Let me first say, my In App Purchase works.
I have been struggling with the Activity Indicator / Threading for more than a week now. I am having real problems getting my spinner (UIActivityIndicatorView) to play nice within my InAppPurchase.m
I am using the same threading code in many other places and it works fine.
Is there something about how the IAP process works that causes problems with basic threading?
Right now, the spinner spins between the time you tap the buyButton and the first alert appears ("Do you want to buy? ..."), but no spinner after that.
Here is the .m File:
// InAppPurchaseManager.m
#import "InAppPurchaseManager.h"
#import "GANTracker.h"
#implementation InAppPurchaseManager
#synthesize productID;
#synthesize productsRequest;
#synthesize closeButton;
#synthesize buyButton;
#synthesize testLabel;
#synthesize pView;
#synthesize spinner;
#synthesize spinnerLabel;
- (void)dealloc {
[productID release];
//[productsRequest release];
[closeButton release];
[buyButton release];
[testLabel release];
[pView release];
[spinner release];
[spinnerLabel release];
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
[super dealloc];
}
- (void)viewDidLoad {
[super viewDidLoad];
NSError *error;
if (![[GANTracker sharedTracker] trackPageview:#"/in_app_purchase" withError:&error]) {
//NSLog(#"No GAN Tracking");
}
UIColor *backgroundColor = [UIColor colorWithRed:.6745 green:.1333 blue:.1333 alpha:1];
pView.backgroundColor = backgroundColor;
[closeButton release];
closeButton = [[UIBarButtonItem alloc] initWithTitle:#"Close" style:UIBarButtonItemStyleBordered target:self action:#selector(closeButtonAction:)];
self.navigationItem.leftBarButtonItem = closeButton;
// create the "Loading..." label
[spinnerLabel release];
//CGRectMake(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
spinnerLabel = [[UILabel alloc] initWithFrame:CGRectMake(35, 145, 250, 35)];
[spinnerLabel setText:#"Connecting to App Store... "];
[spinnerLabel setTextColor:[UIColor whiteColor]];
[spinnerLabel setBackgroundColor:[UIColor blackColor]];
[spinnerLabel setTextAlignment:UITextAlignmentRight];
[self.view addSubview:spinnerLabel];
spinnerLabel.hidden = YES;
// create the spinner
[spinner release];
spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
[spinner setCenter:CGPointMake(55,162)];
[self.view addSubview:spinner];
spinner.backgroundColor = [UIColor blackColor];
spinner.hidesWhenStopped = YES;
[spinner stopAnimating];
self.navigationItem.title = #"Credits";
//[self spinTheSpinner];
//[self loadStore];
[NSThread detachNewThreadSelector:#selector(loadStore) toTarget:self withObject:nil];
}
-(void)viewDidAppear:(BOOL)animated {
[self doneSpinning];
[self updateButtonStatus:#"ON"];
}
-(void)spinTheSpinner {
NSLog(#"In App Purchase.m == SpinTheSpiner");
//NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[spinner startAnimating];
spinnerLabel.hidden=NO;
//[self performSelectorOnMainThread:#selector(doneSpinning) withObject:nil waitUntilDone:NO];
//[pool release];
}
-(void)doneSpinning {
NSLog(#"In App Purchase.m == DoneSpinning");
spinnerLabel.hidden = YES;
[spinner stopAnimating];
}
-(void)closeButtonAction:(id)sender {
[self dismissModalViewControllerAnimated:YES];
}
-(void)buyButtonAction:(id)sender {
if([self canMakePurchases]) {
[self updateButtonStatus:#"OFF"];
[self spinTheSpinner];
//[self performSelectorOnMainThread:#selector(requestInAppPurchaseData) withObject:nil waitUntilDone:NO];
[NSThread detachNewThreadSelector:#selector(requestInAppPurchaseData) toTarget:self withObject:nil];
} else {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:nil message:[NSString stringWithString:#"Your account settings do not allow for In App Purchases."] delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alertView show];
[alertView release];
}
}
-(void)updateButtonStatus:(NSString *)status {
if ([status isEqual:#"OFF"]) {
closeButton.enabled = NO;
buyButton.enabled = NO;
buyButton.titleLabel.textColor = [UIColor grayColor];
} else {
closeButton.enabled = YES;
buyButton.enabled = YES;
buyButton.titleLabel.textColor = [UIColor blueColor];
}
}
#pragma mark -
#pragma mark SKProductsRequestDelegate methods
//
// call this method once on startup
//
- (void)loadStore
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog(#"Load Store");
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
// restarts any purchases if they were interrupted last time the app was open
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[self doneSpinning];
[pool release];
}
- (void)requestInAppPurchaseData
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog(#"Request In App Purchase Data");
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
NSSet *productIdentifiers = [NSSet setWithObject:kInAppPurchaseCreditProductId];
productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
productsRequest.delegate = self;
[productsRequest start];
//[self doneSpinning];
[pool release];
// we will release the request object in the delegate callback
