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Closed 12 years ago.
M very new to this field of iphone development.I need to make one app in which customer will be Purchasing ticket for movie by selecting the Location,Movie,Timing of show and seat.
Can anyone help me out in implementing Ticket Purchasing Part.
Thanks
Although you haven't asked a specific question and you say nothing about your experience in other programming languages I can give you some hints:
Look at the WWDC videos on http://developer.apple.com
Understand the Model-View-Controller paradigm
Make sure you really understood the Model-View-Controller paradigm
Start with designing your user interface first. Take your time for this. Make mockups on paper, each sheet of paper corresponds to a screen and play with it and show it to some colleagues and watch if they get what to do on each screen. You can also do this in Photoshop or Illustrator or omnigraffle, but in the early stage maybe paper is a simple option.
Build a mockup of your app on the phone itself. Using UIImageViews you can insert the digital screens made digitally to the phone and see how it looks like. Show this version to you customers. If they like the design and feature, you can go on coding.
Code everything
If you want to write a serious application it is good to invest a lot into design. The coding itself is much easier if you know how it will look like in the end, because then you can design the underlying model such that it will be great for your UI.
Related
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Closed 10 years ago.
I lack any knowledge in xcode, cocoa touch or c+++ etc. Now, I am going to try to make a photography app, where I got a tab bar, and 4 undercategories. At the first category, I want it to be a grid of photos who can be enlarged by touching them. I really don't have time to learn more about programming for a couple of months. How is this achieved in the easiest possible way? I am currently leaning towards AQGridView, but since I have zero knowledge of the area I cannot fully understand the instructions. Now before you ask why I want to make an app without any sorts of knowledge, let me answer it. My father is a photographer, and wishes to get an app. If I manage to make one for him, I can get loads of jobs where his photographer friends pay for an app. And if I have already made it, I will probably have a template from the earlier project to take advantage from.
So, in conclusion, my question is: How do I make this possible in the easiest way possible?
Thanks.
Sounds like a great candidate for the new UICollectionViews. There are many grid frameworks out there, but if you have any experience with TableViews on iOS, CollectionViews are a breeze to get up and running quickly. One of the best resources for learning and implementing CollectionViews (outside of the API docs) can be found here:
UICollectionView custom layout tutorial
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Closed 10 years ago.
I've never programmed for an iPhone before, but have the coding experience to get by with learning Obj-C. I've been trying to come up with a good first project so that I can learn a little about the process involved with mobile development.
My idea was to make an app composed of 5 questions. Users would check off a box for each question representing "yes", "no", or "maybe", sort of like a survey. There would be a submit button at the end and the data would be sent to an email address. I figured the idea/concept was simple enough, but does anyone with iPhone experience think this is going to be too difficult to start with?
I really like the idea of creating a checklist in this first app, so any ideas related to that would be greatly appreciated. Not looking to make a usable app, just something to mess around with!
If you're just messing around to learn I suggest you pick up one of the many iOS books. A previous SO answer will have a list here.
Usually the books start out simply and explain to you really well what you're doing. They progress to more intermediate and 'advanced' topics and tutorials throughout the books and by the end you will have touched on many of the frameworks and API needed to get started on your own ideas.
Good luck!
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Closed 11 years ago.
I am a newbie iOS Developer. Could anybody point me in the right direction how can I develop pandora like app?
However, unlike Pandora, user should be able to view/play from the catalog or use recommendation engine. At this moment, I am not worried about recommendation engine. Basically, I want the app to be able to present sound file collection and play selected mp3 or entire album (play, pause, shuffle, repeat, etc). I want the melody catalog to be easily maintainable. I guess I will not store files locally. They have to be streamed from the server (HTTP Live Streaming?)??? The list will keep getting bigger and I will be the only person adding tracks.
What frameworks/libraries/documentation should I read up on?
Anyways, I learn better by doing it, so even though this is not an easy task, decided to take on it.
Thanks!
Good choice... learning by doing.
What I found useful in getting started with iOS was the online stanford class and the apple documentation concerning Audio:
Stanford Youtube Course
Apple Documentation
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Closed 11 years ago.
I have been asked to give an estimate for an iphone game application.
I really have bad estimates for game application.
Can you share me links or stuff which will give me some idea of how long it will take me to develop the game.
I know this is very crude data, but some link that will give me database or share experiences about how much time other developers took for different games.
It really depends on your skills Amol.
Among other elements:
will you be doing the art assets, or are they given to you
are you designing the game, or just implementing it
do you "discover" Objective-C or are you an experienced iPhone or even Mac business application developer?
All these change your estimate drastically.
You also have to take into account the technique you will use:
pure OpenGL
Cocos2D
Unity
which partly depends on the previous questions.
Then you need to know which frameworks you intend to use:
Quartz
Core Graphics
Core Data
Game Center
and many other possibilities.
If the game is very simple, you probably won't need a database or a leaderboard. If you're implementing a huge tridimensional multiplayer online roleplaying game client, you might need a team to help you out.
You need to figure out the answers to all this before you can even put out a time estimate...
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Closed 10 years ago.
I'm doing some work right now for a small startup who wants to build a multiplayer game for the App Store. The basic idea is that users of the game can look to see if anyone else is online and enter a 2 player turn based game.
I have no experience with this kind of thing, so I'm not responsible for that part but we need to know the right kinds of questions to ask potential hires. Does apple provide a framework for what we're trying to achieve? What kind of experience would you expect somebody capable of setting this up and maintaining it to have? I know we'll need an SQL-server to manage accounts and stats and such, but beyond that I'm not too sure.
How would you get started tackling this?
I'd start by looking at Apple's Game Center, which was added in iOS 4: https://developer.apple.com/devcenter/ios/gamecenter/
(You will need an Apple ID to see that page).
Game Center provides much of the framework you're looking for. (Note: it's less than a year old, so you may find limited experience with your interviewees).
Apple provides Game Center for turn-based multi-player gaming.
you can read about it here:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html