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Hi Im looking for examples of well written Cocoa Touch iPhone apps to help me see what good cocoa code looks like.
Specifically im interested in how people have layed out standard navigation apps.
I am also interested in how different people have layed out the model/view/controller files as well as general naming conventions etc.
Code which uses core data would also be interesting to see.
Note: These are all super old apps by now, so they probably aren't good examples any more.
Erica Sadun's iphone 3.0 cookbook: http://github.com/erica/iphone-3.0-cookbook-
AppStore reviews scraper: http://github.com/gambcl/AppReviews
App Sales mobile for daily sales: http://github.com/omz/AppSales-Mobile
This one will teach you how to use the accelerometer pretty well: http://github.com/haqu/tweejump
The Yammer iphone app: http://github.com/yammer/iphone
Reddit's iphone app: http://github.com/reddit/iReddit
Port of the old gorilla's game: http://github.com/Lamentum/Gorillas
Matt Gallagher's audio streamer: http://github.com/mattgallagher/AudioStreamer
More:
31 apps in 31 days: http://www.appsamuck.com/
wikiHow source: http://github.com/keishi/wikihow-iphone-app
tetris alternative: http://code.google.com/p/tris/
twitter client: http://github.com/takuma104/ntlniph
molecules: http://sunsetlakesoftware.com/2008/10/02/molecules-source-code-now-available
time tracking: https://github.com/lessallan/freshbooks-iphone-project
a ton more from matt gallagher: http://projectswithlove.com/projects/index.html
a list of even more: http://maniacdev.com/2010/06/35-open-source-iphone-app-store-apps-updated-with-10-new-apps/
and more... http://visionwidget.com/resources/icons-png/509-open-source-iphone-apps-in-app-store.html
a new one called Briefs.app which should interest everyone here: http://iphonedevelopment.blogspot.com/2010/08/briefsapp.html and http://github.com/capttaco/Briefs
and more.. just kidding. that's all i got
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Does anyone know where to find a seed project written in Swift that I can use for learning?
So far, I have not been successful building or deploying any swift projects.
Any help will be appreciated.
If you mean deploy as in the App Store, you still can not do that since Xcode 6 and Swift are still in beta. However, if you want to see an app running in swift, you will need to follow a tutorial on the web. A good one is from Ray Wenderlich, and lets you program a game like candy crush all in swift, its a great way to see all the new code work. Hope this helps.
Edit #1
If you are looking for something a bit easier you might want to take a look at Apple's book about swift. It shows how to write the code and gives you samples and experiments to try. Here is a link to the book. And here is a link to a website that posted all the answers to Apple's experiments in the book.
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Am in iOS development. Currently am working for commercial iOS apps for iPhone and iPad. Now, i want to develop game apps for iPhone. But, i just struggling where i need to start with? And what are the skills i need to have for game development? Could you please suggest me any your great ideas on this?
You can check out cocos2d, it's a nice free open-source framework for game development that has plenty of tutorials (e.g. here) and books written about. I've used it for some time now and I'm very satisfied with it.
This site has many game development tutorials for beginners.
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I know nothing about Game development. I mean.. nothing.
But I have developed couple of good ruby web applications. I have also developed a simple iPhone app and its in the app store.
I'm interested in iPhone (specifically in that screen size) game development. How do I get started? What are the books I should read? Please guide me.
you have several options, but this are my personal recommendations:
First a very good book about iPhone programming, from the code master Aaron Hillegas:
ios_programming_the_big_nerd_ranch_guide
then you can advance in more advanced stuff like learn the awesome Cocos 2D framework with this book:
Learn-iPhone-iPad-cocos2d-Development
This asumming that you have already a good base in C and Objective-C programming languages, if not i will recommend you this book:
The C Programming Language
The Objective-C Programming Language
With this books you will have a good amount of fun, cheers.
While I'd agree that the book is the best way to go, if you want a starting point, this tutorial will walk you through starting your first game.
The key skill that will make a difference is not more Obj C or iOS coding knowledge, but learning game design, what makes a fun or compelling game experience. Books on the art and psychology of game design might be a good starting place.
Definately the best book you can get for game making on the iphone
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I need to build a couple of pages that will only be ever viewed from either an iPhone or an iTouch.
Are there guidelines or tutorials for building such pages?
Try checking out the Design4Mobile wiki.
This is the starting point you want:
http://developer.apple.com/safari/
If you are targeting only those platforms, you have a greatly expanded set of abilities you can take advantage of.
Also, there is a WWDC video or two covering exactly this - those are a little expensive though (you have to buy the whole set for around $300 I believe). You want sessions 201, 202, 204 and 206 which are all related to web development on the iPhone. You can learn more about that here:
http://developer.apple.com/products/videos.html
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I'd like to build an app that uses voice recognition. I've seen big companies like Google etc implement this feature, but I'm curious about doing it on a start-up level. Anyone looked into this? Are there any tools out there for us to do this?
OpenEars looks promising...
http://www.politepix.com/openears/
Based on Pocket Sphinx.
If you start here at wikipedia, you'll get a good list engines (http://en.wikipedia.org/wiki/Speech_recognition#Commercial_software.2Fmiddleware)
As I write this (June 24, 2009) it looks to me that are two viable open source solutions
Pocket Sphinx (http://www.speech.cs.cmu.edu/pocketsphinx)
Julius (http://en.wikipedia.org/wiki/Julius_(software))
Both have been used in iphone apps, but the iphone friendly source isn't readily available.
As I edit this (8 July, 2009) I recently learned that Loquendo (http://www.loquendo.com/en/) has voice recognition and speech synthesis (ASR & TTS) for the iphone.
The best approach will probably be to:
Record the voice on the phone
Send the recording to a server that runs the speech recognition software
Then return something to the phone to indicate what it should do
The Dragon Mobile SDK from Nuance does what is asked for. You need an internet connection to be able to send the audio to Nuance's server and you get a list of text responses. You can then decide what to do with the text responses (e.g. ask your user to choose the one he meant or perform some action). Here is the link:
http://dragonmobile.nuancemobiledeveloper.com/