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
{
NSLog(#"did Receive Response");
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
NSArray *products = response.products;
productID = [products count] == 1 ? [[products objectAtIndex:0] retain] : nil;
if (productID)
{
/*
NSLog(#"Product title: %#" , productID.localizedTitle);
NSLog(#"Product description: %#" , productID.localizedDescription);
NSLog(#"Product price: %#" , productID.price);
NSLog(#"Product id: %#" , productID.productIdentifier);
*/
NSUserDefaults *standardUserDefaults = [NSUserDefaults standardUserDefaults];
NSString *currentCredits = ([standardUserDefaults objectForKey:#"currentCredits"]) ? [standardUserDefaults objectForKey:#"currentCredits"] : #"0";
testLabel.text = [NSString stringWithFormat:#"%#", currentCredits];
}
for (NSString *invalidProductId in response.invalidProductIdentifiers)
{
//NSLog(#"Invalid product id: %#" , invalidProductId);
testLabel.text = #"Try Again Later.";
}
// finally release the reqest we alloc/init’ed in requestProUpgradeProductData
[productsRequest release];
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil];
//[self performSelectorOnMainThread:#selector(purchaseCredit) withObject:nil waitUntilDone:NO];
[self purchaseCredit];
}
//
// call this before making a purchase
//
- (BOOL)canMakePurchases
{
NSLog(#"Can Make Payments");
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
return [SKPaymentQueue canMakePayments];
}
//
// kick off the upgrade transaction
//
- (void)purchaseCredit
{
// REMOVED FOR PRIVACY
}
#pragma -
#pragma Purchase helpers
//
// saves a record of the transaction by storing the receipt to disk
//
- (void)recordTransaction:(SKPaymentTransaction *)transaction
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseCreditProductId])
{
// save the transaction receipt to disk
[[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:#"InAppPurchaseTransactionReceipt" ];
[[NSUserDefaults standardUserDefaults] synchronize];
}
[pool release];
}
//
// enable pro features
//
- (void)provideContent:(NSString *)productId
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
if ([productId isEqualToString:kInAppPurchaseCreditProductId])
{
// Increment currentCredits
NSUserDefaults *standardUserDefaults = [NSUserDefaults standardUserDefaults];
NSString *currentCredits = [standardUserDefaults objectForKey:#"currentCredits"];
int newCreditCount = [currentCredits intValue] + 1;
[standardUserDefaults setObject:[NSString stringWithFormat:#"%d", newCreditCount] forKey:#"currentCredits"];
testLabel.text = [NSString stringWithFormat:#"%d", newCreditCount];
}
[pool release];
}
//
// removes the transaction from the queue and posts a notification with the transaction result
//
- (void)finishTransaction:(SKPaymentTransaction *)transaction wasSuccessful:(BOOL)wasSuccessful
{
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
// remove the transaction from the payment queue.
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, #"transaction" , nil];
if (wasSuccessful)
{
// send out a notification that we’ve finished the transaction
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo];
}
else
{
// send out a notification for the failed transaction
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo];
}
[self updateButtonStatus:#"ON"];
}
//
// called when the transaction was successful
//
- (void)completeTransaction:(SKPaymentTransaction *)transaction
{
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
[self updateButtonStatus:#"OFF"];
[self spinTheSpinner];
[NSThread detachNewThreadSelector:#selector(recordTransaction:) toTarget:self withObject:transaction];
[NSThread detachNewThreadSelector:#selector(provideContent:) toTarget:self withObject:transaction.payment.productIdentifier];
//[self recordTransaction:transaction];
//[self provideContent:transaction.payment.productIdentifier];
[NSThread detachNewThreadSelector:#selector(threadFinishTransaction:) toTarget:self withObject:transaction];
//[self finishTransaction:transaction wasSuccessful:YES];
NSError *error;
if (![[GANTracker sharedTracker] trackPageview:#"/in_app_purchase_done" withError:&error]) {
//NSLog(#"No GAN Tracking");
}
[self doneSpinning];
}
-(void)threadFinishTransaction:(SKPaymentTransaction *)transaction {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self finishTransaction:transaction wasSuccessful:YES];
[pool release];
}
//
// called when a transaction has been restored and and successfully completed
//
- (void)restoreTransaction:(SKPaymentTransaction *)transaction
{
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
[self recordTransaction:transaction.originalTransaction];
[self provideContent:transaction.originalTransaction.payment.productIdentifier];
[self finishTransaction:transaction wasSuccessful:YES];
}
//
// called when a transaction has failed
//
- (void)failedTransaction:(SKPaymentTransaction *)transaction
{
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
if (transaction.error.code != SKErrorPaymentCancelled)
{
// error!
