Can an iPhone application relaunch itself when terminated? - iphone

I have two requirements for my latest project:
When the app launches for the first time it should display the device native dialer and then check for callDidConnected in background.
once the callDidConnected is true app should launch itself.
Here I tried the following logic:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
//i am dialing to a IVR from the native dialer
if (/* A check to validate wether to call or not */)
{
NSLog(#"Dialing");
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"tel:"]];
// A loop check wether the call get connected
while (!callDidConnected){
callDidConnected = // doing a check with server
}
// if call get connected then launching my application
if (callDidConnected){
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"MyApp:"]];
}
}
else
{
// normal app
}
}
- (void) applicationWillTerminate:(UIApplication *)application
{
}
I registered the app with URL MyApp.
I tested this code on simulator(on SDK 3.0/3.2) with opening another app(tried http instead of tel protocol). The check executes in background while other native app(safari) run in foreground.
"So this look a little odd" the Apple guys says.
Can any one help me to find whether I can use this code in my work, and will it be acceptable by Apple store.

No this is not possible or acceptable.
Think about it: the iPhone would not be able to do anything other than run this app, since it would instantly launch again when you quit it... Sounds like malware to me. Not something I'd ever want on my iPhone, and I'm happy that Apple restrict this kind of thing.

Related

How to know if a task is executing in background

In my app I'm downloading lots of images on a method.
I'm using a
downloadTask = [[UIApplication sharedApplication]
beginBackgroundTaskWithExpirationHandler:^{
[[UIApplication sharedApplication] endBackgroundTask:downloadTask];
downloadTask = UIBackgroundTaskInvalid;
}];
This is working fine, if I press the home or sleep button, the images continue downloading.
I'm showing the progress in a UIProgressView inside an UIAlertView, and when the percent is 100% the alertView is dissmised and I change the viewController to other where I show the donwloaded images.
But I only want this to happen if the app is really active at the moment the download finish.
I have been looking at the app state and while it's downloading with the screen off.
[UIApplication sharedApplication].applicationState
the state is UIApplicationStateActive during all the donwload
How can I can know if the downloading is happening with the screen off or on?
EDITED AFTER ACCEPTING THE ANSWER:
I just discovered, if I tap the home button, the app enters in UIApplicationStateBackground, if I tap the wake/sleep it enters in UIApplicationStateInactive
Following the approach of the correct answer, my app contines donwloading in both cases.
The screen is off in two states (apart from when the app has not been even opened):
suspended : in this case you don't have to worry because the download won't procede until the app gets active again; It will enter this state on
background : it's in this state for a limited amount of time before going in suspend, and the screen is already off in this moment. Here you may want to check then whether to do all the things you said or not, because in this state code can be still executed. In this state the app status is UIApplicationStateBackground, so you could just perform a check like this:
You probably want to check whether the app is in background execution in order to achieve the result. Just like this:
if([[UIApplication sharedApplication] applicationState] != UIApplicationStateBackground) {
// Do stuff
}
If it's in background, so the screen is off.
UPDATE: after few test, what I figured out is that the behaviour you are expieriencing is probably due to the execution of the download on the main thread.
You should send the download on (for instance) the global queue. This way the application will enter the background state as expected:
....
[[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
[[UIApplication sharedApplication] endBackgroundTask:self.bti];
}];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self doBackgroundStuff];
});
....
This way, if the app is put on background while the download is in progress, the application state will turn into UIApplicationStateBackground, and then you can check it as I wrote initially. If you are doing UI updates during the progress remember to send them back to the main thread (because the download is now on a different one).
You can check whether your app is running in the background or not by setting a flag in the designated application delegate methodsapplicationDidEnterBackground: and applicationWillEnterForeground:. Example:
- (void)applicationDidEnterBackground:(UIApplication *)application
_applicationRunsInForeground = NO;
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
_applicationRunsInForeground = YES;
}
If you don't want to have this _applicationRunsInForeground flag inside your application delegate, you could observe the delegate's NSNotifications in your viewcontroller class instead (UIApplicationWillEnterForegroundNotification and UIApplicationDidEnterBackgroundNotification).

