How do you integrate cocoslive into a cocos2d game? - iphone

I have searched online for how to do this but I don't understand. The only thing that I find is people telling each other to look at the example that came with cocos2d. What example is that? Where is it located? All I can find are class files. And I do not know how to link UIKit and Cocos2d together which makes it even harder.
Does anyone know where I should start?
Thanks
Um, I have absolutly no idea how to do this. There are no online tutorials (Weird) so please help. I've spent so long on this that I am losing interest which is bad.
Tate

I think the example you are talking about is located in the "tests\cocosLive" Folder.

Related

How can I add a Ender Dragon in Minecraft modding?

I have been looking around the Internet, and no one seems to know (or care) about my question :P. I would like to know how to add a Ender Dragon mob into Minecraft. I am using Eclipse, and Youth Digital software. If you don't know what that is, just give me something to copy and paste. I'm pretty noob-ish at coding at stuff, so any help will be appreciated. Thanks!
In my opinion, you need to watch a few more tutorials and understand more of the basics such as item creation. You should also have a look to see the basic principles of Java. Stack Overflow is a great place to get advice on specific problems but I am afraid that they do not like broader problems such as the one you present here.
From your question I assume you are asking how to "spawn" in the Ender Dragon rather than "add it". For this you will need to place this snippet in a method linked to an event handler:
EntityDragon dragon = new EntityDragon(worldIn);
worldIn.spawnEntity(dragon);
where worldIn is the world argument from the method.
However, I suggest that you watch more tutorials on YT to get the basics, then have a look at other peoples' mod code on Github.
(Quark is a great example of some simple modding mechanics, so I suggest you trawl its source code -> https://github.com/Vazkii/Quark/tree/master/src/main/java/vazkii/quark)

Can not find soomla example project

Where can I find example project with Soomla framework?
The one I can open in Unity and see how it works.
Soomla knowledge base doesn't help at all.
Maybe there is one in unity assets store?
I believe this project provided by Spartonix (not by SOOMLA) is your best bet.
https://www.assetstore.unity3d.com/en/#!/content/31343
These two may be able to help. They are getting a bit dated though.
https://www.youtube.com/watch?v=rkflG8RdiU0&list=PLi8OcITs56tMoZg191ZjKcZpxmzO5wBZ-
https://www.youtube.com/watch?v=3u3Q4WEEEkc&list=PLi8OcITs56tOj2ZNOmYRIrBIxkVecodth

basex/rest - blog complete app

As part of a project, I am to implement the blog-application mentioned on this site: https://github.com/siserle/blog-example
There is absolutely no direction being provided as what I must do and I am not sure where to start. Can someone who is familiar with this type of application please let me know what steps I need to take. I am specifically supposed to implement the blog-complete section.
The blog-complete.xqm is found the restxq folder, and it has a lot of code. I am not sure what I need to do with that code. Looking at the code, it looks like I must separate it (though i am not sure), and place some files in the webapp folder of basex and some maybe in the static folder. Anyway, I am sure anyone reading this will understand that I am completely lost. Please shed some light on what I must do.
Your help is much appreciated.

Cocos2D game tutorials/game suggestions

I use Ray's link to learn Cocos2D, any other good links or tutorials I can use for developing?
Any suggestions about game developing?
Since you weren't too specific on what kind of links you wanted...
This is a bit philosophical but helped me stay focused on getting some simple games finished and polished rather than leaving them half done and moving to the next thing:
http://makegames.tumblr.com/post/1136623767/finishing-a-game
Here's a ton of links to all sorts of game related topics:
http://www-cs-students.stanford.edu/~amitp/gameprog.html
For cocos2d I'd suggest grabbing the full source code and opening up the cocos2d-ios workspace and then compiling and running all the test applications. They'll let you see a bunch of cocos2d's capabilities and give you a starting point to answer those "How would I do X..." type of questions. So after running the TileMapTest you'll know the different type of modes (ortho, iso, etc) it supports and know that there's sample code you look at to get it working.

Static libraries or anything else

I am trying to hide my source codes in iphone projects. however I didnt understand the static library concept. Most of the tutorials about static library points out that including the whole .xcodeproj . can anybody point out a direction to me please.
thanks
Take a look at this tutorial. It's quite informative, and should get you most, if not all, of the way.