NSError *error;
if (![[GANTracker sharedTracker] trackPageview:#"/in_app_purchase_error" withError:&error]) {
//NSLog(#"No GAN Tracking");
}
[self finishTransaction:transaction wasSuccessful:NO];
}
else
{
// this is fine, the user just cancelled, so don’t notify
NSError *error;
if (![[GANTracker sharedTracker] trackPageview:#"/in_app_purchase_cancel" withError:&error]) {
//NSLog(#"No GAN Tracking");
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
[self updateButtonStatus:#"ON"];
}
#pragma mark -
#pragma mark SKPaymentTransactionObserver methods
//
// called when the transaction status is updated
//
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
//[NSThread detachNewThreadSelector:#selector(spinTheSpinner) toTarget:self withObject:nil];
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchased:
[self completeTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
break;
default:
break;
}
}
}
#end
Chris, 2 things:-
Firstly, why have you opted for a multi-threaded approach?
Nothing here requires you spawn a new thread. The StoreKit api is asynchronous, as you know, you are afterall using the callbacks and delegates. This is specifically so it won't block the main thread and so you don't have to spawn a new thread. It almost certainly does it's work on a background thread - but you don't need to know that, it is handled for you. Infact, not only does this code not require a background thread, you are almost certainly experiencing a substantial performance cost spawning new threads to do so little work. ie. it will (probably) take longer for the thread to start up than it will to do the work you have scheduled on it.
So, if your motivation was performance, you are going to be disapointed.
Secondly, your threading code, or lack of it, is a mess. On the plus side, just to reiterate, none of it is needed, so no big problem.
You say that you are
using the same threading code in many
other places and it works fine
You have been unlucky. This has given you the impression that this should work when infact it is completely unsafe. Threading is really tough, and if you want to do it you could do worse than reading some the related apple docs
Threading
Concurrency
I'm reluctant to just spew stuff straight from these guides, translated thru my foggy brain, and try to pass it of as my own advice, but to try to motivate you to read the guides i've adding some comments to a couple of lines of your code:-
// you start a new background thread to call -loadStore
[NSThread detachNewThreadSelector:#selector(loadStore) toTarget:self withObject:nil];
// you initialize SKPaymentQueue singleton on the background thread - is this allowed? i dont know. I can't see it documented.
// then you add transactionObserver observer on the background thread - which thread do you want to receive notifications on? 1)Main thread, 2)this (background) thread, 3)unsure. If it's not the background thread this probably isnt a good idea
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
// Update the GUI from the background thread. No joking here - you absolutely can never do this. It's well documented.
[self doneSpinning];
// end of method, background thread exits or not? You tell me. hope we get lucky with those notifications
[pool release];
So, i'd like to add that i am definitely no expert on how In App Purchase works but i would bet there is nothing special about it. Your activity spinner will probably be fine if you get rid of the background thread or re-implement it in a thread safe manner (which in my opinion doesn't look worth the trouble here).
I only skimmed your code, but I saw at least two places where it looked like you are attempting to update UI (stopping a spinner, updating label text) from a method which is called from a thread that is not the primary (main) thread. This is not allowed - all UI must be updated from the main thread.
If you need to update UI from a background thread you need to marshall the call to the main thread, perhaps using peformSelectorOnMainThread:withObject:
So, for example, it looks like loadStore is called from a non-main thread, and it calls doneSpinning, which updates UI. I'd make the following change:
- (void)loadStore
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog(#"Load Store");
// restarts any purchases if they were interrupted last time the app was open
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
// instead of calling doneSpinning directly, ensure it runs on the main thread
[self performSelectorOnMainThread: #selector( doneSpinning) withObject: nil];
[pool release];
}
Related
I am fetching data from facebook and during the time of fetching the data, it is taking few milliseconds or a second. I want to be on hold untill fetched data perfectly.
How to write code for this?
- (void)viewDidLoad
{
[self performSelectorInBackground:#selector(startFatching) withObject:nil];
[super viewDidLoad];
}
- (void) startFatching
{
[self performSelectorOnMainThread:#selector(startIndicator) withObject:nil waitUntilDone:NO];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// your code
[self performSelectorOnMainThread:#selector(stopIndicator) withObject:nil waitUntilDone:NO];
[pool release];
}
- (void) startIndicator
{
av.hidesWhenStopped = YES;
[av startAnimating];
}
- (void) stoprIndicator
{
[av stopAnimating];
}
hope this will give you some idea
I am working on a app in which I am sending mail using mail-core engine. I have created my own viewController to send mail. I want to show a waiting view when mail sending is in process. My waiting view always displays after mail sending has been done. Is it some kind of threading issue?
Here is the code which I'm using to send mail.
