transfer?
Secondly part of the question - WHEN. Basically, for the TCP connection to be established, there should be 3 way handshake happening as below-
I assume, when the connect() API is called from client, SYNC packet is being sent from the client and connection establishment process is initiated. Since the connect() API is called in a non-blocking mode, it just initiates the connection by requesting the kernel and returns back the function call. And once the connection is successfully established the kernel has to notify the client saying - it is good to go and transfer the data. My confusion here is, the last phase is the 3 way handshake is completing at the server side (after the ACK packet is reached at the server), so how does the kernel at the client side be aware of the completion of the connection process?
Or is it like the kernel will notify the client process of the establishment of the connection as soon as it receives the SYNC+ACK from Server process?
There is no callback mechanism. Callback mechanisms are associated with asynchronous I/O, in some APIs. Not with non-blocking I/O. And no, they aren't the same thing.
When a non-blocking connect() doesn't complete immediately, as it usually doesn't, otherwise what would be the point, it returns -1 with errno set to EINPROGRESS. You should then select() or poll() or epoll() the socket for writeability, an so on as described in man connect. This is not, to restate the point, a callback mechanism. It is in fact a polling mechanism.
When non-blocking socket is used, connect() will usually return EINPROGRESS.
In that case, you can use select() function for waiting for connection establishment:
Set the socket to the write-set of the select() call.
When the connection is established/failed, select() will return and the write-set indicates that your socket is writable. Then you can call getsockopt() for getting result of the non blocking connect:
if (getsockopt(socket, SOL_SOCKET, SO_ERROR, &error, &len) != -1)
...
Blocking TCP connect() returns when the client is received SYN-ACK.
And similar way with non-blocking TCP socket: select() returns when SYN-ACK is received:
There is little bit inaccuracy in the picture for making it more clear. I tried to illustrate slowness of the network by placing SYN after select call, and ACK after select return.
TCP-state of the client is change to ESTABLISHED when SYN-ACK is received. TCP-state of the server is change to ESTABLISHED when the ACK (of SYN-ACK) is received. So the client application can start sending data to the server before the server is returned from the accept() call. It is also possible that ACK (and retries) is lost in network, and the server never enter to the ESTABLISHED state.

Sending data immediately after accept. Data loss possibility

I have read following on msdn about accept function:
https://msdn.microsoft.com/pl-pl/library/windows/desktop/ms737526(v=vs.85).aspx
When using the accept function, realize that the function may return
before connection establishment has traversed the entire distance
between sender and receiver. This is because the accept function
returns as soon as it receives a CONNECT ACK message; in ATM, a
CONNECT ACK message is returned by the next switch in the path as soon
as a CONNECT message is processed (rather than the CONNECT ACK being
sent by the end node to which the connection is ultimately
established). As such, applications should realize that if data is
sent immediately following receipt of a CONNECT ACK message, data loss
is possible, since the connection may not have been established all
the way between sender and receiver.
Could someone explain it in more details? What it has with SYN, SYN ACK? What's the problem here? So when such data loss can happen, and how to prevent it?
You're omitting an important paragraph on that page, right before your quote:
The following are important issues associated with connection setup,
and must be considered when using Asynchronous Transfer Mode (ATM)
with Windows Sockets 2
That is, it is only applicable when you use things like AF_ATM and SOCKADDR_ATM. It is not relevant for TCP which you seem to imply with:
What it has with SYN, SYN ACK

