I'm an Objective C developer. The new announcement of the Flash for iphone got me
kinda worried. can some 1 explain how good is that package and if the need of objective C
developers/companies is gonna decrease ?? can you do really nice applications and games in
a much easyer way ? please advise me in that matter
Sincerely
Check a similar question here:
https://stackoverflow.com/questions/3693220/what-does-adobe-packager-mean-for-iphone-ipad-developers-closed
Related
I have been looking around trying to figure out how crossy road developers and beat sports developers have made their remote controller "add-on." First I thought Multipeer-connectivity, but after trying to test it on the Apple TV realized the framework was not support, why? Makes no sense to me, but anyways. So my question is, does anyone know what cross road developers did?
Thanks in advance.
If you only need to create a software-based game controller, you don't really need peer-to-peer. I've used NSNetService and made my framework available as open source: https://github.com/robreuss/VirtualGameController
Core Bluetooth would also work but will not give you the same performance as WiFi (NSNetService).
Hi Good day I am currently working on my thesis and one of my objective is to show the power consumption of a running application.
Here's the scenario for example I'm playing angry birds and what my thesis should do is to show the power consumption ON THE SAME SCREEN (while PLAYING the said application) Is that possible? Can anyone help me on how to develop such application? If its not can you please give me a link that would explain that it is impossible? Because my professor would only believe my claim if I got an answer from a credible and reliable source.
I hope you guys can help me with this. I'm a newbie in android programming and I really need your help so bad..
Thank you so much XoXo :)
Here's a similar question already answered: Is it possible to run (and view) two apps simultaneously?
It doesn't appear so. This third-party software is the closest I've seen to something like that, but it will likely affect your power consumption data.
I'm developing a new app, I haven't previously written an app which will cater for OS 4 phones.
I know theres now multi tasking, so I have to cater for apps resuming, but I'm not sure how?
Also theres retina graphics, I'm not sure if its best to resize my own x2 images or let the phone do it?
Also, it seems that the iphone 4's are more square, so I'm not sure what I to cater for 4 and 3 etc ?
I could do with someone whose been through the process to advice me about these topics and to point out any other things which I should be aware of.
I realise that there will be documentation on this, which I'd be glad to read when I have the chance, but I'd be grateful for a summary and experience tackling these issues.
Apple provide all of these in the dev center!
Login required....
http://developer.apple.com/library/ios/releasenotes/General/WhatsNewIniPhoneOS/index.html
http://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html
I want to take the next step and make a game, I had Connect4/4 in a Row in mind.
How would I go about with this, I made a pong game from a tutorial and now I want to make something on my own. This type of game doesn't seem that hard to make or perhaps it is?
Anyone got any good advice or some sample code or instructions?
Thanks for all help guys.
David H
Have you ever heard of cocos2d? Its a framework for making 2d games for the iphone.
The community is very helpful, i think it might help you in your aims to 'take the next step'
http://www.cocos2d-iphone.org
Glad to hear you're interested! The way I went about my first steps of game programming was to learn everything I could about computers/programming in order to make games. If you’re not 14 any more, and thus infinite time no longer is available, I’d recommend you start out with two tutorials, one for plain application programming on the platform at hand and the other for learning more specifically how to make games for that platform.
After that, pick what boilerplate you want/need from the public domain, and set out to produce your completely own thing. And hey, good luck (you’ll need it)!
im im learning objective-c so i can program for the iphone and ipad. What do i learn next? cocoa? and then what else if any of you are developers please give me a list of what i need to learn
Thanks :)
Maybe you should instead ask yourself: what do I want to do next. And then as you think about that, you might realize that you need A, B, and C to be able to make that... and that's when you start learning those. That motivates you more than just learning something in a specific order.
Yeah, go for Cocoa... it's the logical next step. Good luck.
Depends on what you plan to develop… Cocoa Touch for sure, OpenGL ES for games, whatever other frameworks you will be using.