- (IBAction) sendTapped:(id) sender {
[txtfSubject resignFirstResponder];
[txtfReceptient resignFirstResponder];
[txtvMessageBody resignFirstResponder];
[self setTo:txtfReceptient.text];
[self setFrom:username];
[self setSubject:txtfSubject.text];
[self setBody:txtvMessageBody.text];
[self performSelector:#selector(prepareAndSendMail) withObject:nil afterDelay:0.34];
}
- (void) prepareAndSendMail {
[WNAppDelegate performSelectorOnMainThread:#selector(showWaitingView) withObject:nil waitUntilDone:NO];
//TODO: send mail here
CTCoreMessage *msg = [[CTCoreMessage alloc] init];
[msg setTo:[myMessage to]];
[msg setFrom:[myMessage from]];
//Encode message here
NSString *encodedMessage = nil;
#try {
encodedMessage = [self encodeMessage:txtvMessageBody.text];
}
#catch (NSException * e) {
NSLog(#"An exception occurred while encoding message");
}
#finally {
if(encodedMessage){
[msg setBody:encodedMessage];
}
}
[msg setSubject:[myMessage subject]];
BOOL success = [self sendMailOnAnotherThread:msg];
[msg release];
[WNAppDelegate performSelectorOnMainThread:#selector(removeWaitingView) withObject:nil waitUntilDone:NO];
//[appDelegate removeWaitingView];
if(!success) {
UIAlertView * empty_alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"Could not send."
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[empty_alert show];
[empty_alert autorelease];
return;
}
else {
//Message sent successfully
if(self.target && [self.target respondsToSelector:#selector(messageSentSuccessfully)]){
[self.target messageSentSuccessfully];
}
WN_POST_NOTIFICATION(kMessageSentSuccessfully,nil);
}
[self dismissModalViewControllerAnimated:YES];
}
- (BOOL) sendMailOnAnotherThread:(CTCoreMessage*)message {
BOOL success = YES;
BOOL auth = YES;
BOOL tls = YES;
#try {
[CTSMTPConnection sendMessage:message server:GMAIL_SERVER username:username
password:password port:GMAIL_PORT_Number useTLS:tls useAuth:auth];
}
#catch (NSException * e) {
//Msg failed to send;
success = FALSE;
}
return success;
}
Ok guys,Thanks for all the info you have provided. The problem is now solved.
I'M posting here my code in case some one need it.
- (IBAction) sendTapped:(id) sender {
[txtfSubject resignFirstResponder];
[txtfReceptient resignFirstResponder];
[txtvMessageBody resignFirstResponder];
[self setTo:txtfReceptient.text];
[self setFrom:username];
[self setSubject:txtfSubject.text];
[self setBody:txtvMessageBody.text];
[self performSelector:#selector(prepareAndSendMail) withObject:nil afterDelay:0.34];
}
- (void) prepareAndSendMail {
//[((WalnutAppDelegate*)WNAppDelegate) performSelectorOnMainThread:#selector(showWaitingView) withObject:nil waitUntilDone:NO];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSThread *aNewThread = [[[NSThread alloc] initWithTarget:((WalnutAppDelegate*)WNAppDelegate) selector:#selector(showWaitingView) object:nil] autorelease];
[aNewThread start];
//[NSThread detachNewThreadSelector: toTarget:((WalnutAppDelegate*)WNAppDelegate) withObject:nil];
//TODO: send mail here
CTCoreMessage *msg = [[CTCoreMessage alloc] init];
[msg setTo:[myMessage to]];
[msg setFrom:[myMessage from]];
//Encode message here
NSString *encodedMessage = nil;
#try {
encodedMessage = [self encodeMessage:txtvMessageBody.text];
}
#catch (NSException * e) {
NSLog(#"An exception occurred while encoding message");
}
#finally {
if(encodedMessage){
[msg setBody:encodedMessage];
}
}
[msg setSubject:[myMessage subject]];
BOOL success = [self sendMailOnAnotherThread:msg];
[msg release];
//[NSThread detachNewThreadSelector:#selector(removeWaitingView) toTarget:((WalnutAppDelegate*)WNAppDelegate) withObject:nil];
[((WalnutAppDelegate*)WNAppDelegate) performSelectorOnMainThread:#selector(removeWaitingView) withObject:nil waitUntilDone:NO];
[pool drain];
if(!success) {
UIAlertView * empty_alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"Could not send."