tcp keep alive basic query

I have a tcp socket for my app. TCP keep alive is enabled with a 10 seconds freq.
In addition, I also have msgs flowing between the app and the server every 1 sec to get status.
So, since there are msgs flowing anyway over the socket at a faster rate, there will be no keep alives flowing at all.
Now,consider this scenario: The remote server is down, so the periodic msg send (that happens every 1 sec) fails 3-5 times in a row. I dont think by enabling tcp keep alives, we can detect that the socket is broken, can we?
Do we have to then build logic in our code to ensure that if this periodic msg fails a certain number of times in a row, the other end is to be assumed dead?
Let me know.
In your application it makes no sense to enable keep alive.
Keep alive is for applications that have an open connection, and don't use it all the time, you are using it all the time so keep alive is not needed.
When you send something and the other end has crashed, TCP on the client will send all retransmissions with an increasing timeout. Finally if you have a blocking socket, you well get an error indication on the send operation where you know that you have to close the socket and retry a connection.
An error indication is where the return code of the socket operation is < 0.
I don't know the value of these timeouts by heart but it can go up to a minute or longer.
When the server is gracefully shutdown, meaning it will close its send of the socket, you will get that information by receiving 0 bytes on your receiving socket.
You might wanna check out my answer of yesterday as well :
Reset TCP connection if server closes/crashes mid connection
No, you don't need to assume anything. The connection will break either because a send will time out or a keep alive will time out. Either way, the connection will break and you'll start getting errors on reads and writes.

When is TCP option SO_LINGER (0) required?