Force app to close and run in background

we have an app that has a specific purpose where an exit is required. After the exit a process needs to run in the background for a certain amount of time or until finished. We just need to know how to programmatically force the app to enter the background where processes can continue running. Any help on this would be great! Thanks in advance!
UPDATE: We have confirmed that there does not seem to be a programmatic way to force the app to quit / enter background and continue running background tasks. You can force the the app to exit using exit(0); but this kills the app all together. However, the bulk of this question was concerning running tasks in the background. We have found a solution that allows our app to begin processing data and handling tasks that a user has setup to be processed. Here is the code required. This needs to be added to the app delegate and multitasking is required on the device / IOS.
- (void)applicationDidEnterBackground:(UIApplication *)app{
// Check that IOS supports multitasking
if ([[UIDevice currentDevice] respondsToSelector:#selector(isMultitaskingSupported)]){
// Check that the device supports multitasking
if ([[UIDevice currentDevice] isMultitaskingSupported]) {
// Custom setting to allow users the freedom to enable or disable background tasks
BOOL enabled = [[NSUserDefaults standardUserDefaults] boolForKey:#"backgroundTasksEnabled_key"];
if ( enabled ){
//Get the shared application instance
backGroundApp = [UIApplication sharedApplication];
background_task = [backGroundApp beginBackgroundTaskWithExpirationHandler: ^ {
[backGroundApp endBackgroundTask: background_task];
background_task = UIBackgroundTaskInvalid;
}];
// Run in background
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"\n\nProcess background tasks!\n\n");
// Do your work here
});
}
}
}
}
You can force an iOS app into the background by sending a registered URL to another app to handle, such as a web site URL to Safari.
[[UIApplication sharedApplication] openURL:[NSURL URLWithString: myWebsiteURL ]];
Many many apps that call Safari to handle URLs are approved by Apple.
To get any time in the background, an app has to be appropriately configured using one of the allowed background modes (audio, location or VOIP); or the app can request a few minutes of extra time in the background before being suspended by calling the beginBackgroundTaskWithExpirationHandler method
You can't have a process running (doing work) in the background in iOS, you get a few seconds when the app quits to do any clean up and that's it!
You cannot force an application into the background, I'm fairly sure that Apple's guidelines prohibit you from doing that. What could your app possibly be doing that it can only do in the background and not in the foreground?

Quit the application in iphone by code [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
how to quit (exit) an app in iPhone4 sdk
I have a close button in the first view of the app. I need to close the application succesfully on button click. I had tried the two cases but not worked.
[[UIApplication sharedApplication] terminate];
[[UIApplication sharedApplication] exit(0)];
iOS apps aren't supposed to quit on their own; the user quits/suspends apps using the devices' button. For more on this read Don't Quit Programmatically in the iOS Human Interface Guidelines.
If your app has finished whatever task it's meant to do and you would normally exit, you can instead just reset the app's state back to whatever it would be when the app starts. You should probably include some cues in the UI so that the user understands what's happening -- remember, the user is supposed to be in charge here. But if your app has reached it's logical conclusion, it may be that the thing that will feel most "right" to the user will be to go back to the initial state. You often see this with games -- once the game is done, the app goes back to the intro screen and waits for the user to start another game.
Note that both snippets you posted are incorrect. UIApplication doesn't have a -terminate method. (NSApplication does have a -terminate: method, but it takes a parameter and obviously isn't available in iOS.) Your second example mixes function call syntax with message sending syntax in a way that doesn't make any sense -- I doubt that will even compile.
Similar Thing i am also doing while i want to Quit my application after Show alert i think this may help u...
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
NSLog(#"%#",alertView.title);
if(alertView.title== #"Collision failed")
{
if(buttonIndex==0)
{
//gameState = kGameStateRunning;
[self loadView];
[self viewDidLoad];
count=0;
}
else
{
exit(0);
}
}
else
{
if(buttonIndex==0)
{
//gameState = kGameStateRunning;
[self loadView];
[self viewDidLoad];
}
else
{
second_stage *obj=[[second_stage alloc]initWithNibName:#"second_stage" bundle:nil];
obj.count2=count;
[self presentModalViewController:obj animated:YES];
}
}
simply i am writing exit(0);
Just call exit(0);
No need to call with the instance of UIApplication. But before call the exit method, do whatever you need to do such as saving the state, values if any, etc.,
I am not very sure but acc to HIG, iPhone apps should not be closed.
but you can Set UIApplicationExitsOnSuspend in your application's plist.When you switch to another app, it will cause the app not to go into the background under iOS4. :)

iPhone iOS 4: how do you go from background to foreground in objective-c

I am trying to make my application that is in the background come to the foreground after a call is disconnected. Here is the code:
if([[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:#"tel:0123456789"]]){
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"tel:0123456789"]];
} else {
// Could not make call
}
CTCallCenter *c=[[CTCallCenter alloc] init];
c.callEventHandler=^(CTCall* call){
if(call.callState == CTCallStateDisconnected) {
// code to make app return to the foreground
// I have tried calling applicationWillEnterForeground, but it didn't work
}
}
Please help
I am fairly certain you can't do it with a simple call. Maybe registering a URL handler my app:// and usinng openURL in the completion block could work, but that seems quite hacky.
Apple will not allow you to "come to the foreground" but you can use a local notification instead.
So for what you want to do you need to:
After starting the dial url you will get a 'applicationDidEnterBackground:' as your app is pushed to the background. You will need to start a background task or else you will not get the call state change.
When you get a call state change, create a local notification. If the user wants to "view" your application then you app will come to the foreground.
There is one problem with the above, if the phone call is longer than 10 min's then the background task will be terminated you will not get your call state change.