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[empty_alert show];
[empty_alert autorelease];
return;
}
else {
//Message sent successfully
if(self.target && [self.target respondsToSelector:#selector(messageSentSuccessfully)]){
[self.target messageSentSuccessfully];
}
WN_POST_NOTIFICATION(kMessageSentSuccessfully,nil);
}
[self dismissModalViewControllerAnimated:YES];
}
- (BOOL) sendMailOnAnotherThread:(CTCoreMessage*)message {
BOOL success = YES;
BOOL auth = YES;
BOOL tls = YES;
#try {
[CTSMTPConnection sendMessage:message server:GMAIL_SERVER username:username
password:password port:GMAIL_PORT_Number useTLS:tls useAuth:auth];
}
#catch (NSException * e) {
//Msg failed to send;
success = FALSE;
}
return success;
}
- (void)showWaitingView {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CGRect frame = CGRectMake(90, 190, 32, 32);
UIActivityIndicatorView* progressInd = [[UIActivityIndicatorView alloc] initWithFrame:frame];
[progressInd startAnimating];
progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhiteLarge;
frame = CGRectMake(130, 193, 140, 30);
UILabel *waitingLable = [[UILabel alloc] initWithFrame:frame];
waitingLable.text = #"Processing...";
waitingLable.textColor = [UIColor whiteColor];
waitingLable.font = [UIFont systemFontOfSize:20];;
waitingLable.backgroundColor = [UIColor clearColor];
frame = [[UIScreen mainScreen] applicationFrame];
UIView *theView = [[UIView alloc] initWithFrame:frame];
theView.backgroundColor = [UIColor blackColor];
theView.alpha = 0.7;
theView.tag = 999;
[theView addSubview:progressInd];
[theView addSubview:waitingLable];
[progressInd release];
[waitingLable release];
[window addSubview:[theView autorelease]];
[window bringSubviewToFront:theView];
[pool drain];
}
- (void)removeWaitingView {
UIView *v = [window viewWithTag:999];
if(v) [v removeFromSuperview];
}
Yes it is. You need to return to run loop in order to get UI updated. So it is best to display the waiting view in main thread, send mail in background thread and then again hide and remove waiting view in main thred. You should only update UI from main thread. You can use performSelectorInBackground and performSelectorOnMainThread to do it the easy way without creating threads manually. You can also use dispatch_async like this:
//show waiting view
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//prepare mail here
dispatch_async(dispatch_get_main_queue(), ^{
//send mail
//hide waiting view
});
});
Since you are executing prepareAndSendMail on the main thread, WNAppDelegate performSelectorOnMainThread:#selector(showWaitingView) withObject:nil waitUntilDone:NO]; will call showWaitingView after the current run loop has ended by which time you will have sent the mail. Setting waitUntilDone: to YES will show the waiting view at the time you intend it to.
I use In App Purchase in my application, but I have problem when I'm testing that. I have four consumable products. Information about that products I show in tableview. Sometimes when I click a button to buy some product I get a transaction state SKPaymentTransactionStateFailed in updatedTransaction function but transaction.error localizedFailureReason is always null.
Once I noticed that one transaction was updated two times (in updatedTransaction function transaction with the same transactionIdentifier comes, state of transaction is SKPaymentTransactionStatePurchased) - is then that product two times purchased?.
So I have no idea where is the problem. Please help me.
I use that class to manage In App Purchase:
#implementation InAppPurchaseManager
#synthesize upgradeProducts;
#synthesize productsRequest;
#synthesize delegate;
- (id) init
{
self = [super init];
if (!self) return nil;
if ([SKPaymentQueue canMakePayments]) {
[self loadStore];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
}
upgradeProducts = [[NSMutableArray alloc] init];
delegate = nil;
return self;
}
+ (InAppPurchaseManager *) sharedInstance
{
static InAppPurchaseManager *myInstance = nil;
if (nil == myInstance) {
myInstance = [[[self class] alloc] init];
}
return myInstance;
}
- (void) loadStore
{
NSSet *productsIdentifiers = [[NSSet alloc] initWithObjects:PRODUCT_1_ID, PRODUCT_2_ID, PRODUCT_3_ID, PRODUCT_4_ID, nil];
[self requestUpgradeProductsData:productsIdentifiers];
[productsIdentifiers release];
}
- (void) requestUpgradeProductsData:(NSSet *) productIdentifiers
{
productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
productsRequest.delegate = self;
[productsRequest start];
}
- (void) productsRequest:(SKProductsRequest *) request didReceiveResponse:(SKProductsResponse *) response
{
[upgradeProducts removeAllObjects];
for (int i = 0; i < [response.products count]; i++) {
SKProduct *product = [response.products objectAtIndex:i];
UpgradeProduct *upgradeProduct = [[UpgradeProduct alloc] initWithProductID:product.productIdentifier];
upgradeProduct.title = product.localizedTitle;
upgradeProduct.description = product.localizedDescription;
NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init];
[numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4];
[numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle];
[numberFormatter setLocale:product.priceLocale];
NSString *price = [numberFormatter stringFromNumber:product.price];
[numberFormatter release];
upgradeProduct.price = price;
[self.upgradeProducts addObject:upgradeProduct];
[upgradeProduct release];
}
[productsRequest release];
if ([self.delegate respondsToSelector:#selector(didLoadStore:)])
[self.delegate didLoadStore:self.upgradeProducts];
}
+ (BOOL) canMakePurchases
{
if ([SKPaymentQueue canMakePayments])
return YES;
else {
[Global showAlertViewWithTitle:NSLocalizedString(#"Payment Error", #"Payment Error Alert Title")
message:NSLocalizedString(#"You are not authorized to purchase from AppStore", #"Payment Error Alert Text when user cannot make payments from store")];
return NO;
}
}
- (void) purchaseUpgrade:(NSString *) productIdentifier
{
if ([InAppPurchaseManager canMakePurchases]) {