I think I understand the formal meaning of the option. In some legacy code I'm handling now, the option is used. The customer complains about RST as response to FIN from its side on connection close from its side.
I am not sure I can remove it safely, since I don't understand when it should be used.
Can you please give an example of when the option would be required?
For my suggestion, please read the last section: “When to use SO_LINGER with timeout 0”.
Before we come to that a little lecture about:
Normal TCP termination
TIME_WAIT
FIN, ACK and RST
Normal TCP termination
The normal TCP termination sequence looks like this (simplified):
We have two peers: A and B
A calls close()
A sends FIN to B
A goes into FIN_WAIT_1 state
B receives FIN
B sends ACK to A
B goes into CLOSE_WAIT state
A receives ACK
A goes into FIN_WAIT_2 state
B calls close()
B sends FIN to A
B goes into LAST_ACK state
A receives FIN
A sends ACK to B
A goes into TIME_WAIT state
B receives ACK
B goes to CLOSED state – i.e. is removed from the socket tables
TIME_WAIT
So the peer that initiates the termination – i.e. calls close() first – will end up in the TIME_WAIT state.
To understand why the TIME_WAIT state is our friend, please read section 2.7 in "UNIX Network Programming" third edition by Stevens et al (page 43).
However, it can be a problem with lots of sockets in TIME_WAIT state on a server as it could eventually prevent new connections from being accepted.
To work around this problem, I have seen many suggesting to set the SO_LINGER socket option with timeout 0 before calling close(). However, this is a bad solution as it causes the TCP connection to be terminated with an error.
Instead, design your application protocol so the connection termination is always initiated from the client side. If the client always knows when it has read all remaining data it can initiate the termination sequence. As an example, a browser knows from the Content-Length HTTP header when it has read all data and can initiate the close. (I know that in HTTP 1.1 it will keep it open for a while for a possible reuse, and then close it.)
If the server needs to close the connection, design the application protocol so the server asks the client to call close().
When to use SO_LINGER with timeout 0
Again, according to "UNIX Network Programming" third edition page 202-203, setting SO_LINGER with timeout 0 prior to calling close() will cause the normal termination sequence not to be initiated.
Instead, the peer setting this option and calling close() will send a RST (connection reset) which indicates an error condition and this is how it will be perceived at the other end. You will typically see errors like "Connection reset by peer".
Therefore, in the normal situation it is a really bad idea to set SO_LINGER with timeout 0 prior to calling close() – from now on called abortive close – in a server application.
However, certain situation warrants doing so anyway:
If a client of your server application misbehaves (times out, returns invalid data, etc.) an abortive close makes sense to avoid being stuck in CLOSE_WAIT or ending up in the TIME_WAIT state.
If you must restart your server application which currently has thousands of client connections you might consider setting this socket option to avoid thousands of server sockets in TIME_WAIT (when calling close() from the server end) as this might prevent the server from getting available ports for new client connections after being restarted.
On page 202 in the aforementioned book it specifically says: "There are certain circumstances which warrant using this feature to send an abortive close. One example is an RS-232 terminal server, which might hang forever in CLOSE_WAIT trying to deliver data to a stuck terminal port, but would properly reset the stuck port if it got an RST to discard the pending data."
I would recommend this long article which I believe gives a very good answer to your question.
The typical reason to set a SO_LINGER timeout of zero is to avoid large numbers of connections sitting in the TIME_WAIT state, tying up all the available resources on a server.
When a TCP connection is closed cleanly, the end that initiated the close ("active close") ends up with the connection sitting in TIME_WAIT for several minutes. So if your protocol is one where the server initiates the connection close, and involves very large numbers of short-lived connections, then it might be susceptible to this problem.
This isn't a good idea, though - TIME_WAIT exists for a reason (to ensure that stray packets from old connections don't interfere with new connections). It's a better idea to redesign your protocol to one where the client initiates the connection close, if possible.
When linger is on but the timeout is zero the TCP stack doesn't wait for pending data to be sent before closing the connection. Data could be lost due to this but by setting linger this way you're accepting this and asking that the connection be reset straight away rather than closed gracefully. This causes an RST to be sent rather than the usual FIN.
Thanks to EJP for his comment, see here for details.
Whether you can remove the linger in your code safely or not depends on the type of your application: is it a „client“ (opening TCP connections and actively closing it first) or is it a „server“ (listening to a TCP open and closing it after the other side initiated the close)?
If your application has the flavor of a „client“ (closing first) AND you initiate & close a huge number of connections to different servers (e.g. when your app is a monitoring app supervising the reachability of a huge number of different servers) your app has the problem that all your client connections are stuck in TIME_WAIT state. Then, I would recommend to shorten the timeout to a smaller value than the default to still shutdown gracefully but free up the client connections resources earlier. I would not set the timeout to 0, as 0 does not shutdown gracefully with FIN but abortive with RST.
If your application has the flavor of a „client“ and has to fetch a huge amount of small files from the same server, you should not initiate a new TCP connection per file and end up in a huge amount of client connections in TIME_WAIT, but keep the connection open and fetch all data over the same connection. Linger option can and should be removed.
If your application is a „server“ (close second as reaction to peer‘s close), on close() your connection is shutdown gracefully and resources are freed up as you don‘t enter TIME_WAIT state. Linger should not be used. But if your sever app has a supervisory process detecting inactive open connections idleing for a long time („long“ is to be defined) you can shutdown this inactive connection from your side - see it as kind of error handling - with an abortive shutdown. This is done by setting linger timeout to 0. close() will then send a RST to the client, telling him that you are angry :-)
I just saw that in the websockets RFC (RFC 6455), it explicitly states that the server should call close() on the TCP socket first(!)
I was in awe, as I hold the answer/posts by #mgd in this thread as de facto, and the RFC clearly goes against that. But, perhaps this would be a case where setting a linger time of 0 would be acceptable.
The underlying TCP connection, in most normal cases, SHOULD be closed
first by the server, so that it holds the TIME_WAIT state and not the
client
I'm very interested to hear any thoughts/insight on this.
In servers, you may like to send RST instead of FIN when disconnecting misbehaving clients. That skips FIN-WAIT followed by TIME-WAIT socket states in the server, which prevents from depleting server resources, and, hence, protects from this kind of denial-of-service attack.
I like Maxim's observation that DOS attacks can exhaust server resources. It also happens without an actually malicious adversary.
Some servers have to deal with the 'unintentional DOS attack' which occurs when the client app has a bug with connection leak, where they keep creating a new connection for every new command they send to your server. And then perhaps eventually closing their connections if they hit GC pressure, or perhaps the connections eventually time out.
Another scenario is when 'all clients have the same TCP address' scenario. Then client connections are distinguishable only by port numbers (if they connect to a single server). And if clients start rapidly cycling opening/closing connections for any reason they can exhaust the (client addr+port, server IP+port) tuple-space.
So I think servers may be best advised to switch to the Linger-Zero strategy when they see a high number of sockets in the TIME_WAIT state - although it doesn't fix the client behavior, it might reduce the impact.
The listen socket on a server can use linger with time 0 to have access to binding back to the socket immediately and to reset any clients whose connections are not yet finished connecting. TIME_WAIT is something that is only interesting when you have a multi-path network and can end up with miss-ordered packets or otherwise are dealing with odd network packet ordering/arrival-timing.