Problem with applicationShouldTerminate on iPhone

I'm having a problem with applicationShouldTerminate.
What ever I do it seams that has no effect. Any help would be
appreciated.
I'm well versed in programing but this just gives me headache. Im going
over some basic tutorials for xcode , as I'm new to mac in general, and am currently looking at a simple flashlight app.
It exists but I would like to add a alert box here with option not to
quit.
(void)applicationWillTerminate:(UIApplication *)application
{
[application setIdleTimerDisabled:NO];
}
this has no effect, alert is closed even before its created.
(void)applicationWillTerminate:(UIApplication *)application
{
[application setIdleTimerDisabled:NO];
UIAlertView *alertTest = [[UIAlertView alloc]
initWithTitle:#"This is a Test"
message:#"This is the message contained
with a UIAlertView"
delegate:self
cancelButtonTitle:#"Button #1"
otherButtonTitles:nil];
[alertTest addButtonWithTitle:#"Button #2"];
[alertTest show];
[alertTest autorelease];
NSLog(#"Termination");
}
I did some reading online and found that it should be possible to do
this with
(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
But no mater where I put that declaration I get error: syntax error
before NSApplicationTerminateReply.
There is no syntax error except that xcode seems not to recognize
NSApplicationTerminateReply as valid input.
Any sample code would be greatly appreciated.
I know this is a non-answer, but hopefully I can be helpful:
Displaying a "Really quit?"-type alert like this, even if you can pull it off technically (and I'm not sure you can), is a bad idea and is likely to either cause rejection from the App Store or, at best, an inconsistent user experience because no other apps do this.
The convention with iPhone apps is to save state if necessary, then yield control (for termination) as quickly as possible when the user hits the home button or switches apps.
To ensure a consistent experience, Apple probably has an aggressive timer in place to restrict what you can do in applicationWillTerminate. And even if they don't have a technical measure in place, they probably have an App Store approval policy to ensure that applications quit immediately when they're asked to.
applicationShouldTerminate and NSApplication do not exist on the iPhone. You have to use UIApplication.
The alert view is never shown because the 'show' method does not block, and therefore, the end of 'applicationWillTerminate' is reached immediately after you create the alert view and try to show it. I believe this is by design. You can't really begin asynchronous operations in 'applicationWillTerminate'.
With regards to the applicationShouldTerminate error, in case anyone's curious, NSApplicationTerminateReply and NSApplication seem to be deprecated...even though the OP's method is exactly how it appears in the docs!
Defining your method as the below should build with no errors:
-(BOOL)applicationShouldTerminate :(UIApplication *)application
I think I found the answer to what I wanted to do but will need to check it when I get back home.
Some directions were found here
http://blog.minus-zero.org/
The iPhone 2.0 software was recently released, and with it came the
ability for users to download native apps (i.e., not web sites)
directly to their phones from within the iPhone UI or via iTunes.
Developers (anyone who pays Apple 59GBP for the privilege) can then
write their own apps and have them available for purchase in the App
Store.
One limitation of the Apple-sanctioned SDK is that only one
application is allowed to be running at a time. This presents a
problem for apps such as IM clients, music players and other programs
whose functionality relies on being able to run in the background.
Another example (courtesy of James) would be an app that takes
advantage of the iPhone 3G's GPS chip to create a log of all the
places you visit.
However, there is a neat trick that I discovered: your app will only
get terminated if you switch away from it, and hitting the iPhone's
power button while your app is in the foreground doesn't count as
switching away. The upshot of this is you can create apps which
continue to run while the iPhone is in your pocket - perfect for the
GPS example.
Achieving this is as simple as implementing two methods in your
UIApplication delegate - applicationWillResignActive: and
applicationDidBecomeActive:. Here's a simple example to demonstrate
the effect.
In your UIApplication delegate header file, add a new ivar: BOOL
activeApp. Then, in your implementation, add the following three
methods:
- (void)applicationWillResignActive:(UIApplication *)application {
NSLog(#"resigning active status...");
activeApp = NO;
[self performSelector:#selector(sayHello) withObject:nil afterDelay:1.0];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
NSLog(#"becoming the active app...");
activeApp = YES;
}
- (void)sayHello {
NSLog(#"Hello!");
if (!activeApp)
[self performSelector:#selector(sayHello) withObject:nil afterDelay:1.0];
}