SKPayment *payment = [SKPayment paymentWithProductIdentifier:productIdentifier];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
}
- (void) recordTransaction:(SKPaymentTransaction *) transaction
{
[[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:#"upgradeTransactionReceipt" ];
[[NSUserDefaults standardUserDefaults] synchronize];
}
- (void) finishTransaction:(SKPaymentTransaction *) transaction
{
[self paymentSucceeded:transaction];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
- (void) paymentSucceeded:(SKPaymentTransaction *) transaction
{
// provide content here
if ([self.delegate respondsToSelector:#selector(didFinishPaymentTransaction)])
[self.delegate didFinishPaymentTransaction];
}
- (void) completeTransaction:(SKPaymentTransaction *) transaction
{
[self recordTransaction:transaction];
[self finishTransaction:transaction];
}
- (void) restoreTransaction:(SKPaymentTransaction *) transaction
{
[self recordTransaction:transaction.originalTransaction];
[self finishTransaction:transaction];
}
- (void) failedTransaction:(SKPaymentTransaction *) transaction
{
if (transaction.error.code != SKErrorPaymentCancelled) {
NSMutableString *messageToBeShown = [[NSMutableString alloc] init];
if ([transaction.error localizedFailureReason] != nil) {
[messageToBeShown setString:[NSString stringWithFormat:#"%# %#", NSLocalizedString(#"Reason:", #"Reason Text in alert when payment transaction failed"), [transaction.error localizedFailureReason]]];
if ([transaction.error localizedRecoverySuggestion] != nil)
[messageToBeShown appendFormat:#", %# %#", NSLocalizedString(#"You can try:", #"Text for sugesstion in alert when payment transaction failed"), [transaction.error localizedRecoverySuggestion]];
}
[Global showAlertViewWithTitle:NSLocalizedString(#"Unable to complete your purchase", #"Payment transaction failed alert title")
message:messageToBeShown];
[messageToBeShown release];
if ([self.delegate respondsToSelector:#selector(didFailedPaymentTransaction)])
[self.delegate didFailedPaymentTransaction];
} else {
if ([self.delegate respondsToSelector:#selector(didCancelPaymentTransaction)])
[self.delegate didCancelPaymentTransaction];
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
- (void) paymentQueue:(SKPaymentQueue *) queue updatedTransactions:(NSArray *) transactions
{
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:
[self completeTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
break;
default:
break;
}
}
}
- (void) request:(SKRequest *) request didFailWithError:(NSError *) error
{
[Global showAlertViewWithTitle:NSLocalizedString(#"Payment Error", #"Payment Error Alert Title")
message:[NSString stringWithFormat:#"%#, %#", NSLocalizedString(#"Could not contact App Store properly", #"Alert text when request did fail"),
[error localizedDescription]]];
}
- (void) dealloc
{
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
[upgradeProducts release];
if (productsRequest)
productsRequest = nil;
[super dealloc];
}
#end
In AppDelegate in function didFinishLaunchingWithOptions I make that:
[InAppPurchaseManager sharedInstance];
In Purchase View when I click a button I make:
UpgradeProduct *selectedProduct = [self.faxProducts objectAtIndex:[purchaseButton.identifier intValue]];
if (selectedProduct) {
[[InAppPurchaseManager sharedInstance] purchaseUpgrade:selectedProduct.productID];
}
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
This code is wrong, you can't use more than once. You know, if you add the observer for twice , you will find one transaction was updated two times.
I have the same problem, observer always has 2 transaction. Even i remove [[SKPaymentQueue defaultQueue] addPayment:payment], it still have 1 transaction. so i suspect the "canMakePayments"
After i remove [SKPaymentQueue canMakePayments], the problem seem to solve.. not sure why but may be it solve yours
If you're just testing, just make sure you sign out from your personal account and create a new test account in iTunesConnect.
Strangely it would fail if I don't use a test user. The API is full of black magic with little explanation.
Make sure you use the AppID correctly. I had the same issue "User cancelled" and I was not calling the transaction with the correct ID both times. I automatically append the com.mycompany.product" prefix to my code, but in some cases, the com.mycompany.product was already appended. Rookie bug...
I got this error because I had the wrong product identifier.
I'm trying to get an rss parser on a different thread in my iphone app, but when I do this I only get the spinning indicator (i.e., nothing). But if I comment out the call [NSThread....] in viewDidAppear, and uncomment the line [self loadData], everything works (but then its not on a different thread). Am I missing something? Thanks for any insight you can provide here!!
Here is the code.
- (void)viewDidAppear:(BOOL)animated {
[NSThread detachNewThreadSelector:#selector(loadData) toTarget:self withObject:nil];
//[self loadData];
[super viewDidAppear:animated];
}
- (void)loadData {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (items == nil) {
[activityIndicator startAnimating];
Parser *rssParser = [[Parser alloc] init];
[rssParser parseRssFeed:#"http://www.mywebsite.com/xml" withDelegate:self];
[rssParser release];
} else {
[self.tableView reloadData];
}
[pool release];
}
All UI changes should be made on the main thread:
- (void)viewDidAppear:(BOOL)animated {
if (items == nil)
{
[activityIndicator startAnimating];
[NSThread detachNewThreadSelector:#selector(loadData) toTarget:self withObject:nil];
}
else
{
[self.tableView reloadData];
}
[super viewDidAppear:animated];
}
- (void)loadData {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Parser *rssParser = [[Parser alloc] init];
[rssParser parseRssFeed:#"http://www.mywebsite.com/xml" withDelegate:self];
[rssParser release];
[pool release];
}
Check if items is null, if it is, start animating the indicator and then start the new thread.
My In-App-Purchases work. I present a ModalView with a "Buy" UIButton. You click the button and the In App Purchase goes through the process. You can even do it several times in a row.
The problem occurs if you open the Modal View, then close the Modal View (using a UITabBarButtonItem), then reopen the Modal View and tap the "Buy" button. The app crashes and I get an NSZombie that reads
*** -[InAppPurchaseManager respondsToSelector:]: message sent to
deallocated instance 0x1c7ad0
The NSZombie points to line 160 in the .m file. I have marked it with comments.
I got the original code from this page: http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/
I have been struggling with this for many days now... any help would be awesome.
Here is the .h
//
// InAppPurchaseManager.h
// Copyright 2010 __MyCompanyName__. All rights reserved.
#import <UIKit/UIKit.h>
#import <StoreKit/StoreKit.h>
#define kInAppPurchaseManagerProductsFetchedNotification #"kInAppPurchaseManagerProductsFetchedNotification"
#define kInAppPurchaseManagerTransactionFailedNotification #"kInAppPurchaseManagerTransactionFailedNotification"
#define kInAppPurchaseManagerTransactionSucceededNotification #"kInAppPurchaseManagerTransactionSucceededNotification"
#define kInAppPurchaseCreditProductId #"com.myname.app.iap"
#interface InAppPurchaseManager : UIViewController <SKProductsRequestDelegate, SKPaymentTransactionObserver>
{
SKProduct *productID;
SKProductsRequest *productsRequest;
IBOutlet UIBarButtonItem *closeButton;
IBOutlet UIButton *buyButton;
IBOutlet UILabel *testLabel;
}
#property (retain, nonatomic) SKProduct *productID;
#property (retain, nonatomic) SKProductsRequest *productsRequest;
#property (retain, nonatomic) IBOutlet UIBarButtonItem *closeButton;
#property (retain, nonatomic) IBOutlet UIButton *buyButton;
#property (retain, nonatomic) IBOutlet UILabel *testLabel;
// public methods
-(void)loadStore;
-(BOOL)canMakePurchases;
-(void)purchaseCredit;
-(void)requestInAppPurchaseData;
-(void)buyButtonAction:(id)sender;
-(void)closeButtonAction:(id)sender;
-(void)updateButtonStatus:(NSString *)status;
#end
Here is the .m
// InAppPurchaseManager.m
#import "InAppPurchaseManager.h"
#implementation InAppPurchaseManager
#synthesize productID;
#synthesize productsRequest;
#synthesize closeButton;
#synthesize buyButton;
#synthesize testLabel;
- (void)dealloc {
[productID release];
//[productsRequest release];
[closeButton release];
[buyButton release];
[testLabel release];
[super dealloc];
}
- (void)viewDidLoad {
[super viewDidLoad];
[closeButton release];
closeButton = [[UIBarButtonItem alloc] initWithTitle:#"Close" style:UIBarButtonItemStyleBordered target:self action:#selector(closeButtonAction:)];
self.navigationItem.leftBarButtonItem = closeButton;
[self loadStore];
self.navigationItem.title = #"Credits";
}
-(void)closeButtonAction:(id)sender {
[self dismissModalViewControllerAnimated:YES];
}
-(void)buyButtonAction:(id)sender {
if([self canMakePurchases]) {
[self updateButtonStatus:#"OFF"];
[self performSelectorOnMainThread:#selector(requestInAppPurchaseData) withObject:nil waitUntilDone:NO];
} else {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:nil message:[NSString stringWithString:#"Your account settings do not allow for In App Purchases."] delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alertView show];
[alertView release];
}
}
-(void)updateButtonStatus:(NSString *)status {
if ([status isEqual:#"OFF"]) {
closeButton.enabled = NO;
buyButton.enabled = NO;
buyButton.titleLabel.textColor = [UIColor grayColor];
} else {
closeButton.enabled = YES;
buyButton.enabled = YES;
buyButton.titleLabel.textColor = [UIColor blueColor];
}
}
#pragma mark -
#pragma mark SKProductsRequestDelegate methods
//
// call this method once on startup
//
- (void)loadStore
{
// restarts any purchases if they were interrupted last time the app was open
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
}
- (void)requestInAppPurchaseData
{
NSSet *productIdentifiers = [NSSet setWithObject:kInAppPurchaseCreditProductId];
productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
productsRequest.delegate = self;
[productsRequest start];
// we will release the request object in the delegate callback
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
{
NSArray *products = response.products;
productID = [products count] == 1 ? [[products objectAtIndex:0] retain] : nil;
if (productID)
{
/*
NSLog(#"Product title: %#" , productID.localizedTitle);
NSLog(#"Product description: %#" , productID.localizedDescription);
NSLog(#"Product price: %#" , productID.price);
NSLog(#"Product id: %#" , productID.productIdentifier);
*/
NSUserDefaults *standardUserDefaults = [NSUserDefaults standardUserDefaults];
NSString *currentCredits = ([standardUserDefaults objectForKey:#"currentCredits"]) ? [standardUserDefaults objectForKey:#"currentCredits"] : #"0";
testLabel.text = [NSString stringWithFormat:#"%#", currentCredits];
}
for (NSString *invalidProductId in response.invalidProductIdentifiers)
{
//NSLog(#"Invalid product id: %#" , invalidProductId);
testLabel.text = #"Try Again Later.";
}
// finally release the reqest we alloc/init’ed in requestProUpgradeProductData
[productsRequest release];
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil];
[self performSelectorOnMainThread:#selector(purchaseCredit) withObject:nil waitUntilDone:NO];
}
//
// call this before making a purchase
//
- (BOOL)canMakePurchases
{
return [SKPaymentQueue canMakePayments];
}
//
// kick off the upgrade transaction
//
- (void)purchaseCredit
{
SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseCreditProductId];
// *********************************************************************************************************
[[SKPaymentQueue defaultQueue] addPayment:payment]; // <--- This is where the NSZombie Appears *************
// *********************************************************************************************************
}
#pragma -
#pragma Purchase helpers
//
// saves a record of the transaction by storing the receipt to disk
//
- (void)recordTransaction:(SKPaymentTransaction *)transaction
{
if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseCreditProductId])
{
// save the transaction receipt to disk
[[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:#"InAppPurchaseTransactionReceipt" ];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
//
// enable pro features
//
- (void)provideContent:(NSString *)productId
{
if ([productId isEqualToString:kInAppPurchaseCreditProductId])
{
// Increment currentCredits
NSUserDefaults *standardUserDefaults = [NSUserDefaults standardUserDefaults];
NSString *currentCredits = [standardUserDefaults objectForKey:#"currentCredits"];
int newCreditCount = [currentCredits intValue] + 1;
[standardUserDefaults setObject:[NSString stringWithFormat:#"%d", newCreditCount] forKey:#"currentCredits"];
testLabel.text = [NSString stringWithFormat:#"%d", newCreditCount];
}
}
//
// removes the transaction from the queue and posts a notification with the transaction result
//
- (void)finishTransaction:(SKPaymentTransaction *)transaction wasSuccessful:(BOOL)wasSuccessful
{
// remove the transaction from the payment queue.
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, #"transaction" , nil];
if (wasSuccessful)
{
// send out a notification that we’ve finished the transaction
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo];
}
else
{
// send out a notification for the failed transaction
[[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo];
}
[self updateButtonStatus:#"ON"];
}
//
// called when the transaction was successful
//
- (void)completeTransaction:(SKPaymentTransaction *)transaction
{
[self updateButtonStatus:#"OFF"];
[self recordTransaction:transaction];
[self provideContent:transaction.payment.productIdentifier];
[self finishTransaction:transaction wasSuccessful:YES];
}
//
// called when a transaction has been restored and and successfully completed
//
- (void)restoreTransaction:(SKPaymentTransaction *)transaction
{
[self recordTransaction:transaction.originalTransaction];
[self provideContent:transaction.originalTransaction.payment.productIdentifier];
[self finishTransaction:transaction wasSuccessful:YES];
}
//
// called when a transaction has failed
//
- (void)failedTransaction:(SKPaymentTransaction *)transaction
{
if (transaction.error.code != SKErrorPaymentCancelled)
{
// error!
[self finishTransaction:transaction wasSuccessful:NO];
}
else
{
// this is fine, the user just cancelled, so don’t notify
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
[self updateButtonStatus:#"ON"];
}
#pragma mark -
#pragma mark SKPaymentTransactionObserver methods
//
// called when the transaction status is updated
//
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchased:
[self completeTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
break;
default:
break;
}
}
}
#end
The error message indicates a message is being sent to a deallocated instance of InAppPurchaseManager, which is your class. And it's happening after you open the view (creating an instance), close the view (releasing an instance), then opening the view again (creating a second instance). And the problem is happening within the addPayment: call. This indicates that the framework still has a handle on your old, released instance, and is trying to send it a message.
You give the framework a handle to your object in loadStore, when you call
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
I don't see anywhere where you remove self as an observer. Objects that send out notifications usually do not retain their observers, since doing so can create a retain cycle and/or a memory leak.
In your dealloc code you need to cleanup and call removeTransactionObserver:. That should solve your problem.
I think observers added using addTransactionObserver are apparently weak references - not strong ones, which would explain this. I've made a simple test:
// bad code below:
// the reference is weak so the observer is immediately destroyed
addTransactionObserver([[MyObserver alloc] init]);
...
[[SKPaymentQueue defaultQueue] addPayment:payment]; // crash
And got the same crash even without calling removeTransactionObserver.
The solution in my case was to simply keep a strong reference to the observer:
#property (strong) MyObserver* observer;
....
self.observer = [[MyObserver alloc] init];
addTransactionObserver(observer);