iPhone offline application with synchronization - iphone

I'm looking into building an application which works just as well offline as it does online. Since the application cannot communicate with the server while in offline, there is some level of synchronization which needs to take place.
What are some good tools to read about and start thinking about when planning offline operations with synchronization for your iPhone?
What tools would I have to create on my own, versus tools that apple already provides to help with this particular issue?

I've been working on an app that handles this exact behavior for the last 2 months or so. It has a small subset of functions which are online only and a large set of functionality that is offline/online.
I'm using sqlite for local storage as suggested here with a modified version of the sqlitepersistentobjects library. The base version of sqlitepersistentobjects is not thread safe so watch out if you are using it. (check out objectiverecord in: objectivesync for a thread safe alternative but be prepared to dig into the code). If you are willing to develop for the 3.0 sdk then core data is another possibility for a sqlite library.
The overall architecture is simple enough I have modeled local storage using sqlite and remote interaction using objective resource against a rails app and REST api. It can use either xml or json for data serialization.
When an object is modified locally the change is first saved to the sqlite database record for that object and then added to a queue which is serialized and stored in the local sqlite db as well. (The queue can then be processed at any time)
If there is a connection available any queued local changes are deserialized and added to an NSOperationQueue which then processes them in the background.
In order to make this all work I've subclassed NSOperation so that it can support several types of remote queue operations - create, update, delete essentially using objective resource to make the remote requests.
The nice thing about using NSOperationQueue and NSOperation is that they handle the background threading for you so I'd highly recommend having a look at the apple docs for those classes and also at the apple threading guide.
When the application loads there is a bit of remote checking done and processed in the background to pull down the latest data - although to be honest I am still changing the way this behaves a bit.
That's a quick overview of what I've had to deal with so far...hope it helps a little.

there are plenty of application on the app store which rely on both online as well as offline data
what you should really be doing is on start of your app, run a background thread (which runs silently so your user never sees any delay). this thread downloads the latest data from your server and pushes it into your local database (sqlite is the best choice)
make sure you implement some kind of data versioning so that your app only downloads data which is actually changed since last download - else you would unnecessarily be downloading the entire dataset which can be quite huge (depending upon your app requirements)
also make sure to test for internet connectivity when doing this. if no internet is available, alert the user for sure
this way you get the best of both worlds. users when away from internet can still use your app with their local sqlite data
in iphone os 3.0 apple has introduced push services - where you can simply "PUSH" your data instead of doing a "PULL" however this is not available in the current iPhone OS (2.x.x)

Push is probably not a viable option here, since the amount of data you can push is miniscule, and basically comes back to "tell my app to make a server call". We use an online/offline model in Satchel. Whenever we have to communicate with the server, we bundle that communication (a URL and possibly some POST data) and store it to a database. If we're online, we pull it right back out, send it, and when we get a valid response back, we remove the record from the database. If we're offline, those rows build up, and the next time we ARE online, they get sent out. This is not a workable model in all situations, but can be adapted to most.
In 3.0, you've got access to CoreData, which is a great data management tool. Other than that, the NSURLXXX family is your friend.

I would store all the information I gather while offline in a SQLite database. Then, on user 's request, you can SYNC all the stored information with a server using HTTP or a custom TCP/IP protocol you can come up with.
I have been using this approach on Palm OS applications for almost 10 years now, and they do work very effectively.
As far as I know, the only "tool" you will have to accomplish this is plain old OBJECTIVE-C with Cocoa Touch. Although you could use some TCP/IP C++ libraries that will make your life easier if you decide to implement your own protocol.

Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp

Related

Synchronize Directory of Files Between Server and iOS Application

I am building an internal iOS application (so - it won't ever be in the app store), and I need to keep a directory of content synchronized between a server and each of the instances of the iOS application. This would be easy enough if I just wanted to delete and re-download this content each time, but I would rather use something similar to rsync to only download the elements that have changed.
I haven't found any good way to utilize rsync. I considered looking at Objective-Git as a possibility here, but at a quick glance it looked like there is still a lot of the support for remote repositories that isn't supported yet.
As a final note, while this won't be in the app store, I will not be jailbreaking these devices and I would prefer to not rely on any private API's (although if there was an elegant solution that utilized private API's I might consider it).
Thoughts?
ADDITIONAL NOTE: This needs to be an isolated solution. I won't be relying on outside services (like Dropbox, Box.net, etc...). This needs to work solely between the device and the server (which is on a local network with the device).
Use HTTP to list the contents of each folder on the server.
Compare last modification time of each file with those on the device, and identify added/removed files.
Get added and modified files, remove deleted files.
It sounds like you're maybe asking for a library that already does this, but if you don't find one it's obviously moderately easy to write this from the ground up using stat(2) on the server and the same or a higher-level equivalent on the iOS devices. Have the iPhone send a tree of files with their modification date to the server and get back a list of insert/delete/update operations to do with the url (or whatever) for each one so you can do them incrementally on a background thread. Have the information from the server for new/updated files include the mod date that the server has so you can set it to be the same on the iOS device and send that when asking the server for the status of each file (kind of hack using the file system to store that, but it works).
Why not just set up a RESTful interface and do it across HTTP; that way you could query the modification times easily enough to determine whether client or server files need to be updated. You might also want to keep track of what files on the client have been synced, so you can easily know which files to add or delete. This can be done with a simple .sync file or using a plist / sqlite / etc.
If you'll consider FTP, there are some pretty advanced client libraries available.
For example, the iOS Chilkat bundle includes an FTP client library that supports synchronization in both directions. It's not free, but it's pretty cheap -- and you get a ton of other stuff that will likely prove useful someday. Here's an example of iOS pulling down all additions and changes (mode 2):
http://www.example-code.com/ios/ftp_syncLocalTree.asp
One caveat -- judging solely from the example, it doesn't appear to synchronize deletions. If this is a requirement, you could do it yourself without too much effort immediately following a sync.
acrosync (see https://acrosync.com/library.html) seems like a good fit given the initial question, however I haven't used it myself yet.

