Can JW Player load external plugins instead of from their CDN? - plugins

Tiny question: Can JW Player load external plugins instead of from their CDN? Basically, I just want to host my own plugins. I'm looking for something I can add to the FlashVars parameters, most likely the URL to the plugin SWF. This has been bugging me for a few days, I haven't been able to find anything on the interwebs about this topic. Any help is greatly appreciated.
Best regards.

Totally possible!
Just reference your plugin as http://www.mydomain.com/myplugin.swf or myplugin.swf and the player will accept it and load it. You can even mix and match:
plugins=hd-1,http://www.mydomain.com/myplugin.swf,captions-1
Best,
Zach
Developer, LongTailVideo

Related

Can you tell me more about global configuration

I have read in flutter.dev about global_configuration it is:
"A flutter package for managing different configurations by merging them together and making them available everythere inside the app via a singleton."
this link of global_configuration library
but honestly i didn't understand much about what the library dose i searched in youtube and google didn't find much about it if you can tell me where to use it and what its benefit i would very glad and thank you..

#ionic-native/camera vs. #ionic-native/media-capture

I've started to work with Ionic, just to have some experience with it. And so far I like and hate it.
I hate it, because it's confusing sometimes. Like in this case: what should I use #ionic-native/camera or #ionic-native/media-capture to take pictures? The examples I found use the first one, but I see that the second one provides me with more information about the picture after taking it (such as width/height).
So - which should I use? And if I am supposed the first one, how can I retrieve the image information (e.g. width/height) afterwards?
Sorry if my question is stupid, but I really can't find good information regarding this topic.
Long story short: Use whatever plugin you want.
Both of the plugins have an ionic-native wrapper available (cordova-plugin-media-capture and cordova-plugin-camera). If the media-capture plugin fits your needs better you should use this one. Both plugins are maintained by Apache so they should both be of high quality.
So whats the difference then?
The media-capture plugin simply offers more functionality than the camera one. You can capture Audio, Video and Photos and with cordova-plugin-camera you can only capture single photos.

How to use GPGS in a web-libgdx game?

sorry for my English.
How to use GPGS in a web-libgdx game?
If I understand correctly, I need to use RestAPI and javascript(I do not have enough skills in JS) with GWT in libgdx. But I don`t know how to relate everything.
I have not find examples or articles on this topic so I will be grateful for any help.
REST API is an option for this though, but there are various other options to choose from. One of the easiest way is to use the platform specific code via interfacing
Everything that doesn't get integrated directly with libGDX won't work the "write once, run anywhere" way - this applies for achievements, leaderboards.
So what you do is to add the library dependencies to the projects you generate. Then implement a generic interface, AchievementHandler with methods like unlockAchievement(String achievementId). You can then implement this via AndroidAchievementHandler which in-turn uses GPGS.
A sample application demonstrating how this can be achieved is available on github here.
Hope this helps!

Captch Integration

Is there any particular way to integrate Captch code validation in iPhone application?
is this possible to create captcha? (with or without web-service / any API)
If any kind of external library or any source is required to be imported, then also please let me know.
Any kind of link or source code is available then please suggest me.
Also suggest from where to start to do this, if possible.
Thanks in advance.
I know you probably don't want to hear this, but why do you need captcha on iPhone? It's completely useless since there are no bots or something.
But if you really need it then make some image with white background and then use this code
http://iphonesdksnippets.com/post/2009/05/05/Add-text-to-image-%28UIImage%29.aspx
to add text to the image... once you'll have this, then just check if the entered string is equal to the randomly generated one on the image and you are good to go.
I didn't find any libraries which could be used as a captcha, so I think this is probably the best solution right now.
Cya,
Nick

iPhone UIView element similar to the lock screen

Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone.
I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app.
I've seen apps like LoseIt and Weightbot that have similar functionality.
There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this.
Thanks in advance!!!
Thanks to Andiih above for the answer, because I found an open source version on GitHub based on the name of the one he found.
http://github.com/haroldthehungry/CPLockController
Its not a free component, but check out http://www.drobnik.com/touch/parts-store/ the DTPinLockController - I think this does what you want.
And another open source one (BSD license) is at:
https://github.com/Krishna/Lock-Screen