Question regarding iPhone SDK Setting Bundle - iphone

Hey guys, I'm currently testing my app by adding the setting bundle into my program but the program I'm facing now is when I test my app on my device, I go to the Setting screen and I couldn't found the setting of my app. If I test it on the iPhone simulator then I can find the app's setting in setting menu.
May I know what happens? How can I see my app's setting on my device?

Have you tried removing and re-adding your app to the device? Also do a "Clean All" before doing this.

Related

Getting Mulitiple App Icons on ios7 device

Im getting a strange bug on ios7 (iPhone5 device). I installed iPhone app using xcode5 on ios7
my problem is whenever I install my app on the device, I'm getting my app icons multiple
times with same name, I also tried for different apps through my system. I'm getting the same problem, even duplicate icon image not deleting from my device.
Any help will be appreciated.
I also have similar issue. the installation icon with a "download circle" is left behind. I have a workaround to delete this extra icon. Try to install the app again and when device is downloading the app, delete the icon!
I also observed that when I upload the same ipa on testflight, or use itune directly, it work without leaving another icon behind.
Any help?
I had a similar problem when downloading the app from server. The issue occurs when there is a conflict with the bundle identifier in your info.plist in your app bundle and the bundle identifier in the plist file on the server from which you download your ipa. If both the bundle identifier are of exact match, you will not run into this issue.
Have you made sure all the app icon dimensions are correct? I don't know if that would help at all. Another thing you should try is loading the app onto another iPhone that isn't yours to see if it is on your Computers side or just your phones problem.

Xcode cannot run using the selected device (Weird error)

I'm trying to debug an application on my iphone. I was able to do it before I updated Facebook client library yesterday. After updating, something weird happened and now I got the "Xcode cannot run using the selected device" error.
Error can be seen from the screenshot. Note that in the upper middle it says "Finished running FacebookSDK on baysungur's iPhone", which is weird because my app's name is different.
I tried some things like adding architectures to build settings, decreasing minimum deployment target, etc. They did not work.
Anyone has any idea?
I'm using Mountain Lion and Xcode 4.4.1. I'm trying to connect to a iphone 4.
Note: I was able to connect to device before updating that facebook client.
edit: Well, a similar thing also happens for simulator. Now I basically can not debug my app in any way.
Facebook library had a file named Info.plist, which caused xcode's head to be confused.
Weird thing is that I was seeing correct settings in project's settings. I mean everything seemed correct in that UI but appearantly xcode was using wrong Info.plist in action.
Deleting that second Info.plist solved the issue.
Is device is connected in organizer? If yes then quit your xcode and also restart your device and choose valid provisioning profile and try again.
thanks

Push Notification in iPad not appear in Setting

I am working on push notification on iPad. My application is a universal application include iPhone and iPad. The iPhone push notification works well, the user receives push, the app name appears in the Setting -> Notifications
However, I have a small issue with the ipad version is that the app name does not appear in the list of Settings -> Notifications. I can still register for the device ID, the iPad does receive the push notification.
Does anyone know what can be a reason? I checked and be sure that both the registering code for both devices are exactly the same
Maybe this is obvious, but did you try to:
Restart the iPad?
Completely remove the App, create a clean build and run that build on the iPad?
Try to install on another iPad? Is the issue also present on the other iPad?
Reinstalling a clean build and restarting the device should do the trick with the majority of strange problems like this one. If this is not resolving your problem it's very important to test on another iPad or completely reset your iPad.
This way you can see if there is something wrong in the iOS install itself. It sounds like this is the case, because push is working and the iPhone version is working fine.
By testing on another iPad you could determine if the problem is in your code/App or in iOS.
Is your iPad updated to the latest version?
Follow the steps mentioned below.
http://ipad.about.com/od/iPad_Guide/ss/How-To-Turn-Off-Push-Notifications-On-The-Ipad.htm
Are you sure you are registering your app at launch time?
I had a similar issue where I removed - (void)registerForRemoteNotificationTypes by accident.
All the devices on which I had the application before removing that line still had the settings, but the new one didn't register to push hence not being registered in Settings.

App settings appear in simulator but not on device?

Hey folks, I'm setting up my first application settings bundle right now. I went through the process of creating a Settings.bundle in the project root, settings the Root.plist to display as an iPhone Settings plist, etc.
So – the app's settings panel displays in Settings.app just as I would expect in the iPhone Simulator. However, it is not present in my device settings when I deploy there. My test device is an iPod Touch running iOS4. I've rebooted the device just to make sure everything has reloaded... still nothing. Can anyone think of a reason that my settings panel would work in the Simulator but not on my Device?
Thanks for you help!
You may need to run your app at least once after installing your app before the app's setting will appear.
Not sure if a quit and restart of the Settings app (from the "multi-tasking" bar) might also be required.
I've experienced this myself - it usually happens when you mistype a key in the plist or if required keys are missing.

Debugging on iOS without a paid developer membership (3.x)

I currently have it set up for Xcode to Build & Go onto my iPod using this: http://il.youtube.com/watch?v=CHOVdi-kPV0 (A script to tell Xcode that it doesn't need to codesign). This works, except when the app launches, it closes instantly and Xcode says it failed to launch. You can manually reopen the application and it works 100% after. The problem is I need to be able to build & go through Xcode, and have the application stay open so I can debug on the device. Does anyone have a way to do this?
I followed this guide and it worked for me: http://www.alexwhittemore.com/?p=354