Core Data with Web Services recommended pattern?

I am writing an app for iOS that uses data provided by a web service. I am using core data for local storage and persistence of the data, so that some core set of the data is available to the user if the web is not reachable.
In building this app, I've been reading lots of posts about core data. While there seems to be lots out there on the mechanics of doing this, I've seen less on the general principles/patterns for this.
I am wondering if there are some good references out there for a recommended interaction model.
For example, the user will be able to create new objects on the app. Lets say the user creates a new employee object, the user will typically create it, update it and then save it. I've seen recommendations that updates each of these steps to the server --> when the user creates it, when the user makes changes to the fields. And if the user cancels at the end, a delete is sent to the server. Another different recommendation for the same operation is to keep everything locally, and only send the complete update to the server when the user saves.
This example aside, I am curious if there are some general recommendations/patterns on how to handle CRUD operations and ensure they are sync'd between the webserver and coredata.
Thanks much.
I think the best approach in the case you mention is to store data only locally until the point the user commits the adding of the new record. Sending every field edit to the server is somewhat excessive.
A general idiom of iPhone apps is that there isn't such a thing as "Save". The user generally will expect things to be committed at some sensible point, but it isn't presented to the user as saving per se.
So, for example, imagine you have a UI that lets the user edit some sort of record that will be saved to local core data and also be sent to the server. At the point the user exits the UI for creating a new record, they will perhaps hit a button called "Done" (N.B. not usually called "Save"). At the point they hit "Done", you'll want to kick off a core data write and also start a push to the remote server. The server pus h won't necessarily hog the UI or make them wait till it completes -- it's nicer to allow them to continue using the app -- but it is happening. If the update push to server failed, you might want to signal it to the user or do something appropriate.
A good question to ask yourself when planning the granularity of writes to core data and/or a remote server is: what would happen if the app crashed out, or the phone ran out of power, at any particular spots in the app? How much loss of data could possibly occur? Good apps lower the risk of data loss and can re-launch in a very similar state to what they were previously in after being exited for whatever reason.
Be prepared to tear your hair out quite a bit. I've been working on this, and the problem is that the Core Data samples are quite simple. The minute you move to a complex model and you try to use the NSFetchedResultsController and its delegate, you bump into all sorts of problems with using multiple contexts.
I use one to populate data from your webservice in a background "block", and a second for the tableview to use - you'll most likely end up using a tableview for a master list and a detail view.
Brush up on using blocks in Cocoa if you want to keep your app responsive whilst receiving or sending data to/from a server.
You might want to read about 'transactions' - which is basically the grouping of multiple actions/changes as a single atomic action/change. This helps avoid partial saves that might result in inconsistent data on server.
Ultimately, this is a very big topic - especially if server data is shared across multiple clients. At the simplest, you would want to decide on basic policies. Does last save win? Is there some notion of remotely held locks on objects in server data store? How is conflict resolved, when two clients are, say, editing the same property of the same object?
With respect to how things are done on the iPhone, I would agree with occulus that "Done" provides a natural point for persisting changes to server (in a separate thread).

SQLite and iphone

I am sorry for asking such a noob question. I know that one way of storing data on the iphone via database is using SQLite, but after reading for a while it seems that the database is local and therefore each application has a copy of the database? is this right? if that is the case then what if I have two ipod with the same apps. and ipod A wants to update the database, then the data isn't reflected on ipod B?? Sorry for the noob questions
You overcome this by having a server which can synchronise the data between the apps. This is actually a much bigger problem than you might first think. In sonatribe.com we're having to consider situations where users aren't connected to the internet - so we queue the users actions and then push the data to the server when the device is connected. You then have to consider which database is the priority? Which one over writes the other when there are conflicts.
We also release new data for new events regularly - this data is then synchronised when the app is fired up.
One of the lessons we learned was that it's better to keep the number of calls down - connecting is expensive - but once connected the flow of data is fast.
FWIW - we went with MonoTouch - and the main reason was for the integration with WCF and the data capabilities (LINQ) of .NET. Using the SIlverlight profile and svcutil it's easy to get connected and communicate with web services passing complex objects over the wire - very handy for this sort of thing.
You also need to consider users who are on a limited data contract. We have the ability to turn off auto synch with the server in the settings. This is also useful for when our users are actually at the music festivals - in the UK, reception is renowned for being bad at events like this due to the sheer volume of people in one space. Although this is improving, users will appreciate the fact that they can stop the app communicating with a server on their behalf.

