Hi Good day I am currently working on my thesis and one of my objective is to show the power consumption of a running application.
Here's the scenario for example I'm playing angry birds and what my thesis should do is to show the power consumption ON THE SAME SCREEN (while PLAYING the said application) Is that possible? Can anyone help me on how to develop such application? If its not can you please give me a link that would explain that it is impossible? Because my professor would only believe my claim if I got an answer from a credible and reliable source.
I hope you guys can help me with this. I'm a newbie in android programming and I really need your help so bad..
Thank you so much XoXo :)
Here's a similar question already answered: Is it possible to run (and view) two apps simultaneously?
It doesn't appear so. This third-party software is the closest I've seen to something like that, but it will likely affect your power consumption data.
Related
I want to create app that should let the users to write in their own handwriting. Simply it is a handwriting app.
I dont know where to start my development and what are the concepts i need to be study for this(Core Graphics or OpenGL ES).
Please give me any reference.
Thanks in advance.
Sign up as an iOS developer, and watch any of these session videos which look even remotely related to what you want to do:
http://developer.apple.com/videos/wwdc/2011/
They will give you an overall idea of what each API is capable of, and after that you can start researching individual topics in the documentation or here on stack overflow.
Good luck!
I want to take the next step and make a game, I had Connect4/4 in a Row in mind.
How would I go about with this, I made a pong game from a tutorial and now I want to make something on my own. This type of game doesn't seem that hard to make or perhaps it is?
Anyone got any good advice or some sample code or instructions?
Thanks for all help guys.
David H
Have you ever heard of cocos2d? Its a framework for making 2d games for the iphone.
The community is very helpful, i think it might help you in your aims to 'take the next step'
http://www.cocos2d-iphone.org
Glad to hear you're interested! The way I went about my first steps of game programming was to learn everything I could about computers/programming in order to make games. If you’re not 14 any more, and thus infinite time no longer is available, I’d recommend you start out with two tutorials, one for plain application programming on the platform at hand and the other for learning more specifically how to make games for that platform.
After that, pick what boilerplate you want/need from the public domain, and set out to produce your completely own thing. And hey, good luck (you’ll need it)!
We're considering writing mobile versions of our applications, so we're putting together a survey for our customers asking what they want for stuff on their phones. So far, questions such as:
Do you have a smartphone? If so, which OS does it use?
Would you like to use on your phone?
How much would be worth to you on your phone
etc.
We don't know much about mobile development - are there any "obvious" questions we should ask that a novice might not think of? If you're a mobile developer, what do you wish you could have asked your customers before you started developing mobile applications?
I wouldn't ask what OS there phone has because they are unlikely to know which one they have. Ask what model phone they have (they can usually look on the back of the phone/box the phone came in to find out). If you know what model phone they have you can do a quick google search to find out what OS it uses.
Try to avoid technical questions when talking to non-technical users.
The answers to your question will only be as good as the questions you are asking. I guess you should look much more carefully at possible uses you can think of yourself and where you think you can make a difference with a certain application in making the life of the users more efficient.
Using these examples you might ask the users what they think about your proposed solutions.
Make sure to ask questions about exhibited behavior (what apps have you bought) as well as stated behavior (what you would like to buy). Sometimes people as for something that they might not actually purchase.
Also think through your analysis well in advance of designing the survey. Most survey designs fail because people don't think through the analysis phase sufficiently in advance.
Instead of buying technical support for $195 from ADC, can anyone recommend another way to buy tech support for iphone development troubleshooting?
You could hire an independent iPhone developer to assist you with your problem. They will likely charge hourly (they can charge in the neighborhood of $125 to $200 per hour) and you'll have to do your homework to make sure they're up to snuff.
Alternatively you can just ask your questions here! We'll help for free!
How about Stackoverflow?
You can hire an iPhone developer on oDesk.com for around $25/hour. You can upload your project to the free/secure SVN hosting, and allow a provider to look at it / debug it. Communication can be a bit difficult at times, and time zones and deadlines often means this won't be the fastest way to get a bug fixed.
Another idea is to see if there's a meeting group in your area. You can have a hack-a-thon where people meet up and help each other with their code.
Does anyone have any suggestions for a site that potentially has some inspirational user interfaces for building my own iPhone Apps. It's straight forward to continually build out applications with the conventional UIKit widgets, but it does not set you apart from the competition. Some resources on how to build attractive interfaces is highly desired for inspiration. This is for someone with minimal Photoshop/Illustrator skills, but doesn't mind using sites such as iStockPhoto and working with custom views.
Apple is historically well-known for the user interfaces of its products and programs written for them, but in recent years it has come under fire for seemingly allowing its Human Interface Guidelines (HIG) to lapse. Some of the best Mac and iPhone applications are actually those that deviate from the HIG, but not so much that usability (or acceptance into the App Store) is sacrificed (see link text).
Examples of such innovative iPhone applications can be found in the iPhone app and web app showcases of Apple Design Award winners. These apps have been judged by Apple itself to be creative, inspiring, and exemplary of the iPhone platform's potential as a mobile computing device.
Go to your local best buy, game stop, or any other store with xbox360s, wiis and playstation 3s lying around. Play every single demo on these machines and rate them solely on UI experience. Triple A console games still lead the interface world in my opinion. Soft synths are a close second and also often have beautiful UIs (as Chris Schreiner pointed out). A quick trip through logic will give you a glimpse of apple's own work in that direction.
You might want to check out this article by Matt Gemmell about his process in designing the UI for his Favorites app.
10 Gorgeously Designed iPhone Applications has some very nicely designed apps.
I spent a long time getting this one together, it's a full list of every single ios inspiration / mobile css gallery I could find on the internet. Let me know if you find any others so I can add them!
http://www.kintek.com.au/web-design-blog/iphone-mobile-css-gallery-listing-ios-inspiration/
Maybe this will help: My source of inspiration comes from the software-synth domain. Circle from FAW comes to mind. Ableton Live is (in my book) something to look at.
Heres a good article about designing the Convertbot application. A very simple app that stands out because of its UI.
I hate to burst your bubble, but great design is not something you will get from finding a "site" to look at. Major universities have graduate design programs, that's the kind of place where some people learn to be great designers. Multiple courses and textbooks on design and all the related areas (art, architecture, psychology, biomechanics, etc., etc.) I've seen too many engineers, without at least some of this training, routinely suggest some really bad UI design ideas. Don't be another one of them.
Treat learning great design as something far bigger than finding a site (or learning another programming language, etc.), more like a multi-year endeavor, and you might have a chance.
Or find and team up with someone who's already an experienced designer.