Install iPhone application to device without paying - iphone

How can I install my own iPhone application to my iPod Touch or iPhone without paying? I follow some documentation, but it always fail. Is there a tested method?
I am using iPhone SDK 3.1.3 with Xcode v. 3.1.4. The device is using v. 3.1.3.

You could try asking a friend somewhere who has registered as an iPhone/iOS developer as a company instead of as an individual to add you as a team member and also add your device to the team provisioning.

Or you can jailbreak it, and upload your application, re-spring.

Jailbreak
Create a new folder with name payload
Copy the .app file to this folder and compress the folder
Rename the ZIP file to yourname.ipa and click keep ipa

Related

I have a .ipa (iphone application file). Can we built iPhone simulator for Windows OS and test the application?

i am newbie to iphone testing..
Development team has given .ipa files to our team.
Is there any way to test the application by building simulator (in Windows OS)? If yes, please let me know the way.
If there is no way, atleast it would be can we sync or download this ipa files in device any where iphones and test it?
Please let me know which is the best way...
Thanks
You can get .ipa onto the device using iTunes for Windows. And no, you cannot build a simulator to run on Windows.
You can only sync it to your device if your device is allowed to run the app, i.e. if it was code signed properly.

iPhone/iPad - how to get custom .IPA file onto device that is synchronized with other iTunes?

I develop iPhone/iPad apps using the Adobe ADT tool. it compiles a .IPA file which needs to be loaded onto the device using iTunes.
Now - myself I own only a 3G iPhone. My friends sometimes lend me theyr devices for testing purposes.
For Apps developed with XCode, this is no problem. You just connect the device, add the provisioning profile to the device and load the app through XCode onto it.
But how to do it if I only have an .IPA file (plus provisioning profile of course). ITunes allows me only to load it to the device by synchronizing, but this will delete all the stuff my friends loaded onto theyr devices.
How can I test my IPA files and return the devices without any changes?
Thanks!
You should look into this: http://testflightapp.com/
You can upload IPA builds for ad-hoc distribution and beta testing. You only have to click an "Install" link on the phone and it takes care of the rest.
Read up on over-the-air (OTA) setup. No sync necessary, just delete the app and the profile afterwards. iOS 4 and higher required.
You can use the Iphone Configuration Utility from Apple to install and uninstall ipa files. It's available for Windows and MacOS.
windows link: http://support.apple.com/kb/dl926
mac: http://support.apple.com/kb/dl851

How to install AdHoc IPA file to iPhone without backing up apps of iPhone?

I want to install an AdHoc IPA file to an iPhone, but I don't want to back up the apps of iPhone into iTunes, because the iPhone is not mine, and there are too many apps in it. Is that possible?
You could also use Xcode (at least Xcode 4, haven't tried it with earlier versions):
Open the Organizer and select 'Applications' under your device in the Devices tab. Now use the Add button to add your ipa to the device.
This web app may be what you need: http://testflightapp.com/
Take a look at Hockey, from the project description:
Hockey is a iOS Ad-Hoc updater framework. It can be used for all apps that target the Apple AppStore and improves the beta testing process dramatically. All beta testers. It consists of two components, a server and a client framework.
The server component is required for all scenarios. But it also can work standalone without the client library. It provides a web interface which beta testers can use to install the latest AdHoc provisioning profile and also the latest beta version via Safari right from the device. One server installation is able to handle multiple applications via different bundle identifiers
This procedure was published this morning, so I am not sure if it works as advertised. Basically it talks you through setting up Adhoc distribution OTA in something like ten easy steps.

Using the 4.2 SDK, how do I install on a jailbroken device without paying?

I'm having trouble installing my application on a jailbroken device without being a paid member of the iPhone Developer Program. It seems like I've tried everything. I've tried:
Building the .app , placing it in a Payload folder, zipping it and
changing to .ipa.
Building to an .app and manually playing that in the /Applications
folder and respringing
I'm using the 4.2 SDK and attempting to test on a jailbroken 4.2.1 iPad. Whenever I get the app on there and try and launch it, it crashes immediately. It works flawlessly on the simulator.
If you pay the $99 to enroll and get an iOS Developers certificate, you'll be able to deploy the app to the device with the Xcode debugger, and likely see exactly why the app is crashing.
Your best bet would be to find a friend with an account already and have them set you up. Not sure how that jives with any terms in the agreement.

Is it possible to load a separate application into the iphone?

I am having a iphone and i have created an application using Xcode. Now i want to move this application into my iphone for my use. How can it be done?
I tried to copy my application to the iphone Applications folder using the phone view software, but i'm not able to open my application in the iphone. It shows the error
"Your Myapp.app cannot be open"
Is there any other way to install my application into the iphone? Please guide me regarding this.
Thanks
You'll need to register as an iPhone developer to get the correct keys for signing and loading an application onto an iPhone. If you are writing an application that you plan to sell via the AppStore then this is $99 to register, if it's for internal use only then $199.
First did you use the real SDK or the simulator?
The simulator SDK only hides some OS X calls that don't exist on iPhone, but is otherwise the normal OS X SDK. So first make sure you link against the (ARM) iPhone SDK.
Then comes the licensing bit. Afaik in a non jailbroken iPhone you can only load signed apps (via the AppStore, or using a license obtained from Apple to sign your own)
Xcode will automatically install and run an application on your iphone if you use the correct project setting.
Project -> Set Active SDK -> iPhone Device 3.0
Note that you will need a provisioning key before this becomes possible.
visit http://developer.apple.com/iphone to view some easy-to-understand tutorials on how to get one of these.
I assume you have signed up as an iPhone developer on that website (costs $99).