I have been searching for resources to display a video in OpenGL ES for iPhone. Can't seem to find any sample code for doing so. The only link i found was a blog which speaks of it but does not have a guide on implementing it.
Would appreciate if anyone could point out any resources they know of or guide me of what are the steps to doing it?
Cheers.
there's a sample project for this called GLVideoFrame from WWDC 2010 sample code collection
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I am trying to process videos in some way:
Cut and merge videos.
Record the screen and make the video out of that recording.
I look up on the Internet and stackoverflow as well and see that there is a code sample from apple called AVEditDemo but I could never find it out. If anybody has that example and willing to share with me or has any similar examples that can teach me how to do the 2 above jobs, it would be excellent.
I see there are some similar questions like this one, but I would love to have the code sample. It would help me move forward quickly.
There is a WWDC 2010 video called Editing Media with AV Foundation which may be useful to you and is available through the Developer Portal.
The AVEditDemo application is included in the WWDC 2010 Sample Code because it goes with the video. This should contain the AVEditDemo Application which goes with the Video. Unfortunately you need to download all the WWDC 2010 Sample Code to get it (232.6mb). You can get the entire download of all the code here: http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/getSoftware?code=y&source=x&bundleID=20645
I am new bee in iPhone and wanted to work on openGL for some graphical game stuff.
Friends Please guide me in the following problems:
I needed some real good tutorials for openGL in iphone
Some tutorials in which we can get that how to move an object from one place to another so that we could animate it and read its border that is it being touched by the walls of the iphone
I have searched alot for openGL but could not find any satisfactory result.
Can u help me??
What did your search for? I found this link in google, you need to read through google and read and implement to learn from them.
Another related question on SO is Would like to learn how to use OpenGL within Objective-C, but have no idea where to start. Help?
Hello I was watching Apple WWDC 2010 and saw Steve playing jenga... Now I am die to see what is under the hood. Is there an code sample from Apple of that game? I was looking and can't find it...
May be someone can give me a link to it or something similar, perhaps tutorial?
I am dying to know how it works. Please help.
P.S: Here is a link ( http://www.youtube.com/watch?v=ORcu-c-qnjg ) to youtube, just so you know what I am talking about.
Thanks!
Jenga was an actual application, available on the app store. As such, you won't be able to find the source code for it. However, you may be interested in the following:
Apple gyroscope sample code
Which point you to Core Motion:
http://developer.apple.com/library/ios/#documentation/CoreMotion/Reference/CoreMotion_Reference/CoreMotion_Reference.pdf
Here is another example with source code:
http://cs491f10.wordpress.com/2010/10/28/core-motion-gyroscope-example/
Anybody have any idea about how to mix sounds in iphone.We can use OpenAl that i know but need some sample application or code which would be easier for me to understand this concept As i have seen some apples demo application which uses openGl along with openAl and is too confusing for me to understand this as i am new to this openGl environment
Thanks All in advance.
I would suggest you visit here
http://connect.creativelabs.com/openal/Documentation/OpenAL_Programmers_Guide.pdf
and download the guide. There are plenty of code snippets in the guide that can help you build the code base that you need. Works on the iPhone too, I built a mixer once myself :)
Good luck!
EDIT
http://www.devmaster.net/articles/openal-tutorials/lesson1.php
http://kcat.strangesoft.net/openal-tutorial.html
Maybe someone can recommend a book, great website or video training series for this?
This is a commonly asked question here:
Books on OpenGL ES targeted towards the iPhone
Learning OpenGL ES 1.x
What do I have to learn to get done with a 3D racing game for the iPhone? What Tools do I need?
Want to display a 3D model on the iPhone: how to get started?
Jeff LaMarche has also written a pretty good series of articles on his blog about getting started with OpenGL ES. They've definitely helped me out.
Link: OpenGL From the Ground Up
search for iPhone 3D Programming, its a nice book and covers both OpenGL ES 1.X and 2.X, it even available online, (personally I prefer reading from the paper, rather than screen)