We are getting an error when deploying an iPhone application to iOS 4 using the Windows configuration Utility, 3.0. The application loads great using the configuration utility on a mac, fails on windows.
We have confirmed that the provision is copied onto the device, it's just the app.
The error is:
Could not install application on
device. Error: A signed resource has
been added, modified, or deleted.
Several posts talked about special chars used on macs not working on the PC, we have been careful to only use allowed chars in the name of the app.
Any advice on this would be great, and yes, we suggested they buy a ton of macs already. :)
Had the same error. Finally manage to get around by installing my application using the windows version of iTunes . Forget the iphone configuration utility for installing apps. It's too buggy :(
Related
I have build the my app which was developed for 5.1 from xcode5 with the deployment target as 5.1 as i want my application to support ios 5 to ios 7.
When i add the application to the enterprise link and when the application is installed in iOS 7 i see the application is being installed twice out of the two apps, one works fine but the other still says installing , I even cant delete the app which says installing . But if try to download the app from link again n while the installation process i was able to delete the unsuccessfully installed application.
Please suggest me how to resolve this issue of shadow app.
Should i change the build settings ? Or is it because of building the old app for ios7 but using deployment target as 5.1 !! I need to solve this problem as soon as possible.
I will be grateful if anyone helps me out.
A couple things that I have discovered with this.
First of all it seems to be less of an issue with iOS 7.1.
Secondly, this can be prevented by making sure that the meta data in your manifest file is correct. Make sure that you have the correct appID (com.yourCompany.yourApp) and it is nice to have an icon included too. See here for what that looks like: https://stackoverflow.com/questions/13236395/ios-over-the-air-installation-black-download-icon-on-retina-ipad
I am trying to simulate an upgrade from version 2.0 to 2.1. I have version 2.0 hosted in testflight, so I did install it in my device. Then I tried running the app from xcode. However what happened is that the app did not get overlapped, instead it created two apps with the same name. How can I make it such that when I run the app from xcode it overlays the old version?
I've made sure that the bundle identifier is the same.
Well the info you can get while updating can be found # this link here.
when user updates an app, Documents folder is stored as is, including
NSUserDefaults (but, sometimes user download app via iTunes and
replace the whole application, crying 'OMG! update killed all my
levels progress!'); Application bundle is erased and replaced by new
one (anyway, it is readonly for user); Re-deployment of new build
version will be enough;
You can't access the appstore inside the simulator because: # link here
It's a simulator not an emulator. Even if there was an App Store in
the Simulator, none of the apps in the store would work since they are
compiled for ARM CPUs while the Simulator runs x86 code.
Another stack overflow # link here states:
Build and install your old version, generate some data, and then
install the new version on top of it.
For testing before submitting to the Appstore I generally download
from the AppStore again the old version, and then install with Xcode
the newer version - for your next update... ;-)
And another stack overflow (that I lost the link for) states:
No, the simulator runs i386 binaries and iPhone appstore apps are ARM
binaries apps.
iOS apps are compiled to machine code, Android apps are run in a
Virtual Machine using byte code and are translated to machine code at
the time they are run.
So no, I don't believe you can run it in the simulator, how ever you can have older projects saved on the iPhone and test both out. And the apple documentation is # this link here.
Read this: https://developer.apple.com/library/ios/technotes/tn2285/_index.html
You cannot simulate update in XCode (neither in simulator or connected device). You have to create IPA file and simulate update process via iTunes.
Is it possible to use Xcode Instruments to profile a third-party app? Right now, whenever I trying to profile any third-party app installed on device, I got error saying
'Target failed to run: Remote exception encountered: failed to get task for pid '
Is there any settings that need to be configured?
From Apple documentation: For your protection, the instrument does not allow you to process any application that is not code-signed with your provisioning profile. This includes any copy that has been downloaded from the iTunes App Store.
UPDATE
As of more recent versions of iOS, you can only attach the profiler to your own developer-signed apps.
ORIGINAL
Using Xcode 4.4.1 and my iPad 3 running iOS 5.1.1, I'm able to use the Core Animation and Time Profiler instruments on third-party apps. I tried it with Twitter and Minecraft PE.
The profiles are rather useless since I don't have symbols for the apps. I just get a lot of addresses in hex. And Instruments won't even show me the disassembly of the apps. I believe this is because iOS, for security, doesn't allow Instruments (or gdb or lldb) to look at the address space of apps installed from the App Store.
i am creating a build for a app and installing it in device from iphone configuration utility and it is working very well.
but , in my friends device it is not working , he has same provisioning profile what i have,
in his iphone configuration utility when he goes for install it is showing error
Could not install application on device. Error: a signed resources has been added , modified or deleted.
any solution for this ?
may i install provision profile again ? or any other problem ? it is working fine in my mac
On windows 7 I was getting the same error and the only way to solve it was deleting the application information stored at c:\users\\AppData\Local\Temp , there you will find a folder named as the ios application giving problems, delete it and also delete the app from iphone configuration utility and you are done
This worked for me:
Change the name to a shorter one on desktop
Delete the older file if present on iPhone Configuration Utility
Re-install
Receive message "A signed resource has been added, modified, or deleted" when trying to debug an App on iPhone
thanks to Istalla Raju...
but still , it may be a problem of iphone configuration utility.
i am not sure about this.
Change the name of the source file and try installing again. It worked for me.
There are a few questions relating to this topic but nothing quite the same when it comes down to the details:
We would like to use the iOS Simulator without installing the rest of XCode on a macbook. It is an in-house laptop, and will be used by employees, but not engineers.
We already know how to run applications on the simulator without the source code and compiling required, but it would be nice to be able to install a 100MB app and application support that can run our in-house distribution app as opposed to a 2.4GB XCode installation. Any ideas? Thanks.
The Simulator app requires several other large directories from the Xcode distribution in order to work at all. The only official way to install all of those properly is to install the entire SDK from the dmg. Then you can experiment with deleting the hopefully "unneeded" directories. Be prepared to start over if you delete something that the Simulator requires.
You would have to extract the Simulator pkg from the Xcode DMG. The only thing is that the Simulator depends on having an SDK installed, that way it knows which iOS to run the app in.
Simulators are not available as separate/stand alone downloads.
No, you can't download ios simulator stand-alone