Keeping iPhone application in sync with GWT application

I'm working on an iPhone application that should work in offline and online modes.
In it's online mode it's supposed to feed all the information the user enters to a webservice backed by GWT/GAE.
In it's offline mode it's supposed to store the information locally, and when connection is available sync it up to the web service.
Currently my plan is as follows:
Provide a connection between an app and a webservice using Protobuffers for efficient over-the-wire communication
Work with local DB using Core Data
Poll the network status, and when available sync the database and keep some sort of local-db-to-remote-db key synchronization.
The question is - am I in the right direction? Are the standard patterns for implementing this? Maybe someone can point me to an open-source application that works in a similar fashion?
I am really new to iPhone coding, and would be very glad to hear any suggestions.
Thanks
I think you've blurring the questions together.
If you've got a question about making a GWT web interface, that's one question.
Questions about how to sync an iPhone to a web service are a different question. For that, you don't want to use GWT's RPCs for syncing, as you'd have to fake out the 'browser-side' of the serialization system in your iPhone code, which GWT normally provides for you.
about system design direction:
First if there is no REAL need do not create 2 different apps one GWT and other iPhone
create one but well written GWT app. It will work off line no problem and will manage your data using HTML feature -- offline application cache
If it a must to create 2 separate apps
than at least save yourself effort and do not write server twice as if you go with standard GWT aproach you will almost sertanly fail to talk to server from stand alone app (it is zipped JSON over HTTP with some tricky headers...) or will write things twise so look in to the RestLet library it well supported by the GAE.
About the way to keep sync with offline / online switching:
There are several aproaches to consider and all of them are not perfect. So when you conseder yours think of what youser expects... Do not be Microsoft Word do not try to outsmart the user.
If there at least one scenario in the use cases that demand user intervention to merge changes (And there will be - take it to the bank) - than you will have implement UI for this - than there is a good reason to use it often - user will get used to it. it better than it will see it in a while since he started to use the app because a need fro it is rare because you implemented a super duper merging logic that asks user only in very special cases... Don't do it.
balance the effort. Because the mess that a bug in such code will introduce to user is much more painful than the benefit all together.
so the HOW:
The one way is the Do-UnDo way.
While off line - keep the log of actions user did on data in timed order user did them
as soon as you connected - send to server and execute them. Same from server to client.
Will work fine in most cases as long as you are not writing a Photoshop kind of software with huge amounts of data per operation. Also referred as Action Pattern by the GangOfFour.
Another way is a source control way. - Versions and may be even locks. very application dependent. DBMS internally some times use it for transactions implementations.
And there is always an option to be Read Only when Ofline :-)
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp

What's the best way to do one-way synching from a server-side database to iPhone?

I've got a database on my server which is about 3mb big. I'd like to ship that with my iphone application.
The most important thing is that I'd like to promote changes to the database (insert, updates, deletes) to the iphone. What's the best way of doing that? I mean - what is necessary on
- the server
- the client (= iphone)
- between; how to transfer this data?
I'm pretty free in using technologies serverside; right now, I've got an sqlite-database on the server filled with the data I'd like to sync to the iphones.
How often do you need the database to be updated, and how urgent are the changes?
If the database updates are infrequent and non-urgent, I'd have the app check for a new version of the database on startup, and if it has changed, download the entire new file.
The app would always download a small metadata file from a known URL on startup. The metadata file contains an version identifier for the latest version and a location where that version of the database can be downloaded. If the version identifier has changed from the version the app already has, will download the new version. If the version identifier has not changed, or if it can't check, the app can keep using the version it has.
Pro tip: if you want to show a progress bar for the download, include the size of the database in the metadata file. Cell networks often have transparent proxies that strip out the Content-Length header from HTTP responses.
Try using web hooks.
The concept of a WebHook is simple. A
WebHook is an HTTP callback: an HTTP
POST that occurs when something
happens; a simple event-notification
via HTTP POST.
A web application implementing
WebHooks will POST a message to a URL
when certain things happen. When a web
application enables users to register
their own URLs, the users can then
extend, customize, and integrate that
application with their own custom
extensions or even with other
applications around the web. For the
user, WebHooks are a way to receive
valuable information when it happens,
rather than continually polling for
that data and receiving nothing
valuable most of the time. WebHooks
have enormous potential and are
limited only by your imagination! (No,
it can't wash the dishes. Yet.)
You can find out more on Webhooks here:
http://www.webhooks.org/ and http://webhooks.pbworks.com/
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp