CoreData and ASP.NET webservices - iphone

I'm developing an iPhone app that relies heavily on calling ASP.NET Webservices to transfer data to and fro between a database in one of our servers and the phone.
There are multiple items that the user works on. And to work on each item, a typical usecase requires 5-6 webservice calls. Depending on 3G signal strengths, the amount of data that's being downloaded and the number of items each day, it takes any where between 5-6 minutes of time just to keep the user looking at the spinning wheel.
This is simply not acceptable, so, basically I want to be able to asynchronously keep both the app and the database on the server side in sync.
How would I go about doing this? (I'm currently not using CoreData at all, but I'm guessing I probably need to use it now).
Thanks,
Teja

You will need to code the glue beteeen core data and your restful web service. Try and design your data model to match the data coming back from the web service and that will make the glue easier to manage. If you can get the data in JSON then the glue will be even less.
Core Data is an object hierarchy and you will need to approach it like that when you design your caching and syncing code.
Update
The tableview has nothing to do with the data. When you are working with Objective-C and iOS you need to think in terms of MVC. So you need to be thinking about watching delta changes in your Model (the UI or view portion of MVC is irrelevant). Core Data easily lets you do this during a save operation and you can take those deltas and push them back up to the server. The tricky issue is how to get notifications from the server of changes server side. That is something that is dependent on the server design.
Processing changes from the server should be done on a background thread (with a separate NSManagedObjectContext connected to the same NSPersistentStoreCoordinator) and the main thread should be watching for save notifications from that background thread so that it can update the UI as needed.
This is a non-trivial design and the complexity means that you can and will run into issues but those issues are dependent on your application and server design. There is no silver bullet other than the fact that using Core Data makes all of this a lot easier.

Related

Is there any value in using core data for iPhone apps?

Can people give me examples of why they would use coreData in an application?
I ask this because most apps are just clients to a central server where an API of some sort gives you the information you need.
In my case I'm writing a timesheet application for a web app which has an API and I'm debating if there is any value in replicating the data structure on my server in core data(Sqlite)
e.g
Project has many timesheets
employee has many timesheets
It seems to me that I can just connect to the API on every call for lists of projects or existing timesheets for example.
I realize for some kind of offline mode you could store locally in core data but this creates way more problems because you now have a big problem with syncing that data back to the web server when you get connection again.. e.g. the project selected for a timesheet no longer exists.
Can any experienced developer shed some light on there experiences on when core data is best practice approach?
EDIT
I realise of course there is value in storing local persistance but the key value of user defaults seems to cover most applications I can think of.
You shouldn't think of CoreData simply as an SQLite database. It's not JUST an SQLite database. Sure, SQLite is an option, but there are other options as well, such as in-memory and, as of iOS5, a whole slew of custom data stores. The biggest benefit with CoreData is persistence, obviously. But even if you are using an in-memory data store, you get the benefits of a very well structured object graph, and all of the heavy lifting with regards to pulling information out of or putting information into the data store is handled by CoreData for you, without you necessarily needing to concern yourself with what is backing that data store. Sure, today you don't care too much about persistence, so you could use an in-memory data store. What happens if tomorrow, or in a month, or a year, you decide to add a feature that would really benefit from persistence? With CoreData, you simply change or add a persistent data store, and all of your methods to get information out or in remain unchanged. The overhead for that sort of addition is minimal in comparison to if you were trying to access SQLite or some other data store directly. IMHO, that's the biggest benefit: abstraction. And, in essence, abstraction is one of the most powerful things behind OOP. Granted, building the Data Model just for in-memory storage could be overkill for your app, depending on how involved the app is. But, just as a side note, you may want to consider what is faster: Requesting information from your web service every time you want to perform some action, or requesting the information once, storing it in memory, and acting on that stored value for the remainder of the session. An in-memory data store wouldn't persistent beyond that particular session.
Additionally, with CoreData you get a lot of other great features like saving, fetching, and undo-redo.
There are basically two kinds of apps. Those that provide you with local functionality (games, professional applications, navigation systems...) and those that grant access to a remote service.
Your app seems to be in the second category. If you access remote services, your users will want to access new or real-time data (you don't want to read 2 week old Facebook posts) but in some cases, local caching makes sense (e.g. reading your mails when you're on the train with unstable network).
I assume that the value of accessing cached entries when not connected to a network is pretty low for your customers (internal or external) compared to the importance of accessing real-time-data. So local storage might be not necessary at all.
If you don't have hundreds of entries in your timetable, "normal" serialization (NSCoding-protocol) might be enough. If you only access some "dashboard-data", you will be able to get along with simple request/response-caching (NSURLCache can do a lot of things...).
Core Data does make more sense if you have complex data structures which should be synchronized with a server. This adds a lot of synchronization logic to your project as well as complexity from Core Data integration (concurrency, thread-safety, in-app-conflicts...).
If you want to create a "client"-app with a server driven user experience, local storage is not necessary at all so my suggestion is: Keep it as simple as possible unless there is a real need for offline storage.
It's ideal for if you want to store data locally on the phone.
Seriously though, if you can't see a need for it for your timesheet app, then don't worry about it and don't use it.
Solving the sync problems that you would have with an "offline" mode would be detailed in your design of your app. For example - don't allow projects to be deleted. Why would you? Wouldn't you want to go back in time and look at previous data for particular projects? Instead just have a marker on the project to show it as inactive and a date/time that it was made inactive. If the data that is being synced from the device is for that project and is before the date/time that it was marked as inactive, then it's fine to sync. Otherwise display a message and the user will have to sort it.
It depends purely on your application's design whether you need to store some data locally or not, if it is a real problem or a thin GUI client around your web service. Apart from "offline" mode the other reason to cache server data on client side might be to take traffic load from your server. Just think what does it mean for your server to send every time the whole timesheet data to the client, or just the changes. Yes, it means more implementation on both side, but in some cases it has serious advantages.
EDIT: example added
You have 1000 records per user in your timesheet application and one record is cca 1 kbyte. In this case every time a user starts your application, it has to fetch ~1Mbyte data from your server. If you cache the data locally, the server can tell you that let's say two records were updated since your last update, so you'll have to download only 2 kbyte. Now you should scale up this for several tens of thousands of user and you will immediately notice the difference of the server bandwidth and CPU usage.

When and How Much Data to Load into Model Objects?

I come to iPhone programming from a web development paradigm and am having a bit of a problem understanding how to design my iPhone application.
The crux of my question is: How much data do you load into your model and when do you load it with data from the database?
In the web apps I've created, the objects on the server-side are filled by the database based off form values supplied by each request. Take the example of a simple list. You click a list value, the id for the list is sent to the server (query string), the server loads an object for just that list item, server-side code uses the object, and then destroys it before the page is returned to the user.
With iPhone apps (or I guess any app where objects persist), you could load all the list item objects into a singleton dictionary from the database before the user ever interacts with them. Then you never have to go back to the database when the user clicks on a link. You just load the object from the dictionary.
Alternatively, you could design it like a web app and just go back to the database each time and fill the object with the data requested.
Can you give me any guidance on when to use one way over the other? When do I load the data? I'm tempted to just load a bunch of data when the application starts up so that I never have to go back to the database. But this feels dirty.
For static data that isn't too large, loading it all at startup works.
In one of our products, we do this for simplicity on one of the tables (we don't expect more than a few thousand rows) and load the other table lazily (high-res images). This is a reasonable option if you don't have background threads also accessing the database.
Core Data does batched lazy loading (i.e. it will load a batch of result rows at once).
Sidenote: Writes using Core Data and an SQLite store seem exceptionally slow, to the extent that we moved processing to a background thread to avoid blocking the UI (and this is for not very much data at all) and gained some annoying concurrency issues as a result. Sigh.

Core Data with Web Services recommended pattern?

I am writing an app for iOS that uses data provided by a web service. I am using core data for local storage and persistence of the data, so that some core set of the data is available to the user if the web is not reachable.
In building this app, I've been reading lots of posts about core data. While there seems to be lots out there on the mechanics of doing this, I've seen less on the general principles/patterns for this.
I am wondering if there are some good references out there for a recommended interaction model.
For example, the user will be able to create new objects on the app. Lets say the user creates a new employee object, the user will typically create it, update it and then save it. I've seen recommendations that updates each of these steps to the server --> when the user creates it, when the user makes changes to the fields. And if the user cancels at the end, a delete is sent to the server. Another different recommendation for the same operation is to keep everything locally, and only send the complete update to the server when the user saves.
This example aside, I am curious if there are some general recommendations/patterns on how to handle CRUD operations and ensure they are sync'd between the webserver and coredata.
Thanks much.
I think the best approach in the case you mention is to store data only locally until the point the user commits the adding of the new record. Sending every field edit to the server is somewhat excessive.
A general idiom of iPhone apps is that there isn't such a thing as "Save". The user generally will expect things to be committed at some sensible point, but it isn't presented to the user as saving per se.
So, for example, imagine you have a UI that lets the user edit some sort of record that will be saved to local core data and also be sent to the server. At the point the user exits the UI for creating a new record, they will perhaps hit a button called "Done" (N.B. not usually called "Save"). At the point they hit "Done", you'll want to kick off a core data write and also start a push to the remote server. The server pus h won't necessarily hog the UI or make them wait till it completes -- it's nicer to allow them to continue using the app -- but it is happening. If the update push to server failed, you might want to signal it to the user or do something appropriate.
A good question to ask yourself when planning the granularity of writes to core data and/or a remote server is: what would happen if the app crashed out, or the phone ran out of power, at any particular spots in the app? How much loss of data could possibly occur? Good apps lower the risk of data loss and can re-launch in a very similar state to what they were previously in after being exited for whatever reason.
Be prepared to tear your hair out quite a bit. I've been working on this, and the problem is that the Core Data samples are quite simple. The minute you move to a complex model and you try to use the NSFetchedResultsController and its delegate, you bump into all sorts of problems with using multiple contexts.
I use one to populate data from your webservice in a background "block", and a second for the tableview to use - you'll most likely end up using a tableview for a master list and a detail view.
Brush up on using blocks in Cocoa if you want to keep your app responsive whilst receiving or sending data to/from a server.
You might want to read about 'transactions' - which is basically the grouping of multiple actions/changes as a single atomic action/change. This helps avoid partial saves that might result in inconsistent data on server.
Ultimately, this is a very big topic - especially if server data is shared across multiple clients. At the simplest, you would want to decide on basic policies. Does last save win? Is there some notion of remotely held locks on objects in server data store? How is conflict resolved, when two clients are, say, editing the same property of the same object?
With respect to how things are done on the iPhone, I would agree with occulus that "Done" provides a natural point for persisting changes to server (in a separate thread).

Keeping iPhone application in sync with GWT application

I'm working on an iPhone application that should work in offline and online modes.
In it's online mode it's supposed to feed all the information the user enters to a webservice backed by GWT/GAE.
In it's offline mode it's supposed to store the information locally, and when connection is available sync it up to the web service.
Currently my plan is as follows:
Provide a connection between an app and a webservice using Protobuffers for efficient over-the-wire communication
Work with local DB using Core Data
Poll the network status, and when available sync the database and keep some sort of local-db-to-remote-db key synchronization.
The question is - am I in the right direction? Are the standard patterns for implementing this? Maybe someone can point me to an open-source application that works in a similar fashion?
I am really new to iPhone coding, and would be very glad to hear any suggestions.
Thanks
I think you've blurring the questions together.
If you've got a question about making a GWT web interface, that's one question.
Questions about how to sync an iPhone to a web service are a different question. For that, you don't want to use GWT's RPCs for syncing, as you'd have to fake out the 'browser-side' of the serialization system in your iPhone code, which GWT normally provides for you.
about system design direction:
First if there is no REAL need do not create 2 different apps one GWT and other iPhone
create one but well written GWT app. It will work off line no problem and will manage your data using HTML feature -- offline application cache
If it a must to create 2 separate apps
than at least save yourself effort and do not write server twice as if you go with standard GWT aproach you will almost sertanly fail to talk to server from stand alone app (it is zipped JSON over HTTP with some tricky headers...) or will write things twise so look in to the RestLet library it well supported by the GAE.
About the way to keep sync with offline / online switching:
There are several aproaches to consider and all of them are not perfect. So when you conseder yours think of what youser expects... Do not be Microsoft Word do not try to outsmart the user.
If there at least one scenario in the use cases that demand user intervention to merge changes (And there will be - take it to the bank) - than you will have implement UI for this - than there is a good reason to use it often - user will get used to it. it better than it will see it in a while since he started to use the app because a need fro it is rare because you implemented a super duper merging logic that asks user only in very special cases... Don't do it.
balance the effort. Because the mess that a bug in such code will introduce to user is much more painful than the benefit all together.
so the HOW:
The one way is the Do-UnDo way.
While off line - keep the log of actions user did on data in timed order user did them
as soon as you connected - send to server and execute them. Same from server to client.
Will work fine in most cases as long as you are not writing a Photoshop kind of software with huge amounts of data per operation. Also referred as Action Pattern by the GangOfFour.
Another way is a source control way. - Versions and may be even locks. very application dependent. DBMS internally some times use it for transactions implementations.
And there is always an option to be Read Only when Ofline :-)
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp

iPhone offline application with synchronization

I'm looking into building an application which works just as well offline as it does online. Since the application cannot communicate with the server while in offline, there is some level of synchronization which needs to take place.
What are some good tools to read about and start thinking about when planning offline operations with synchronization for your iPhone?
What tools would I have to create on my own, versus tools that apple already provides to help with this particular issue?
I've been working on an app that handles this exact behavior for the last 2 months or so. It has a small subset of functions which are online only and a large set of functionality that is offline/online.
I'm using sqlite for local storage as suggested here with a modified version of the sqlitepersistentobjects library. The base version of sqlitepersistentobjects is not thread safe so watch out if you are using it. (check out objectiverecord in: objectivesync for a thread safe alternative but be prepared to dig into the code). If you are willing to develop for the 3.0 sdk then core data is another possibility for a sqlite library.
The overall architecture is simple enough I have modeled local storage using sqlite and remote interaction using objective resource against a rails app and REST api. It can use either xml or json for data serialization.
When an object is modified locally the change is first saved to the sqlite database record for that object and then added to a queue which is serialized and stored in the local sqlite db as well. (The queue can then be processed at any time)
If there is a connection available any queued local changes are deserialized and added to an NSOperationQueue which then processes them in the background.
In order to make this all work I've subclassed NSOperation so that it can support several types of remote queue operations - create, update, delete essentially using objective resource to make the remote requests.
The nice thing about using NSOperationQueue and NSOperation is that they handle the background threading for you so I'd highly recommend having a look at the apple docs for those classes and also at the apple threading guide.
When the application loads there is a bit of remote checking done and processed in the background to pull down the latest data - although to be honest I am still changing the way this behaves a bit.
That's a quick overview of what I've had to deal with so far...hope it helps a little.
there are plenty of application on the app store which rely on both online as well as offline data
what you should really be doing is on start of your app, run a background thread (which runs silently so your user never sees any delay). this thread downloads the latest data from your server and pushes it into your local database (sqlite is the best choice)
make sure you implement some kind of data versioning so that your app only downloads data which is actually changed since last download - else you would unnecessarily be downloading the entire dataset which can be quite huge (depending upon your app requirements)
also make sure to test for internet connectivity when doing this. if no internet is available, alert the user for sure
this way you get the best of both worlds. users when away from internet can still use your app with their local sqlite data
in iphone os 3.0 apple has introduced push services - where you can simply "PUSH" your data instead of doing a "PULL" however this is not available in the current iPhone OS (2.x.x)
Push is probably not a viable option here, since the amount of data you can push is miniscule, and basically comes back to "tell my app to make a server call". We use an online/offline model in Satchel. Whenever we have to communicate with the server, we bundle that communication (a URL and possibly some POST data) and store it to a database. If we're online, we pull it right back out, send it, and when we get a valid response back, we remove the record from the database. If we're offline, those rows build up, and the next time we ARE online, they get sent out. This is not a workable model in all situations, but can be adapted to most.
In 3.0, you've got access to CoreData, which is a great data management tool. Other than that, the NSURLXXX family is your friend.
I would store all the information I gather while offline in a SQLite database. Then, on user 's request, you can SYNC all the stored information with a server using HTTP or a custom TCP/IP protocol you can come up with.
I have been using this approach on Palm OS applications for almost 10 years now, and they do work very effectively.
As far as I know, the only "tool" you will have to accomplish this is plain old OBJECTIVE-C with Cocoa Touch. Although you could use some TCP/IP C++ libraries that will make your life easier if you decide to implement your own protocol.
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp