Installing ios7 application twice from enterprise link but works fine when installed with itunes - iphone

I have build the my app which was developed for 5.1 from xcode5 with the deployment target as 5.1 as i want my application to support ios 5 to ios 7.
When i add the application to the enterprise link and when the application is installed in iOS 7 i see the application is being installed twice out of the two apps, one works fine but the other still says installing , I even cant delete the app which says installing . But if try to download the app from link again n while the installation process i was able to delete the unsuccessfully installed application.
Please suggest me how to resolve this issue of shadow app.
Should i change the build settings ? Or is it because of building the old app for ios7 but using deployment target as 5.1 !! I need to solve this problem as soon as possible.
I will be grateful if anyone helps me out.

A couple things that I have discovered with this.
First of all it seems to be less of an issue with iOS 7.1.
Secondly, this can be prevented by making sure that the meta data in your manifest file is correct. Make sure that you have the correct appID (com.yourCompany.yourApp) and it is nice to have an icon included too. See here for what that looks like: https://stackoverflow.com/questions/13236395/ios-over-the-air-installation-black-download-icon-on-retina-ipad

Related

Error in installing app through iphone configuration utility

i am creating a build for a app and installing it in device from iphone configuration utility and it is working very well.
but , in my friends device it is not working , he has same provisioning profile what i have,
in his iphone configuration utility when he goes for install it is showing error
Could not install application on device. Error: a signed resources has been added , modified or deleted.
any solution for this ?
may i install provision profile again ? or any other problem ? it is working fine in my mac
On windows 7 I was getting the same error and the only way to solve it was deleting the application information stored at c:\users\\AppData\Local\Temp , there you will find a folder named as the ios application giving problems, delete it and also delete the app from iphone configuration utility and you are done
This worked for me:
Change the name to a shorter one on desktop
Delete the older file if present on iPhone Configuration Utility
Re-install
Receive message "A signed resource has been added, modified, or deleted" when trying to debug an App on iPhone
thanks to Istalla Raju...
but still , it may be a problem of iphone configuration utility.
i am not sure about this.
Change the name of the source file and try installing again. It worked for me.

iPhone: Xcode 4.2 and iOS 5 SDK installation failure

I want to update my Xcode with iOS 5 SDK. I have a snow leopard macbook. I have download the sdk file from the Apple link using my active and correct Apple registered login credentials.
https://developer.apple.com/devcenter/download.action?path=/Developer_Tools/xcode_4.2_with_ios_5_sdk/xcode_4.2_and_ios_5_sdk_for_snow_leopard.dmg
Its downloading a 1.64 GB .dmg file finally. But, every time when i tried to installed, it says, "The following disk image couldn't be opened, ode_4.2_and_ios_5_sdk_for_snow_leopard.dmg not recognized"
I tried more than 10 times, all the times it is same. I'm using my very active and proper Apple registered account.
Looks like there are many people facing the same issue recently.
How can i update my SDK to 5.0? Please share your ideas and give me if you find any direct SDK links from somewhere else?
Thank you!
1.64GB seems pretty little... I think it should be around 4GB... your download must have got broken, unfortunately...
It seems to me that you have a corrupt file. The download must have failed. Try to download using a download manager like iGetter.
Using my own account I found the following link:
http://adcdownload.apple.com//Developer_Tools/xcode_4.2_with_ios_5_sdk/xcode_4.2_and_ios_5_sdk_for_snow_leopard.dmg
See if that works better.

Is it possible to run iOS simulator on a Mac without Xcode installed?

There are a few questions relating to this topic but nothing quite the same when it comes down to the details:
We would like to use the iOS Simulator without installing the rest of XCode on a macbook. It is an in-house laptop, and will be used by employees, but not engineers.
We already know how to run applications on the simulator without the source code and compiling required, but it would be nice to be able to install a 100MB app and application support that can run our in-house distribution app as opposed to a 2.4GB XCode installation. Any ideas? Thanks.
The Simulator app requires several other large directories from the Xcode distribution in order to work at all. The only official way to install all of those properly is to install the entire SDK from the dmg. Then you can experiment with deleting the hopefully "unneeded" directories. Be prepared to start over if you delete something that the Simulator requires.
You would have to extract the Simulator pkg from the Xcode DMG. The only thing is that the Simulator depends on having an SDK installed, that way it knows which iOS to run the app in.
Simulators are not available as separate/stand alone downloads.
No, you can't download ios simulator stand-alone

iPhone OS Deployment Target after update to iPhone SDK 4

I just updated to iPhone SDK 4 and am trying to debug on my device with 3.1.3 installed. Before the update, I compiled with Base and Active SDK set to 3.1.3 and all was well. After the update, I'm limited to SDKs 4.0 and 3.2--setting the base to 4.0 and iPhone OS Deployment Target to iPhone OS 3.1.3, I'm able to build and install on my 3.1.3 device, but receive the following error:
Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack
I'm not using anything specific to the newer SDK, as I haven't touched a bit of code, just updated the SDK/XCode. So what am I doing incorrectly? The application runs as expected on an iOS4-installed device. Are there changes to pre-existing API's that need to be weakly linked perhaps? Thanks for all help.
Have you tried removing the app completely from your dev device, doing a build -> clean all targets, and then build again to your device?
I found this answer on macforums. If it's correct, then you probably have a memory corruption problem in your app that is confusing the debugger. Perhaps over-releasing something somewhere.
This probably isn't related to the SDK you are compiling with. It's possible you had this problem in your app all along but it just didn't show up until things moved around with the new Xcode, SDK, etc.
EDIT - I just ran into this problem myself trying to update an older app of mine to 4.0. It would run fine in the simulator and would install and run on the device except it wouldn't run in the debugger on the device. Anyway, I finally decided it was the .xcodeproj file that was corrupt or bad in some way and created a new project, copied over my source files to the new project and now it all works again. It's a pain but it only took about 20 mins to duplicate all my settings and I spent a couple hours trying to get the debugger to work.
Myself (and probably many others) are concerned about "will I still be able to compile/install apps for v3.1.3 of the iPhone OS?"
And what version of xCode does it become IMPOSSIBLE to ever write v3.1.3 apps again?
(Without installing a second copy of an older version of xCode.)
I've read the mile-long document that Apple wrote on the subject... but it sure would be simpler to understand if they just LISTED the various versions of each... instead of writing long paragraphs.
If you have:
Mac OS version 10.x.x x
xCode version x.x.x
SDK version(s) x.x.x
you can produce apps for iPhone OS x.x.x through x.x.x?

iPhone app doesn't stay installed (icon disappears)

I'm trying to install Zxing on my iphone from source (I know I can get it at the app store, but I want to modify some things in it).
The problem I'm having is that the app won't stay installed on the phone. It will run without a problem, but no icon will appear after I quit the app. I thought it had to do with my manually editing the codesign information in the project.pbxproj but after the developers changed the codesign identity they had left in the checked in version, the problem still persists.
I tried deploying an app I had developed from scratch and that worked fine.
I'm new to this, so any help would be much appreciated. You can download the zxing code from here:
svn checkout http://zxing.googlecode.com/svn/trunk/ zxing-read-only
Have you downloaded a copy from the App Store? I had one app (built from Xcode) that wasn't staying around after a sync and I found it was because iTunes was looking at my application syncing preferences and it wasn't selected to sync (as I had the Xcode build version on there, I didn't want to sync that version). However, it presumably removes the built app because I said I didn't want to sync any version of it.
Checking the checkbox to sync the app in iTunes kept the Xcode built version on there without installing the App Store version.
Hope this helps.
I think the problem had to do with my iPhone firmware. It might be a bug from Apple as I got an email from truphone saying that users were experiencing similar problems. I re-installed firmware, and could install it fine, and sync other apps. As soon as I did a restore from a previous backup, it broke again... what a pain. Case closed.